Merge branch 'musique_et_son_3' of https://git.zacharie-guet.fr/zacharie/seeding-planets into musique_et_son_3
This commit is contained in:
14
common/assets/materials/cristal.tres
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14
common/assets/materials/cristal.tres
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@@ -0,0 +1,14 @@
|
||||
[gd_resource type="StandardMaterial3D" format=3 uid="uid://di0m3uqgi3l08"]
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||||
|
||||
[ext_resource type="Texture2D" uid="uid://dfd72vla6crn4" path="res://common/assets/textures/cristal.png" id="1_m4qy0"]
|
||||
|
||||
[resource]
|
||||
diffuse_mode = 3
|
||||
specular_mode = 1
|
||||
disable_fog = true
|
||||
albedo_texture = ExtResource("1_m4qy0")
|
||||
metallic_specular = 1.0
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||||
rim_tint = 0.48
|
||||
stencil_flags = 2
|
||||
stencil_reference = 5
|
||||
stencil_outline_thickness = 0.626
|
||||
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common/assets/textures/cristal.png
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common/assets/textures/cristal.png
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41
common/assets/textures/cristal.png.import
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41
common/assets/textures/cristal.png.import
Normal file
@@ -0,0 +1,41 @@
|
||||
[remap]
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||||
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||||
importer="texture"
|
||||
type="CompressedTexture2D"
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||||
uid="uid://dfd72vla6crn4"
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||||
path.s3tc="res://.godot/imported/cristal.png-542ce388785d47ebc69b0d8cd0728915.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
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||||
|
||||
source_file="res://common/assets/textures/cristal.png"
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||||
dest_files=["res://.godot/imported/cristal.png-542ce388785d47ebc69b0d8cd0728915.s3tc.ctex"]
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[params]
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||||
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||||
compress/mode=2
|
||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
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||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
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||||
importer="oggvorbisstr"
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||||
type="AudioStreamOggVorbis"
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||||
uid="uid://dq2nodhwnp73f"
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path="res://.godot/imported/solarmusic-dripping-water-in-cave-114694.ogg-81f5d41775da1d0914399edcb9214d3c.oggvorbisstr"
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||||
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[deps]
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source_file="res://common/audio_manager/assets/ambiance/cave/solarmusic-dripping-water-in-cave-114694.ogg"
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dest_files=["res://.godot/imported/solarmusic-dripping-water-in-cave-114694.ogg-81f5d41775da1d0914399edcb9214d3c.oggvorbisstr"]
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dnqq2sy3dxrb2"
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path="res://.godot/imported/freesound_community-wine-glass-clink-36036.mp3-bc462b7f4a73f6e9bc3696ca5c63bc97.mp3str"
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[deps]
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source_file="res://common/audio_manager/assets/sfx/cristal/freesound_community-wine-glass-clink-36036.mp3"
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dest_files=["res://.godot/imported/freesound_community-wine-glass-clink-36036.mp3-bc462b7f4a73f6e9bc3696ca5c63bc97.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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[remap]
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importer="mp3"
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bar_beats=4
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common/audio_manager/assets/sfx/pickaxe/pickaxe_1_reverb.wav
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common/audio_manager/assets/sfx/pickaxe/pickaxe_1_reverb.wav
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source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_1_reverb.wav"
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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common/audio_manager/assets/sfx/pickaxe/pickaxe_2_reverb.wav
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common/audio_manager/assets/sfx/pickaxe/pickaxe_2_reverb.wav
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source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_2_reverb.wav"
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dest_files=["res://.godot/imported/pickaxe_2_reverb.wav-c953afb7e49205a0f4377738e1135a5b.sample"]
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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common/audio_manager/assets/sfx/pickaxe/pickaxe_3_reverb.wav
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common/audio_manager/assets/sfx/pickaxe/pickaxe_3_reverb.wav
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importer="wav"
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[deps]
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source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_3_reverb.wav"
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dest_files=["res://.godot/imported/pickaxe_3_reverb.wav-d3e3d8b6b50a16c6757536f43c8c6ccd.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Binary file not shown.
@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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||||
type="AudioStreamMP3"
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||||
uid="uid://rf7hachl3042"
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||||
path="res://.godot/imported/universfield-bubble-pop-07-487896.mp3-9674fcc5b43af938e0c8845e16ca6bfd.mp3str"
|
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||||
[deps]
|
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||||
source_file="res://common/audio_manager/assets/sfx/signal/universfield-bubble-pop-07-487896.mp3"
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dest_files=["res://.godot/imported/universfield-bubble-pop-07-487896.mp3-9674fcc5b43af938e0c8845e16ca6bfd.mp3str"]
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[params]
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||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -1,6 +1,8 @@
|
||||
[gd_scene format=3 uid="uid://b6hscxcrj065q"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://2p5d6vogtn82" path="res://common/audio_manager/scripts/audio_manager.gd" id="1_0tvca"]
|
||||
[ext_resource type="AudioStream" uid="uid://dq2nodhwnp73f" path="res://common/audio_manager/assets/ambiance/cave/solarmusic-dripping-water-in-cave-114694.ogg" id="2_ge2sc"]
|
||||
[ext_resource type="AudioStream" uid="uid://dipnmlprwfo12" path="res://common/audio_manager/assets/ambiance/niveau/ambiance_phase_1.ogg" id="2_tuvql"]
|
||||
[ext_resource type="AudioStream" uid="uid://dipnmlprwfo12" path="res://common/audio_manager/assets/ambiance/niveau/ambiance.ogg" id="3_qvjf5"]
|
||||
[ext_resource type="AudioStream" uid="uid://b1hut6lc1jevh" path="res://common/audio_manager/assets/morceaux/niveau/mines_phase_2.ogg" id="4_2fduo"]
|
||||
[ext_resource type="AudioStream" uid="uid://cdohaice7nc8d" path="res://common/audio_manager/assets/ambiance/niveau/ambiance_foggy.ogg" id="4_ipd1r"]
|
||||
@@ -129,6 +131,11 @@ script = ExtResource("1_0tvca")
|
||||
[node name="Ambiances" type="Node" parent="." unique_id=1989991562]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="Cave" type="AudioStreamPlayer" parent="Ambiances" unique_id=71769481]
|
||||
stream = ExtResource("2_ge2sc")
|
||||
volume_db = -7.195
|
||||
pitch_scale = 0.5
|
||||
|
||||
[node name="BaseRelais" type="AudioStreamPlayer" parent="Ambiances" unique_id=1895636918]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("7_ge2sc")
|
||||
|
||||
@@ -67,6 +67,9 @@ func _on_change_scene(scene : Scene):
|
||||
elif scene is RelayBaseScene:
|
||||
stop_all_musics()
|
||||
play_ambiance_alone("BaseRelais", false)
|
||||
elif scene is CaveScene:
|
||||
stop_all_musics()
|
||||
play_ambiance_alone("Cave", false)
|
||||
|
||||
# Fonction s'exécutant à chaque début de timeline
|
||||
func _on_timeline_started():
|
||||
|
||||
Binary file not shown.
@@ -39,6 +39,11 @@ materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={
|
||||
"materials": {
|
||||
"Cristal": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://common/assets/materials/cristal.tres",
|
||||
"use_external/path": "uid://di0m3uqgi3l08"
|
||||
},
|
||||
"Material": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -39,6 +39,11 @@ materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={
|
||||
"materials": {
|
||||
"Cristal": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://common/assets/materials/cristal.tres",
|
||||
"use_external/path": "uid://di0m3uqgi3l08"
|
||||
},
|
||||
"Material": {
|
||||
"use_external/enabled": true,
|
||||
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
|
||||
|
||||
Binary file not shown.
@@ -33,6 +33,7 @@ signal current_region_data_updated(p : RegionData)
|
||||
@export var game_mode : GameMode = GameMode.STORY
|
||||
|
||||
@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
|
||||
@export var tutorials_done : Array[String] = []
|
||||
|
||||
func start_run() -> RunData:
|
||||
player_data.clear_inventory()
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
extends Resource
|
||||
class_name ProgressionData
|
||||
|
||||
|
||||
@export var planted_mutation_ids: Array[String] = []
|
||||
@export var story_step_i := 0
|
||||
@export var ship_tutorial_done = false
|
||||
@export var mutations_unlocked = 8
|
||||
|
||||
var all_mutations: Array[PlantMutation] : get = get_all_mutations
|
||||
var available_mutations: Array[PlantMutation] : get = get_all_mutations
|
||||
var available_mutations: Array[PlantMutation] : get = get_available_mutations
|
||||
var available_artefacts: Array[Artefact] : get = get_all_artifacts
|
||||
var story_step : StoryStep : get = get_story_step
|
||||
|
||||
@@ -19,23 +18,26 @@ func next_story_step() -> void:
|
||||
if story_step_i + 1 < len(get_all_story_steps()):
|
||||
story_step_i += 1
|
||||
|
||||
func get_available_mutations() -> Array[PlantMutation]:
|
||||
return get_all_mutations().slice(0, mutations_unlocked)
|
||||
|
||||
func get_all_mutations() -> Array[PlantMutation]:
|
||||
return [
|
||||
AncientMutation.new(),
|
||||
FertileMutation.new(),
|
||||
GenerousMutation.new(),
|
||||
HurriedMutation.new(),
|
||||
PrecociousMutation.new(),
|
||||
ProlificMutation.new(),
|
||||
ProtectiveMutation.new(),
|
||||
PureMutation.new(),
|
||||
PurificationMutation.new(),
|
||||
QualityMutation.new(),
|
||||
AncientMutation.new(),
|
||||
ProlificMutation.new(),
|
||||
PrecociousMutation.new(),
|
||||
PurificationMutation.new(),
|
||||
VivaciousMutation.new(),
|
||||
QuickMutation.new(),
|
||||
RobustMutation.new(),
|
||||
SocialMutation.new(),
|
||||
FertileMutation.new(),
|
||||
HurriedMutation.new(),
|
||||
GenerousMutation.new(),
|
||||
ProtectiveMutation.new(),
|
||||
PureMutation.new(),
|
||||
ToughMutation.new(),
|
||||
VivaciousMutation.new(),
|
||||
]
|
||||
|
||||
func get_all_artifacts() -> Array[Artefact]:
|
||||
|
||||
@@ -32,42 +32,56 @@ func generate_next_run_points() -> Array[RunPoint]:
|
||||
next_run_points = []
|
||||
|
||||
for i in range(story_step.get_run_point_number(level+1)):
|
||||
var last_modifiers : Array[String] = []
|
||||
if len(next_run_points):
|
||||
for m in next_run_points[0].region_parameter.modifiers:
|
||||
last_modifiers.append(m.modifier_name)
|
||||
next_run_points.append(
|
||||
generate_next_run_point()
|
||||
generate_next_run_point(last_modifiers)
|
||||
)
|
||||
|
||||
return next_run_points
|
||||
|
||||
func generate_next_run_point() -> RunPoint:
|
||||
func generate_next_run_point(last_modifiers : Array[String] = []) -> RunPoint:
|
||||
var region_parameter = RegionParameter.new()
|
||||
|
||||
var next_level = level+1
|
||||
|
||||
var challenge_modifiers = generate_challenge_modifiers().filter(
|
||||
func(m : RegionModifier): return not m.modifier_name in last_modifiers
|
||||
)
|
||||
var benefic_modifiers = generate_benefic_modifiers().filter(
|
||||
func(m : RegionModifier): return not m.modifier_name in last_modifiers
|
||||
)
|
||||
var normal_modifiers = generate_normal_modifiers().filter(
|
||||
func(m : RegionModifier): return not m.modifier_name in last_modifiers
|
||||
)
|
||||
|
||||
if story_step.need_gameplay_modifier(next_level):
|
||||
var is_challenge = randf() < story_step.get_challenge_chance(next_level)
|
||||
if is_challenge:
|
||||
region_parameter.modifiers = [
|
||||
generate_challenge_modifiers().pick_random(),
|
||||
generate_benefic_modifiers().pick_random()
|
||||
challenge_modifiers.pick_random(),
|
||||
benefic_modifiers.pick_random()
|
||||
] as Array[RegionModifier]
|
||||
else:
|
||||
region_parameter.modifiers = [
|
||||
generate_normal_modifiers().pick_random()
|
||||
normal_modifiers.pick_random()
|
||||
] as Array[RegionModifier]
|
||||
|
||||
|
||||
var first_vending = story_step.get_first_vending_machine_occurence(next_level)
|
||||
var vending_occurence = story_step.get_vending_machine_occurence(next_level)
|
||||
if vending_occurence > 0:
|
||||
if (level - first_vending)%vending_occurence == 0:
|
||||
region_parameter.modifiers.append(VendingMachineModifier.new())
|
||||
|
||||
region_parameter.modifiers.append_array(
|
||||
story_step.get_gameplay_modifiers_for_region(next_level)
|
||||
)
|
||||
|
||||
region_parameter.modifiers.append_array(
|
||||
story_step.get_story_modifiers_for_region(next_level)
|
||||
)
|
||||
|
||||
region_parameter.objective = story_step.get_objective_for_region(next_level)
|
||||
|
||||
region_parameter.charge = story_step.get_charge_number(next_level)
|
||||
|
||||
|
||||
return RunPoint.new(
|
||||
region_parameter
|
||||
)
|
||||
@@ -94,7 +108,7 @@ func generate_normal_modifiers() -> Array[RegionModifier]:
|
||||
HarshModifier.new(),
|
||||
ToxicModifier.new(),
|
||||
SandyModifier.new(),
|
||||
|
||||
MagneticModifier.new(),
|
||||
]
|
||||
|
||||
func generate_benefic_modifiers() -> Array[RegionModifier]:
|
||||
@@ -102,6 +116,7 @@ func generate_benefic_modifiers() -> Array[RegionModifier]:
|
||||
VendingMachineModifier.new(),
|
||||
ResonnanceModifier.new(),
|
||||
InstableModifier.new(),
|
||||
CaveModifier.new(),
|
||||
]
|
||||
|
||||
|
||||
|
||||
@@ -57,8 +57,8 @@ const AVAILABLE_LANGUAGES_LABEL = [
|
||||
|
||||
#region ------------------ Game ------------------
|
||||
|
||||
const MAX_ZOOM = 1.8
|
||||
const MIN_ZOOM = 0.8
|
||||
const MAX_ZOOM = 2.
|
||||
const MIN_ZOOM = 0.5
|
||||
|
||||
# Not in settings pannel
|
||||
@export var zoom : float = 1. :
|
||||
|
||||
@@ -2,6 +2,7 @@ extends StoryStep
|
||||
class_name AstraStoryStep
|
||||
|
||||
const MERCURY_ARRIVAL_DIALOG_PATH="res://dialogs/timelines/astra/mercury_arrival.dtl"
|
||||
const CAVE_DIALOG_PATH="res://dialogs/timelines/astra/cave.dtl"
|
||||
|
||||
func get_respawn_scene() -> Scene:
|
||||
return AstraScene.new()
|
||||
@@ -15,9 +16,21 @@ func get_destination_scene() -> Scene:
|
||||
"001"
|
||||
)
|
||||
|
||||
func get_cave_occurence(_level : int) -> int:
|
||||
return 2
|
||||
|
||||
func get_region_sequence_length() -> int:
|
||||
return 4
|
||||
|
||||
func get_objective_for_region(level : int) -> int:
|
||||
match level:
|
||||
1: return 6
|
||||
2: return 10
|
||||
3: return 16
|
||||
4: return 24
|
||||
5: return 34
|
||||
_: return get_objective_for_region(level-1) + (level-2) * 5
|
||||
|
||||
func get_first_vending_machine_occurence(_level : int) -> int:
|
||||
return 0
|
||||
|
||||
@@ -28,6 +41,8 @@ func get_challenge_chance(_level : int) -> float:
|
||||
return 0.
|
||||
|
||||
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
|
||||
if ship_in_space and level == get_region_sequence_length() - 1:
|
||||
if ship_in_space and level == get_cave_occurence(level) - 1:
|
||||
return CAVE_DIALOG_PATH
|
||||
if ship_in_space and is_run_finished(level + 1):
|
||||
return MERCURY_ARRIVAL_DIALOG_PATH
|
||||
return ""
|
||||
@@ -22,11 +22,11 @@ func get_destination_scene() -> Scene:
|
||||
)
|
||||
|
||||
func get_first_vending_machine_occurence(_level : int) -> int:
|
||||
return 0
|
||||
return 1
|
||||
|
||||
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
|
||||
if level == 0:
|
||||
return MERCURY_DEPARTURE_DIALOG_PATH
|
||||
if ship_in_space and level == get_region_sequence_length() - 1:
|
||||
if ship_in_space and is_run_finished(level + 1):
|
||||
return VENUS_ARRIVAL_DIALOG_PATH
|
||||
return ""
|
||||
@@ -19,7 +19,7 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
|
||||
#region ------------------ Run ------------------
|
||||
|
||||
func is_run_finished(level : int) -> bool:
|
||||
return level == get_region_sequence_length()
|
||||
return level == get_region_sequence_length() - 1
|
||||
|
||||
func get_region_sequence_length() -> int:
|
||||
return 6
|
||||
@@ -28,7 +28,13 @@ func get_first_vending_machine_occurence(_level : int) -> int:
|
||||
return 2
|
||||
|
||||
func get_vending_machine_occurence(_level : int) -> int:
|
||||
return 4
|
||||
return 3
|
||||
|
||||
func get_first_cave_occurence(level : int) -> int:
|
||||
return get_cave_occurence(level)
|
||||
|
||||
func get_cave_occurence(_level : int) -> int:
|
||||
return 3
|
||||
|
||||
func get_challenge_chance(_level : int) -> float:
|
||||
return 0.3
|
||||
@@ -38,15 +44,17 @@ func get_run_point_number(level : int) -> int:
|
||||
return 1
|
||||
return 2
|
||||
|
||||
func get_charge_number(_level : int) -> int:
|
||||
return 10
|
||||
|
||||
func get_objective_for_region(level : int) -> int:
|
||||
match level:
|
||||
0: return 1
|
||||
1: return 8
|
||||
2: return 10
|
||||
3: return 15
|
||||
4: return 20
|
||||
5: return 30
|
||||
_: return get_objective_for_region(level-1) + (level-3) * 5
|
||||
1: return 10
|
||||
2: return 15
|
||||
3: return 20
|
||||
4: return 30
|
||||
5: return 45
|
||||
_: return get_objective_for_region(level-1) + (level-2) * 5
|
||||
|
||||
func get_story_modifiers_for_region(level : int) -> Array[RegionModifier]:
|
||||
var modifiers : Array[RegionModifier] = []
|
||||
@@ -54,6 +62,25 @@ func get_story_modifiers_for_region(level : int) -> Array[RegionModifier]:
|
||||
var dest_mod = DestinationModifier.new()
|
||||
dest_mod.destination_scene = get_destination_scene()
|
||||
modifiers.append(dest_mod)
|
||||
|
||||
var first_cave = get_first_cave_occurence(level)
|
||||
var cave_occurence = get_cave_occurence(level)
|
||||
if cave_occurence > 0 and level >= first_cave:
|
||||
if (level - first_cave)%cave_occurence == 0:
|
||||
modifiers.append(CaveModifier.new())
|
||||
|
||||
return modifiers
|
||||
|
||||
func get_gameplay_modifiers_for_region(level : int) -> Array[RegionModifier]:
|
||||
var modifiers : Array[RegionModifier] = []
|
||||
|
||||
if need_gameplay_modifier(level):
|
||||
var first_vending = get_first_vending_machine_occurence(level)
|
||||
var vending_occurence = get_vending_machine_occurence(level)
|
||||
if vending_occurence > 0 and level >= first_vending:
|
||||
if (level - first_vending)%vending_occurence == 0:
|
||||
modifiers.append(VendingMachineModifier.new())
|
||||
|
||||
return modifiers
|
||||
|
||||
func need_gameplay_modifier(level : int):
|
||||
|
||||
23
common/icons/cristal.svg
Normal file
23
common/icons/cristal.svg
Normal file
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
width="24"
|
||||
height="24"
|
||||
viewBox="0 0 24 24"
|
||||
fill="#ffffff"
|
||||
class="icon icon-tabler icons-tabler-filled icon-tabler-globe"
|
||||
version="1.1"
|
||||
id="svg5"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs
|
||||
id="defs5" />
|
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<path
|
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id="path5"
|
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style="fill:#ffffff;stroke-width:21.0943;stroke-linecap:round;paint-order:stroke fill markers"
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d="m 17.023734,4.3635641 a 0.381287,0.381287 0 0 0 -0.170042,0.058862 L 11.821685,7.6971107 A 0.63341096,0.63341096 0 0 0 11.534237,8.2108309 L 11.240336,19.008011 a 0.54999444,0.54999444 0 0 0 0.281243,0.495301 l 2.913668,1.633839 a 0.85528839,0.85528839 0 0 0 0.615008,0.08674 l 3.251881,-0.764304 a 0.54999441,0.54999441 0 0 0 0.407255,-0.3982 L 21.41304,9.6040507 A 0.633411,0.633411 0 0 0 21.276945,9.0305978 L 17.348792,4.4922505 A 0.381287,0.381287 0 0 0 17.023734,4.3635641 Z M 16.855445,5.710685 a 0.29045002,0.29045002 0 0 1 0.24822,0.1000976 l 2.992058,3.4556065 a 0.18188889,0.18188889 0 0 1 -0.06799,0.2862794 L 16.39349,11.042166 a 0.43339164,0.43339164 0 0 1 -0.433214,-0.0611 L 12.879721,8.5445752 a 0.18188888,0.18188888 0 0 1 0.01384,-0.2939165 l 3.831045,-2.4933356 a 0.29045002,0.29045002 0 0 1 0.130842,-0.046638 z" />
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<path
|
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id="path11"
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style="fill:#ffffff;stroke-width:30;stroke-linecap:round;paint-order:stroke fill markers"
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d="M 11.299657,2.8712653 4.865863,8.4803941 A 0.83240115,0.83240115 109.32328 0 0 4.5938103,9.2562442 l 1.6673523,9.2015148 a 0.84433519,0.84433519 50.484116 0 0 0.5249373,0.63644 l 4.4292571,1.721467 a 1.216379,1.216379 3.6429642e-7 0 0 0.88129,0 l 4.429257,-1.721467 a 0.84433513,0.84433513 129.51588 0 0 0.524938,-0.63644 L 18.718193,9.2562442 A 0.83240121,0.83240121 70.676724 0 0 18.446141,8.4803941 L 12.012347,2.8712653 a 0.54226096,0.54226096 5.9568751e-7 0 0 -0.71269,0 z"
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transform="matrix(0.43145929,-0.11560917,0.11560917,0.43145929,0.83225312,12.978764)" />
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</svg>
|
||||
|
After Width: | Height: | Size: 2.0 KiB |
44
common/icons/cristal.svg.import
Normal file
44
common/icons/cristal.svg.import
Normal file
@@ -0,0 +1,44 @@
|
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[remap]
|
||||
|
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importer="texture"
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type="CompressedTexture2D"
|
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uid="uid://cqdyykjx6hdrr"
|
||||
path.s3tc="res://.godot/imported/cristal.svg-7e9a919e9dbc36092f14a8401b5f4888.s3tc.ctex"
|
||||
metadata={
|
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"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://common/icons/cristal.svg"
|
||||
dest_files=["res://.godot/imported/cristal.svg-7e9a919e9dbc36092f14a8401b5f4888.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
|
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mipmaps/generate=true
|
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/channel_remap/red=0
|
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process/channel_remap/green=1
|
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process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
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||||
svg/scale=2.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
23
common/icons/flag-2.svg
Normal file
23
common/icons/flag-2.svg
Normal file
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
width="24"
|
||||
height="24"
|
||||
viewBox="0 0 24 24"
|
||||
fill="currentColor"
|
||||
class="icon icon-tabler icons-tabler-filled icon-tabler-flag-2"
|
||||
version="1.1"
|
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id="svg2"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs
|
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id="defs2" />
|
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<path
|
||||
stroke="none"
|
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d="M 0,0 H 24 V 24 H 0 Z"
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fill="none"
|
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id="path1" />
|
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<path
|
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d="m 19,4 a 1,1 0 0 1 0.993,0.883 L 20,5 v 9 a 1,1 0 0 1 -0.883,0.993 L 19,15 H 6 v 6 A 1,1 0 0 1 5.117,21.993 L 5,22 A 1,1 0 0 1 4.007,21.117 L 4,21 V 5 A 1,1 0 0 1 4.883,4.007 L 5,4 Z"
|
||||
id="path2"
|
||||
style="fill:#fefefe;fill-opacity:1" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 701 B |
43
common/icons/flag-2.svg.import
Normal file
43
common/icons/flag-2.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
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importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://uckrw5fan88k"
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path="res://.godot/imported/flag-2.svg-b4658bfe95b153ec543e0e6f4d1176cb.ctex"
|
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metadata={
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"vram_texture": false
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}
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|
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[deps]
|
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source_file="res://common/icons/flag-2.svg"
|
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dest_files=["res://.godot/imported/flag-2.svg-b4658bfe95b153ec543e0e6f4d1176cb.ctex"]
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|
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[params]
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|
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
|
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process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
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process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
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||||
svg/scale=2.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
39
common/icons/hand-finger
Normal file
39
common/icons/hand-finger
Normal file
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
width="18.474695"
|
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height="20.999998"
|
||||
viewBox="0 0 18.474695 20.999998"
|
||||
fill="none"
|
||||
stroke="currentColor"
|
||||
stroke-width="2"
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
||||
class="icon icon-tabler icons-tabler-outline icon-tabler-hand-finger"
|
||||
version="1.1"
|
||||
id="svg5"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs
|
||||
id="defs5" />
|
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<path
|
||||
stroke="none"
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d="m -2.525305,-2.0000007 h 24 V 21.999999 h -24 z"
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fill="none"
|
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id="path1" />
|
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<path
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d="M 5.474695,10.999999 V 2.4999993 a 1.5,1.5 0 0 1 3,0 v 7.5"
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id="path2"
|
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|
||||
<path
|
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d="m 8.474695,9.4999993 v -2 a 1.5,1.5 0 1 1 3,0 v 2.5"
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id="path3"
|
||||
style="stroke:#ffffff;stroke-opacity:1" />
|
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<path
|
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d="m 11.474695,8.4999993 a 1.5,1.5 0 0 1 3,0 v 1.5"
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id="path4"
|
||||
style="stroke:#ffffff;stroke-opacity:1" />
|
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<path
|
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d="m 14.474695,9.4999993 a 1.5,1.5 0 0 1 3,0 v 4.4999997 a 6,6 0 0 1 -6,6 h -2 0.208 a 6,6 0 0 1 -5.012,-2.7 69.74,69.74 0 0 1 -0.196,-0.3 c -0.312,-0.479 -1.407,-2.388 -3.286,-5.728 a 1.5,1.5 0 0 1 0.536,-2.0219997 1.867,1.867 0 0 1 2.28,0.28 l 1.47,1.4699997"
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id="path5"
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|
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</svg>
|
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|
After Width: | Height: | Size: 1.3 KiB |
39
common/icons/hand-finger.svg
Normal file
39
common/icons/hand-finger.svg
Normal file
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
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width="18.474695"
|
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height="20.999998"
|
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viewBox="0 0 18.474695 20.999998"
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fill="none"
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stroke="currentColor"
|
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stroke-width="2"
|
||||
stroke-linecap="round"
|
||||
stroke-linejoin="round"
|
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class="icon icon-tabler icons-tabler-outline icon-tabler-hand-finger"
|
||||
version="1.1"
|
||||
id="svg5"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
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<defs
|
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id="defs5" />
|
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<path
|
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stroke="none"
|
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d="m -2.525305,-2.0000007 h 24 V 21.999999 h -24 z"
|
||||
fill="none"
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id="path1" />
|
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<path
|
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d="M 5.474695,10.999999 V 2.4999993 a 1.5,1.5 0 0 1 3,0 v 7.5"
|
||||
id="path2"
|
||||
style="stroke:#ffffff;stroke-opacity:1" />
|
||||
<path
|
||||
d="m 8.474695,9.4999993 v -2 a 1.5,1.5 0 1 1 3,0 v 2.5"
|
||||
id="path3"
|
||||
style="stroke:#ffffff;stroke-opacity:1" />
|
||||
<path
|
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d="m 11.474695,8.4999993 a 1.5,1.5 0 0 1 3,0 v 1.5"
|
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id="path4"
|
||||
style="stroke:#ffffff;stroke-opacity:1" />
|
||||
<path
|
||||
d="m 14.474695,9.4999993 a 1.5,1.5 0 0 1 3,0 v 4.4999997 a 6,6 0 0 1 -6,6 h -2 0.208 a 6,6 0 0 1 -5.012,-2.7 69.74,69.74 0 0 1 -0.196,-0.3 c -0.312,-0.479 -1.407,-2.388 -3.286,-5.728 a 1.5,1.5 0 0 1 0.536,-2.0219997 1.867,1.867 0 0 1 2.28,0.28 l 1.47,1.4699997"
|
||||
id="path5"
|
||||
style="stroke:#ffffff;stroke-opacity:1" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
43
common/icons/hand-finger.svg.import
Normal file
43
common/icons/hand-finger.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b3vg3tipd4boh"
|
||||
path="res://.godot/imported/hand-finger.svg-4b9fa57a07066292554e8fd7f7ad9dac.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://common/icons/hand-finger.svg"
|
||||
dest_files=["res://.godot/imported/hand-finger.svg-4b9fa57a07066292554e8fd7f7ad9dac.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=2.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
45
common/icons/magnet.svg
Normal file
45
common/icons/magnet.svg
Normal file
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
width="24"
|
||||
height="24"
|
||||
viewBox="0 0 24 24"
|
||||
fill="currentColor"
|
||||
class="icon icon-tabler icons-tabler-filled icon-tabler-magnet"
|
||||
version="1.1"
|
||||
id="svg2"
|
||||
sodipodi:docname="magnet.svg"
|
||||
inkscape:version="1.3.2 (091e20e, 2023-11-25, custom)"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<defs
|
||||
id="defs2" />
|
||||
<sodipodi:namedview
|
||||
id="namedview2"
|
||||
pagecolor="#505050"
|
||||
bordercolor="#ffffff"
|
||||
borderopacity="1"
|
||||
inkscape:showpageshadow="0"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pagecheckerboard="1"
|
||||
inkscape:deskcolor="#505050"
|
||||
inkscape:zoom="18.5"
|
||||
inkscape:cx="18.621622"
|
||||
inkscape:cy="14.324324"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1009"
|
||||
inkscape:window-x="1912"
|
||||
inkscape:window-y="-8"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="svg2" />
|
||||
<path
|
||||
stroke="none"
|
||||
d="M0 0h24v24H0z"
|
||||
fill="none"
|
||||
id="path1" />
|
||||
<path
|
||||
d="M21 9v4a9 9 0 0 1 -18 0v-4h7v4a2 2 0 1 0 4 0v-4zm-3 -7a3 3 0 0 1 3 3v2h-7v-2a3 3 0 0 1 3 -3zm-11 0a3 3 0 0 1 3 3v2h-7v-2a3 3 0 0 1 3 -3z"
|
||||
id="path2"
|
||||
style="fill:#ffffff;fill-opacity:1" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
43
common/icons/magnet.svg.import
Normal file
43
common/icons/magnet.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://mv0emix7dwio"
|
||||
path="res://.godot/imported/magnet.svg-210fc8631abfaf11eefb9e027a72fb42.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://common/icons/magnet.svg"
|
||||
dest_files=["res://.godot/imported/magnet.svg-210fc8631abfaf11eefb9e027a72fb42.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=2.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
31
common/scene_manager/scripts/scenes/cave_scene.gd
Normal file
31
common/scene_manager/scripts/scenes/cave_scene.gd
Normal file
@@ -0,0 +1,31 @@
|
||||
extends Scene
|
||||
class_name CaveScene
|
||||
|
||||
@export var cave_room_seed = 0
|
||||
|
||||
func _init(
|
||||
_crs : int = 0
|
||||
):
|
||||
cave_room_seed = _crs
|
||||
|
||||
func get_scene_id() -> String:
|
||||
return "CRISTAL_CAVE"
|
||||
|
||||
func get_scene_path() -> String:
|
||||
return "res://stages/3d_scenes/cave/cave.tscn"
|
||||
|
||||
func is_mouse_captured() -> bool:
|
||||
return true
|
||||
|
||||
func is_needed_to_be_announced() -> bool:
|
||||
return true
|
||||
|
||||
func get_scene_title() -> String:
|
||||
return tr("CRISTAL_CAVE")
|
||||
|
||||
func get_scene_icon() -> Texture:
|
||||
return preload("res://common/icons/cristal.svg")
|
||||
|
||||
func _on_generated(generated_scene : Node):
|
||||
var cave : Cave = generated_scene as Cave
|
||||
cave.setup_room(cave_room_seed)
|
||||
1
common/scene_manager/scripts/scenes/cave_scene.gd.uid
Normal file
1
common/scene_manager/scripts/scenes/cave_scene.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://f143q00p8ph1
|
||||
@@ -12,16 +12,18 @@ static func get_tile_from_pos(coord) -> Vector2i:
|
||||
floori(coord.y / (Region.TILE_SIZE)),
|
||||
)
|
||||
|
||||
static func get_tiles_in_circle(center: Vector2, radius : float) -> Array[Vector2i]:
|
||||
static func get_tiles_in_circle(center: Vector2,radius : float) -> Array[Vector2i]:
|
||||
var tiles : Array[Vector2i] = []
|
||||
|
||||
var margin = ceili(radius * 0.5)
|
||||
|
||||
for x in range(
|
||||
floori((center.x - radius/2.) / Region.TILE_SIZE),
|
||||
ceili((center.x + radius/2.) / Region.TILE_SIZE),
|
||||
floori((center.x - radius/2.) / Region.TILE_SIZE) - margin,
|
||||
ceili((center.x + radius/2.) / Region.TILE_SIZE) + margin,
|
||||
):
|
||||
for y in range(
|
||||
floori((center.y - radius/2.) / Region.TILE_SIZE),
|
||||
ceili((center.y + radius/2.) / Region.TILE_SIZE),
|
||||
floori((center.y - radius/2.) / Region.TILE_SIZE) - margin,
|
||||
ceili((center.y + radius/2.) / Region.TILE_SIZE) + margin,
|
||||
):
|
||||
if is_tile_on_circle(Vector2i(x,y), center, radius):
|
||||
tiles.append(Vector2i(x,y))
|
||||
@@ -30,24 +32,29 @@ static func get_tiles_in_circle(center: Vector2, radius : float) -> Array[Vector
|
||||
static func is_tile_on_circle(tile_coord : Vector2i, circle_center: Vector2, circle_radius : float) -> bool:
|
||||
var absolute_tile_pos : Vector2 = tile_coord * Region.TILE_SIZE
|
||||
|
||||
# Loop over tile corners to know if the area collide
|
||||
var corners : Array[Vector2] = []
|
||||
for x in [0,1]:
|
||||
for y in [0,1]:
|
||||
corners.append(
|
||||
absolute_tile_pos
|
||||
+ Vector2.RIGHT * x * Region.TILE_SIZE
|
||||
+ Vector2.DOWN * y * Region.TILE_SIZE
|
||||
)
|
||||
|
||||
# Check if segment touch area
|
||||
for i in range(4):
|
||||
var a = corners[i%4]
|
||||
var b = corners[(i+1)%4]
|
||||
if segment_intersect_circle(a,b,circle_center,circle_radius):
|
||||
return true
|
||||
var tile_center = absolute_tile_pos + Vector2.ONE * Region.TILE_SIZE / 2
|
||||
var tile_radius = roundf(Region.TILE_SIZE/2.)
|
||||
|
||||
return false
|
||||
return pow(tile_center.x - circle_center.x, 2) + pow(tile_center.y - circle_center.y, 2) <= pow(tile_radius + circle_radius, 2)
|
||||
|
||||
# Loop over tile corners to know if the area collide
|
||||
# var corners : Array[Vector2] = []
|
||||
# for x in [0,1]:
|
||||
# for y in [0,1]:
|
||||
# corners.append(
|
||||
# absolute_tile_pos
|
||||
# + Vector2.RIGHT * x * Region.TILE_SIZE
|
||||
# + Vector2.DOWN * y * Region.TILE_SIZE
|
||||
# )
|
||||
|
||||
# # Check if segment touch area
|
||||
# for i in range(4):
|
||||
# var a = corners[i%4]
|
||||
# var b = corners[(i+1)%4]
|
||||
# if segment_intersect_circle(a,b,circle_center,circle_radius):
|
||||
# return true
|
||||
|
||||
# return false
|
||||
|
||||
|
||||
# Stolen here https://stackoverflow.com/questions/1073336/circle-line-segment-collision-detection-algorithm
|
||||
|
||||
3
common/tools/scripts/test_tiles.gd
Normal file
3
common/tools/scripts/test_tiles.gd
Normal file
@@ -0,0 +1,3 @@
|
||||
|
||||
|
||||
|
||||
1
common/tools/scripts/test_tiles.gd.uid
Normal file
1
common/tools/scripts/test_tiles.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bebwor5r5nnov
|
||||
9
common/tools/test_tiles.tscn
Normal file
9
common/tools/test_tiles.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene format=3 uid="uid://6or2rnjt5ixv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bebwor5r5nnov" path="res://common/tools/scripts/test_tiles.gd" id="1_44t07"]
|
||||
|
||||
[node name="TestTiles" type="Node2D" unique_id=949540000]
|
||||
script = ExtResource("1_44t07")
|
||||
|
||||
[node name="Grid" type="Node2D" parent="." unique_id=2109744474]
|
||||
unique_name_in_owner = true
|
||||
40
common/vfx/materials/shaders/topology_map.gdshader
Normal file
40
common/vfx/materials/shaders/topology_map.gdshader
Normal file
@@ -0,0 +1,40 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform float line_number = 6;
|
||||
uniform vec4 line_color : source_color = vec4(1.);
|
||||
uniform float line_thickness : hint_range(0.0, 0.01) = 0.001;
|
||||
|
||||
const mat3 sobel_x = mat3(
|
||||
vec3( 1.0, 2.0, 1.0),
|
||||
vec3( 0.0, 0.0, 0.0),
|
||||
vec3(-1.0, -2.0, -1.0)
|
||||
);
|
||||
|
||||
const mat3 sobel_y = mat3(
|
||||
vec3(1.0, 0.0, -1.0),
|
||||
vec3(2.0, 0.0, -2.0),
|
||||
vec3(1.0, 0.0, -1.0)
|
||||
);
|
||||
|
||||
float sample_quantized(sampler2D text, vec2 uv) {
|
||||
return ceil(texture(text, uv).r * line_number) / line_number;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
float gx = 0.0;
|
||||
float gy = 0.0;
|
||||
|
||||
for (int x = 0; x < 3; x++) {
|
||||
for (int y = 0; y < 3; y++) {
|
||||
vec2 offset = vec2(float(x) - 1.0, float(y) - 1.0) * line_thickness;
|
||||
float s = sample_quantized(TEXTURE, UV + offset);
|
||||
gx += s * sobel_x[x][y];
|
||||
gy += s * sobel_y[x][y];
|
||||
}
|
||||
}
|
||||
|
||||
float edge = length(vec2(gx, gy));
|
||||
float line = step(0.0001, edge);
|
||||
|
||||
COLOR = vec4(line_color.rgb, line * line_color.a * COLOR.r);
|
||||
}
|
||||
1
common/vfx/materials/shaders/topology_map.gdshader.uid
Normal file
1
common/vfx/materials/shaders/topology_map.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bklafn6ulmkij
|
||||
Reference in New Issue
Block a user