ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
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@@ -10,7 +10,7 @@ func get_seeds_production(l : int = level) -> int:
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func product(player : Player):
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for i in range(get_seeds_production()):
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player.planet.drop_item(
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player.terrain.drop_item(
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Seed.new(GameInfo.game_data.unlocked_plant_types.pick_random()),
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global_position,
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100
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