ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux * changement de la probabilité de mutation * refactor du code terrain et planet
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extends Interactable
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class_name TruckRecharge
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func interact(_p: Player) -> bool:
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if planet == null:
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return false
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planet.pass_day()
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return true
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func interact_text():
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return "Recharge"
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func pointer_text():
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return "Recharge Station"
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text(),
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"You can recharge your robot here. When recharging, time will pass and plants may grow."
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)
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uid://bsrn3gd2a532q
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