mise en place du sfx de sortie du vaisseau et mixage #150
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@@ -240,6 +240,7 @@ stream = SubResource("AudioStreamRandomizer_qog4c")
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[node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306]
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stream = ExtResource("37_3dfjn")
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volume_db = -3.0
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[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989]
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stream = ExtResource("41_iaiio")
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@@ -84,6 +84,7 @@ func _on_right_screen_activated():
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update_dashboard()
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func _on_exit_clicked():
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AudioManager.play_sfx("Ship_exit")
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if not GameInfo.game_data.ship_in_space and GameInfo.game_data.current_region_data != null:
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SceneManager.change_to_scene_id('REGION')
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