#13 inventaire fonctionnel
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11
common/inventory/resources/items/default_seed.tres
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11
common/inventory/resources/items/default_seed.tres
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[gd_resource type="Resource" script_class="SeedItem" load_steps=3 format=3 uid="uid://lrl2okkhyxmx"]
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[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/player_info/assets/icons/bolt.svg" id="1_dy25s"]
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[ext_resource type="Script" uid="uid://bypjcvlc15gsm" path="res://common/inventory/scripts/items/seed_item.gd" id="2_mgcdi"]
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[resource]
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script = ExtResource("2_mgcdi")
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plant_type = ""
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name = "Boule"
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icon = ExtResource("1_dy25s")
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metadata/_custom_type_script = "uid://bypjcvlc15gsm"
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5
common/inventory/scripts/generic_item.gd
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5
common/inventory/scripts/generic_item.gd
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extends Resource
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class_name GenericItem
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@export var name: String
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@export var icon: Texture2D
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1
common/inventory/scripts/generic_item.gd.uid
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1
common/inventory/scripts/generic_item.gd.uid
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uid://do1a37cqva05e
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44
common/inventory/scripts/inventory.gd
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common/inventory/scripts/inventory.gd
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extends Resource
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class_name Inventory
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signal inventory_changed(inventory: Inventory)
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@export var items: Array[GenericItem] = []
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@export var max_items: int = 10
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func add_item(item: GenericItem):
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if items.size() < max_items:
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items.append(item)
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emit_signal("inventory_changed", self)
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return true
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else:
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return false
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func add_items(items_to_add: Array[GenericItem], fillup: bool = false):
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if fillup:
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var has_changed := false
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for i in min(items_to_add.size(), max_items - items.size()):
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items.append(items_to_add[i])
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has_changed = true
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if has_changed:
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emit_signal("inventory_changed", self)
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return has_changed
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elif !fillup && items.size() + items_to_add.size() < max_items:
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items.append_array(items_to_add)
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emit_signal("inventory_changed", self)
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return true
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func get_item(ind: int = 0):
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return items[ind]
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func get_and_remove_item(ind: int = 0):
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var item_removed: GenericItem = items.pop_at(ind)
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emit_signal("inventory_changed", self)
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return item_removed
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func swap_items(item_to_add: GenericItem, ind_to_get: int = 0):
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var item_to_get := items[ind_to_get]
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items[ind_to_get] = item_to_add
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emit_signal("inventory_changed", self)
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return item_to_get
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1
common/inventory/scripts/inventory.gd.uid
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1
common/inventory/scripts/inventory.gd.uid
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uid://fnu2d6wna4yc
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4
common/inventory/scripts/items/seed_item.gd
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4
common/inventory/scripts/items/seed_item.gd
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extends GenericItem
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class_name SeedItem
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@export var plant_type: String
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1
common/inventory/scripts/items/seed_item.gd.uid
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1
common/inventory/scripts/items/seed_item.gd.uid
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@ -0,0 +1 @@
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uid://bypjcvlc15gsm
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@ -1,10 +1,12 @@
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[gd_scene load_steps=8 format=3 uid="uid://clpcqkdlj3d8e"]
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[gd_scene load_steps=10 format=3 uid="uid://clpcqkdlj3d8e"]
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[ext_resource type="Script" uid="uid://cega715smavh3" path="res://entities/interactables/plants/scripts/plant.gd" id="1_d8u7e"]
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[ext_resource type="Resource" uid="uid://lrl2okkhyxmx" path="res://common/inventory/resources/items/default_seed.tres" id="2_5foug"]
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[ext_resource type="Script" uid="uid://yutflvdgdk04" path="res://entities/interactables/scripts/interactable_action.gd" id="2_rs46h"]
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[ext_resource type="Resource" uid="uid://bk0kop0m75pjy" path="res://entities/interactables/resources/actions/default_water_plant.tres" id="3_5foug"]
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[ext_resource type="Texture2D" uid="uid://c6vby5r0pfni2" path="res://entities/interactables/plants/assets/sprites/default_plant.png" id="4_dq24f"]
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[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/interactables/plants/assets/sprites/default_plant_glowing.png" id="5_2gcie"]
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[ext_resource type="Resource" uid="uid://chmmu2jlo2eu0" path="res://entities/interactables/resources/actions/default_get_seed.tres" id="5_5foug"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_cdbrd"]
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@ -29,7 +31,8 @@ animations = [{
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[node name="DefaultPlant" type="Area2D"]
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script = ExtResource("1_d8u7e")
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actions = Array[ExtResource("2_rs46h")]([ExtResource("3_5foug")])
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seed_item = ExtResource("2_5foug")
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actions = Array[ExtResource("2_rs46h")]([ExtResource("3_5foug"), ExtResource("5_5foug")])
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(4.01154, 4.01154)
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@ -1,6 +1,8 @@
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extends Interactable
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class_name Plant
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@export var seed_item : GenericItem
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var watered: bool = false: set = set_watered
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func set_watered(_watered):
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@ -0,0 +1,7 @@
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[gd_resource type="Resource" script_class="GetSeedInteraction" load_steps=2 format=3 uid="uid://chmmu2jlo2eu0"]
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[ext_resource type="Script" uid="uid://j5xvcabrspyb" path="res://entities/interactables/scripts/actions/get_seed.gd" id="1_ys78p"]
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[resource]
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script = ExtResource("1_ys78p")
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metadata/_custom_type_script = "uid://j5xvcabrspyb"
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8
entities/interactables/scripts/actions/get_seed.gd
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entities/interactables/scripts/actions/get_seed.gd
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extends InteractableAction
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class_name GetSeedInteraction
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func action(p: Player, i : Interactable):
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if i is Plant:
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p.inventory.add_item(i.seed_item)
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else :
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printerr("No plant selected or interactable is not a plant")
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1
entities/interactables/scripts/actions/get_seed.gd.uid
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1
entities/interactables/scripts/actions/get_seed.gd.uid
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@ -0,0 +1 @@
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uid://j5xvcabrspyb
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@ -1,8 +1,8 @@
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extends InteractableAction
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class_name WaterPlantAction
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func action(_p: Player, _i : Interactable):
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if _i is Plant:
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_i.watered = true
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func action(_p: Player, i : Interactable):
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if i is Plant:
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i.watered = true
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else :
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printerr("No plant selected or interactable is not a plant")
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@ -1,7 +1,7 @@
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extends Area2D
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class_name Interactable
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@export var actions : Array[InteractableAction] = [];
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@export var actions : Array[InteractableAction] = []
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func interact(p : Player):
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for a in actions:
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@ -1,17 +1,23 @@
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extends CharacterBody2D
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class_name Player
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signal player_stats_updated(player : Player)
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signal player_updated(player: Player)
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@export var speed = 400
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@onready var inventory: Inventory = Inventory.new()
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var energy: int = 10:
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set(v):
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energy = v
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emit_signal("player_stats_updated", self)
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emit_signal("player_updated", self)
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func _ready():
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emit_signal("player_stats_updated", self)
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emit_signal("player_updated", self)
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inventory.inventory_changed.connect(_on_inventory_updated)
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func _on_inventory_updated(_inventory: Inventory):
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emit_signal("player_updated", self)
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func get_input():
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calculate_direction()
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@ -60,3 +60,11 @@ text = "0"
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label_settings = SubResource("LabelSettings_bye71")
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Inventory" type="HBoxContainer" parent="."]
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layout_mode = 0
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offset_left = 157.0
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offset_top = 86.0
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offset_right = 291.0
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offset_bottom = 126.0
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alignment = 1
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@ -1,4 +1,12 @@
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extends Control
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func _on_root_gui_player_stats_updated(player:Player):
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func _on_root_gui_player_updated(player: Player):
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$EnergyInfo/Label.text = str(player.energy)
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var children = $Inventory.get_children()
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for child in children:
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child.free()
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for item in player.inventory.items:
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var item_rect = TextureRect.new()
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item_rect.texture = item.icon
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$Inventory.add_child(item_rect)
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@ -24,4 +24,4 @@ offset_bottom = 160.0
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grow_horizontal = 1
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grow_vertical = 1
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[connection signal="player_stats_updated" from="." to="PlayerInfo" method="_on_root_gui_player_stats_updated"]
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[connection signal="player_updated" from="." to="PlayerInfo" method="_on_root_gui_player_updated"]
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@ -1,7 +1,7 @@
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extends Control
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class_name RootGui
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signal player_stats_updated(player : Player)
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signal player_updated(player: Player)
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func _on_player_player_stats_updated(player:Player):
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emit_signal("player_stats_updated", player)
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func _on_player_player_updated(player: Player):
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emit_signal("player_updated", player)
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@ -53,4 +53,4 @@ position = Vector2(-269, 1)
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position = Vector2(2.22, 0)
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following = NodePath("../Entities/Player")
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[connection signal="player_stats_updated" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_player_stats_updated"]
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[connection signal="player_updated" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_player_updated"]
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