gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
This commit is contained in:
@@ -37,8 +37,8 @@ func pointer_text() -> String:
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func interact_text():
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return "Take"
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func inspector_info() -> Inspector.Info:
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return item.inspector_info()
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func card_info() -> CardInfo:
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return item.card_info()
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func interact(player : Player) -> bool:
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player.pick_item(item)
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@@ -70,3 +70,6 @@ func generate_sprite() -> ItemObjectSprite:
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)
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return sprite_node
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func save() -> EntityData:
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return ItemObjectData.new(self)
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@@ -0,0 +1,11 @@
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extends EntityData
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class_name ItemObjectData
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@export var item : Item
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func _init(e : ItemObject):
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position = e.global_position
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item = e.item
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func load() -> Entity:
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return ItemObject.new(item)
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@@ -0,0 +1 @@
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uid://brwd7adf8j7ff
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@@ -4,30 +4,24 @@ class_name Machine
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const MAX_MACHINE_LEVEL = 3
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var level : int = 1
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var machine_name : String = ""
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var machine_desc : String = ""
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func setup_machine_info(machine_type : MachineType, _level : int = 1):
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level = _level
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machine_name = machine_type.name
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machine_desc = machine_type.description
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setup_machine_sprite()
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func setup_machine_sprite():
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pass
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var type : MachineType
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func pointer_text() -> String:
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return machine_name
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func inspector_info() -> Inspector.Info:
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return Inspector.Info.new(
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pointer_text(),
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machine_desc
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)
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return type.name
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static func get_level_color(l : int) -> Color:
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match l:
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1: return Color("4ed38a")
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2: return Color("4ec6ee")
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3: return Color("bd70e2")
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_: return Color("bd70e2")
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_: return Color("bd70e2")
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static func instantiate_machine(machine_type : MachineType, machine_level = 1) -> Machine:
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var new_machine : Machine = machine_type.scene.instantiate() as Machine
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new_machine.level = machine_level
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new_machine.type = machine_type
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return new_machine
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func save() -> EntityData:
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return MachineData.new(self)
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13
entities/interactables/machines/scripts/machine_data.gd
Normal file
13
entities/interactables/machines/scripts/machine_data.gd
Normal file
@@ -0,0 +1,13 @@
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extends EntityData
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class_name MachineData
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@export var level : int
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@export var type : MachineType
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func _init(m : Machine):
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position = m.global_position
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level = m.level
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type = m.type
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func load() -> Entity:
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return Machine.instantiate_machine(type, level)
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@@ -0,0 +1 @@
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uid://b24o2jgqvfact
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@@ -1 +0,0 @@
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uid://bhncww816fjsb
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@@ -0,0 +1 @@
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uid://bepx311a3f0o
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@@ -1,7 +1,7 @@
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extends Machine
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class_name SolarPanel
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var charged : bool = false : set = set_charged
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var charged : bool = false
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var recharge_days : int = 0
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func get_days_to_recharge(l : int = level) -> int:
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@@ -25,13 +25,18 @@ func _pass_day():
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if recharge_days >= get_days_to_recharge():
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set_charged(true)
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func set_charged(_charged = true):
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func set_charged(_charged = true, with_anim : bool = true):
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charged = _charged
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recharge_days = 0
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if charged:
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%AnimationPlayer.play("charged")
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else :
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%AnimationPlayer.play_backwards("charged")
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if with_anim:
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if charged:
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%AnimationPlayer.play("charged")
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else :
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%AnimationPlayer.play_backwards("charged")
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await %AnimationPlayer.animation_finished
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%Flair.modulate = Color.WHITE if charged else Color.TRANSPARENT
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%Pannels.modulate = Color.WHITE if charged else Color("6c6c6c")
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func setup_machine_sprite():
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# %Base.self_modulate = Machine.get_level_color(level)
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@@ -47,3 +52,6 @@ func interact(p : Player) -> bool:
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p.recharge(get_energy_production())
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set_charged(false)
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return true
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func save() -> EntityData:
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return SolarPanelData.new(self)
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@@ -0,0 +1,19 @@
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extends MachineData
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class_name SolarPanelData
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@export var charged : bool = false
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@export var recharge_days : int = 0
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func _init(m : SolarPanel):
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position = m.global_position
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level = m.level
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type = m.type
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charged = m.charged
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recharge_days = m.recharge_days
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func load() -> Entity:
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var sp = Machine.instantiate_machine(type, level) as SolarPanel
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sp.set_charged(charged, false)
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sp.recharge_days = recharge_days
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return sp
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@@ -0,0 +1 @@
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uid://dv1tok0civrpp
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@@ -1,11 +1,11 @@
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[gd_resource type="Resource" script_class="MachineType" load_steps=3 format=3 uid="uid://dew3p4fffjryo"]
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[ext_resource type="Script" uid="uid://bhncww816fjsb" path="res://entities/interactables/machines/scripts/machine_info.gd" id="1_ctita"]
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[ext_resource type="Script" uid="uid://bepx311a3f0o" path="res://entities/interactables/machines/scripts/machine_type.gd" id="1_ctita"]
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[ext_resource type="PackedScene" uid="uid://gwq2oos6ljyp" path="res://entities/interactables/machines/solar_pannel/solar_pannel.tscn" id="1_naexs"]
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[resource]
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script = ExtResource("1_ctita")
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name = "Solar Pannel"
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scene = ExtResource("1_naexs")
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description = "Produce energy every 2 days. When charged, can be used to recharge energy."
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metadata/_custom_type_script = "uid://bhncww816fjsb"
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description = "Charge every 2 days. When charged, can be used to recharge player energy."
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metadata/_custom_type_script = "uid://bepx311a3f0o"
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@@ -8,33 +8,6 @@
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[sub_resource type="CircleShape2D" id="CircleShape2D_6utw7"]
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radius = 48.0
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[sub_resource type="Animation" id="Animation_gal8b"]
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resource_name = "charged"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprites/Pannels:modulate")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.033333335, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0.42365062, 0.42365065, 0.42365062, 1), Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprites/Flair:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_77hon"]
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length = 0.001
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tracks/0/type = "value"
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@@ -62,6 +35,33 @@ tracks/1/keys = {
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"values": [Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_gal8b"]
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resource_name = "charged"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprites/Pannels:modulate")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.033333335, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(0.42365062, 0.42365065, 0.42365062, 1), Color(1, 1, 1, 1)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprites/Flair:modulate")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vw1f"]
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_data = {
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&"RESET": SubResource("Animation_77hon"),
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@@ -77,6 +77,7 @@ position = Vector2(15.999999, -16.999998)
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scale = Vector2(0.09, 0.09)
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[node name="Pannels" type="Sprite2D" parent="Sprites"]
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unique_name_in_owner = true
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modulate = Color(0.42352942, 0.42352942, 0.42352942, 1)
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texture = ExtResource("2_ny3sb")
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@@ -85,6 +86,7 @@ unique_name_in_owner = true
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texture = ExtResource("3_bml32")
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[node name="Flair" type="Sprite2D" parent="Sprites"]
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unique_name_in_owner = true
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modulate = Color(1, 1, 1, 0)
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texture = ExtResource("4_ob8kj")
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@@ -35,9 +35,6 @@ viewport_path = NodePath("IconViewPort")
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font = ExtResource("4_ux0j5")
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font_size = 30
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[sub_resource type="Animation" id="Animation_65b0j"]
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resource_name = "empty"
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[sub_resource type="Animation" id="Animation_8nmxn"]
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length = 0.001
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tracks/0/type = "value"
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@@ -69,6 +66,9 @@ tracks/0/keys = {
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"values": [Vector2(1, 1), Vector2(1.195, 0.915), Vector2(0.81, 1.195), Vector2(1, 1)]
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}
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[sub_resource type="Animation" id="Animation_65b0j"]
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resource_name = "empty"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8nmxn"]
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_data = {
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&"RESET": SubResource("Animation_8nmxn"),
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@@ -78,6 +78,9 @@ _data = {
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[node name="Compost" type="Area2D"]
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script = ExtResource("1_ux0j5")
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default_interact_text = "Place Seed"
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default_info_title = "Compost"
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default_info_desc = "This research station can provide some bonus if filled with seeds."
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -3)
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@@ -3,6 +3,7 @@ class_name Compost
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const FILLED_ICON = preload("res://common/icons/bucket.svg")
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signal filled(c : Compost)
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signal rewarded(c : Compost)
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var reward : Reward = null :
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@@ -17,46 +18,19 @@ var containing_seed : int = 0 :
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func _ready():
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update_info()
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func pointer_text() -> String:
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return "Compost"
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func inspector_info() -> Inspector.Info:
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var info = Inspector.Info.new(
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pointer_text(),
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"Fill this machine with seeds to get an reward",
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%Sprite.texture,
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)
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if reward != null:
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info.framed_infos.append(
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Inspector.FramedInfo.new(
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"On filled",
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reward.desc(),
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FILLED_ICON,
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)
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)
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|
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return info
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func update_info():
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%Count.text = "" if reward == null else "%d/%d" % [containing_seed, reward.get_seed_needed()]
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%Icon.texture = null if reward == null else reward.icon()
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func interact_text():
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if reward:
|
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return "Put a seed (%d left)" % (reward.get_seed_needed() - containing_seed)
|
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else:
|
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return ""
|
||||
|
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func can_interact(p : Player) -> bool:
|
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return reward and p.inventory.get_item() and p.inventory.get_item() is Seed
|
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return reward and p.data.inventory.get_item() and p.data.inventory.get_item() is Seed
|
||||
|
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func interact(p : Player) -> bool:
|
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if not can_interact(p):
|
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return false
|
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|
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p.play_sfx("harvest")
|
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p.inventory.remove_current_item()
|
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p.data.inventory.remove_current_item()
|
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containing_seed += 1
|
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if containing_seed >= reward.get_seed_needed():
|
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containing_seed = 0
|
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@@ -64,66 +38,34 @@ func interact(p : Player) -> bool:
|
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rewarded.emit(self)
|
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%AnimationPlayer.play("bump")
|
||||
|
||||
filled.emit(self)
|
||||
|
||||
return true
|
||||
|
||||
func card_info() -> CardInfo:
|
||||
var info = CardInfo.new(
|
||||
pointer_text()
|
||||
)
|
||||
|
||||
if default_info_desc != "":
|
||||
var desc_section = CardSectionInfo.new(
|
||||
"Description",
|
||||
default_info_desc
|
||||
)
|
||||
desc_section.title_icon = DESC_ICON
|
||||
info.sections.append(
|
||||
desc_section
|
||||
)
|
||||
|
||||
var reward_section = CardSectionInfo.new(
|
||||
"When filled",
|
||||
reward.desc()
|
||||
)
|
||||
reward_section.title_icon = FILLED_ICON
|
||||
|
||||
info.sections.append(reward_section)
|
||||
|
||||
return info
|
||||
|
||||
func product(_player : Player):
|
||||
pass
|
||||
|
||||
class Reward:
|
||||
|
||||
var seed_needed : int = 1
|
||||
|
||||
func _init(_seed_needed : int):
|
||||
seed_needed = _seed_needed
|
||||
|
||||
func reward(_p: Player):
|
||||
pass
|
||||
|
||||
func get_seed_needed() -> int:
|
||||
return seed_needed
|
||||
|
||||
func desc() -> String:
|
||||
return ""
|
||||
|
||||
func icon() -> Texture:
|
||||
return null
|
||||
|
||||
class UpgradeMaxEnergyReward extends Reward:
|
||||
func reward(p: Player):
|
||||
p.upgrade_max_energy(1)
|
||||
|
||||
func desc() -> String:
|
||||
return "Upgrade max energy"
|
||||
|
||||
func icon() -> Texture:
|
||||
return preload("res://common/icons/bolt.svg")
|
||||
|
||||
class UpgradeMaxInventoryReward extends Reward:
|
||||
func reward(p: Player):
|
||||
p.upgrade_inventory_size()
|
||||
|
||||
func desc() -> String:
|
||||
return "Upgrade max inventory size"
|
||||
|
||||
func icon() -> Texture:
|
||||
return preload("res://common/icons/backpack.svg")
|
||||
|
||||
class GiveItemReward extends Reward:
|
||||
|
||||
var item : Item
|
||||
|
||||
func _init(_seed_needed : int, _item : Item):
|
||||
item = _item
|
||||
seed_needed = _seed_needed
|
||||
|
||||
func reward(p: Player):
|
||||
if p.inventory.is_full():
|
||||
p.terrain.drop_item(item, p.global_position, 10)
|
||||
else:
|
||||
p.pick_item(item)
|
||||
|
||||
func desc() -> String:
|
||||
return "Give the item %s" % item.get_item_name()
|
||||
|
||||
func icon() -> Texture:
|
||||
return item.icon
|
||||
|
||||
19
entities/interactables/truck/compost/scripts/reward.gd
Normal file
19
entities/interactables/truck/compost/scripts/reward.gd
Normal file
@@ -0,0 +1,19 @@
|
||||
extends Resource
|
||||
class_name Reward
|
||||
|
||||
var seed_needed : int = 1
|
||||
|
||||
func _init(_seed_needed : int):
|
||||
seed_needed = _seed_needed
|
||||
|
||||
func reward(_p: Player):
|
||||
pass
|
||||
|
||||
func get_seed_needed() -> int:
|
||||
return seed_needed
|
||||
|
||||
func desc() -> String:
|
||||
return ""
|
||||
|
||||
func icon() -> Texture:
|
||||
return null
|
||||
@@ -0,0 +1 @@
|
||||
uid://djtiywfr031nr
|
||||
@@ -0,0 +1,20 @@
|
||||
extends Reward
|
||||
class_name GiveItemReward
|
||||
|
||||
var item : Item
|
||||
|
||||
func _init(_seed_needed : int, _item : Item):
|
||||
item = _item
|
||||
seed_needed = _seed_needed
|
||||
|
||||
func reward(p: Player):
|
||||
if p.data.inventory.is_full():
|
||||
p.terrain.drop_item(item, p.global_position, 10)
|
||||
else:
|
||||
p.pick_item(item)
|
||||
|
||||
func desc() -> String:
|
||||
return "Give the following item : [b]%s[/b]. %s" % [item.name, item.description]
|
||||
|
||||
func icon() -> Texture:
|
||||
return item.icon
|
||||
@@ -0,0 +1 @@
|
||||
uid://cqr2dpxwn6oa8
|
||||
@@ -0,0 +1,10 @@
|
||||
extends Reward
|
||||
class_name UpgradeMaxEnergyReward
|
||||
func reward(p: Player):
|
||||
p.upgrade_max_energy(1)
|
||||
|
||||
func desc() -> String:
|
||||
return "Upgrade max energy"
|
||||
|
||||
func icon() -> Texture:
|
||||
return preload("res://common/icons/bolt.svg")
|
||||
@@ -0,0 +1 @@
|
||||
uid://ck28pmq7jv66m
|
||||
@@ -0,0 +1,11 @@
|
||||
extends Reward
|
||||
class_name UpgradeMaxInventoryReward
|
||||
|
||||
func reward(p: Player):
|
||||
p.upgrade_inventory_size()
|
||||
|
||||
func desc() -> String:
|
||||
return "Upgrade max inventory size"
|
||||
|
||||
func icon() -> Texture:
|
||||
return preload("res://common/icons/backpack.svg")
|
||||
@@ -0,0 +1 @@
|
||||
uid://dnl5erwyrn44g
|
||||
@@ -1,22 +1,9 @@
|
||||
extends Interactable
|
||||
class_name TruckLadder
|
||||
|
||||
@export var truck_interior : TruckInterior
|
||||
@export var planet_camera : Camera
|
||||
|
||||
func _ready():
|
||||
truck_interior.player_exited.connect(_on_truck_interior_player_exited)
|
||||
const TRUCK_SCENE_PATH = "res://stages/terrain/truck/truck.tscn"
|
||||
|
||||
func interact(p : Player):
|
||||
truck_interior.add_entity(p)
|
||||
p.global_position = truck_interior.spawn_position.global_position
|
||||
truck_interior.camera.make_current()
|
||||
planet_camera.following = null
|
||||
p.planet.save()
|
||||
get_tree().change_scene_to_file(TRUCK_SCENE_PATH)
|
||||
return true
|
||||
|
||||
|
||||
func _on_truck_interior_player_exited(p):
|
||||
planet.add_entity(p)
|
||||
p.global_position = global_position
|
||||
planet_camera.make_current()
|
||||
planet_camera.following = p
|
||||
|
||||
@@ -9,15 +9,3 @@ func interact(_p: Player) -> bool:
|
||||
planet.pass_day()
|
||||
|
||||
return true
|
||||
|
||||
func interact_text():
|
||||
return "Recharge"
|
||||
|
||||
func pointer_text() -> String:
|
||||
return "Recharge Station"
|
||||
|
||||
func inspector_info() -> Inspector.Info:
|
||||
return Inspector.Info.new(
|
||||
pointer_text(),
|
||||
"You can recharge your robot here. When recharging, time will pass and plants may grow."
|
||||
)
|
||||
|
||||
@@ -14,6 +14,9 @@ region = Rect2(64, 161, 101, 205)
|
||||
|
||||
[node name="TruckRecharge" type="Area2D"]
|
||||
script = ExtResource("1_ipgcv")
|
||||
default_interact_text = "Recharge"
|
||||
default_info_title = "Recharge Station"
|
||||
default_info_desc = "[b]You can recharge your robot here.[/b] When recharging, time will pass and plants may grow."
|
||||
metadata/_custom_type_script = "uid://dyprcd68fjstf"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
||||
Reference in New Issue
Block a user