24 Commits

Author SHA1 Message Date
Altaezio
5d724e2c63 Sprite des cellules ne montrent plus un fond 2026-07-02 11:27:36 +02:00
Altaezio
45281057f2 drag from inventory + fixed some warnings + tractor beam effect on top of rocks 2026-07-02 11:04:01 +02:00
Altaezio
53e86be2ce Animation des cellules entre les jours corrigées 2026-07-02 10:41:04 +02:00
281f42d90c Ajout des mutation Nettoyage, Ermite, Tropicale, Rhizome et Spontanée 2026-06-28 19:19:36 +02:00
Altaezio
94dc231c01 new mutations + plant part data structure simplified 2026-06-26 19:10:30 +02:00
39630ce2ca Ajout de l'impact des plantes proche pour le mutations et réparation du travel screen dans le mode infini 2026-06-26 18:29:40 +02:00
53c86e9cc7 Ajout d'un mode infini 2026-06-26 17:53:28 +02:00
e133519dc0 Amélioration de l'ambiance de Aqua 2026-06-26 09:48:06 +02:00
8cc85e3d6c Ajout de l'intégration twitch 2026-06-25 18:25:32 +02:00
24d19310b5 Ajout de l'addon twitch 2026-06-25 18:23:08 +02:00
a7dcd6d725 Correction de bug de Dialogic et réparation de la décontamination de la planète de l'écran titre 2026-06-22 20:44:06 +02:00
caace67d12 Revert des changements spécial démo 2026-06-22 20:43:25 +02:00
b137360fa4 Correction des fichiers d'import des plantes (changements auto faits par Godot) 2026-06-22 20:39:30 +02:00
89c04f5d0c Merge branch 'demo' 2026-06-22 20:19:48 +02:00
5bdf8db609 Ajout d'un effet visuel sur les nouvelles graines, et dev en cours de l'imprimante 3D 2026-06-22 20:16:27 +02:00
af91337017 Dev démo 1.3
* Ajout d'un paramètre pour la taille de l'UI
* Changement de la traduction anglaise de la fourche en "pitchfork" et correction de
* Réparation de bug suite à la montée de version de Godot en 4.7
2026-06-19 10:42:34 +02:00
69dc4444e3 Correction des fichiers d'import des plantes (changements auto faits par Godot) 2026-06-19 10:10:27 +02:00
18ecd5b820 Réparation du bug de cellule hors région 2026-06-14 18:04:14 +02:00
84ea00aae3 Correction du son des cristaux, ajout d'un fade out à tous les dialogues et correction de traduction 2026-06-14 17:27:06 +02:00
f7f1d2be2c remix de subterra, refonte des sfx de fin de map 2026-06-14 16:55:02 +02:00
ee16f14176 suppression des sfx de déblocage et ajout du morceau de Subterra 2026-06-14 16:55:01 +02:00
17f63729e7 refonte des sfx de la cave (mutation, cristal) 2026-06-14 16:52:21 +02:00
Altaezio
e03bfc580e new mutations wip 2026-05-28 17:05:04 +02:00
4c4b051f3f Fix divers beta 1.4
* Changement du son de récupération d'objet
* Ajout d'une couleur de rareté et suppression de la boucle sur la couleur de rareté
* Changement de la mutation Prolifique : n'ajoute des graines que si mature
* Changement de la mutation Rapide : réduction du debuff de temps de vie par 2
* Modification de la mutation Vivace : Augmentation des points ajoutés
* Les graines données sur des plantes non mature ne mutent plus
* Fix sur la plantation, on ne peut plus planter là où il y a de la roche
* Fix visuel : les particule de vent ne s'affichent plus lorsqu'il pleut
2026-05-17 16:40:22 +02:00
409 changed files with 8549 additions and 5611 deletions

View File

@@ -9,17 +9,18 @@ class_name DialogicNode_NameLabel
@export var use_character_color := true
func _ready() -> void:
add_to_group('dialogic_name_label')
if hide_when_empty:
name_label_root.visible = false
text = ""
add_to_group('dialogic_name_label')
if hide_when_empty:
name_label_root.visible = false
text = ""
func _set(property, what):
if property == 'text' and typeof(what) == TYPE_STRING:
text = what
if hide_when_empty:
name_label_root.visible = !what.is_empty()
else:
name_label_root.show()
return true
if property == 'text' and typeof(what) == TYPE_STRING:
text = what
if hide_when_empty:
name_label_root.visible = !what.is_empty()
else:
name_label_root.show()
return true
return false

View File

@@ -27,15 +27,15 @@ signal variable_was_set(info:Dictionary)
####################################################################################################
func clear_game_state(clear_flag:=DialogicGameHandler.ClearFlags.FULL_CLEAR):
# loading default variables
if ! clear_flag & DialogicGameHandler.ClearFlags.KEEP_VARIABLES:
reset()
# loading default variables
if ! clear_flag & DialogicGameHandler.ClearFlags.KEEP_VARIABLES:
reset()
func load_game_state(load_flag:=LoadFlags.FULL_LOAD):
if load_flag == LoadFlags.ONLY_DNODES:
return
dialogic.current_state_info['variables'] = merge_folder(dialogic.current_state_info['variables'], ProjectSettings.get_setting('dialogic/variables', {}).duplicate(true))
if load_flag == LoadFlags.ONLY_DNODES:
return
dialogic.current_state_info['variables'] = merge_folder(dialogic.current_state_info['variables'], ProjectSettings.get_setting('dialogic/variables', {}).duplicate(true))
#endregion
@@ -54,226 +54,228 @@ func load_game_state(load_flag:=LoadFlags.FULL_LOAD):
## it will try to search for an autoload with the name `Game` and get the value
## of `player_name` to replace it.
func parse_variables(text:String) -> String:
# First some dirty checks to avoid parsing
if not '{' in text:
return text
# First some dirty checks to avoid parsing
if not '{' in text:
return text
# Trying to extract the curly brackets from the text
var regex := RegEx.new()
regex.compile(r"(?<!\\)\{(?<variable>([^{}]|\{[^}]*\})*)\}")
# Trying to extract the curly brackets from the text
var regex := RegEx.new()
regex.compile(r"(?<!\\)\{(?<variable>([^{}]|\{[^}]*\})*)\}")
var parsed := text.replace('\\{', '{')
for result in regex.search_all(text):
var value: Variant = get_variable(result.get_string('variable'), "<NOT FOUND>")
parsed = parsed.replace("{"+result.get_string('variable')+"}", str(value))
var parsed := text.replace('\\{', '{')
for result in regex.search_all(text):
var value: Variant = get_variable(result.get_string('variable'), "<NOT FOUND>")
parsed = parsed.replace("{"+result.get_string('variable')+"}", str(value))
return parsed
return parsed
func set_variable(variable_name: String, value: Variant) -> bool:
variable_name = variable_name.trim_prefix('{').trim_suffix('}')
variable_name = variable_name.trim_prefix('{').trim_suffix('}')
# First assume this is a simple dialogic variable
if has(variable_name):
DialogicUtil._set_value_in_dictionary(variable_name, dialogic.current_state_info['variables'], value)
variable_changed.emit({'variable':variable_name, 'new_value':value})
return true
# First assume this is a simple dialogic variable
if has(variable_name):
DialogicUtil._set_value_in_dictionary(variable_name, dialogic.current_state_info['variables'], value)
variable_changed.emit({'variable':variable_name, 'new_value':value})
return true
# Second assume this is an autoload variable
elif '.' in variable_name:
var from := variable_name.get_slice('.', 0)
var variable := variable_name.trim_prefix(from+'.')
# Second assume this is an autoload variable
elif '.' in variable_name:
var from := variable_name.get_slice('.', 0)
var variable := variable_name.trim_prefix(from+'.')
var autoloads := get_autoloads()
var object: Object = null
if from in autoloads:
object = autoloads[from]
while variable.count("."):
from = variable.get_slice('.', 0)
if from in object and object.get(from) is Object:
object = object.get(from)
variable = variable.trim_prefix(from+'.')
var autoloads := get_autoloads()
var object: Object = null
if from in autoloads:
object = autoloads[from]
while variable.count("."):
from = variable.get_slice('.', 0)
if from in object and object.get(from) is Object:
object = object.get(from)
variable = variable.trim_prefix(from+'.')
if object:
var sub_idx := ""
if '[' in variable:
sub_idx = variable.substr(variable.find('['))
variable = variable.trim_suffix(sub_idx)
sub_idx = sub_idx.trim_prefix('[').trim_suffix(']')
if object:
var sub_idx := ""
if '[' in variable:
sub_idx = variable.substr(variable.find('['))
variable = variable.trim_suffix(sub_idx)
sub_idx = sub_idx.trim_prefix('[').trim_suffix(']')
if variable in object:
match typeof(object.get(variable)):
TYPE_ARRAY:
if not sub_idx:
if typeof(value) == TYPE_ARRAY:
object.set(variable, value)
return true
elif sub_idx.is_valid_float():
object.get(variable).remove_at(int(sub_idx))
object.get(variable).insert(int(sub_idx), value)
return true
TYPE_DICTIONARY:
if not sub_idx:
if typeof(value) == TYPE_DICTIONARY:
object.set(variable, value)
return true
else:
object.get(variable).merge({str_to_var(sub_idx):value}, true)
return true
_:
object.set(variable, value)
return true
if variable in object:
match typeof(object.get(variable)):
TYPE_ARRAY:
if not sub_idx:
if typeof(value) == TYPE_ARRAY:
object.set(variable, value)
return true
elif sub_idx.is_valid_float():
object.get(variable).remove_at(int(sub_idx))
object.get(variable).insert(int(sub_idx), value)
return true
TYPE_DICTIONARY:
if not sub_idx:
if typeof(value) == TYPE_DICTIONARY:
object.set(variable, value)
return true
else:
object.get(variable).merge({str_to_var(sub_idx):value}, true)
return true
_:
object.set(variable, value)
return true
printerr("[Dialogic] Tried setting non-existant variable '"+variable_name+"'.")
return false
printerr("[Dialogic] Tried setting non-existant variable '"+variable_name+"'.")
return false
func get_variable(variable_path:String, default: Variant = null, no_warning := false) -> Variant:
if variable_path.begins_with('{') and variable_path.ends_with('}') and variable_path.count('{') == 1:
variable_path = variable_path.trim_prefix('{').trim_suffix('}')
if variable_path.begins_with('{') and variable_path.ends_with('}') and variable_path.count('{') == 1:
variable_path = variable_path.trim_prefix('{').trim_suffix('}')
# First assume this is just a single variable
var value: Variant = DialogicUtil._get_value_in_dictionary(variable_path, dialogic.current_state_info['variables'])
if value != null:
return value
# First assume this is just a single variable
var value: Variant = DialogicUtil._get_value_in_dictionary(variable_path, dialogic.current_state_info['variables'])
if value != null:
return value
# Second assume this is an expression.
else:
value = dialogic.Expressions.execute_string(variable_path, null, no_warning)
if value != null:
return value
# Second assume this is an expression.
else:
value = dialogic.Expressions.execute_string(variable_path, null, no_warning)
if value != null:
return value
# If everything fails, tell the user and return the default
if not no_warning:
printerr("[Dialogic] Failed parsing variable/expression '"+variable_path+"'.")
return default
# If everything fails, tell the user and return the default
if not no_warning:
printerr("[Dialogic] Failed parsing variable/expression '"+variable_path+"'.")
return default
## Resets all variables or a specific variable to the value(s) defined in the variable editor
func reset(variable:="") -> void:
if variable.is_empty():
dialogic.current_state_info['variables'] = ProjectSettings.get_setting("dialogic/variables", {}).duplicate(true)
else:
DialogicUtil._set_value_in_dictionary(variable, dialogic.current_state_info['variables'], DialogicUtil._get_value_in_dictionary(variable, ProjectSettings.get_setting('dialogic/variables', {})))
if variable.is_empty():
dialogic.current_state_info['variables'] = ProjectSettings.get_setting("dialogic/variables", {}).duplicate(true)
else:
DialogicUtil._set_value_in_dictionary(variable, dialogic.current_state_info['variables'], DialogicUtil._get_value_in_dictionary(variable, ProjectSettings.get_setting('dialogic/variables', {})))
## Returns true if a variable with the given path exists
func has(variable:="") -> bool:
return DialogicUtil._get_value_in_dictionary(variable, dialogic.current_state_info['variables']) != null
return DialogicUtil._get_value_in_dictionary(variable, dialogic.current_state_info['variables']) != null
## Allows to set dialogic built-in variables
func _set(property, value) -> bool:
property = str(property)
var vars: Dictionary = dialogic.current_state_info['variables']
if property in vars.keys():
if typeof(vars[property]) != TYPE_DICTIONARY:
vars[property] = value
return true
if value is VariableFolder:
return true
return false
property = str(property)
var vars: Dictionary = dialogic.current_state_info['variables']
if property in vars.keys():
if typeof(vars[property]) != TYPE_DICTIONARY:
vars[property] = value
return true
if value is VariableFolder:
return true
return false
## Allows to get dialogic built-in variables
func _get(property):
property = str(property)
if property in dialogic.current_state_info['variables'].keys():
if typeof(dialogic.current_state_info['variables'][property]) == TYPE_DICTIONARY:
return VariableFolder.new(dialogic.current_state_info['variables'][property], property, self)
else:
return DialogicUtil.logical_convert(dialogic.current_state_info['variables'][property])
property = str(property)
if property in dialogic.current_state_info['variables'].keys():
if typeof(dialogic.current_state_info['variables'][property]) == TYPE_DICTIONARY:
return VariableFolder.new(dialogic.current_state_info['variables'][property], property, self)
else:
return DialogicUtil.logical_convert(dialogic.current_state_info['variables'][property])
return null
func folders() -> Array:
var result := []
for i in dialogic.current_state_info['variables'].keys():
if dialogic.current_state_info['variables'][i] is Dictionary:
result.append(VariableFolder.new(dialogic.current_state_info['variables'][i], i, self))
return result
var result := []
for i in dialogic.current_state_info['variables'].keys():
if dialogic.current_state_info['variables'][i] is Dictionary:
result.append(VariableFolder.new(dialogic.current_state_info['variables'][i], i, self))
return result
func variables(_absolute:=false) -> Array:
var result := []
for i in dialogic.current_state_info['variables'].keys():
if not dialogic.current_state_info['variables'][i] is Dictionary:
result.append(i)
return result
var result := []
for i in dialogic.current_state_info['variables'].keys():
if not dialogic.current_state_info['variables'][i] is Dictionary:
result.append(i)
return result
#endregion
#region HELPERS
################################################################################
func get_autoloads() -> Dictionary:
var autoloads := {}
for node: Node in get_tree().root.get_children():
autoloads[node.name] = node
return autoloads
var autoloads := {}
for node: Node in get_tree().root.get_children():
autoloads[node.name] = node
return autoloads
func merge_folder(new:Dictionary, defs:Dictionary) -> Dictionary:
# also go through all groups in this folder
for x in new.keys():
if x in defs and typeof(new[x]) == TYPE_DICTIONARY:
new[x] = merge_folder(new[x], defs[x])
# add all new variables
for x in defs.keys():
if not x in new:
new[x] = defs[x]
return new
# also go through all groups in this folder
for x in new.keys():
if x in defs and typeof(new[x]) == TYPE_DICTIONARY:
new[x] = merge_folder(new[x], defs[x])
# add all new variables
for x in defs.keys():
if not x in new:
new[x] = defs[x]
return new
#endregion
#region VARIABLE FOLDER
################################################################################
class VariableFolder:
var data := {}
var path := ""
var outside: DialogicSubsystem
var data := {}
var path := ""
var outside: DialogicSubsystem
func _init(_data:Dictionary, _path:String, _outside:DialogicSubsystem):
data = _data
path = _path
outside = _outside
func _init(_data:Dictionary, _path:String, _outside:DialogicSubsystem):
data = _data
path = _path
outside = _outside
func _get(property:StringName):
property = str(property)
if property in data:
if typeof(data[property]) == TYPE_DICTIONARY:
return VariableFolder.new(data[property], path+"."+property, outside)
else:
return DialogicUtil.logical_convert(data[property])
func _get(property:StringName):
property = str(property)
if property in data:
if typeof(data[property]) == TYPE_DICTIONARY:
return VariableFolder.new(data[property], path+"."+property, outside)
else:
return DialogicUtil.logical_convert(data[property])
return null
func _set(property:StringName, value:Variant) -> bool:
property = str(property)
if not value is VariableFolder:
DialogicUtil._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
return true
func _set(property:StringName, value:Variant) -> bool:
property = str(property)
if not value is VariableFolder:
DialogicUtil._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
return true
func has(key:String) -> bool:
return key in data
func has(key:String) -> bool:
return key in data
func folders() -> Array:
var result := []
for i in data.keys():
if data[i] is Dictionary:
result.append(VariableFolder.new(data[i], path+"."+i, outside))
return result
func folders() -> Array:
var result := []
for i in data.keys():
if data[i] is Dictionary:
result.append(VariableFolder.new(data[i], path+"."+i, outside))
return result
func variables(absolute:=false) -> Array:
var result := []
for i in data.keys():
if not data[i] is Dictionary:
if absolute:
result.append(path+'.'+i)
else:
result.append(i)
return result
func variables(absolute:=false) -> Array:
var result := []
for i in data.keys():
if not data[i] is Dictionary:
if absolute:
result.append(path+'.'+i)
else:
result.append(i)
return result
#endregion

View File

@@ -0,0 +1,101 @@
class_name VSTAuthServer
extends Node
signal OnTokenReceived(token: String)
var SERVER_IDENTITY = 'AUTH_SERVER'
var TOKEN_KEY = 'token'
var AUTHENTICATION_REDIRECT_FILE_PATH = 'res://addons/very-simple-twitch/public/index.html'
var _clients: Array[StreamPeerTCP] = []
var _server: TCPServer
func start_server(port: int):
_server = TCPServer.new()
_server.listen(port)
print("Server started")
func stop_server():
if _server:
_server.stop()
_server = null
func _process(_delta: float) -> void:
if !_server:
return
var newConnection = _server.take_connection()
if newConnection:
_clients.push_back(newConnection)
for client in _clients:
if client.get_status() != StreamPeerTCP.STATUS_CONNECTED:
continue
var bytes = client.get_available_bytes()
# after finisher reading bytes clear connection
_clients = _clients.filter(func (item): return item != client)
var requestAsString = client.get_string(bytes)
if requestAsString.length() < 1:
continue
var requestInformation = requestAsString.split('\n')[0].split(' ')
var method = requestInformation[0]
var url = requestInformation[1]
match method:
'GET':
# send html login page
handleGet(client)
'POST':
# handle token extraction
handlePost(client, url)
func handlePost(client: StreamPeer, url: String):
var urlSplitted:PackedStringArray = url.split('?')
if (len(urlSplitted) == 1):
return
var query = urlSplitted[1]
var token = getTokenFromQuery(query)
if !token:
return
OnTokenReceived.emit(token)
send200(client)
stop_server()
queue_free()
func handleGet(client: StreamPeer):
var pageAsString = loadLoginPage()
send200(client, pageAsString)
func getTokenFromQuery(query: String):
var queryKeyValues = query.split('&')
for keyValue in queryKeyValues:
var splittedKeyValue = keyValue.split('=')
var key = splittedKeyValue[0]
if key == TOKEN_KEY:
return splittedKeyValue[1]
func send200(client: StreamPeer, data: String = "", content_type: String = "text/html"):
var dataAsBuffer = data.to_ascii_buffer()
client.put_data(("HTTP/1.1 %d %s\r\n" % [200, 'OK']).to_ascii_buffer())
client.put_data(("Server: %s\r\n" % SERVER_IDENTITY).to_ascii_buffer())
client.put_data(("Content-Length: %d\r\n" % dataAsBuffer.size()).to_ascii_buffer())
client.put_data("Connection: close\r\n".to_ascii_buffer())
client.put_data(("Content-Type: %s\r\n\r\n" % content_type).to_ascii_buffer())
client.put_data(dataAsBuffer)
func loadLoginPage() -> String:
var file = FileAccess.open(AUTHENTICATION_REDIRECT_FILE_PATH, FileAccess.READ)
var loadedFile: String = file.get_as_text()
file.close()
return loadedFile

View File

@@ -0,0 +1 @@
uid://cfwdtrrd8w61s

View File

@@ -0,0 +1,145 @@
@tool
extends Control
const MAX_MESSAGES:int = 50
var line: PackedScene = load("res://addons/very-simple-twitch/chat/vst_chat_dock_line.tscn")
var twitch_chat: VSTChat:
get:
if twitch_chat == null:
twitch_chat = VSTChat.new()
add_child(twitch_chat)
return twitch_chat
@onready var support_button: Button = %SupportButton
@onready var channel_line_edit: LineEdit = %ChannelLineEdit
@onready var connect_button: Button = %ConnectButton
@onready var chat_layout: Control = %ChatLayout
@onready var chat_scroll:ScrollContainer = %ChatScroll
@onready var clear_button:Button = %ClearButton
@onready var disconnect_button:Button = %DisconnectButton
func _ready():
support_button.icon = get_theme_icon("Heart", "EditorIcons")
support_button.tooltip_text = "Support me on Ko-fi"
func _on_button_pressed():
twitch_chat.Connected.connect(on_chat_connected)
twitch_chat.OnMessage.connect(create_chatter_msg)
twitch_chat.login_anon(channel_line_edit.text)
connect_button.disabled = true
channel_line_edit.editable = false
func _on_clear_button_pressed():
clear_all_messages()
func _on_line_edit_text_changed(new_text):
connect_button.disabled = len(new_text) == 0
func _on_disconnect_button_pressed():
twitch_chat.disconnect_api()
clear_all_messages()
show_connect_layout()
if twitch_chat.Connected.is_connected(on_chat_connected):
twitch_chat.Connected.disconnect(on_chat_connected)
if twitch_chat.OnMessage.is_connected(create_chatter_msg):
twitch_chat.OnMessage.disconnect(create_chatter_msg)
func _on_support_button_pressed() -> void:
OS.shell_open("https://ko-fi.com/rothiotome?ref=VST")
func on_chat_connected():
create_system_msg("Connected to chat")
show_chat_layout()
func create_system_msg(message: String):
var msg = line.instantiate()
msg.set_chatter_string("[i]"+message+"[/i]")
chat_layout.add_child(msg)
check_scroll()
func create_chatter_msg(chatter: VSTChatter):
var msg = line.instantiate()
var badges: String = await get_badges(chatter)
chatter.message = escape_bbcode(chatter.message)
await add_emotes(chatter)
msg.set_chatter_msg(badges, chatter)
chat_layout.add_child(msg)
check_scroll()
func check_scroll():
var bottom: bool = is_scroll_bottom()
check_number_messages()
await get_tree().process_frame
if bottom: chat_scroll.scroll_vertical = chat_scroll.get_v_scroll_bar().max_value
func check_number_messages():
if chat_layout.get_child_count() > MAX_MESSAGES:
chat_layout.remove_child(chat_layout.get_children()[0])
# TODO: Can't get badges when the connection is annonymous, we should clear this method
func get_badges(chatter: VSTChatter) -> String:
var badges:= ""
for badge in chatter.tags.badges:
var result = await twitch_chat.get_badge(badge, chatter.tags.badges[badge], chatter.tags.user_id)
if result:
badges += "[img=center]" + result.resource_path + "[/img] "
return badges
func add_emotes(chatter: VSTChatter):
if chatter.tags.emotes.is_empty(): return
var locations: Array = []
for emote in chatter.tags.emotes:
for data in chatter.tags.emotes[emote].split(","):
var start_end = data.split("-")
locations.append(VSTEmoteLocation.new(emote, int(start_end[0]), int(start_end[1])))
locations.sort_custom(Callable(VSTEmoteLocation, "smaller"))
var offset = 0
for loc in locations:
var result = await twitch_chat.get_emote(loc.id)
var emote_string = "[img=center]" + result.resource_path +"[/img]"
var pre: String = chatter.message.substr(0, loc.start + offset)
var post: String = chatter.message.substr(loc.end + offset + 1)
chatter.message = pre + emote_string + post
offset += emote_string.length() + loc.start - loc.end - 1
func is_scroll_bottom() -> bool:
var scroll_bar = chat_scroll.get_v_scroll_bar()
return chat_scroll.scroll_vertical >= scroll_bar.max_value - scroll_bar.get_rect().size.y
# Returns escaped BBCode that won't be parsed by RichTextLabel as tags.
func escape_bbcode(bbcode_text) -> String:
return bbcode_text.replace("[", "[lb]")
func clear_all_messages():
for childen in chat_layout.get_children():
chat_layout.remove_child(childen)
func show_chat_layout():
disconnect_button.visible = true
clear_button.visible = true
channel_line_edit.visible = false
connect_button.visible = false
func show_connect_layout():
disconnect_button.visible = false
clear_button.visible = false
channel_line_edit.editable = true
channel_line_edit.visible = true
connect_button.visible = true
connect_button.disabled = false

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uid://lsv481dwwwpu

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[gd_scene load_steps=4 format=3 uid="uid://c8jard0jvmfmt"]
[ext_resource type="Script" path="res://addons/very-simple-twitch/chat/vst_chat_dock.gd" id="1_fkddh"]
[sub_resource type="Image" id="Image_dfhsm"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id="ImageTexture_lqqxv"]
image = SubResource("Image_dfhsm")
[node name="VstChatDock" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_fkddh")
[node name="TabContainer" type="TabContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
current_tab = 0
[node name="Chat" type="VBoxContainer" parent="TabContainer"]
layout_mode = 2
metadata/_tab_index = 0
[node name="HBoxContainer" type="HBoxContainer" parent="TabContainer/Chat"]
layout_mode = 2
[node name="ChannelLineEdit" type="LineEdit" parent="TabContainer/Chat/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Channel name"
[node name="ConnectButton" type="Button" parent="TabContainer/Chat/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
disabled = true
text = "CONNECT"
[node name="ClearButton" type="Button" parent="TabContainer/Chat/HBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "CLEAR CHAT"
[node name="DisconnectButton" type="Button" parent="TabContainer/Chat/HBoxContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
text = "DISCONNECT"
[node name="VBoxContainer" type="VBoxContainer" parent="TabContainer/Chat"]
layout_mode = 2
size_flags_vertical = 3
[node name="Chat" type="Panel" parent="TabContainer/Chat/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="ChatScroll" type="ScrollContainer" parent="TabContainer/Chat/VBoxContainer/Chat"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ChatLayout" type="VBoxContainer" parent="TabContainer/Chat/VBoxContainer/Chat/ChatScroll"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -8.0
offset_bottom = 33.0
grow_horizontal = 0
alignment = 2
[node name="SupportButton" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
tooltip_text = "Support me on Ko-fi"
icon = SubResource("ImageTexture_lqqxv")
flat = true
[connection signal="text_changed" from="TabContainer/Chat/HBoxContainer/ChannelLineEdit" to="." method="_on_line_edit_text_changed"]
[connection signal="pressed" from="TabContainer/Chat/HBoxContainer/ConnectButton" to="." method="_on_button_pressed"]
[connection signal="pressed" from="TabContainer/Chat/HBoxContainer/ClearButton" to="." method="_on_clear_button_pressed"]
[connection signal="pressed" from="TabContainer/Chat/HBoxContainer/DisconnectButton" to="." method="_on_disconnect_button_pressed"]
[connection signal="pressed" from="HBoxContainer/SupportButton" to="." method="_on_support_button_pressed"]

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@tool
extends HBoxContainer
func set_chatter_msg(badges: String, chatter: VSTChatter):
set_chatter_string("%02d:%02d" %[chatter.date_time_dict["hour"], chatter.date_time_dict["minute"]] + " " + badges + " [b][color="+ chatter.tags.color_hex + "]" +chatter.tags.display_name +"[/color][/b]: " + chatter.message)
func set_chatter_string(message:String):
$RichTextLabel.text = message
queue_sort()

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uid://u504g1u250up

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[gd_scene load_steps=2 format=3 uid="uid://bo1un8cwcrpqr"]
[ext_resource type="Script" path="res://addons/very-simple-twitch/chat/vst_chat_dock_line.gd" id="1_h0lnd"]
[node name="VstChatDockLine" type="HBoxContainer"]
offset_right = 1.0
offset_bottom = 115.0
size_flags_horizontal = 3
script = ExtResource("1_h0lnd")
[node name="RichTextLabel" type="RichTextLabel" parent="."]
layout_mode = 2
size_flags_horizontal = 3
bbcode_enabled = true
fit_content = true
scroll_active = false

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# Errors
## Information
This page is to explain the use and implementation of errors in VST. Errors have 3 parameters for code, description and extra information.
* error_code (enum @see VST_Error.VST_Code_Error) -> This parameter groups the types of errors in a general way.
* description (String) -> The description of the error is a general description of the general grouping in human language.
* info (String) -> The information is the particular description of the error. It should be used to add extra information about the particular error.
## New errors
To add new errors you must first ask yourself if it is necessary to add a new code or not. If necessary add the code in the VST_Error.VST_Code_Error enumeration.
To illustrate the error let's imagine that we have a function that updates the area of a triangle given a base and a height. This function updates an area parameter only if it is possible to calculate the area (the base or the height is greater than 0).
```GDScript
func calculateArea(base:int, heigth:int):
if base <= 0:
var error:VST_Error = VST_Error.new(VST_Error.VST_Code_Error.PARAM_ERROR, "base can't be less than or equals 0")
push_warning(str(error))
area = 0
elif height <= 0:
var error:VST_Error = VST_Error.new(VST_Error.VST_Code_Error.PARAM_ERROR, "height can't be less than or equals 0")
push_warning(str(error))
area = 0
else
area = (base*height)/2
```
## Error Codes
* PARAM_ERROR Use this code for errors that have to do with invalid parameters. An int that should be a String or a String that cannot be empty.
* TIMEOUT_ERROR Use this code when a timer runs out or there is no response from a system.
* NETWORK_ERROR Use this code when there is a network error ( > 400 and < 500)
* SERVER_ERROR Use this code when, in a network communication, the server is down or has a problem ( > 500 ).

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# Network
## Information
The motivation for using this wrapper is to make easier the call APIs and gather responses and errors from the server. The idea is to make it as verbose as possible using a builder pattern so the request can be read at first glance.
Before making the network call, the wrapper will check a number of conditions within the "check_request_data" method which will throw a number of errors or warnings if the request is not well built. The wrapper is permissive with the definition of REST APIs, so you can have a GET call with body or a POST with GET parameters in the url (TBD).
Note: To achieve this effect, it is necessary to call new() and pass a node to the "launch_request" method, which will self manage all that's necessary for it to work.
## Usage
To use the wrapper for network requests simply build a Network_Call object and start configuring it with the to, with, etc... methods.
* to (String) -> url destination
* with (String) -> request body
* add_get_param (String,String) y add_all_get_param(Dictionary) -> add get params to request
* add_header(String,String) y add_all_header(Dictionary) -> add headers to request
* verb(Http_Method) -> set the method for REST request
* in_time(int) -> set the timeout time to the request
* set_on_call_success (Callable) -> call this function if the request was ok (200)
* set_on_call_fail (Callable) -> call this function if the request was fail (>400)
* no_cache -> set no cache for request ( only used in GET requests )
## Example
```GDScript
func _onReady():
Network_Call.new().to("https://catfact.ninja/fact").set_on_call_success(on_cat_fact).set_on_call_fail(on_error).launch_request(self)
func on_cat_fact(result):
$Label.text = str(result)
func on_error(error):
$Label.text = "Error requesting fact about cats :("
```
## Cache
The network module has a cache for GET requests to save time and bandwidth for similar requests in 'short' time spans.
Since nodes are ephemeral (network requests are nodes that disappear) the cache is stored on disk and not in memory (this resposability was left for the upper layers).
The cache works as follows:
* 1. The request is hashed ( using the url )
* 2. A file with the specific name ( the hash ) is searched for on disk.
* 3.a If it exists and it has not passed 300 seconds ( arbitrary and improvable time using an etag? ) the request is resolved and returns the file content.
* 3.b If the file does not exist or it has been more than 300 seconds, the request is made and cached using the same hash.
The time validity of this cache is on CACHE_TIME_IN_SECONDS constant in network_call.gd
The cached content is an array of bytes due to the heterogeneous nature of the possible requests (text, images, sound...).

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# Testing
## Adding test
Use "assert_eq" for "primitive" values and "assert_eq_deep" for complex data
For add some test be sure:
1. Your test are inside /test folder
2. Your test file starts with test name
3. Your test script extends from "GutTest"
4. Your test methods starts also with test
You can use some useful methods for testing like:
* before_all -> Excecuted before all tests in the script
* before_each -> Excecuted before each test in the script
* after_each -> Excecuted after each test in the script
* after_all -> Excecuted after all tests in the script
## GUT Documentation
https://gut.readthedocs.io/en/latest/

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# Develop
## GDLint
The idea behind installing a linter in this plugin is mainly code readability. That can make collaboration easier for other developers. Using the same consistent coding style makes it easier to collaborate with others and easier to understand what the plugin is doing.
### Installation
There are a few steps before you can use GDLint. You can consult the official documentation, but here's a summary
1. GDLinter is installed on addons folders. You don't need do nothing with it.
2. Deactivate GDLint from pluggins ( project -> configuration -> plugins )
3. Check your python version using 'python --version' or 'py --version'
- no version installed?
- Check windows store for windows ( best option in my opinion )
- On Mac 'brew install python' using Homebrew
- On Linux, you can use APT 'sudo apt install python3'
4. Install godot toolkit using 'pip3 install "gdtoolkit==4.*"'
- No pip installed? Download the script, from https://bootstrap.pypa.io/get-pip.py and type 'python get-pip.py' to install it.
5. Check gdlint version with 'gdlint --version'
- Nothing or error showed? try repeating the steps from 2
6. Activate GdLint again.
- If GDLint menu at the bottom doesnt appear, relaunch godot.
GDScript Toolkit Documentation -> https://github.com/Scony/godot-gdscript-toolkit
GDLinter Addon Documentation -> https://github.com/el-falso/gdlinter/
### Usage
As soon as you install the plugin and the toolkit you will see a menu at the bottom called GDLint. There it will show the problems with the code :)
![](img/gdlint-usage-1.png?raw=true)

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dest_files=["res://.godot/imported/gdlint-usage-1.png-06a3e1d7a5f85d1fd83e80b21ea14d73.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/channel_remap/red=0
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@tool
extends Control
@onready var copy_button: Button = %CopyButton
@onready var redirect_uri = %RedirectURI
@onready var client_id_line_edit = %ClientIDLineEdit
@onready var client_id_warning = %ClientIDWarning
@onready var help_icon = %HelpIcon
@onready var warning_icon = %WarningIcon
func _ready():
help_icon.texture = get_theme_icon("Help", "EditorIcons")
warning_icon.texture = get_theme_icon("StatusWarning", "EditorIcons")
copy_button.icon = get_theme_icon("ActionCopy", "EditorIcons")
copy_button.tooltip_text = "Copy Redirect URL to clipboard"
client_id_warning.add_theme_color_override(
"font_color",
EditorInterface.get_editor_settings()\
.get_setting("text_editor/theme/highlighting/comment_markers/warning_color")
)
visibility_changed.connect(on_visibility_changed)
func on_visibility_changed():
if visible:
update_visuals()
ProjectSettings.settings_changed.connect(update_visuals)
else:
if ProjectSettings.settings_changed.is_connected(update_visuals):
ProjectSettings.settings_changed.disconnect(update_visuals)
func update_visuals():
var client_id = VSTSettings.get_setting(VSTSettings.settings.client_id)
var redirect_host = VSTSettings.get_setting(VSTSettings.settings.redirect_host)
var redirect_port = VSTSettings.get_setting(VSTSettings.settings.redirect_port)
var uuid = VSTSettings.get_setting(VSTSettings.settings.uuid)
redirect_uri.text = redirect_host + str(redirect_port) + "/" + uuid
client_id_line_edit.text = client_id
if client_id == "":
client_id_warning.show()
warning_icon.show()
else:
client_id_warning.hide()
warning_icon.hide()
func copy_redirect_uri():
DisplayServer.clipboard_set(redirect_uri.text)
func client_id_submitted():
ProjectSettings.set_setting(
"very_simple_twitch/"+VSTSettings.settings.client_id.path,
client_id_line_edit.text
)
ProjectSettings.save()
func open_url(meta):
OS.shell_open(meta)

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uid://bn73uslhjp8aj

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[gd_scene load_steps=4 format=3 uid="uid://m77ohpfa7qef"]
[ext_resource type="Script" path="res://addons/very-simple-twitch/dock/vst-dock.gd" id="1_kyfdh"]
[sub_resource type="Image" id="Image_cb0pc"]
data = {
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"height": 16,
"mipmaps": false,
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[sub_resource type="ImageTexture" id="ImageTexture_oh773"]
image = SubResource("Image_cb0pc")
[node name="vst-dock" type="VBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_kyfdh")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="HelpIcon" type="TextureRect" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
texture = SubResource("ImageTexture_oh773")
stretch_mode = 5
[node name="RichTextLabel2" type="RichTextLabel" parent="HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 2
bbcode_enabled = true
text = " [url=https://github.com/rothiotome/godot-very-simple-twitch?tab=readme-ov-file#quick-setup]Quick Setup section in the readme[/url] and follow the steps in there.
"
fit_content = true
selection_enabled = true
[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "Quick Start Guide"
[node name="RedirectURI" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="RedirectURI"]
layout_mode = 2
size_flags_horizontal = 3
text = "Redirect URI: "
[node name="RedirectURIContainer" type="HBoxContainer" parent="RedirectURI"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
[node name="RedirectURI" type="RichTextLabel" parent="RedirectURI/RedirectURIContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 2
text = "Value"
fit_content = true
selection_enabled = true
[node name="CopyButton" type="Button" parent="RedirectURI/RedirectURIContainer"]
unique_name_in_owner = true
layout_mode = 2
tooltip_text = "Copy Redirect URL to clipboard"
icon = SubResource("ImageTexture_oh773")
[node name="ClientID" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="Label" type="Label" parent="ClientID"]
layout_mode = 2
size_flags_horizontal = 3
text = "Client ID:"
[node name="ClientIDLineEdit" type="LineEdit" parent="ClientID"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.0
placeholder_text = "YOUR CLIENT ID HERE"
[node name="Warning" type="HBoxContainer" parent="."]
layout_mode = 2
alignment = 1
[node name="WarningIcon" type="TextureRect" parent="Warning"]
unique_name_in_owner = true
layout_mode = 2
texture = SubResource("ImageTexture_oh773")
stretch_mode = 5
[node name="ClientIDWarning" type="Label" parent="Warning"]
unique_name_in_owner = true
visible = false
layout_mode = 2
theme_override_colors/font_color = Color(0.72, 0.61, 0.48, 1)
text = "To use VST, you need a Client ID. Check the readme above for how to get one."
[connection signal="meta_clicked" from="HBoxContainer/RichTextLabel2" to="." method="open_url"]
[connection signal="pressed" from="RedirectURI/RedirectURIContainer/CopyButton" to="." method="copy_redirect_uri"]
[connection signal="focus_exited" from="ClientID/ClientIDLineEdit" to="." method="client_id_submitted"]
[connection signal="text_submitted" from="ClientID/ClientIDLineEdit" to="." method="client_id_submitted"]

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class_name VSTEmoteLocation
extends RefCounted
var id : String
var start : int
var end : int
func _init(emote_id, start_idx, end_idx):
self.id = emote_id
self.start = start_idx
self.end = end_idx
static func smaller(a: VSTEmoteLocation, b: VSTEmoteLocation):
return a.start < b.start

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uid="uid://crhtjoakp6j05"
path="res://.godot/imported/icon.png-952ca81aead1a8efe9432e636ee0d5ac.ctex"
metadata={
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source_file="res://addons/very-simple-twitch/icon.png"
dest_files=["res://.godot/imported/icon.png-952ca81aead1a8efe9432e636ee0d5ac.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
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mipmaps/generate=false
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class_name VSTChatter
var date_time_dict: Dictionary
var login: String
var channel: String
var message: String
var tags: VSTIRCTags
func is_mod() -> bool:
return tags.badges.has("moderator")
func is_sub() -> bool:
return tags.badges.has("subscriber")
func is_broadcaster() -> bool:
return tags.badges.has("broadcaster")

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uid://b5jggcdr67bax

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class_name VSTIRCTags
# Model for a IRC twitch chat
var color_hex: String # color of user used in twtich chat
var display_name: String # name of a user
var channel_id: String # not used
var user_id: String # numeric id of the user used in twitch
var badges: Dictionary # badges of the user in message
var emotes: Dictionary # emotes writed by user in message
func _to_string():
return "color_hex: %s, display_name: %s, channel_id: %s, user_id: %s, badges: %s, emotes: %s" % [color_hex, display_name, str(channel_id), str(user_id), badges, emotes]

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uid://dngsmhmc1s3ts

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class_name VSTChannel
var login: String
var id: String
var token: String

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uid://b5hhkjxmiuh35

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@tool
class_name VSTNetwork_Call extends Node
const CACHE_TIME_IN_SECONDS = 300
# TODO: add dynamic version here
const USER_AGENT = {"User-Agent": "VSTC/0.1.0 (Godot Engine)"}
const CACHE_PATH = "user://very-simple-chat/cache"
var url: String
var timeout: float
var body: String
var headers: Dictionary
var get_params: Dictionary
var on_call_success: Callable
var on_call_fail: Callable
var method: HTTPClient.Method
var use_cache: bool
func _init():
headers = {}
get_params = {}
timeout = 0.0
use_cache = true
func to(url_request: String) -> VSTNetwork_Call:
url = url_request
return self
func with(body_object) -> VSTNetwork_Call:
body = JSON.stringify(body_object)
return self
func in_time(timeout_request: float) -> VSTNetwork_Call:
timeout = timeout_request
return self
func verb(method_request: HTTPClient.Method) -> VSTNetwork_Call:
method = method_request
return self
func no_cache() -> VSTNetwork_Call:
use_cache = false
return self
func add_header(key_header: String, value_header: String) -> VSTNetwork_Call:
headers[key_header] = value_header
return self
func add_all_headers(headers_dic: Dictionary) -> VSTNetwork_Call:
for key in headers_dic:
headers[key] = headers_dic[key]
return self
func add_get_param(key_get_param:String, value_get_param) -> VSTNetwork_Call:
get_params[key_get_param] = str(value_get_param)
return self
func add_all_get_params(get_params_dic: Dictionary) -> VSTNetwork_Call:
for key in get_params_dic:
get_params[key] = get_params_dic[key]
return self
func set_on_call_success(on_call_success_request: Callable) -> VSTNetwork_Call:
on_call_success = on_call_success_request
return self
func set_on_call_fail(on_call_fail_request: Callable) -> VSTNetwork_Call:
on_call_fail = on_call_fail_request
return self
func _pile_headers(headers_to_pile: Dictionary) -> PackedStringArray:
var array:PackedStringArray = []
for key in headers_to_pile:
array.append("%s: %s" % [key, headers_to_pile[key]])
for key in USER_AGENT:
array.append("%s: %s" % [key, USER_AGENT[key]])
return array
func _compile_url(host: String, params_to_pile: Dictionary) -> String:
var final_url:String = host.strip_edges()+"?"
for key in params_to_pile:
var value_safe = str(params_to_pile[key]).uri_encode()
var key_safe = str(key).uri_encode()
final_url += "&%s=%s" % [key_safe, value_safe]
return final_url
func launch_request(parent: Node):
if method == HTTPClient.Method.METHOD_GET:
var final_url = _compile_url(url, get_params)
if use_cache:
var cached_data = read_from_cache(get_key_from_url(final_url))
if !cached_data.is_empty() && on_call_success != null:
on_call_success.call(cached_data)
return
_launch_network_request(parent)
func _launch_network_request(parent: Node):
var data_error = check_request_data()
if data_error != "":
var error:VSTError = VSTError.new(VSTError.VSTCodeError.PARAM_ERROR, data_error)
on_call_fail.call(error)
return
parent.add_child(self)
await get_tree().process_frame
var final_url = _compile_url(url, get_params)
var client = HTTPRequest.new()
client.timeout = timeout
client.request_completed.connect(func():
on_request_completed.bind(final_url)
client.queue_free()
)
add_child(client)
await get_tree().process_frame
var request_error = client.request(final_url, _pile_headers(headers), method, body)
if request_error != OK:
var error:VSTError = VSTError.new(VSTError.VSTCodeError.PARAM_ERROR, "The request can't be archieved reason: "+str(request_error))
on_call_fail.call(error)
client.queue_free()
return
func check_request_data() -> String:
if timeout < 0.0:
push_warning("Timeout can't be less than 0. Setted to 0")
timeout = 0
if !method:
method = HTTPClient.Method.METHOD_GET
if url == null or url.strip_edges() == "":
return "Url can't be empty"
return ""
func get_key_from_url(url:String) -> String:
var last_part_url:String = url.substr(url.rfind("/"))
return last_part_url.sha256_text()
func on_request_completed(_result: int, status: int, _headers: PackedStringArray, body: PackedByteArray, url_request: String):
if (status >= 200 and status < 400):
if method == HTTPClient.Method.METHOD_GET: update_cache(body, get_key_from_url(url_request))
if on_call_success: on_call_success.call(body)
elif (status >= 400 and status < 500):
if on_call_fail:
var info = "%s -> %s" % [str(status), body.get_string_from_utf8()]
var error:VSTError = VSTError.new(VSTError.VSTCodeError.NETWORK_ERROR, info)
on_call_fail.call(error)
elif (status >= 500):
if on_call_fail:
var info = "%s -> %s" % [str(status), body.get_string_from_utf8()]
var error:VSTError = VSTError.new(VSTError.VSTCodeError.SERVER_ERROR, info)
on_call_fail.call(error)
call_deferred("queue_free")
func read_from_cache(key:String) -> PackedByteArray:
var filename: String = CACHE_PATH.path_join(key)
if FileAccess.file_exists(filename): # is a hit on cache?
if FileAccess.get_modified_time(filename)+CACHE_TIME_IN_SECONDS > Time.get_unix_time_from_system(): # is expired?
return FileAccess.get_file_as_bytes(filename)
return []
func update_cache(content:PackedByteArray, key:String):
var filename: String = CACHE_PATH.path_join(key)
DirAccess.make_dir_recursive_absolute(filename.get_base_dir())
var file = FileAccess.open(filename, FileAccess.WRITE)
file.store_buffer(content)
file.close()
func clear_cache():
DirAccess.make_dir_recursive_absolute(CACHE_PATH)
var files:PackedStringArray = DirAccess.get_files_at(CACHE_PATH)
for file in files:
DirAccess.remove_absolute(CACHE_PATH.path_join(file))

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uid://eq8m4h87n1l5

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class_name VSTParseHelper
# Parse login name from payload substring of twitch irc chat
static func parse_login(input_string:String) -> String:
return get_substring(input_string, ":", "!")
# Parse channel name from payload substring of twitch irc chat
static func parse_channel(input_string:String) -> String:
return input_string.trim_prefix("#")
# Parse message from payload substring of twitch irc chat
static func parse_message(input_string:String) -> String:
return input_string.trim_prefix(":").strip_edges()
static func parse_tags(input_string:String) -> VSTIRCTags:
var irc_tags = VSTIRCTags.new()
var tags:PackedStringArray = input_string.split(";")
for i in len(tags):
var splitted_tag:PackedStringArray = tags[i].split("=")
if splitted_tag.size() <= 1: continue
match(splitted_tag[0].strip_edges()):
"badges":
irc_tags.badges = parse_badges(splitted_tag[1].split(","))
"color":
irc_tags.color_hex = splitted_tag[1]
"display-name":
irc_tags.display_name = splitted_tag[1]
"emotes":
irc_tags.emotes = parse_emotes(splitted_tag[1].split("/"))
"room-id":
irc_tags.user_id = splitted_tag[1]
return irc_tags
# Parse badges from payload substring of twitch irc chat. Returns a dictionary with the badge itself
# and the position of the badge
static func parse_badges(input:PackedStringArray) -> Dictionary:
var badges: Dictionary = {}
if input.is_empty() || input[0].is_empty(): return badges
for i in len(input):
var substrings = input[i].split("/")
if len(substrings) > 1:
badges[substrings[0]] = substrings[1]
return badges
# Parse emotes from payload substring of twitch irc chat. Returns a dictionary with the emote
# itself and the position in the user message in order to replace the text with the image emote
static func parse_emotes(input:PackedStringArray) -> Dictionary:
var emotes: Dictionary = {}
if input.is_empty() || input[0].is_empty(): return emotes
for emote in input:
var substring: PackedStringArray = emote.split(":")
if len(substring) > 1:
emotes[substring[0]] = substring[1]
return emotes
static func get_substring(input_string:String, starting_char:String, ending_char:String) -> String:
var first_index = input_string.find(starting_char)
var last_index = input_string.find(ending_char)
if first_index == -1 or last_index == -1 or last_index < first_index:
return input_string
return input_string.substr(first_index + 1, last_index - first_index - 1)

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uid://ccyfmynot5j4y

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[plugin]
name="Very Simple Twitch"
description="Godot websocket implementation for Twitch Chat using OICD Authentication flow"
author="RothioTome & collaborators"
version="0.1.0"
script="vst.gd"

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<!DOCTYPE html>
<html>
<head>
<meta http-equiv='cache-control' content='no-cache'>
<meta http-equiv='expires' content='0'>
<meta http-equiv='pragma' content='no-cache'>
</head>
<body>
<h1 id="title">Login...</h1>
<script>
(async () => {
const AUTH_URL = 'http://localhost:8090';
const hashKeyValue = location.hash.replace('#', '&').split('&');
const tokenKeyValue = hashKeyValue.find((item) => item.split('=')[0] === 'access_token');
const token = tokenKeyValue.split('=')[1];
fetch(AUTH_URL + `?token=${token}`, { method: 'POST' }).then((e) => {document.getElementById("title").innerHTML = "Everything seems to be OK. You can close this window.";} ).catch((error) => {document.getElementById("title").innerHTML = "ERROR: "+JSON.stringify(error);});
})();
</script>
</body>
</html>

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@@ -0,0 +1,164 @@
class_name VSTAPI
extends Node
signal token_received(TwitchChannel)
const RESPONSE_TYPE = 'token'
const TWITCH_VALIDATE_URL = "https://id.twitch.tv/oauth2/validate"
const TWITCH_BAN_URL = "https://api.twitch.tv/helix/moderation/bans"
const TWITCH_OAUTH_URL = "https://id.twitch.tv/oauth2/authorize"
const TWITCH_VIP_URL = "https://api.twitch.tv/helix/channels/vips"
const TWITCH_SETTINGS_URL = "https://api.twitch.tv/helix/chat/settings"
const TWITCH_CHATTERS_URL = "https://api.twitch.tv/helix/chat/chatters"
var auth_server: VSTAuthServer
var _scopes: PackedStringArray
var _client_id: String
var _user: VSTChannel
func initiate_twitch_auth():
_scopes = VSTSettings.get_setting(VSTSettings.settings.scopes)
_client_id = VSTSettings.get_setting(VSTSettings.settings.client_id)
var redirect_host = VSTSettings.get_setting(VSTSettings.settings.redirect_host)
var redirect_port = VSTSettings.get_setting(VSTSettings.settings.redirect_port)
var uuid = VSTSettings.get_setting(VSTSettings.settings.uuid)
if auth_server:
disconnect_api()
auth_server = VSTAuthServer.new()
add_child(auth_server)
auth_server.OnTokenReceived.connect(_on_auth_server_on_token_received)
auth_server.start_server(redirect_port)
var redirect_uri = redirect_host + str(redirect_port) + "/" + uuid
var scopes_string = "+".join(_scopes)
var url = "client_id=" + _client_id
url += "&redirect_uri=" +redirect_uri
url += "&response_type=" + RESPONSE_TYPE
url += "&scope=" + scopes_string
OS.shell_open(TWITCH_OAUTH_URL + "?" + url)
func _on_auth_server_on_token_received(token) -> void:
var validated_user = await validate_token_and_get_user_id(token)
if !(validated_user):
print('Invalid token')
_user = null
return
_user = validated_user
token_received.emit(_user)
func request_fail(status:int, error: VSTError, on_fail: Callable):
if status == 401 or status == 403:
#Unauthorized? No mi ciela
initiate_twitch_auth()
# TODO: should chain the request?
else:
push_warning(error)
on_fail.call()
func validate_token_and_get_user_id(token: String):
var client = HTTPRequest.new()
add_child(client)
client.request(TWITCH_VALIDATE_URL, [
'Authorization: OAuth ' + token
])
var result = await client.request_completed
var status = result[1]
if status != 200:
return null
var data = (result[3] as PackedByteArray).get_string_from_utf8()
var data_parsed = JSON.parse_string(data)
var user = VSTChannel.new()
user.id = data_parsed['user_id']
user.login = data_parsed['login']
user.token = token
client.queue_free()
return user
func timeout_user(user_to_ban_id: String, duration: int = 1, reason: String = '',
on_success: Callable = Callable(), on_fail: Callable = Callable()) -> void:
if !_user:
return
var timeout_duration = max(duration, 1)
var body = {
data = {
user_id = user_to_ban_id,
duration = timeout_duration,
reason = reason
},
}
var vst = VSTNetwork_Call.new()
vst.to(TWITCH_BAN_URL)
vst.add_all_get_params({
'broadcaster_id': _user.id,
'moderator_id': _user.id
}).\
vst.with(body)
vst.verb(HTTPClient.METHOD_POST)
vst.add_all_headers({
'Client-Id: ' : _client_id,
'Authorization': 'Bearer ' + _user.token,
'Content-Type': 'application/json'
})
vst.set_on_call_success(on_success)
vst.set_on_call_fail(request_fail.bind(on_fail))
vst.launch_request(self)
func add_vip(user_to_vip_id: String, on_success: Callable = Callable(),
on_fail: Callable = Callable()):
if !_user:
return
var vst = VSTNetwork_Call.new()
vst.to(TWITCH_VIP_URL)
vst.add_all_get_params({
'broadcaster_id': _user.id,
'user_id': user_to_vip_id
})
vst.verb(HTTPClient.METHOD_POST)
vst.add_all_headers({
'Client-Id: ' : _client_id,
'Authorization': 'Bearer ' + _user.token,
'Content-Type': 'application/json'
})
vst.set_on_call_success(on_success)
vst.set_on_call_fail(request_fail.bind(on_fail))
vst.launch_request(self)
func remove_vip(user_to_remove_vip_id: String, on_success: Callable = Callable(),
on_fail: Callable = Callable()) -> void:
if !_user:
return
var vst = VSTNetwork_Call.new()
vst.to(TWITCH_VIP_URL)
vst.add_all_get_params({
'broadcaster_id': _user.id,
'user_id': user_to_remove_vip_id
})
vst.verb(HTTPClient.METHOD_DELETE)
vst.add_all_headers({
'Client-Id: ' : _client_id,
'Authorization': 'Bearer ' + _user.token,
'Content-Type': 'application/json'
})
vst.set_on_call_success(on_success)
vst.set_on_call_fail(request_fail.bind(on_fail))
vst.launch_request(self)
func disconnect_api():
if auth_server:
auth_server.stop_server()
remove_child(auth_server)

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@tool
class_name VSTChat extends Node
# TODO: rename to past simple?
signal Connected(_channel)
signal OnMessage(chatter: VSTChatter)
var _channel: VSTChannel
var _chatClient: WebSocketPeer
var _hasConnected:= false
enum RequestType {
EMOTE,
BADGE,
BADGE_MAPPING
}
var caches := {
RequestType.EMOTE: {},
RequestType.BADGE: {},
RequestType.BADGE_MAPPING: {}
}
var _client_id: String
var _twitch_chat_url: String
var _twitch_chat_port: int
var _use_cache: bool
var _cache_path: String
var _use_anon_connection:= false
var _chat_queue : Array[String] = []
var _last_msg : int = Time.get_ticks_msec()
var _chat_timeout_ms: int
const USER_AGENT : String = "User-Agent: VSTC/0.1.0 (Godot Engine)"
func _process(_delta: float):
if !_chatClient:
return
_chatClient.poll()
var state = _chatClient.get_ready_state()
match state:
WebSocketPeer.STATE_OPEN:
if (!_hasConnected):
onChatConnected()
while _chatClient.get_available_packet_count():
onReceivedData(_chatClient.get_packet())
if !_chat_queue.is_empty() and _last_msg + (_last_msg + _chat_timeout_ms) <= Time.get_ticks_msec():
_chatClient.send_text(_chat_queue.pop_front())
_last_msg = Time.get_ticks_msec()
WebSocketPeer.STATE_CLOSED:
if _hasConnected:
_hasConnected = false
var code = _chatClient.get_close_code()
var reason = _chatClient.get_close_reason()
print('Disconnected from twitch chat')
print("WebSocket closed with code: %d, reason %s. Clean: %s" % [code, reason, code != -1])
print("Reconnecting")
start_chat_client()
func start_chat_client():
get_settings()
if _chatClient:
_chatClient.close()
_chatClient = WebSocketPeer.new()
_chatClient.connect_to_url("%s:%d" % [_twitch_chat_url, _twitch_chat_port])
func login_anon(channel_name: String):
_channel = VSTChannel.new()
_channel.login = channel_name.to_lower()
_use_anon_connection = true
start_chat_client()
func login(twitch_channel: VSTChannel):
_channel = twitch_channel
start_chat_client()
func onChatConnected():
if !_channel:
return
_hasConnected = true
_chatClient.send_text("CAP REQ :twitch.tv/tags twitch.tv/commands")
if _use_anon_connection:
_chatClient.send_text('PASS ' + VSTSettings.get_setting(VSTSettings.settings.twitch_anon_pass))
_chatClient.send_text('NICK ' + VSTSettings.get_setting(VSTSettings.settings.twitch_anon_user))
else:
_chatClient.send_text('PASS oauth:' + _channel.token)
_chatClient.send_text('NICK ' + _channel.login.to_lower())
pass
_chatClient.send_text('JOIN ' + '#' + _channel.login.to_lower())
Connected.emit()
func send_message(message: String):
_chat_queue.append("PRIVMSG #" + _channel.login.to_lower() + " :" + message + "\r\n")
func onReceivedData(payload: PackedByteArray):
var message = payload.get_string_from_utf8()
var splittled_messages = message.split("\n")
for n in splittled_messages:
handle_message(n)
#TODO: move this to parse helper?
func parse_message_from_twtich_IRC(message: String) -> PackedStringArray:
return message.split(" ", true, 4) # We might need more than 3
func handle_message(message: String):
if message.begins_with("PING"):
_chatClient.send_text(message.replace("PING", "PONG"))
return
var parsed_message: PackedStringArray = parse_message_from_twtich_IRC(message)
if parsed_message.size() < 2: return
match parsed_message[2]:
"NOTICE":
var info : String = parsed_message[3].right(-1)
if (info == "Login authentication failed" || info == "Login unsuccessful"):
print_debug("Authentication failed.")
#login_attempt.emit(false)
elif (info == "You don't have permission to perform that action"):
print_debug("No permission. Check if access token is still valid. Aborting.")
#user_token_invalid.emit()
set_process(false)
else:
pass
#unhandled_message.emit(message, tags)
"001":
print_debug("Authentication successful.")
_chatClient.send_text('ROOMSTATE '+ '#' + _channel.login.to_lower())
#login_attempt.emit(true)
"PRIVMSG":
handle_privmsg(parsed_message)
#handle_command(sender_data, msg[3].split(" ", true, 1))
#chat_message.emit(sender_data, msg[3].right(-1))
"ROOMSTATE":
if _use_anon_connection:
var parsed_tags:VSTIRCTags = VSTParseHelper.parse_tags(parsed_message[0])
_channel.id = parsed_tags.user_id
func parse_message_to_chatter(message: PackedStringArray) -> VSTChatter:
var chatter = VSTChatter.new()
chatter.login = VSTParseHelper.parse_login(message[1])
chatter.channel = VSTParseHelper.parse_channel(message[3])
chatter.message = VSTParseHelper.parse_message(message[4])
chatter.tags = VSTParseHelper.parse_tags(message[0])
chatter.date_time_dict = Time.get_datetime_dict_from_system()
if chatter.tags.color_hex.is_empty():
chatter.tags.color_hex = VSTUtils.get_random_name_color(chatter.login)
return chatter
func handle_privmsg(msg: PackedStringArray):
var chatter = parse_message_to_chatter(msg)
OnMessage.emit(chatter)
func get_emote(emote_id: String, scale: String = "1.0") -> Texture2D:
var texture: Texture2D
var cachename: String = emote_id + "_" + scale
var filename: String = _cache_path + "/" + RequestType.keys()[RequestType.EMOTE] + "/" + cachename + ".png"
if !caches[RequestType.EMOTE].has(cachename):
if _use_cache && FileAccess.file_exists(filename):
var img: Image = Image.new()
img.load_png_from_buffer(FileAccess.get_file_as_bytes(filename))
texture = ImageTexture.create_from_image(img)
texture.take_over_path(filename)
else:
var request: HTTPRequest = HTTPRequest.new()
add_child(request)
request.request("https://static-cdn.jtvnw.net/emoticons/v1/" + emote_id + "/" + scale, [USER_AGENT,"Accept: */*"])
var data = await(request.request_completed)
var img: Image = Image.new()
img.load_png_from_buffer(data[3])
texture = ImageTexture.create_from_image(img)
if _use_cache:
DirAccess.make_dir_recursive_absolute(filename.get_base_dir())
texture.get_image().save_png(filename)
request.queue_free()
texture.take_over_path(filename)
caches[RequestType.EMOTE][cachename] = texture
return caches[RequestType.EMOTE][cachename]
func get_badge(badge_name: String, badge_level: String, channel_id: String = "_global", scale: String = "1") -> Texture2D:
if _use_anon_connection: return
var texture: Texture2D
var cachename = badge_name + "_" + badge_level + "_" + scale
var filename: String = _cache_path + "/" + RequestType.keys()[RequestType.BADGE] + "/" + channel_id + "/" + cachename + ".png"
if !caches[RequestType.BADGE].has(channel_id):
caches[RequestType.BADGE][channel_id] = {}
if !caches[RequestType.BADGE][channel_id].has(cachename):
if _use_cache && FileAccess.file_exists(filename):
var img : Image = Image.new()
img.load_png_from_buffer(FileAccess.get_file_as_bytes(filename))
texture = ImageTexture.create_from_image(img)
texture.take_over_path(filename)
else:
var map: Dictionary = caches[RequestType.BADGE_MAPPING].get(channel_id, await(get_badge_mapping(channel_id)))
if !map.is_empty():
if map.has(badge_name):
var request: HTTPRequest = HTTPRequest.new()
add_child(request)
request.request(map[badge_name]["versions"][badge_level]["image_url_" + scale + "x"], [USER_AGENT,"Accept: */*"])
var data = await(request.request_completed)
var img: Image = Image.new()
img.load_png_from_buffer(data[3])
texture = ImageTexture.create_from_image(img)
texture.take_over_path(filename)
request.queue_free()
elif channel_id != "_global":
return await(get_badge(badge_name, badge_level, "_global", scale))
elif channel_id != "_global":
return await(get_badge(badge_name, badge_level, "_global", scale))
if _use_cache:
DirAccess.make_dir_recursive_absolute(filename.get_base_dir())
texture.get_image().save_png(filename)
texture.take_over_path(filename)
caches[RequestType.BADGE][channel_id][cachename] = texture
return caches[RequestType.BADGE][channel_id][cachename]
func get_badge_mapping(channel_id: String = "_global") -> Dictionary:
if _use_anon_connection: return {}
if caches[RequestType.BADGE_MAPPING].has(channel_id):
return caches[RequestType.BADGE_MAPPING][channel_id]
var filename: String = _cache_path + "/" + RequestType.keys()[RequestType.BADGE_MAPPING] + "/" + channel_id + ".json"
if _use_cache && FileAccess.file_exists(filename):
var cache = JSON.parse_string(FileAccess.get_file_as_string(filename))
if "badge_sets" in cache:
return cache["badge_sets"]
var request : HTTPRequest = HTTPRequest.new()
add_child(request)
request.request("https://api.twitch.tv/helix/chat/badges" + ("/global" if channel_id == "_global" else "?broadcaster_id=" + _channel.id), [USER_AGENT, "Authorization: Bearer " + _channel.token, "Client-Id:" + _client_id, "Content-Type: application/json"], HTTPClient.METHOD_GET)
var reply : Array = await(request.request_completed)
var response : Dictionary = JSON.parse_string(reply[3].get_string_from_utf8())
var mappings : Dictionary = {}
for entry in response["data"]:
if (!mappings.has(entry["set_id"])):
mappings[entry["set_id"]] = {"versions": {}}
for version in entry["versions"]:
mappings[entry["set_id"]]["versions"][version["id"]] = version
request.queue_free()
if (reply[1] == HTTPClient.RESPONSE_OK):
caches[RequestType.BADGE_MAPPING][channel_id] = mappings
if _use_cache:
DirAccess.make_dir_recursive_absolute(filename.get_base_dir())
var file : FileAccess = FileAccess.open(filename, FileAccess.WRITE)
file.store_string(JSON.stringify(mappings))
else:
print("Could not retrieve badge mapping for channel_id " + channel_id + ".")
return {}
return caches[RequestType.BADGE_MAPPING][channel_id]
func get_settings():
_client_id = VSTSettings.get_setting(VSTSettings.settings.client_id)
_twitch_chat_url = VSTSettings.get_setting(VSTSettings.settings.twitch_chat_url)
_twitch_chat_port = VSTSettings.get_setting(VSTSettings.settings.twitch_port)
_use_cache = VSTSettings.get_setting(VSTSettings.settings.disk_cache)
_cache_path = VSTSettings.get_setting(VSTSettings.settings.disk_cache_path)
_chat_timeout_ms = VSTSettings.get_setting(VSTSettings.settings.twitch_timeout_ms)
# stops chat socket from tts server
func disconnect_api():
if _chatClient:
_chatClient.close()
_hasConnected = false

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class_name VSTSettings
const settings: Dictionary = {
"client_id": {
"path": "config/client_id",
"type": TYPE_STRING,
"hint_string": "The client id from the twitch developer dashboard",
"is_basic": true,
"initial_value": "",
},
"redirect_host": {
"path": "advanced_config/redirect_host",
"type": TYPE_STRING,
"hint_string": "The host where the OAuth Callback will be received",
"is_basic": false,
"initial_value": "http://localhost:",
},
"uuid": {
"path": "advanced_config/uuid",
"type": TYPE_STRING,
"hint_string": "The useless UID to hide the token from the web browser",
"is_basic": false,
"initial_value": "53125396-3e32-4fad-8f7e-36475724168b-a8fe83ab-3373-4a6a-8967-2532eafe407f-41483db3-f011-4a23-80da-9a340672692a-e755c6d4-c546-43ce-b722-b5a799561b4e-5ba1697d-79b2-4d5d-96c3-f0d91f13f583-f08f18f9-bd56-4a0f-a597-96f90108cd85-14449d50-6cc9-450f-8119-ff4c525e31db-e41a6912-92a0-48b6-b6d3-845c21bea7eb-7dfd7948-2976-42cf-9cca-b23ae5854813-107224eb-81ea-46dd-9bf5-9ebbfcfc45dc/",
},
"redirect_port": {
"path": "config/redirect_port",
"type": TYPE_INT,
"hint_string": "The port where the oauth callback will be redirect",
"is_basic": true,
"initial_value": 8090,
},
"disk_cache_path": {
"path": "advanced_config/disk_cache_path",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_GLOBAL_DIR,
"hint_string": "The absolute filepath where the images cache will be stored",
"is_basic": false,
"initial_value": "user://very-simple-chat/cache",
},
"disk_cache": {
"path": "config/disk_cache",
"type": TYPE_BOOL,
"hint_string": "Use cache to store the images from badges and emotes",
"is_basic": true,
"initial_value": true,
},
"scopes": {
"path": "config/scopes",
"type": TYPE_PACKED_STRING_ARRAY,
"hint_string": "Scopes that will be asked when the token is retrieved",
"is_basic": true,
"initial_value": ["moderator:manage:banned_users","chat:read", "channel:manage:vips"],
},
"twitch_chat_url": {
"path": "advanced_config/twitch_chat_url",
"type": TYPE_STRING,
"hint_string": "Twitch chat url",
"is_basic": false,
"initial_value": "wss://irc-ws.chat.twitch.tv",
},
"twitch_port": {
"path": "advanced_config/twitch_port",
"type": TYPE_INT,
"hint_string": "The port the websocket will connect to",
"is_basic": false,
"initial_value": 443,
},
"twitch_anon_user": {
"path": "advanced_config/twitch_anon_user",
"type": TYPE_STRING,
"hint_string": "Anon connection username",
"is_basic": false,
"initial_value": "justinfan5555",
},
"twitch_anon_pass": {
"path": "advanced_config/twitch_anon_pass",
"type": TYPE_STRING,
"hint_string": "Anon connection password",
"is_basic": false,
"initial_value": "kappa",
},
"twitch_timeout_ms":{
"path": "advanced_config/twitch_timeout_ms",
"type:": TYPE_INT,
"hint_string": "Time between messages sent by the client",
"is_basic": false,
"initial_value": 320,
}
}
static func add_settings():
for setting in settings:
var setting_value = settings[setting]
var path = "very_simple_twitch/"+ setting_value.get("path", "config" +setting)
var saved_value = ProjectSettings.get_setting(path)
if !saved_value:
ProjectSettings.set_setting(path, setting_value.get("initial_value"))
var property_info = {
"name": path,
"type": setting_value.get("type", typeof(setting_value.get("initial_value"))),
"hint": setting_value.get("hint"),
"hint_string": setting_value.get("hint_string", "")
}
ProjectSettings.set_as_basic(path, setting_value.get("is_basic", true))
ProjectSettings.set_initial_value(path, setting_value.get("initial_value"))
ProjectSettings.add_property_info(property_info)
ProjectSettings.save()
static func remove_settings():
for setting in settings:
var setting_value = settings[setting]
var path = "very_simple_twitch/"+ setting_value.get("path", "config") + "/" + setting
ProjectSettings.set_setting(path, null)
static func get_setting(setting: Dictionary):
var path = "very_simple_twitch/"+ setting.get("path")
var response = ProjectSettings.get_setting(path)
if !response:
return setting.get("initial_value")
else:
return response

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extends Node
signal token_received(twitch_channel: VSTChannel)
signal chat_message_received(channel: VSTChatter)
signal chat_connected(channel_name: String)
var _twitch_api: VSTAPI
var _twitch_chat: VSTChat
func login_chat_anon(channel_name: String):
_start_chat_client()
_twitch_chat.login_anon(channel_name)
chat_connected.emit(await _twitch_chat.Connected)
func login_chat(channel_info: VSTChannel):
_start_chat_client()
_twitch_chat.login(channel_info)
chat_connected.emit(await _twitch_chat.Connected)
func get_token_and_login_chat():
var channel_info = await get_token()
await login_chat(channel_info)
func _start_chat_client():
if !_twitch_chat:
_twitch_chat = VSTChat.new()
add_child(_twitch_chat)
_twitch_chat.OnMessage.connect(on_chat_message_received)
func get_token() -> VSTChannel:
if !_twitch_api:
_twitch_api = VSTAPI.new()
add_child(_twitch_api)
_twitch_api.initiate_twitch_auth()
var channel_info = await _twitch_api.token_received
token_received.emit(channel_info)
return channel_info
func get_badge(badge_name: String, badge_level: String,
channel_id: String = "_global", scale: String = "1"):
return await _twitch_chat.get_badge(badge_name, badge_level, channel_id, scale)
func get_emote(loc_id: String):
return await _twitch_chat.get_emote(loc_id)
# clear all support nodes, disconects from chat/auth server
func end_chat_client():
if _twitch_chat:
_twitch_chat.disconnect_api()
_twitch_chat.OnMessage.disconnect(on_chat_message_received)
remove_child(_twitch_chat)
_twitch_chat.queue_free()
_twitch_chat = null
if _twitch_api:
_twitch_api.disconnect_api()
remove_child(_twitch_api)
_twitch_api.queue_free()
_twitch_api = null
func send_chat_message(message: String):
_twitch_chat.send_message(message)
func on_chat_message_received(chatter: VSTChatter):
chat_message_received.emit(chatter)

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class_name VSTUtils
const LUMINANCE_LOW := 0.2
const LUMINANCE_HIGH := 0.8
const DEFAULT_NAME_COLORS:Array[String] = [
"#FF0000",
"#00FF00",
"#0000FF",
"#B22222",
"#FF7F50",
"#9ACD32",
"#FF4500",
"#2E8B57",
"#DAA520",
"#D2691E",
"#5F9EA0",
"#1E90FF",
"#FF69B4",
"#8A2BE2",
"#00FF7F",
]
# Returns a random non-unique color from a name and a seed
static func get_random_name_color(login: String, session_seed:int = 0):
var position: int = session_seed + hash(login)
return DEFAULT_NAME_COLORS[position % DEFAULT_NAME_COLORS.size()]
# Normalize color in order to be not bright or darker
static func normalize_color(color: Color) -> Color:
var luminance = color.get_luminance()
if luminance > LUMINANCE_HIGH:
return color.darkened(0.2)
if luminance < LUMINANCE_LOW:
return color.lightened(0.2)
return color
# Normalize color from string representation
static func normalize_hex_color(color: String) -> Color:
return normalize_color(Color(color))

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@tool
extends EditorPlugin
var dock
var chat_dock
func _enter_tree() -> void:
add_custom_type("VerySimpleTwitchChat", "Node", preload("twitch_chat.gd"), preload("icon.png"))
add_custom_type("VerySimpleTwitchAPI", "Node", preload("twitch_api.gd"), preload("icon.png"))
add_autoload_singleton("VerySimpleTwitch", "twitch_node.gd")
VSTSettings.add_settings()
#Bottom setup dock
dock = preload("res://addons/very-simple-twitch/dock/vst-dock.tscn").instantiate()
add_control_to_bottom_panel(dock, "Very Simple Twitch")
#Chat dock
chat_dock = preload("res://addons/very-simple-twitch/chat/vst_chat_dock.tscn").instantiate()
add_control_to_dock(EditorPlugin.DOCK_SLOT_RIGHT_UL, chat_dock)
func _exit_tree() -> void:
remove_custom_type("VerySimpleTwitchChat")
remove_custom_type("VerySimpleTwitchAPI")
VSTSettings.remove_settings()
remove_autoload_singleton("VerySimpleTwitch")
remove_control_from_bottom_panel(dock)
dock.free()
remove_control_from_docks(chat_dock)
chat_dock.free()

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@@ -0,0 +1,32 @@
class_name VSTError
enum VSTCodeError {PARAM_ERROR, TIMEOUT_ERROR, NETWORK_ERROR, SERVER_ERROR}
var code: VSTCodeError
var description: String
var info: String
func _init(error_code: VSTCodeError, error_info: String = ""):
code = error_code
info = error_info
description = _get_description_from_code(error_code)
func _get_description_from_code(error_code: VSTCodeError) -> String:
var result = ""
match (error_code):
VSTCodeError.PARAM_ERROR:
result = "The request aren't fullfilled properly. Check the data"
VSTCodeError.NETWORK_ERROR:
result = "The request result in an error"
VSTCodeError.SERVER_ERROR:
result = "There is an error in server"
VSTCodeError.TIMEOUT_ERROR:
result = "The server doesn't response"
_:
result = "Unknown error"
return result
func _to_string():
return "%s %s %s" % [str(code), description, info]

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@@ -0,0 +1 @@
uid://bcle5hp6f77l

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@@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bdsghxlbtduuy"
path="res://.godot/imported/subterra.ogg-458c2f15c134af211d5a71b5819758c5.oggvorbisstr"
[deps]
source_file="res://common/audio_manager/assets/morceaux/histoire/subterra.ogg"
dest_files=["res://.godot/imported/subterra.ogg-458c2f15c134af211d5a71b5819758c5.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bfhab51qe80j5"
path="res://.godot/imported/fin_de_map_cristal_1.wav-fbc2aabbedcf9b9ea4de792270616879.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/fin_de_map_cristal_1.wav"
dest_files=["res://.godot/imported/fin_de_map_cristal_1.wav-fbc2aabbedcf9b9ea4de792270616879.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cr6y4e0p3xrqv"
path="res://.godot/imported/fin_de_map_cristal_2.wav-22f78a6101de5044c9eb27302000d841.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/fin_de_map_cristal_2.wav"
dest_files=["res://.godot/imported/fin_de_map_cristal_2.wav-22f78a6101de5044c9eb27302000d841.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://ccppo3l1vyd08"
path="res://.godot/imported/fin_de_map_cristal_3.wav-08ca119096dca7f1ce13ef8a0fc9b262.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/fin_de_map_cristal_3.wav"
dest_files=["res://.godot/imported/fin_de_map_cristal_3.wav-08ca119096dca7f1ce13ef8a0fc9b262.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://wphcqemoy810"
path="res://.godot/imported/fin_de_map_cristal_4.wav-b746d9213d33d907760d7149452e1cfd.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/fin_de_map_cristal_4.wav"
dest_files=["res://.godot/imported/fin_de_map_cristal_4.wav-b746d9213d33d907760d7149452e1cfd.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://v2snsj54xlkw"
path="res://.godot/imported/fin_de_map_cristal_5.wav-03f398571aece8e59a223be04924d6a1.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/fin_de_map_cristal_5.wav"
dest_files=["res://.godot/imported/fin_de_map_cristal_5.wav-03f398571aece8e59a223be04924d6a1.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bvhnpk7pbh75t"
path="res://.godot/imported/fin_de_map_cristal_6.wav-55680ff3c48778e28de53ad22c902751.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/fin_de_map_cristal_6.wav"
dest_files=["res://.godot/imported/fin_de_map_cristal_6.wav-55680ff3c48778e28de53ad22c902751.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c1jg6vbsd1y00"
path="res://.godot/imported/tremblement.mp3-2f1079501efc61a933c525d8b73ff10b.mp3str"
[deps]
source_file="res://common/audio_manager/assets/sfx/fin_de_map/tremblement.mp3"
dest_files=["res://.godot/imported/tremblement.mp3-2f1079501efc61a933c525d8b73ff10b.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://c18orgaa5yect"
path="res://.godot/imported/pickaxe_cave_1.wav-c2db6fad48f4457a7e47ef7fabdce2ca.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/phone/pickaxe_cave_1.wav"
dest_files=["res://.godot/imported/pickaxe_cave_1.wav-c2db6fad48f4457a7e47ef7fabdce2ca.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cbkg6v76a1d1q"
path="res://.godot/imported/pickaxe_cave_2.wav-72432422e9b9eac863b31c5dda4262c9.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/phone/pickaxe_cave_2.wav"
dest_files=["res://.godot/imported/pickaxe_cave_2.wav-72432422e9b9eac863b31c5dda4262c9.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@@ -2,13 +2,13 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://3c4nxjasebyk"
path="res://.godot/imported/pickaxe_1_reverb.wav-8d6172bc1e5c2f43ec5b5cf869d5b6e3.sample"
uid="uid://x36rvb4eso8q"
path="res://.godot/imported/pickaxe_cave_1.wav-5365b9250c03fe13766ad32a821704fa.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_1_reverb.wav"
dest_files=["res://.godot/imported/pickaxe_1_reverb.wav-8d6172bc1e5c2f43ec5b5cf869d5b6e3.sample"]
source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_cave_1.wav"
dest_files=["res://.godot/imported/pickaxe_cave_1.wav-5365b9250c03fe13766ad32a821704fa.sample"]
[params]

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@@ -2,13 +2,13 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://bu278eqn8krnb"
path="res://.godot/imported/pickaxe_3_reverb.wav-d3e3d8b6b50a16c6757536f43c8c6ccd.sample"
uid="uid://dh3oho0pis6jv"
path="res://.godot/imported/pickaxe_cave_2.wav-bb5e1c82ba8ffd44758505ce286a04a9.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_3_reverb.wav"
dest_files=["res://.godot/imported/pickaxe_3_reverb.wav-d3e3d8b6b50a16c6757536f43c8c6ccd.sample"]
source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_cave_2.wav"
dest_files=["res://.godot/imported/pickaxe_cave_2.wav-bb5e1c82ba8ffd44758505ce286a04a9.sample"]
[params]

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@@ -2,13 +2,13 @@
importer="wav"
type="AudioStreamWAV"
uid="uid://bs5ldhabymm5p"
path="res://.godot/imported/pickaxe_2_reverb.wav-c953afb7e49205a0f4377738e1135a5b.sample"
uid="uid://c6jdmdjncamcu"
path="res://.godot/imported/pickaxe_cave_finalblow.wav-ce8ca7f063b31d6564d593b5a84e7560.sample"
[deps]
source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_2_reverb.wav"
dest_files=["res://.godot/imported/pickaxe_2_reverb.wav-c953afb7e49205a0f4377738e1135a5b.sample"]
source_file="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_cave_finalblow.wav"
dest_files=["res://.godot/imported/pickaxe_cave_finalblow.wav-ce8ca7f063b31d6564d593b5a84e7560.sample"]
[params]

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@@ -19,6 +19,7 @@
[ext_resource type="AudioStream" uid="uid://kqbqhwhkv7o3" path="res://common/audio_manager/assets/morceaux/niveau/mines_waiting.ogg" id="11_ngi21"]
[ext_resource type="AudioStream" uid="uid://of68i2k1g6y2" path="res://common/audio_manager/assets/morceaux/niveau/desert_phase_1.ogg" id="11_yjs51"]
[ext_resource type="AudioStream" uid="uid://b8inedx4yjslw" path="res://common/audio_manager/assets/sfx/drop/drop_1.wav" id="12_4hp8f"]
[ext_resource type="AudioStream" uid="uid://bdsghxlbtduuy" path="res://common/audio_manager/assets/morceaux/histoire/subterra.ogg" id="12_mrdk3"]
[ext_resource type="AudioStream" uid="uid://cjbpfnlwcpjh0" path="res://common/audio_manager/assets/morceaux/niveau/forest_waiting.ogg" id="12_xmumj"]
[ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://common/audio_manager/assets/sfx/harvest/harvest_1.wav" id="13_xoaox"]
[ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"]
@@ -186,6 +187,10 @@ unique_name_in_owner = true
stream = ExtResource("8_tuvql")
volume_db = -5.0
[node name="Subterra" type="AudioStreamPlayer" parent="Ambiances" unique_id=2019011683]
unique_name_in_owner = true
stream = ExtResource("12_mrdk3")
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true

View File

@@ -207,7 +207,7 @@ func change_ambiances_volume(db_change := 0., fade := DEFAULT_FADE_TIME):
# Joue un
# - player_name : Nom de la Node dans la scène Godot à jouer
func play_sfx(sfx_name : String, pitch = 1.):
func play_sfx(sfx_name : String, _pitch = 1.):
var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
if player:
player.play()

View File

@@ -1,16 +1,28 @@
extends Resource
class_name GameData
enum GameMode {STORY}
enum Mode {STORY, INFINITE}
signal current_run_updated(r : RunData)
signal current_region_data_updated(p : RegionData)
func _init(
_game_mode : Mode = Mode.STORY
):
game_mode = _game_mode
if game_mode == Mode.STORY:
progression_data = StoryProgressionData.new()
elif game_mode == Mode.INFINITE:
progression_data = InfiniteProgressionData.new()
@export var game_mode : Mode = GameData.Mode.STORY
@export var player_data : PlayerData = PlayerData.new()
@export var progression_data : ProgressionData = ProgressionData.new()
@export var progression_data : ProgressionData
@export var current_run : RunData = start_run() :
@export var current_run : RunData :
set(v):
current_run = v
current_run_updated.emit(v)
@@ -30,8 +42,6 @@ signal current_region_data_updated(p : RegionData)
@export var item_announced = []
@export var game_mode : GameMode = GameMode.STORY
@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
@export var tutorials_done : Array[String] = []
@@ -39,7 +49,7 @@ func start_run() -> RunData:
player_data.clear_inventory()
player_data.update_with_artefacts([])
current_run = RunData.new()
current_run.story_step = progression_data.story_step.duplicate_deep()
current_run.story_step = progression_data.get_story_step().duplicate_deep()
current_run.generate_next_run_points()
current_run.current_run_point_changed.connect(
func(rp : RunPoint):
@@ -59,12 +69,14 @@ func start_region(region_param : RegionParameter):
current_region_data = RegionData.new(region_param)
func give_up():
progression_data.finish_run(current_run)
current_region_data = null
current_run = null
start_run()
SceneManager.change_to_scene(progression_data.story_step.get_respawn_scene())
SceneManager.change_to_scene(progression_data.get_story_step().get_respawn_scene())
func finish_story_step():
progression_data.finish_run(current_run)
progression_data.next_story_step()
current_region_data = null
start_run()

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@@ -0,0 +1,29 @@
extends ProgressionData
class_name InfiniteProgressionData
func get_story_step() -> StoryStep:
return InfiniteStoryStep.new(run_number)
func get_story_progression() -> float:
return 0.
func discover_mutation(_pm : PlantMutation) -> void:
pass
func get_mutations_discovered() -> Array[String]:
var mutation_discovered : Array[String] = []
for m in get_all_mutations():
mutation_discovered.append(m.get_mutation_id())
return mutation_discovered
func next_story_step() -> void:
pass
func are_all_mutations_unlocked() -> bool:
return true
func unlock_new_mutation() -> PlantMutation:
return null
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations()

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@@ -0,0 +1 @@
uid://iigxgqiyn0p4

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@@ -1,25 +1,25 @@
@abstract
extends Resource
class_name ProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var mutations_unlocked = 8
@export var run_number : int = 0
@export var best_run : int = 0
var all_mutations: Array[PlantMutation] : get = get_all_mutations
var available_mutations: Array[PlantMutation] : get = get_available_mutations
var available_artefacts: Array[Artefact] : get = get_all_artifacts
var story_step : StoryStep : get = get_story_step
@abstract func get_story_step() -> StoryStep
func get_story_step() -> StoryStep:
return get_all_story_steps()[story_step_i]
@abstract func get_story_progression() -> float
func next_story_step() -> void:
get_story_step()._on_finish()
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
@abstract func next_story_step() -> void
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
@abstract func get_available_mutations() -> Array[PlantMutation]
@abstract func are_all_mutations_unlocked() -> bool
@abstract func discover_mutation(_pm : PlantMutation) -> void
@abstract func get_mutations_discovered() -> Array[String]
@abstract func unlock_new_mutation() -> PlantMutation
func get_all_mutations() -> Array[PlantMutation]:
return [
@@ -38,6 +38,11 @@ func get_all_mutations() -> Array[PlantMutation]:
GenerousMutation.new(),
ProtectiveMutation.new(),
PureMutation.new(),
CleaningMutation.new(),
ErmitMutation.new(),
TropicalMutation.new(),
RhizomeMutation.new(),
SpontaneousMutation.new()
]
func get_all_artifacts() -> Array[Artefact]:
@@ -49,7 +54,6 @@ func get_all_artifacts() -> Array[Artefact]:
TalionSoilArtifact.new(),
]
func get_all_story_steps() -> Array[StoryStep]:
return [
TutorialStoryStep.new(),
@@ -57,3 +61,7 @@ func get_all_story_steps() -> Array[StoryStep]:
MercuryStoryStep.new(),
BoreaStoryStep.new()
]
func finish_run(run : RunData):
run_number += 1
best_run = max(best_run, run.level)

View File

@@ -10,6 +10,7 @@ signal sound_changed(settings : SettingsData)
signal video_changed(settings : SettingsData)
signal game_changed(settings : SettingsData)
signal fov_changed(value : float)
signal twitch_changed(settings : SettingsData)
#region ------------------ Language ------------------
@@ -51,6 +52,11 @@ const AVAILABLE_LANGUAGES_LABEL = [
full_screen = v
video_changed.emit(self)
@export var ui_size : float = 1. :
set(v):
ui_size = v
video_changed.emit(self)
#region ------------------ Controls ------------------
@@ -92,4 +98,16 @@ func close_help_container(help_container_name : String):
func open_help_container(help_container_name : String):
if help_container_name in closed_help_containers:
closed_help_containers.erase(help_container_name)
game_changed.emit(self)
game_changed.emit(self)
#region ------------------ Twitch ------------------
@export var activate_twitch_integration := false :
set(v):
activate_twitch_integration = v
twitch_changed.emit(self)
@export var twitch_channel := "" :
set(v):
twitch_channel = v
twitch_changed.emit(self)

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@@ -0,0 +1,36 @@
@tool
extends StoryStep
class_name InfiniteStoryStep
var run_number := 0
func _init(
_run_number := 0
):
run_number = _run_number
func get_respawn_scene() -> Scene:
return RelayBaseScene.new(
"INFINITE_MODE",
str(run_number),
true
)
func get_cave_occurence(_level : int) -> int:
return 0
func is_region_sequence_infinite() -> bool:
return true
func get_region_sequence_length() -> int:
return 1000
func is_run_point_dangerous(level : int) -> bool:
return level%6 == 0 and level != 0
func get_destination_text() -> String:
return tr("INFINITE")
func get_destination_scene() -> Scene:
return BoreaScene.new()

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@@ -0,0 +1 @@
uid://bdonub7t01xmi

View File

@@ -12,6 +12,8 @@ func get_destination_scene() -> Scene:
return BoreaScene.new()
func get_run_progress(level : int) -> int:
if is_region_sequence_infinite():
return 0
return get_region_sequence_length() - level
func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
@@ -19,8 +21,13 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
#region ------------------ Run ------------------
func is_run_finished(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 1
func is_region_sequence_infinite() -> bool:
return false
func get_region_sequence_length() -> int:
return 7
@@ -48,6 +55,8 @@ func get_charge_number(_level : int) -> int:
return 10
func is_run_point_dangerous(level : int) -> bool:
if is_region_sequence_infinite():
return false
return level == get_region_sequence_length() - 2
func get_objective_for_region(level : int) -> int:

View File

@@ -1,3 +1,4 @@
@tool
extends StoryStep
class_name MercuryStoryStep
@@ -25,8 +26,8 @@ func get_destination_scene() -> Scene:
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
if level == 0:
return MERCURY_DEPARTURE_DIALOG_PATH
elif level == 1:
return MERCURY_DEPARTURE_DIALOG_PATH
if level == 1:
return VENDING_MACHINE_DIALOG_PATH
if ship_in_space and is_run_finished(level + 1):
return VENUS_ARRIVAL_DIALOG_PATH
return ""

View File

@@ -0,0 +1,36 @@
extends ProgressionData
class_name StoryProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var mutations_unlocked = 8
func get_story_step() -> StoryStep:
return get_all_story_steps()[story_step_i]
func get_story_progression() -> float:
return max(0,float(story_step_i)) / len(
get_all_story_steps()
)
func discover_mutation(pm : PlantMutation) -> void:
planted_mutation_ids.append(pm.id)
func get_mutations_discovered() -> Array[String]:
return planted_mutation_ids
func next_story_step() -> void:
get_story_step()._on_finish()
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
func are_all_mutations_unlocked() -> bool:
return mutations_unlocked >= len(get_all_mutations())
func unlock_new_mutation() -> PlantMutation:
var new_mutation = get_all_mutations()[mutations_unlocked]
mutations_unlocked += 1
return new_mutation

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@@ -0,0 +1 @@
uid://vcoy8pt780cl

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@@ -1,35 +1,62 @@
extends Node
const SAVE_GAME_LOCATION = "user://stw_demo_save.tres"
const SAVE_NAME = "playtest_2"
const SAVE_STORY_GAME_LOCATION = "user://stw_%s_save.tres" % SAVE_NAME
const SAVE_INFINTE_GAME_LOCATION = "user://stw_%s_infinite_save.tres" % SAVE_NAME
const SAVE_SETTINGS_LOCATION = "user://stw_settings.tres"
var game_loaded = false
signal game_loaded
signal game_data_updated(g : GameData)
var game_mode_choosen := GameData.Mode.STORY
var game_data : GameData :
set(v):
game_data = v
game_data_updated.emit(v)
get():
if game_mode_choosen == GameData.Mode.STORY:
return story_game_data
elif game_mode_choosen == GameData.Mode.INFINITE:
return infinite_game_data
return null
var story_game_data : GameData
var infinite_game_data : GameData
var settings_data : SettingsData
var current_dialog_path : String
func load_game_data() -> GameData:
game_data = null
if ResourceLoader.exists(SAVE_GAME_LOCATION) and ResourceLoader.load(SAVE_GAME_LOCATION):
game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
func load_story_game_data() -> GameData:
story_game_data = null
if ResourceLoader.exists(SAVE_STORY_GAME_LOCATION) and ResourceLoader.load(SAVE_STORY_GAME_LOCATION):
story_game_data = ResourceLoader.load(SAVE_STORY_GAME_LOCATION).duplicate_deep()
game_loaded.emit()
return game_data
return story_game_data
func load_infinite_game_data() -> GameData:
infinite_game_data = null
if ResourceLoader.exists(SAVE_INFINTE_GAME_LOCATION) and ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION):
infinite_game_data = ResourceLoader.load(SAVE_INFINTE_GAME_LOCATION).duplicate_deep()
return infinite_game_data
func start_game_data():
game_data = GameData.new()
if game_mode_choosen == GameData.Mode.STORY:
story_game_data = GameData.new(GameData.Mode.STORY)
story_game_data.start_run()
else:
infinite_game_data = GameData.new(GameData.Mode.INFINITE)
infinite_game_data.start_run()
save_game_data()
func save_game_data():
if game_data:
ResourceSaver.save(game_data, SAVE_GAME_LOCATION)
if game_mode_choosen == GameData.Mode.STORY:
if story_game_data:
ResourceSaver.save(story_game_data, SAVE_STORY_GAME_LOCATION)
elif game_mode_choosen == GameData.Mode.INFINITE:
if infinite_game_data:
ResourceSaver.save(infinite_game_data, SAVE_INFINTE_GAME_LOCATION)
func load_settings_data() -> SettingsData:
if ResourceLoader.exists(SAVE_SETTINGS_LOCATION):
@@ -45,7 +72,8 @@ func save_settings():
ResourceSaver.save(settings_data, SAVE_SETTINGS_LOCATION)
func _init():
load_game_data()
load_story_game_data()
load_infinite_game_data()
load_settings_data()
update_language_settings()
update_video_settings()
@@ -81,9 +109,15 @@ func update_language_settings(s : SettingsData = settings_data):
func update_video_settings(s : SettingsData = settings_data):
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN if s.full_screen else DisplayServer.WINDOW_MODE_WINDOWED)
if not is_node_ready():
await ready
get_tree().root.content_scale_factor = s.ui_size
func update_inputs(s : SettingsData = settings_data):
for i in range(len(s.input_remapped)):
InputMap.action_erase_events(s.action_remapped[i])
InputMap.action_add_event(s.action_remapped[i], s.input_remapped[i])
func has_unlocked_infinite_mode():
return true

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