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20 Commits

Author SHA1 Message Date
6687235094 #7 remplacement du fichier musique 2025-09-12 09:26:25 +02:00
e083aac700 #7 modif de la musique de niveau (phase 1) 2025-09-12 09:26:24 +02:00
a496130e5b #7 modification de la musique du niveau 2025-09-12 09:26:24 +02:00
010b4702f6 #7 nouvelle musique du niveau 2025-09-12 09:26:23 +02:00
ce87292032 #47 ajout de la piste de vent séparée 2025-09-12 09:26:23 +02:00
356ffb1e7b création du général music #40 2025-09-12 09:26:01 +02:00
0882b06be7 nettoyage et apparition de l'item en inventaire dans la main du robot 2025-09-12 09:22:19 +02:00
18b48f5320 #58 ajout d'un item package servant à déployer des machines 2025-09-05 17:01:59 +02:00
165a4d129b #59 ajout de la mention de si l'action prends de l'énergie ou non 2025-09-05 17:01:20 +02:00
2dc365736f #57 rework des inputs et actions 2025-09-05 15:11:29 +02:00
3d0104ed4a #46 ajout d'une borne de recharge et changements mineurs du gameplay 2025-08-22 12:22:24 +02:00
dbb6855585 actualisation de la version 2025-08-21 18:03:30 +02:00
bd852b007c #44 changement de la méthode d'interaction et d'utilisation du joueur pour une plus grande liberté de la souris 2025-08-21 18:02:50 +02:00
3bbb1cfcdc #40 ajout d'un son de clic 2025-08-21 15:28:22 +02:00
22797a9ba3 #40 correction son et musique 2025-08-21 15:23:02 +02:00
90d5e92740 #38 #41 ajout du sfx de level up du compost et du sfx de drop 2025-08-21 15:11:43 +02:00
29cac5bbc0 \#40 création du général music 2025-08-21 15:11:36 +02:00
5d0104d029 #40 developpement de l'enclenchement des sfx 2025-08-21 14:56:48 +02:00
49e16d12f8 #42 ajout d'un inspecteur 2025-08-21 14:29:49 +02:00
52b2df8639 plusieurs amélioration mineure du gameplay et de la qualité de vie 2025-08-21 12:03:55 +02:00
77 changed files with 1600 additions and 744 deletions

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@ -5,8 +5,6 @@ const TERRAIN_IMAGE_GAME_FACTOR = 40
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 300
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 50
signal terrain_updated
@export var terrainSize : Vector2 = Vector2(1000,1000)
@export var contamination : Image = null
@ -62,15 +60,27 @@ func impact_contamination(position : Vector2, impact_radius : int, to_value : fl
Color(1., 1., 1., to_value)
)
func is_in_image(pixel_point : Vector2, image : Image):
return (
pixel_point.x > 0
and pixel_point.y > 0
and pixel_point.x < image.get_width()
and pixel_point.y < image.get_height())
func get_contamination(point : Vector2) -> float:
var pixel_point : Vector2 = (
Vector2(point) / float(TERRAIN_IMAGE_GAME_FACTOR)
- Vector2.ONE / 2
)
return contamination.get_pixel(
int(round(pixel_point.x)),
int(round(pixel_point.y))
).r
var pixel_point : Vector2 = get_pixel_point(point)
if (is_in_image(pixel_point, contamination)):
return contamination.get_pixel(
int(round(pixel_point.x)),
int(round(pixel_point.y))
).r
return 0
func get_decontamination_coverage() -> float:
return ImageTools.get_color_coverage(contamination)
func get_pixel_point(point : Vector2) -> Vector2:
return (
Vector2(point) / float(TERRAIN_IMAGE_GAME_FACTOR)
- Vector2.ONE / 2
)

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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="#ffffff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="icon icon-tabler icons-tabler-outline icon-tabler-package"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M12 3l8 4.5l0 9l-8 4.5l-8 -4.5l0 -9l8 -4.5" /><path d="M12 12l8 -4.5" /><path d="M12 12l0 9" /><path d="M12 12l-8 -4.5" /><path d="M16 5.25l-8 4.5" /></svg>

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@ -0,0 +1,37 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://0xg54agef5gh"
path="res://.godot/imported/package.svg-a9602fd424cfb199cd9405d02663e7df.ctex"
metadata={
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@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="Package" load_steps=4 format=3 uid="uid://bya8sm6rm6747"]
[ext_resource type="Texture2D" uid="uid://0xg54agef5gh" path="res://common/inventory/assets/icons/package.svg" id="1_lhhdv"]
[ext_resource type="Script" uid="uid://b6kubqgq0k7vj" path="res://common/inventory/scripts/items/package.gd" id="1_x02bb"]
[ext_resource type="PackedScene" uid="uid://bkwh1ntvgkkrt" path="res://entities/interactables/machines/compost/compost.tscn" id="2_uulso"]
[resource]
script = ExtResource("1_x02bb")
scene = ExtResource("2_uulso")
name = "Compost"
description = "Compost"
icon = ExtResource("1_lhhdv")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://b6kubqgq0k7vj"

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@ -5,7 +5,9 @@
[resource]
script = ExtResource("2_mgcdi")
plant_type = ""
name = "Boule"
description = ""
icon = ExtResource("1_dy25s")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"

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@ -5,9 +5,9 @@
[resource]
script = ExtResource("1_28h2r")
area_width = 50.0
area_distance = 50.0
name = "Shovel"
description = "Can dig burried seed, and transform mature plants to seeds."
icon = ExtResource("1_7g3xd")
use_zone_radius = 50
use_energy = 1
metadata/_custom_type_script = "uid://dya38x1h1uiyg"

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@ -45,6 +45,13 @@ func get_item(ind: int = 0) -> Item:
return null;
return items[ind]
func has_item(item : Item) -> bool:
return item in items
func remove_item(item : Item):
items.erase(item)
emit_signal("inventory_changed", self)
func pop_item(ind: int = 0) -> Item:
var item_removed: Item = items.pop_at(ind)
emit_signal("inventory_changed", self)
@ -55,3 +62,4 @@ func swap_items(item_to_add: Item, ind_to_get: int = 0) -> Item:
items[ind_to_get] = item_to_add
emit_signal("inventory_changed", self)
return item_to_get

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@ -4,15 +4,20 @@ class_name Item
@export var name: String
@export_multiline var description: String
@export var icon: Texture2D
@export var use_zone_radius: int = 5
@export var use_energy: int = 1
func is_one_time_use():
return false
func can_use(_player : Player) -> bool:
func can_use(_player : Player, zone: Area2D) -> bool:
return false
func use_text() -> String:
return ""
func use_requirement_text() -> String:
return ""
func use(_player : Player) -> bool:
return false
func use(_player : Player, zone: Area2D):
return false

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@ -0,0 +1,20 @@
extends Item
class_name Package
@export var scene: PackedScene
func _init(_scene : PackedScene = null):
scene = _scene
func use_text() -> String:
return "Build " + name
func is_one_time_use():
return true
func can_use(player : Player, zone : Area2D) -> bool:
return player.planet.is_in_zone(zone.global_position)
func use(player : Player, zone : Area2D) -> bool:
player.planet.instantiate_entity(scene, zone.global_position)
return true

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@ -0,0 +1 @@
uid://b6kubqgq0k7vj

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@ -13,13 +13,15 @@ class_name Seed
func _init(_plant_type : PlantType = null):
plant_type = _plant_type
func use_text() -> String:
return "Plant " + plant_type.name
func is_one_time_use():
return true
func can_use(player : Player) -> bool:
return not player.planet.is_there_contamination(player.global_position)
func can_use(player : Player, zone : Area2D) -> bool:
return not player.planet.is_there_contamination(zone.global_position)
func use(player : Player) -> bool:
if not can_use(player):
return false
return player.planet.plant(plant_type, player.global_position)
func use(player : Player, zone : Area2D) -> bool:
player.play_sfx("dig")
return player.planet.plant(plant_type, zone.global_position)

View File

@ -1,21 +1,32 @@
extends ToolItem
extends Item
class_name Shovel
func can_use(player : Player) -> bool:
var areas = player.action_area.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
const USE_INTERVAL = 0.15
func use(player : Player) -> bool:
if not can_use(player):
return false
func use_text() -> String:
return "Dig"
var areas = player.action_area.get_overlapping_areas()
for area in areas :
if area is Plant:
area.harvest()
if area is UndergroundLoot:
area.dig()
return true
func can_use(_player : Player, zone : Area2D) -> bool:
var areas = zone.get_overlapping_areas()
for area in areas :
if area is Plant or area is UndergroundLoot:
return true
return false
func use(player : Player, zone : Area2D) -> bool:
dig(
zone.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas :
if area is Plant:
player.play_sfx("harvest")
area.harvest()
if area is UndergroundLoot:
player.play_sfx("dig")
area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout

View File

@ -1,11 +0,0 @@
extends Item
class_name ToolItem
@export var area_width: float = 50
@export var area_distance: float = 50
func generate_action_area():
return ActionArea.new(
area_width,
area_distance
)

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@ -1 +0,0 @@
uid://jom8ulyopso

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@ -1,8 +1,7 @@
@tool
extends Interactable
class_name ItemObject
const ITEM_AREA_WIDTH = 10
const ITEM_AREA_WIDTH = 20
const ITEM_SPRITE_SIZE = 40.
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@ -19,7 +18,16 @@ func _init(_item = null):
item = _item
func _ready():
generate_collision(10)
generate_collision(ITEM_AREA_WIDTH)
if item and object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
func inspected_text():
return item.name + (" Seed" if item is Seed else "")
func interact_text():
return "Take"
func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item()

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@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://f2rte5jc0psp"
path="res://.godot/imported/compost.svg-503fc2423ba701b15edd51da5ab01164.ctex"
path="res://.godot/imported/compost.svg-f43ad0f7b40754d19aa7d5ea88e80cb8.ctex"
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source_file="res://entities/interactables/machines/compost/assets/sprites/compost.svg"
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@ -1,7 +1,7 @@
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bg_color = Color(0.260098, 0.11665, 0.0419712, 0.231373)
@ -17,8 +17,32 @@ corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="RectangleShape2D" id="RectangleShape2D_coj8m"]
size = Vector2(77, 92)
[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Compost:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.291262, 0.291262)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Compost:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_1758a"]
resource_name = "empty"
@ -48,33 +72,6 @@ tracks/1/keys = {
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}
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tracks/0/loop_wrap = true
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tracks/1/interp = 1
tracks/1/loop_wrap = true
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"transitions": PackedFloat32Array(1),
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@ -98,8 +95,11 @@ _data = {
&"fill": SubResource("Animation_etofw")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_akkx7"]
size = Vector2(66, 84)
[node name="Compost" type="Area2D"]
script = ExtResource("1_1758a")
script = ExtResource("1_c0pig")
[node name="Compost" type="Sprite2D" parent="."]
modulate = Color(0.615686, 0.501961, 0.270588, 1)
@ -114,16 +114,13 @@ offset_right = 62.0
offset_bottom = 120.0
theme_override_styles/background = SubResource("StyleBoxFlat_etofw")
theme_override_styles/fill = SubResource("StyleBoxFlat_3ao1n")
value = 20.0
fill_mode = 3
show_percentage = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(-0.5, 2)
shape = SubResource("RectangleShape2D_coj8m")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_etofw")
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_akkx7")

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@ -1,16 +1,17 @@
extends Interactable
extends Machine
class_name Compost
@export var value_per_seed : float = 0.5
var value_per_seed : float = 0.5
var fill_value : float = 0.
func _process(_delta):
%ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5)
func _ready():
fill_value = 0.
func inspected_text():
return "Compost"
func interact_text():
return "Put a seed ("+str(roundi((1-fill_value)/value_per_seed))+" left)"
func can_interact(p : Player) -> bool:
return p.inventory.get_item() and p.inventory.get_item() is Seed
@ -22,7 +23,8 @@ func interact(p : Player) -> bool:
if not can_interact(p):
return false
p.delete_item()
p.play_sfx("harvest")
p.delete_item(p.inventory.get_item())
fill_value += value_per_seed
if fill_value >= 1.:
$AnimationPlayer.play("empty")

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@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://d324mlmgls4fs"]
[ext_resource type="Script" uid="uid://bsrn3gd2a532q" path="res://entities/interactables/machines/recharge_station/scripts/recharge_station.gd" id="1_2ffjo"]
[ext_resource type="Texture2D" uid="uid://c82ljr3in67am" path="res://entities/interactables/machines/recharge_station/assets/sprites/recharge_station.svg" id="2_58ax0"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bjhct"]
radius = 15.0
height = 72.0
[node name="RechargeStation" type="Area2D"]
modulate = Color(0.615686, 0.501961, 0.270588, 1)
script = ExtResource("1_2ffjo")
metadata/_custom_type_script = "uid://dyprcd68fjstf"
[node name="RechargeStation" type="Sprite2D" parent="."]
position = Vector2(0, -17)
scale = Vector2(0.3, 0.3)
texture = ExtResource("2_58ax0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -1)
rotation = -1.5708
shape = SubResource("CapsuleShape2D_bjhct")

View File

@ -0,0 +1,13 @@
extends Machine
class_name RechargeStation
var planet : Planet # mis à jour par la classe Planet
func interact(_p: Player) -> bool:
planet.pass_day()
return true
func interact_text():
return "Recharge"

View File

@ -0,0 +1 @@
uid://bsrn3gd2a532q

View File

@ -0,0 +1,2 @@
extends Interactable
class_name Machine

View File

@ -0,0 +1 @@
uid://du7qppxobx5nd

View File

@ -1,25 +1,27 @@
extends Area2D
extends InspectableEntity
class_name Interactable
var available : bool = true
func _ready():
printerr("Abstract Interactable class used")
func can_interact(_p : Player) -> bool:
return true
return true
func interact_requirement_text() -> String:
return ""
func interaction_cost(_p : Player) -> int:
return 0
func interact(_p : Player) -> bool:
printerr("Interact function called on abstract Interactable class")
return false
func interact(_p : Player) -> bool:
printerr("Interact function called on abstract Interactable class")
return false
func generate_collision(area_width : float):
var collision = CollisionShape2D.new()
var collision_shape = CircleShape2D.new()
collision_shape.radius = area_width
func generate_collision(area_width : float) -> CollisionShape2D:
var collision = CollisionShape2D.new()
var collision_shape = CircleShape2D.new()
collision_shape.radius = area_width
collision.shape = collision_shape
add_child(collision)
collision.shape = collision_shape
add_child(collision)
return collision
func interact_text():
return ""

View File

@ -3,6 +3,61 @@
[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/default_plant_glowing.png" id="2_hyinx"]
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:skew")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
}
[sub_resource type="Animation" id="Animation_rbgiq"]
resource_name = "harvest"
length = 0.2
@ -31,85 +86,6 @@ tracks/1/keys = {
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 17.475), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:skew")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8eofq"]
_data = {
&"RESET": SubResource("Animation_wyuub"),

View File

@ -2,14 +2,14 @@
[ext_resource type="Texture2D" uid="uid://c7mp7tkkkk6o5" path="res://entities/plants/assets/sprites/default/growing.png" id="1_fp5j6"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_moyj3"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_cky1j"]
[ext_resource type="Script" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_cky1j"]
[ext_resource type="Texture2D" uid="uid://bupl1y0cfj21q" path="res://entities/plants/assets/sprites/default/mature.png" id="3_ffarr"]
[ext_resource type="Texture2D" uid="uid://ba413oun7ry78" path="res://entities/plants/assets/sprites/default/planted.png" id="4_2s6re"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_cky1j"]
[sub_resource type="Resource" id="Resource_q68uy"]
script = ExtResource("2_cky1j")
impact_radius = 100
impact_radius = 150
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[sub_resource type="AtlasTexture" id="AtlasTexture_qt76e"]
@ -19,7 +19,7 @@ region = Rect2(1140, 345, 141, 128)
[resource]
script = ExtResource("1_moyj3")
name = "Chardi"
description = "This plant reduce contamination around when it becomes mature."
description = "This plant remove a lot of contamination around when it becomes mature."
growing_time = 1
seed_texture = SubResource("AtlasTexture_qt76e")
planted_texture = ExtResource("4_2s6re")

View File

@ -1,11 +1,17 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dsctivn1vrem2"]
[gd_resource type="Resource" script_class="PlantType" load_steps=9 format=3 uid="uid://dsctivn1vrem2"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_eqtut"]
[ext_resource type="Texture2D" uid="uid://dwr3c6r6piwaa" path="res://entities/plants/assets/sprites/maias/growing.png" id="1_vyplc"]
[ext_resource type="Script" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_vyplc"]
[ext_resource type="Texture2D" uid="uid://d3apfwbqsg5ha" path="res://entities/plants/assets/sprites/maias/mature.png" id="3_pi4ie"]
[ext_resource type="Texture2D" uid="uid://cpx7bkrvttasr" path="res://entities/plants/assets/sprites/maias/planted.png" id="4_iqcy2"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_mwrj8"]
[sub_resource type="Resource" id="Resource_q4pje"]
script = ExtResource("2_vyplc")
impact_radius = 20
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
atlas = ExtResource("6_mwrj8")
region = Rect2(1697, 331, 125, 158)
@ -13,12 +19,13 @@ region = Rect2(1697, 331, 125, 158)
[resource]
script = ExtResource("1_eqtut")
name = "Maias"
description = "This gorgeous flower has no effect, but produce a lot of seeds."
description = "This gorgeous flower produce a lot of seeds."
growing_time = 1
seed_texture = SubResource("AtlasTexture_sri3b")
planted_texture = ExtResource("4_iqcy2")
growing_texture = ExtResource("1_vyplc")
mature_texture = ExtResource("3_pi4ie")
mature_effect = SubResource("Resource_q4pje")
harvest_types_path = Array[String](["uid://b04vho33bl52b", "uid://dsctivn1vrem2"])
harvest_number = Array[int]([3, 4])
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

View File

@ -1,11 +1,10 @@
extends Area2D
extends InspectableEntity
class_name Plant
const PLANT_AREA_WIDTH = 10
const PLANT_SPRITE_SCALE = 0.15
const PLANT_AREA_WIDTH = 20
const HARVESTED_SEED_POSITION_RANGE = 100
const RANDOM_MAX_GROW_INTERVAL = 0.4
const RANDOM_MAX_GROW_INTERVAL = Planet.PASS_DAY_ANIMATION_TIME/2. - 0.1
const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn")
@ -24,6 +23,11 @@ func _init(_plant_type = null, _planet = null):
plant_type = _plant_type
planet = _planet
func inspected_text():
var state_text = "Growing"
if state == State.MATURE: state_text = "Mature"
return state_text + " " + plant_type.name
func generate_sprite() -> PlantSprite:
var spriteObject : PlantSprite = SPRITE_SCENE.instantiate()
@ -55,9 +59,11 @@ func set_day(d):
if day == 0:
change_state(State.PLANTED)
if day > plant_type.growing_time:
change_state(State.MATURE)
if state != State.MATURE:
change_state(State.MATURE)
else:
change_state(State.GROWING)
if state != State.GROWING:
change_state(State.GROWING)
func change_state(_state: State):
state = _state

View File

@ -10,6 +10,7 @@ func apply_texture_to_sprite(texture, with_animation = true):
$AnimationPlayer.play("bump")
await $AnimationPlayer.animation_finished
sprite.texture = texture
sprite.flip_h = true if randi()%2 == 0 else false
func start_harvest_animation():
$AnimationPlayer.play("harvest")

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=23 format=3 uid="uid://bgvbgeq46wee2"]
[gd_scene load_steps=24 format=3 uid="uid://bgvbgeq46wee2"]
[ext_resource type="Script" uid="uid://das7twcy5153p" path="res://entities/player/scripts/player.gd" id="1_abrql"]
[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="1_symyc"]
[ext_resource type="AudioStream" uid="uid://dfrp66a4isnt6" path="res://entities/player/sounds/dig/dig_1.wav" id="3_gx6sm"]
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/inventory/assets/icons/shovel.svg" id="3_yqrof"]
[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://entities/player/sounds/dig/dig_2.wav" id="4_yqrof"]
[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://entities/player/sounds/dig/dig_3.wav" id="5_3wlsy"]
[ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://entities/player/sounds/harvest/harvest_1.wav" id="6_b2kln"]
@ -60,9 +61,15 @@ script = ExtResource("1_abrql")
[node name="Sprite" type="Sprite2D" parent="."]
position = Vector2(2, -46)
scale = Vector2(0.084375, 0.084375)
scale = Vector2(0.08, 0.08)
texture = ExtResource("1_symyc")
[node name="ItemSprite" type="Sprite2D" parent="."]
unique_name_in_owner = true
visible = false
position = Vector2(0, 5)
texture = ExtResource("3_yqrof")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-2, -18)
shape = SubResource("CircleShape2D_sglur")
@ -82,6 +89,7 @@ volume_db = -12.5
[node name="AudioStreamPlayer_harvest" type="AudioStreamPlayer" parent="Audio"]
stream = SubResource("AudioStreamRandomizer_gt4e4")
volume_db = -10.0
pitch_scale = 1.5
[node name="AudioStreamPlayer_pick_up" type="AudioStreamPlayer" parent="Audio"]
stream = SubResource("AudioStreamRandomizer_24ehl")

View File

@ -1,44 +0,0 @@
extends Area2D
class_name ActionArea
const OPACITY = 0.3
const ACTIVATED_COLOR = Color.TURQUOISE
const DEACTIVATED_COLOR = Color.REBECCA_PURPLE
var collision_shape : CollisionShape2D = null
var area_width : float = 40
var area_distance : float = 80
var activated : bool = false :
set(v):
var old = activated
activated = v
if old != activated:
queue_redraw()
func _init(
_area_width : float = 40,
_area_distance : float = 80
):
area_width = _area_width
area_distance = _area_distance
func _ready():
collision_shape = CollisionShape2D.new()
collision_shape.position.x = area_distance
collision_shape.shape = CircleShape2D.new()
collision_shape.shape.radius = area_width
add_child(collision_shape)
func _process(_delta):
look_at(get_global_mouse_position())
func _draw():
draw_circle(
Vector2(
area_distance,
0
),
area_width,
Color((ACTIVATED_COLOR if activated else DEACTIVATED_COLOR), OPACITY)
)

View File

@ -1 +0,0 @@
uid://btmwjrscevcb1

View File

@ -1,149 +1,245 @@
extends CharacterBody2D
class_name Player
const MAX_REACH = 100
const HOLDING_ITEM_SPRITE_SIZE = 40.
signal player_updated(player: Player)
signal action_tried_without_energy
signal upgraded
var planet : Planet # mis à jour par la classe Planet
@export var speed = 400
@onready var inventory : Inventory = Inventory.new()
@export var speed = 350
var max_energy : int = 3
var has_just_received_instruction : bool = false # pour récupérer les zones dans les action_area, une frame doit être passée depuis la création de la zone
var controlling_player : bool = true :
set(v):
controlling_player = v
velocity = Vector2.ZERO
var closest_interactable : Interactable = null :
set(v):
var old = closest_interactable
closest_interactable = v
if old != closest_interactable:
player_updated.emit(self)
var can_use_item : bool = false :
set(v):
var old = can_use_item
can_use_item = v
if old != can_use_item:
player_updated.emit(self)
var can_interact : bool = false :
set(v):
var old = can_interact
can_interact = v
if old != can_interact:
player_updated.emit(self)
var instruction : Instruction = null
var energy : int = max_energy :
set(v):
energy = v
emit_signal("player_updated", self)
var action_area : ActionArea = null
player_updated.emit(self)
@onready var inventory : Inventory = Inventory.new()
@onready var preview_zone : Area2D = null
@onready var action_zone : Area2D = null
func _ready():
emit_signal("player_updated", self)
player_updated.emit(self)
inventory.inventory_changed.connect(_on_inventory_updated)
Pointer.player = self
func _on_inventory_updated(_inventory: Inventory):
emit_signal("player_updated", self)
# Méthode déclenchée par la classe planet
func _start_pass_day():
controlling_player = false
instruction = null
func get_input():
# Méthode déclenchée par la classe planet
func _pass_day():
recharge()
# Méthode déclenchée par la classe planet
func _end_pass_day():
controlling_player = true
func _process(_delta):
if controlling_player:
var old_velocity=velocity
calculate_direction()
can_use_item = inventory.get_item() and inventory.get_item().can_use(self)
can_interact = closest_interactable and closest_interactable.can_interact(self)
if action_area:
action_area.activated = can_use_item
if Input.is_action_just_pressed("action"):
try_use_item()
if Input.is_action_just_pressed("interact") and closest_interactable and can_interact:
closest_interactable.interact(self)
if Input.is_action_just_pressed("drop") and inventory.get_item():
drop_item()
if instruction and instruction.can_be_done(self) and not has_just_received_instruction:
instruction.do(self)
instruction = null
move_preview_zone(get_global_mouse_position())
has_just_received_instruction = false
# Sound
if old_velocity.length()==0 and velocity.length()!=0:
$Audio/AudioStreamPlayer_movement.play()
play_sfx("move")
else:
velocity = Vector2.ZERO
move_and_slide()
func _on_inventory_updated(_inventory: Inventory):
if inventory.get_item():
setup_preview_zone(inventory.get_item().use_zone_radius)
var item_texture = inventory.get_item().icon
%ItemSprite.texture = item_texture
%ItemSprite.scale = Vector2(
1./(item_texture.get_width()/HOLDING_ITEM_SPRITE_SIZE),
1./(item_texture.get_height()/HOLDING_ITEM_SPRITE_SIZE)
)
%ItemSprite.visible = inventory.get_item() != null
emit_signal("player_updated", self)
func calculate_direction():
var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
if input_direction.length() != 0:
instruction = null
if instruction:
input_direction = self.global_position.direction_to(instruction.position)
velocity = input_direction * speed
if input_direction.x:
$Sprite.flip_h = (input_direction.x < 0)
func try_use_item():
if energy == 0 and inventory.get_item():
action_tried_without_energy.emit()
if energy > 0 and can_use_item:
use_item()
func can_interact(interactable : Interactable):
return interactable.can_interact(self)
func try_interact(interactable : Interactable):
has_just_received_instruction = true
instruction = InteractableInstruction.new(
interactable
)
func try_move(move_to : Vector2):
instruction = MoveInstruction.new(move_to)
func get_item(item : Item):
remove_action_area()
inventory.set_item(item)
if item is ToolItem:
add_action_area(item.generate_action_area())
play_sfx("pick")
func drop_item():
var item_to_drop = inventory.pop_item()
planet.drop_item(item_to_drop, global_position)
remove_action_area()
play_sfx("drop")
func delete_item():
inventory.set_item(null)
remove_action_area()
func delete_item(item: Item):
inventory.remove_item(item)
func use_item():
var item = inventory.get_item()
var is_item_used = item.use(self)
if is_item_used:
energy -= 1
if item.is_one_time_use():
delete_item()
# Méthode déclenchée par la classe planet
func _pass_day():
energy = max_energy
func detect_closest_interactable():
var in_range_interactables : Array[Interactable] = []
for area in $InteractArea2D.get_overlapping_areas():
if area is Interactable and area.available:
in_range_interactables.append(area)
in_range_interactables.sort_custom(
func(a : Node2D, b : Node2D) :
return a.global_position.distance_to(global_position) > b.global_position.distance_to(global_position)
func try_use_item(item : Item, use_position : Vector2):
has_just_received_instruction = true
setup_action_zone(use_position, item.use_zone_radius)
instruction = ItemActionInstruction.new(
use_position,
item
)
if len(in_range_interactables) > 0:
closest_interactable = in_range_interactables[0]
else :
closest_interactable = null
func preview_can_use_item(item : Item) -> bool:
return can_use_item_on_zone(item, preview_zone)
func add_action_area(area : ActionArea):
action_area = area
add_child(action_area)
func can_use_item_on_zone(item : Item, zone: Area2D) -> bool:
return (
inventory.has_item(item)
and (energy - item.use_energy) >= 0
and item.can_use(self, zone)
)
func remove_action_area():
if (action_area):
remove_child(action_area)
func use_item(item : Item):
if can_use_item_on_zone(item, action_zone):
var is_item_used = item.use(self, action_zone)
if is_item_used:
energy -= item.use_energy
if item.is_one_time_use():
delete_item(item)
func upgrade():
max_energy += 1
energy += 1
upgraded.emit()
func _process(_delta):
get_input()
move_and_slide()
detect_closest_interactable()
func recharge(amount : int = max_energy):
energy = min(energy + amount, max_energy)
func _on_root_gui_day_pass_pressed():
controlling_player = false
func generate_action_area(radius : int = 0) -> Area2D:
var area2D = Area2D.new()
var collision_shape = CollisionShape2D.new()
var circle_shape = CircleShape2D.new()
func _on_root_gui_day_pass_finished():
controlling_player = true
circle_shape.radius = radius
collision_shape.shape = circle_shape
area2D.add_child(collision_shape)
func _on_root_gui_game_click():
try_use_item()
get_parent().add_child(area2D)
return area2D
func setup_preview_zone(zone_radius : int) -> Area2D:
if preview_zone:
preview_zone.queue_free()
preview_zone = generate_action_area(zone_radius)
return preview_zone
func setup_action_zone(zone_position : Vector2, zone_radius : int) -> Area2D:
if action_zone:
action_zone.queue_free()
action_zone = generate_action_area(zone_radius)
action_zone.global_position = zone_position
return action_zone
func move_preview_zone(zone_position : Vector2):
if preview_zone:
preview_zone.global_position = zone_position
func detect_area_in_preview_zone() -> Array:
return preview_zone.get_overlapping_areas()
func detect_area_in_action_zone() -> Array:
if action_zone:
return action_zone.get_overlapping_areas()
return []
func play_sfx(sound : String):
match sound:
"dig":
$Audio/AudioStreamPlayer_dig.play()
"harvest":
$Audio/AudioStreamPlayer_harvest.play()
"pick":
$Audio/AudioStreamPlayer_pick_up.play()
"drop":
$Audio/AudioStreamPlayer_drop.play()
"move":
$Audio/AudioStreamPlayer_movement.play()
class Instruction:
var position : Vector2
func _init(_pos : Vector2):
position = _pos
func can_be_done(player : Player):
return player.global_position.distance_to(position) < 10
func do(_player : Player):
pass
class MoveInstruction extends Instruction:
pass
class ItemActionInstruction extends Instruction:
var item = Item
func _init(_pos : Vector2, _item : Item):
position = _pos
item = _item
func can_be_done(player : Player):
return player.global_position.distance_to(position) < player.MAX_REACH
func do(player : Player):
player.use_item(item)
class InteractableInstruction extends Instruction:
var interactable = Interactable
func _init(_interactable : Interactable):
interactable = _interactable
position = interactable.global_position
func can_be_done(player : Player):
return player.global_position.distance_to(position) < player.MAX_REACH
func do(player : Player):
interactable.interact(player)

View File

@ -0,0 +1,26 @@
extends Area2D
class_name InspectableEntity
const MODULATE_INSPECTED_COLOR = Color.GRAY
@onready var default_modulate : Color = modulate
@onready var inspectable_signals_setuped : bool = setup_inspectable_signals()
var inspected : bool = false :
set(v):
inspected = v
modulate = MODULATE_INSPECTED_COLOR if inspected else default_modulate
func setup_inspectable_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
return true
func _on_mouse_entered():
Pointer.inspect_entity(self)
func _on_mouse_excited():
Pointer.stop_inspect_entity(self)
func inspected_text():
return ""

View File

@ -0,0 +1 @@
uid://d3bk52402ylvl

View File

@ -1,7 +1,7 @@
extends Area2D
extends InspectableEntity
class_name UndergroundLoot
const AREA_WIDTH = 10
const AREA_WIDTH = 20
const LOOTED_ITEM_RANDOM_RANGE = 100
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
@ -15,6 +15,9 @@ var planet : Planet # mis à jour par la classe Planet
func _init(_planet = null):
planet = _planet
func inspected_text():
return "Buried Loot"
func generate_sprite() -> Node2D:
var object = SPRITE_SCENE.instantiate()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://d28cp7a21kwou"]
[gd_scene load_steps=21 format=3 uid="uid://d28cp7a21kwou"]
[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/game/game_gui.tscn" id="1_iotsf"]
[ext_resource type="PackedScene" uid="uid://csiacsndm62ll" path="res://gui/game/pause/pause.tscn" id="2_215e1"]
@ -7,44 +7,51 @@
[ext_resource type="Script" uid="uid://dedg615xudpoq" path="res://entities/interactables/item_object/script/item_object.gd" id="3_215e1"]
[ext_resource type="PackedScene" uid="uid://tsi5j1uxppa4" path="res://stages/terrain/planet/planet.tscn" id="6_e8heu"]
[ext_resource type="Resource" uid="uid://ddqalo1k30i5x" path="res://common/inventory/resources/items/default_shovel.tres" id="6_lc2xo"]
[ext_resource type="PackedScene" uid="uid://bkwh1ntvgkkrt" path="res://entities/interactables/compost/compost.tscn" id="7_215e1"]
[ext_resource type="Resource" uid="uid://bya8sm6rm6747" path="res://common/inventory/resources/items/compost.tres" id="7_215e1"]
[ext_resource type="Script" uid="uid://bq7admu4ahs5r" path="res://common/inventory/scripts/item.gd" id="7_rvswv"]
[ext_resource type="PackedScene" uid="uid://d324mlmgls4fs" path="res://entities/interactables/machines/recharge_station/recharge_station.tscn" id="8_7sc4i"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="8_boyg6"]
[ext_resource type="Resource" uid="uid://b04vho33bl52b" path="res://entities/plants/resources/plants/default.tres" id="9_e36ub"]
[ext_resource type="Resource" uid="uid://b04vho33bl52b" path="res://entities/plants/resources/plant_types/default.tres" id="9_e36ub"]
[ext_resource type="Script" uid="uid://bypjcvlc15gsm" path="res://common/inventory/scripts/items/seed.gd" id="10_hb5m1"]
[ext_resource type="Resource" uid="uid://dsctivn1vrem2" path="res://entities/plants/resources/plants/maias.tres" id="11_x5p1p"]
[ext_resource type="Resource" uid="uid://dsctivn1vrem2" path="res://entities/plants/resources/plant_types/maias.tres" id="11_x5p1p"]
[ext_resource type="PackedScene" uid="uid://dj7gp3crtg2yt" path="res://entities/camera/camera.tscn" id="12_qhcbd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_qt76e"]
atlas = ExtResource("8_boyg6")
region = Rect2(1140, 345, 141, 128)
[sub_resource type="Resource" id="Resource_lc2xo"]
[sub_resource type="Resource" id="Resource_7sc4i"]
script = ExtResource("10_hb5m1")
plant_type = ExtResource("9_e36ub")
name = "Chardi"
description = "This plant reduce contamination around when it becomes mature."
description = "This plant remove a lot of contamination around when it becomes mature."
icon = SubResource("AtlasTexture_qt76e")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"
[sub_resource type="Resource" id="Resource_215e1"]
[sub_resource type="Resource" id="Resource_80cx4"]
script = ExtResource("10_hb5m1")
plant_type = ExtResource("9_e36ub")
name = "Chardi"
description = "This plant reduce contamination around when it becomes mature."
description = "This plant remove a lot of contamination around when it becomes mature."
icon = SubResource("AtlasTexture_qt76e")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"
[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
atlas = ExtResource("8_boyg6")
region = Rect2(1697, 331, 125, 158)
[sub_resource type="Resource" id="Resource_7sc4i"]
[sub_resource type="Resource" id="Resource_e8heu"]
script = ExtResource("10_hb5m1")
plant_type = ExtResource("11_x5p1p")
name = "Maias"
description = "This gorgeous flower has no effect, but produce a lot of seeds."
description = "This gorgeous flower produce a lot of seeds."
icon = SubResource("AtlasTexture_sri3b")
use_zone_radius = 5
use_energy = 1
metadata/_custom_type_script = "uid://bypjcvlc15gsm"
[node name="Game" type="Node2D"]
@ -67,31 +74,33 @@ y_sort_enabled = true
[node name="Player" parent="Entities" instance=ExtResource("2_lc2xo")]
[node name="ShovelObject" type="Area2D" parent="Entities"]
position = Vector2(2, 72)
[node name="ItemObject" type="Area2D" parent="Entities"]
position = Vector2(0, 129)
script = ExtResource("3_215e1")
item = ExtResource("6_lc2xo")
metadata/_custom_type_script = "uid://dedg615xudpoq"
[node name="Compost" parent="Entities" instance=ExtResource("7_215e1")]
position = Vector2(3, 458)
[node name="ItemObject2" type="Area2D" parent="Entities"]
position = Vector2(-162, 23)
script = ExtResource("3_215e1")
item = ExtResource("7_215e1")
metadata/_custom_type_script = "uid://dedg615xudpoq"
[node name="RechargeStation" parent="Entities" instance=ExtResource("8_7sc4i")]
position = Vector2(-1, -217)
[node name="Planet" parent="." node_paths=PackedStringArray("import_entities_from_node") instance=ExtResource("6_e8heu")]
loot_items = Array[ExtResource("7_rvswv")]([SubResource("Resource_lc2xo"), SubResource("Resource_215e1"), SubResource("Resource_7sc4i")])
loot_items = Array[ExtResource("7_rvswv")]([SubResource("Resource_7sc4i"), SubResource("Resource_80cx4"), SubResource("Resource_e8heu")])
import_entities_from_node = NodePath("../Entities")
[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("12_qhcbd")]
position = Vector2(2.22, 0)
following = NodePath("../Entities/Player")
[connection signal="day_pass_finished" from="CanvasLayer/RootGui" to="Entities/Player" method="_on_root_gui_day_pass_finished"]
[connection signal="day_pass_finished" from="CanvasLayer/RootGui" to="Planet" method="_on_root_gui_day_pass_finished"]
[connection signal="day_pass_pressed" from="CanvasLayer/RootGui" to="Entities/Player" method="_on_root_gui_day_pass_pressed"]
[connection signal="day_pass_proceed" from="CanvasLayer/RootGui" to="Planet" method="_on_root_gui_day_pass_proceed"]
[connection signal="game_click" from="CanvasLayer/RootGui" to="Entities/Player" method="_on_root_gui_game_click"]
[connection signal="pause_asked" from="CanvasLayer/RootGui" to="CanvasLayer/Pause" method="_on_root_gui_pause_asked"]
[connection signal="action_tried_without_energy" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_action_tried_without_energy"]
[connection signal="player_updated" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_updated"]
[connection signal="upgraded" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_upgraded"]
[connection signal="day_limit_exceed" from="Planet" to="CanvasLayer/Win" method="_on_planet_day_limit_exceed"]
[connection signal="pass_day_ended" from="Planet" to="CanvasLayer/RootGui" method="_on_planet_pass_day_ended"]
[connection signal="pass_day_started" from="Planet" to="CanvasLayer/RootGui" method="_on_planet_pass_day_started"]
[connection signal="planet_updated" from="Planet" to="CanvasLayer/RootGui" method="_on_planet_updated"]

View File

@ -1,15 +1,62 @@
[gd_scene load_steps=21 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=30 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/game/ressources/default_theme.tres" id="2_nq5i2"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
[ext_resource type="Texture2D" uid="uid://cm3ehinvvj52i" path="res://gui/game/assets/texture/Interface sans boutons.png" id="3_n4kem"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/game/assets/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/game/ressources/default_label_settings.tres" id="4_ujg5r"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
[ext_resource type="Texture2D" uid="uid://c2pgaklnj5w3d" path="res://gui/game/assets/texture/Tablette info.png" id="6_fovlv"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="7_n4kem"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/game/ressources/fonts/spincycle_ot.otf" id="8_n4kem"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="8_n4kem"]
[ext_resource type="Texture2D" uid="uid://b5cuxgisrsfgt" path="res://gui/game/pause/assets/icons/player-pause.svg" id="9_2wykm"]
[sub_resource type="Gradient" id="Gradient_id0t5"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.115169, 0.41573, 0.620786, 0.924157)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ykapk"]
gradient = SubResource("Gradient_id0t5")
fill_to = Vector2(1, 1)
repeat = 1
[sub_resource type="Animation" id="Animation_p6blc"]
resource_name = "default"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1.03333),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.950568, 0, 0.346412, 1), Color(0.999996, 0.39403, 0.49625, 1), Color(0.950568, 0, 0.346412, 1)]
}
[sub_resource type="Animation" id="Animation_l73to"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.950568, 0, 0.346412, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_l3q4a"]
_data = {
&"RESET": SubResource("Animation_l73to"),
&"default": SubResource("Animation_p6blc")
}
[sub_resource type="AtlasTexture" id="AtlasTexture_ek73b"]
atlas = ExtResource("7_n4kem")
region = Rect2(76, 75, 124, 135)
@ -21,224 +68,6 @@ font_size = 20
[sub_resource type="LabelSettings" id="LabelSettings_n4kem"]
font_size = 12
[sub_resource type="Animation" id="Animation_iyvkh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RechargeFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("RechargeFade:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_left")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [-44.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Effect:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Effect:modulate")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_bottom")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [12.5]
}
[sub_resource type="Animation" id="Animation_n4kem"]
resource_name = "no_energy_left"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_left")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0333333, 0.1, 0.166667, 0.233333, 0.3, 0.366667, 0.433333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
"update": 0,
"values": [-44.0, -40.0, -44.0, -48.0, -44.0, -40.0, -44.0, -40.0, -44.0]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effect:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Effect:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.266667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
}
[sub_resource type="Animation" id="Animation_k4juk"]
resource_name = "recharge_fade_in"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RechargeFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("RechargeFade:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="Animation" id="Animation_fovlv"]
resource_name = "recharge_fade_out"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RechargeFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.166667, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("RechargeFade:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_2wykm"]
resource_name = "upgrade"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Effect:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effect:modulate")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.133333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.67451, 0.52549, 0.203922, 0), Color(0.67451, 0.52549, 0.203922, 0.572549), Color(0.67451, 0.52549, 0.203922, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MarginContainer/PlayerInfo/EnergyInfo:offset_bottom")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [12.5, -32.0, 12.5]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"no_energy_left": SubResource("Animation_n4kem"),
&"recharge_fade_in": SubResource("Animation_k4juk"),
&"recharge_fade_out": SubResource("Animation_fovlv"),
&"upgrade": SubResource("Animation_2wykm")
}
[sub_resource type="Gradient" id="Gradient_2wykm"]
offsets = PackedFloat32Array(0, 0.279476, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1)
@ -248,6 +77,144 @@ gradient = SubResource("Gradient_2wykm")
fill = 1
fill_from = Vector2(0.5, 0.5)
[sub_resource type="Animation" id="Animation_iyvkh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PassDayFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0.0627451, 0.0588235, 0.168627, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Effect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="Animation" id="Animation_id0t5"]
resource_name = "not_permitted"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Effect:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.266667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.866667, 0.152941, 0.337255, 0), Color(0.866667, 0.152941, 0.337255, 0.392157), Color(0.866667, 0.152941, 0.337255, 0)]
}
[sub_resource type="Animation" id="Animation_ykapk"]
resource_name = "pass_day"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PassDayFade:color")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 0.6, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(0.0627451, 0.0588235, 0.168627, 0), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 1), Color(0.0627451, 0.0588235, 0.168627, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"not_permitted": SubResource("Animation_id0t5"),
&"pass_day": SubResource("Animation_ykapk")
}
[sub_resource type="Animation" id="Animation_2wykm"]
resource_name = "upgrade"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.9),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(0.6, 0.580392, 0, 0), Color(0.600196, 0.581106, 0, 0.392157), Color(0.6, 0.580392, 0, 0)]
}
[sub_resource type="Animation" id="Animation_l3q4a"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nhqnj"]
_data = {
&"RESET": SubResource("Animation_l3q4a"),
&"upgrade": SubResource("Animation_2wykm")
}
[sub_resource type="Animation" id="Animation_w16yr"]
resource_name = "no_energy_left_appear"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("NoEnergyLeft:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.0666667, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, -100), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_mbdxg"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("NoEnergyLeft:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -100)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_p0xoq"]
_data = {
&"RESET": SubResource("Animation_mbdxg"),
&"no_energy_left_appear": SubResource("Animation_w16yr")
}
[node name="RootGui" type="Control"]
layout_mode = 3
anchors_preset = 15
@ -257,15 +224,42 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
mouse_filter = 1
script = ExtResource("1_udau0")
[node name="GameAction" type="TextureButton" parent="."]
[node name="NoEnergyLeft" type="VBoxContainer" parent="."]
unique_name_in_owner = true
visible = false
modulate = Color(0.950568, 0, 0.346412, 1)
layout_mode = 1
anchors_preset = 15
anchors_preset = 10
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -100.0
offset_bottom = 2.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_nq5i2")
theme_override_constants/separation = 12
[node name="TextureRect" type="TextureRect" parent="NoEnergyLeft"]
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
texture = SubResource("GradientTexture2D_ykapk")
expand_mode = 1
stretch_mode = 1
[node name="Label" type="Label" parent="NoEnergyLeft"]
layout_mode = 2
theme = ExtResource("2_nq5i2")
text = "No energy left"
label_settings = ExtResource("4_ujg5r")
horizontal_alignment = 1
vertical_alignment = 1
[node name="BlinkAnimation" type="AnimationPlayer" parent="NoEnergyLeft"]
libraries = {
&"": SubResource("AnimationLibrary_l3q4a")
}
autoplay = "default"
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
@ -338,15 +332,6 @@ label_settings = ExtResource("4_ujg5r")
horizontal_alignment = 1
vertical_alignment = 1
[node name="DayPass" type="Button" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
focus_mode = 0
theme = ExtResource("2_nq5i2")
text = "Recharge"
icon = ExtResource("4_k4juk")
[node name="ItemInfo" type="TextureRect" parent="MarginContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 300)
@ -398,43 +383,6 @@ label_settings = SubResource("LabelSettings_n4kem")
autowrap_mode = 3
clip_text = true
[node name="AvailableActions" type="HBoxContainer" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
theme = ExtResource("2_nq5i2")
[node name="Plant" type="Label" parent="MarginContainer/AvailableActions"]
visible = false
layout_mode = 2
text = "Space/Click - Plant Seed"
[node name="Interact" type="Label" parent="MarginContainer/AvailableActions"]
visible = false
layout_mode = 2
text = "E - Interact"
[node name="GetItem" type="Label" parent="MarginContainer/AvailableActions"]
visible = false
layout_mode = 2
text = "E - Take Item"
[node name="SwapItem" type="Label" parent="MarginContainer/AvailableActions"]
visible = false
layout_mode = 2
text = "E - Swap Item"
[node name="DropItem" type="Label" parent="MarginContainer/AvailableActions"]
visible = false
layout_mode = 2
text = "W - Drop Item"
[node name="UseItem" type="Label" parent="MarginContainer/AvailableActions"]
visible = false
layout_mode = 2
text = "Space/Click - Use Item"
[node name="TopRightContent" type="HBoxContainer" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 8
@ -455,23 +403,19 @@ layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
focus_mode = 0
mouse_filter = 1
icon = ExtResource("9_2wykm")
[node name="RechargeFade" type="ColorRect" parent="."]
[node name="PassDayFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
mouse_filter = 2
color = Color(0.0627451, 0.0588235, 0.168627, 0)
[node name="GridContainer" type="GridContainer" parent="."]
layout_mode = 0
@ -479,7 +423,7 @@ offset_right = 40.0
offset_bottom = 40.0
[node name="Effect" type="TextureRect" parent="."]
visible = false
modulate = Color(1, 1, 1, 0)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
@ -489,6 +433,20 @@ grow_vertical = 2
mouse_filter = 2
texture = SubResource("GradientTexture2D_id0t5")
[connection signal="button_down" from="GameAction" to="." method="_on_game_action_button_down"]
[connection signal="pressed" from="MarginContainer/DayPass" to="." method="_on_day_pass_pressed"]
[node name="PassDayAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
[node name="EffectAnimation" type="AnimationPlayer" parent="."]
root_node = NodePath("../Effect")
libraries = {
&"": SubResource("AnimationLibrary_nhqnj")
}
[node name="NoEnergyLeftAnimation" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_p0xoq")
}
[connection signal="pressed" from="MarginContainer/TopRightContent/Pause" to="." method="_on_pause_pressed"]

View File

@ -1,9 +1,9 @@
[gd_scene load_steps=9 format=3 uid="uid://csiacsndm62ll"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/game/ressources/default_theme.tres" id="1_51ks3"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="1_51ks3"]
[ext_resource type="Script" uid="uid://crt2d4m5ba25i" path="res://gui/game/pause/scripts/pause.gd" id="1_he4ox"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/game/ressources/fonts/spincycle_ot.otf" id="2_8d1kg"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/game/ressources/default_label_settings.tres" id="3_0pdto"]
[ext_resource type="FontFile" uid="uid://cpnsnrqhfkj3k" path="res://gui/ressources/fonts/spincycle_ot.otf" id="2_8d1kg"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="3_0pdto"]
[ext_resource type="Texture2D" uid="uid://vmsn54d1ptih" path="res://gui/game/pause/assets/icons/player-play.svg" id="5_apjlw"]
[ext_resource type="Texture2D" uid="uid://bewr0t1wi8pff" path="res://gui/game/pause/assets/icons/rotate.svg" id="6_58dya"]
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://gui/game/pause/assets/icons/logout.svg" id="7_yj6f1"]
@ -76,8 +76,8 @@ horizontal_alignment = 1
[node name="ControlsText" type="Label" parent="Tutorial/VBoxContainer"]
layout_mode = 2
text = "QWERTY/AZERTY/Directional Arrows : Move
E : Interact/Pickup Items
Space/Click : Use Item
Left Click : Interact/Pickup Items
Right Click/Space : Use Item
W : Drop Item
"
horizontal_alignment = 1

View File

@ -2,13 +2,12 @@ extends Control
var pause = false :
set(v):
print(pause)
pause = v
visible = pause
get_tree().paused = pause
func _ready():
pause = false
pause = true
func _input(_event):
if Input.is_action_just_pressed("pause"):

View File

@ -1,23 +1,13 @@
extends Control
class_name GameGui
signal game_click
signal day_pass_pressed
signal day_pass_proceed
signal day_pass_finished
signal pause_asked
func _on_player_updated(player:Player):
%EnergyCount.text = str(player.energy) + "/" + str(player.max_energy)
%EnergyInfo.modulate = Color.WHITE if player.energy > 0 else Color.RED
%AvailableActions/GetItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() == null
%AvailableActions/Interact.visible = not player.closest_interactable is ItemObject and player.can_interact
%AvailableActions/SwapItem.visible = player.closest_interactable is ItemObject and player.inventory.get_item() != null
%AvailableActions/DropItem.visible = player.inventory.get_item() != null
%AvailableActions/UseItem.visible = player.inventory.get_item() and player.can_use_item and not player.inventory.get_item() is Seed
%AvailableActions/Plant.visible = player.inventory.get_item() and player.can_use_item and player.inventory.get_item() is Seed
update_no_energy_left_info(player.energy)
%ItemInfo.visible = player.inventory.get_item() != null
if player.inventory.get_item():
@ -27,16 +17,10 @@ func _on_player_updated(player:Player):
%ItemDesc.text = item.description
func _on_day_pass_pressed():
day_pass_pressed.emit()
$AnimationPlayer.play("recharge_fade_in")
await $AnimationPlayer.animation_finished
day_pass_proceed.emit()
$AnimationPlayer.play("recharge_fade_out")
await $AnimationPlayer.animation_finished
day_pass_finished.emit()
func _on_game_action_button_down():
game_click.emit()
func _on_planet_updated(planet:Planet):
%DayCount.text = "Day " + str(planet.day)
@ -52,4 +36,17 @@ func _on_pause_pressed():
func _on_player_upgraded():
$AnimationPlayer.play("upgrade")
$EffectAnimation.play("upgrade")
func _on_planet_pass_day_started(planet):
$PassDayAnimation.speed_scale = 1/(planet.PASS_DAY_ANIMATION_TIME)
$PassDayAnimation.play("pass_day")
await $PassDayAnimation.animation_finished
$PassDayAnimation.speed_scale = 1
func update_no_energy_left_info(energy):
if energy == 0 and not %NoEnergyLeft.visible:
%NoEnergyLeft.visible = true
$NoEnergyLeftAnimation.play("no_energy_left_appear")
elif energy != 0 and %NoEnergyLeft.visible:
%NoEnergyLeft.visible = false

View File

@ -1,9 +1,9 @@
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[ext_resource type="Script" uid="uid://b3wuxv04clyed" path="res://gui/game/win/scripts/win.gd" id="1_sehw2"]
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@ -2,5 +2,8 @@ extends Node2D
@export_file var start_scene_path : String
func _ready():
%Version.text = ProjectSettings.get_setting("application/config/version")
func _on_start_pressed():
get_tree().change_scene_to_file(start_scene_path)

View File

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extends Sprite2D
class_name ActionZone
const OPACITY = 0.4
const ACTIVATED_COLOR = Color.TURQUOISE
const DEACTIVATED_COLOR = Color.REBECCA_PURPLE
var radius : int = 0
var active : bool = false
func _draw():
draw_circle(
Vector2.ZERO,
radius,
Color((ACTIVATED_COLOR if active else DEACTIVATED_COLOR), OPACITY)
)

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extends Node
const DEFAULT_ACTION_COLOR = Color.WHITE
const ENERGY_ACTION_COLOR = Color("ffff2b")
@export var default_cursor : Texture2D
var inspected_entity : InspectableEntity = null
var player : Player # renseigné par Player
var can_interact : bool = false
var current_selected_item : Item = null
var can_use_item : bool = false
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
%InspectorText.visible = false
%Action.visible = false
func _input(_event):
if player:
if Input.is_action_just_pressed("move"):
player.try_move(
player.get_global_mouse_position()
)
if Input.is_action_just_pressed("drop"):
player.drop_item()
if Input.is_action_just_pressed("action"):
if can_interact:
var interactable = inspected_entity as Interactable
player.try_interact(interactable)
elif can_use_item:
player.try_use_item(
player.inventory.get_item(),
player.get_global_mouse_position()
)
func _process(_delta):
%Inspector.position = get_viewport().get_mouse_position()
if player:
can_interact = (
inspected_entity
and inspected_entity is Interactable
and player.can_interact(inspected_entity)
)
current_selected_item = player.inventory.get_item()
can_use_item = (
current_selected_item
and player.preview_can_use_item(current_selected_item)
)
if current_selected_item:
%ActionZone.radius = current_selected_item.use_zone_radius
%ActionZone.active = can_use_item
else:
%ActionZone.radius = 0
%ActionZone.queue_redraw()
update_inspector()
func inspect_entity(entity : InspectableEntity):
if inspected_entity and inspected_entity != entity:
inspected_entity.inspected = false
inspected_entity = entity
inspected_entity.inspected = true
update_inspector()
func update_inspector():
%InspectorText.visible = inspected_entity != null
if inspected_entity:
%InspectorText.text = inspected_entity.inspected_text()
if player:
if can_interact and inspected_entity and inspected_entity is Interactable:
%Action.visible = true
%ActionText.text = inspected_entity.interact_text()
%Action.modulate = DEFAULT_ACTION_COLOR if inspected_entity.interaction_cost(player) == 0 else ENERGY_ACTION_COLOR
%ActionEnergyImage.visible = inspected_entity.interaction_cost(player) != 0
elif can_use_item and current_selected_item:
%Action.visible = true
%ActionText.text = current_selected_item.use_text()
%Action.modulate = DEFAULT_ACTION_COLOR if current_selected_item.use_energy == 0 else ENERGY_ACTION_COLOR
%ActionEnergyImage.visible = current_selected_item.use_energy != 0
else:
%Action.visible = false
else:
%Action.visible = false
func stop_inspect_entity(entity : InspectableEntity):
entity.inspected = false
if inspected_entity == entity:
inspected_entity = null
update_inspector()

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@ -12,13 +12,14 @@ config_version=5
config/name="Seeding Planets"
config/description="Seeding planets is a survival, managment and cosy game in which you play a little gardener robot."
config/version="proto-1.0"
config/version="proto-2.0"
run/main_scene="uid://c5bruelvqbm1k"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://df0y0s666ui4h"
[autoload]
Pointer="*res://gui/pointer/pointer.tscn"
Music="*res://common/music/music.tscn"
[input]
@ -47,14 +48,9 @@ move_down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
]
}
action={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(112, 17),"global_position":Vector2(121, 65),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
drop={
@ -67,6 +63,11 @@ pause={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(231, 25),"global_position":Vector2(240, 73),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[rendering]

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start_scene_path = "uid://d28cp7a21kwou"
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process_mode = 3
[node name="Background1" type="TextureRect" parent="CanvasLayer"]
z_index = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -25,6 +28,7 @@ expand_mode = 2
stretch_mode = 6
[node name="Background2" type="TextureRect" parent="CanvasLayer"]
z_index = -1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
@ -42,17 +46,8 @@ grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("4_gd4vy")
[node name="Logo" type="TextureRect" parent="CanvasLayer/MarginContainer"]
z_index = 2
custom_minimum_size = Vector2(500, 0)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 0
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custom_minimum_size = Vector2(500, 0)
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@ -61,34 +56,91 @@ texture = ExtResource("6_eji0w")
expand_mode = 4
stretch_mode = 4
[node name="Start" type="Button" parent="CanvasLayer/MarginContainer"]
[node name="Version" type="Label" parent="CanvasLayer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
size_flags_vertical = 0
text = "Version"
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alignment = 1
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theme = ExtResource("4_gd4vy")
theme_override_font_sizes/font_size = 33
text = "Start"
icon = ExtResource("7_qwhpj")
[node name="Version" type="Label" parent="CanvasLayer/MarginContainer"]
[node name="Credits" type="VBoxContainer" parent="CanvasLayer/MarginContainer/GridContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
text = "Prototype 1"
size_flags_horizontal = 3
size_flags_vertical = 4
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[node name="ArtTitle" type="Label" parent="CanvasLayer/MarginContainer/GridContainer/Credits"]
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 8
text = "🎨 Art
Céline Ferrand / Lunarde
size_flags_horizontal = 3
theme = ExtResource("4_gd4vy")
text = "Art"
label_settings = ExtResource("8_bf3um")
horizontal_alignment = 1
[node name="ArtText" type="Label" parent="CanvasLayer/MarginContainer/GridContainer/Credits"]
layout_mode = 2
text = "Céline Ferrand / Lunarde
Camille Fleury
"
horizontal_alignment = 1
🖥️ Development / 🧩 Game Design
Zacharie Guet / Zink
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layout_mode = 2
size_flags_horizontal = 3
theme = ExtResource("4_gd4vy")
text = "Development / Game Design"
label_settings = ExtResource("8_bf3um")
horizontal_alignment = 1
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layout_mode = 2
text = "Zacharie Guet / Zink
Victor Robert Jaunet / Altaezio
"
horizontal_alignment = 1
🎸 Music
Niels / Nilou"
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text = "Niels / Nilou"
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View File

@ -3,7 +3,11 @@ class_name Planet
signal planet_updated(planet : Planet)
signal day_limit_exceed(planet : Planet)
signal pass_day_started(planet : Planet)
signal pass_day_proceeded(planet : Planet)
signal pass_day_ended(planet : Planet)
const PASS_DAY_ANIMATION_TIME : float = 1.5
const DAY_LIMIT : int = 10
const PLANET_TEXTURE_SCALE : float = 5.0
@ -36,6 +40,13 @@ func _ready():
#region ------------------ Generation ------------------
func instantiate_entity(s: PackedScene, entity_position : Vector2):
var entity = s.instantiate() as Node2D
add_entity(entity)
entity.global_position = entity_position
func add_entity(e : Node2D, container : Node2D = entityContainer):
if e.get_parent():
e.get_parent().remove_child(e)
@ -45,7 +56,6 @@ func add_entity(e : Node2D, container : Node2D = entityContainer):
container.add_child(e)
func generate_polygon_sprite(order : int = 0) -> Polygon2D:
var sprite = Polygon2D.new()
var size = terrainData.terrainSize
@ -111,15 +121,35 @@ func impact_contamination(impact_position : Vector2, impact_radius : int, contam
if contamination_texture:
contamination_texture.update(terrainData.contamination)
func is_in_zone(point : Vector2) -> bool:
return terrainData.is_in_image(terrainData.get_pixel_point(point), terrainData.contamination)
func is_there_contamination(point : Vector2) -> bool:
return terrainData.get_contamination(point) < 0.5
func pass_day():
for e : Node2D in entityContainer.get_children():
if e.has_method("_start_pass_day"):
e._start_pass_day()
pass_day_started.emit(self)
await get_tree().create_timer(PASS_DAY_ANIMATION_TIME/2.).timeout
generate_loot()
pass_day_proceeded.emit(self)
day += 1
for e : Node2D in entityContainer.get_children():
if e.has_method("_pass_day"):
e._pass_day()
generate_loot()
pass_day_ended.emit(self)
await get_tree().create_timer(PASS_DAY_ANIMATION_TIME/2.).timeout
for e : Node2D in entityContainer.get_children():
if e.has_method("_end_pass_day"):
e._end_pass_day()
decontamination_coverage = terrainData.get_decontamination_coverage()
if day + 1 > DAY_LIMIT:
day_limit_exceed.emit(self)
func generate_loot(number : int = loot_number.pick_random()):
for i in range(number):
@ -137,11 +167,3 @@ func generate_loot(number : int = loot_number.pick_random()):
)
#endregion
func _on_root_gui_day_pass_proceed():
pass_day()
func _on_root_gui_day_pass_finished():
decontamination_coverage = terrainData.get_decontamination_coverage()
if day + 1 > DAY_LIMIT:
day_limit_exceed.emit(self)