28 Commits

Author SHA1 Message Date
5c4e828a8d implémentation du morceau de fin et mixage #153 2026-03-01 17:27:54 +01:00
efb18bae26 correction des deux musiques en même temps sur le vaisseau et mixage 2026-03-01 16:50:44 +01:00
68d5b4153f implémentation du sfx de bip écran #156 2026-03-01 16:37:16 +01:00
c32f246707 mise en place du sfx de sortie du vaisseau et mixage #150 2026-03-01 14:34:25 +01:00
31609b8b38 ajout du sfx de mouvement #165 2026-03-01 14:17:51 +01:00
da46a56909 gestion des silences au début des morceaux et mise en place du sfx ascenseur #157 2026-03-01 14:12:35 +01:00
81c6328390 mise en place des sfx d'atterrissage et décollage #160 2026-03-01 13:57:03 +01:00
b61bcef769 mise en place du sfx de télépotation et mixage #135 2026-03-01 13:45:06 +01:00
f4206648e6 ajout du morceau de fin de demo et création de la node #153 2026-02-28 20:30:04 +01:00
122fa11aa1 dernières révisions des dialogues anglophones, la correction pro arrive plus tard 2026-02-28 19:42:00 +01:00
c62668fb5b fade sur le menu et correction de dialogues 2026-02-28 17:35:36 +01:00
0f2213bbdd ajout du sfx teleportation, recréation de la node movement et création de la node teleportation 2026-02-27 16:28:16 +01:00
d221869a10 ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165 2026-02-27 16:08:46 +01:00
f26d623c36 ajout du sfx d'ascenseur #157 2026-02-27 14:55:19 +01:00
88aa199f5a correction du problème d'ambiance 2026-02-27 14:06:58 +01:00
75cdd584de mise en place des morceaux "définitifs" de la démo 2026-02-26 18:13:23 +01:00
8b07d5df47 sfx de minage et récolte fonctionnels #164 2026-02-26 14:20:39 +01:00
ebe6df5d4d ajustement des paramètres des musiques 2026-02-26 13:14:43 +01:00
8a19a3f81f création des nodes sfx manquantes sur audiomanager 2026-02-26 13:09:07 +01:00
bdba1fb5b4 ajout des sfx de décollage et d'atterrissage #160 2026-02-26 12:56:26 +01:00
31144151bd ajout des sfx de recharge #136 2026-02-25 15:11:12 +01:00
2df0de1db9 amélioration des morceaux forest #163 2026-02-25 14:01:01 +01:00
026471f847 suppression de la lecture en boucle des morceaux de phase #142 2026-02-22 18:47:00 +01:00
f130c2f2c5 suppression des oiseaux sur les pistes d'ambiance de niveau 2026-02-22 18:08:35 +01:00
7908797ee5 augmentation du default_fade_time 2026-02-22 17:31:51 +01:00
0c5365ff57 amélioration des dialogues en anglais et suppression des oiseaux de l'ambiance Demeter 2026-02-22 17:31:51 +01:00
90eec21031 ajout du sfx d'ascenseur et de bip d'écran #156 #157 2026-02-22 17:29:38 +01:00
4be34c4bfb mise en place des ambiances, modfication du jingle de reveal du vaisseau, mixage et identification des problèmes sonores 2026-02-22 17:29:37 +01:00
60 changed files with 460 additions and 146 deletions

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[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://common/audio_manager/assets/sfx/dig/dig_2.wav" id="14_6o1yh"]
[ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"] [ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"]
[ext_resource type="AudioStream" uid="uid://crncg0mdx1fdw" path="res://common/audio_manager/assets/morceaux/demo/ending.ogg" id="14_h3tkm"]
[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://common/audio_manager/assets/sfx/dig/dig_3.wav" id="15_rlnfe"]
[ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"] [ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"]
[ext_resource type="AudioStream" uid="uid://bown4yipeef8l" path="res://common/audio_manager/assets/sfx/harvest/harvest_4.wav" id="16_obeji"] [ext_resource type="AudioStream" uid="uid://bown4yipeef8l" path="res://common/audio_manager/assets/sfx/harvest/harvest_4.wav" id="16_obeji"]
[ext_resource type="AudioStream" uid="uid://delq7gsdeqjq2" path="res://common/audio_manager/assets/sfx/respawn/respawn.wav" id="16_xmumj"] [ext_resource type="AudioStream" uid="uid://delq7gsdeqjq2" path="res://common/audio_manager/assets/sfx/respawn/respawn.wav" id="16_xmumj"]
@@ -38,15 +40,25 @@
[ext_resource type="AudioStream" uid="uid://cad0erjq0us08" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_7.wav" id="35_rk2e0"] [ext_resource type="AudioStream" uid="uid://cad0erjq0us08" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_7.wav" id="35_rk2e0"]
[ext_resource type="AudioStream" uid="uid://c6pl2fjg558j3" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_8.wav" id="36_4sa2t"] [ext_resource type="AudioStream" uid="uid://c6pl2fjg558j3" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_8.wav" id="36_4sa2t"]
[ext_resource type="AudioStream" uid="uid://6id31r7o6trc" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.wav" id="37_3dfjn"] [ext_resource type="AudioStream" uid="uid://6id31r7o6trc" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.wav" id="37_3dfjn"]
[ext_resource type="AudioStream" uid="uid://bw8qfto0htdha" path="res://common/audio_manager/assets/sfx/atterrissage/atterrissage.wav" id="40_h3tkm"]
[ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="41_iaiio"] [ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="41_iaiio"]
[ext_resource type="AudioStream" uid="uid://8d767ar56fhb" path="res://common/audio_manager/assets/sfx/decollage/decollage.wav" id="41_iyxkn"]
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_8204s"] [ext_resource type="AudioStream" uid="uid://i6kgjh5vkdar" path="res://common/audio_manager/assets/sfx/elevator/elevator.wav" id="42_obkny"]
stream_count = 3 [ext_resource type="AudioStream" uid="uid://ctfaxvblcg5lc" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_1.wav" id="43_kbm55"]
stream_0 = ExtResource("2_tuvql") [ext_resource type="AudioStream" uid="uid://c1dnklmka2ccn" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_2.wav" id="44_rb87w"]
stream_1 = ExtResource("3_7uv4r") [ext_resource type="AudioStream" uid="uid://dd1uu6dd6sloe" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_3.wav" id="45_mur2l"]
stream_2 = ExtResource("4_tuvql") [ext_resource type="AudioStream" uid="uid://eq7wufwnolto" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_4.wav" id="46_t0v4u"]
[ext_resource type="AudioStream" uid="uid://cv7sj8n5oo1i8" path="res://common/audio_manager/assets/sfx/screen_bip/screen_bip.wav" id="47_svctq"]
[ext_resource type="AudioStream" uid="uid://sgwvpxiul5x5" path="res://common/audio_manager/assets/sfx/ship_exit/ship_exit.wav" id="48_j8acj"]
[ext_resource type="AudioStream" uid="uid://ca0wonha334cl" path="res://common/audio_manager/assets/sfx/teleportation/teleport.wav" id="50_rlnfe"]
[ext_resource type="AudioStream" uid="uid://cv5avkd3qekt7" path="res://common/audio_manager/assets/sfx/movement/movement.wav" id="51_iyxkn"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kfbah"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kfbah"]
random_pitch = 1.2599211
streams_count = 3
stream_0/stream = ExtResource("13_nlfrr")
stream_1/stream = ExtResource("14_6o1yh")
stream_2/stream = ExtResource("15_rlnfe")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"]
random_pitch = 1.2 random_pitch = 1.2
@@ -54,6 +66,7 @@ streams_count = 1
stream_0/stream = ExtResource("12_4hp8f") stream_0/stream = ExtResource("12_4hp8f")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i4m0x"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i4m0x"]
random_pitch = 1.2599211
streams_count = 6 streams_count = 6
stream_0/stream = ExtResource("13_xoaox") stream_0/stream = ExtResource("13_xoaox")
stream_1/stream = ExtResource("14_b5bgj") stream_1/stream = ExtResource("14_b5bgj")
@@ -80,6 +93,14 @@ stream_5/stream = ExtResource("34_em3o8")
stream_6/stream = ExtResource("35_rk2e0") stream_6/stream = ExtResource("35_rk2e0")
stream_7/stream = ExtResource("36_4sa2t") stream_7/stream = ExtResource("36_4sa2t")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_yjs51"]
random_pitch = 1.2599211
streams_count = 4
stream_0/stream = ExtResource("43_kbm55")
stream_1/stream = ExtResource("44_rb87w")
stream_2/stream = ExtResource("45_mur2l")
stream_3/stream = ExtResource("46_t0v4u")
[node name="AudioManager" type="Node" unique_id=1871137180] [node name="AudioManager" type="Node" unique_id=1871137180]
process_mode = 3 process_mode = 3
script = ExtResource("1_0tvca") script = ExtResource("1_0tvca")
@@ -89,7 +110,7 @@ unique_name_in_owner = true
[node name="Exterior" type="AudioStreamPlayer" parent="Ambiances" unique_id=1405716780] [node name="Exterior" type="AudioStreamPlayer" parent="Ambiances" unique_id=1405716780]
unique_name_in_owner = true unique_name_in_owner = true
stream = SubResource("AudioStreamPlaylist_8204s") stream = ExtResource("2_tuvql")
[node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212] [node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212]
unique_name_in_owner = true unique_name_in_owner = true
@@ -103,12 +124,16 @@ stream = ExtResource("6_8204s")
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("7_spekb") stream = ExtResource("7_spekb")
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
[node name="Musics" type="Node" parent="." unique_id=1450527710] [node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true unique_name_in_owner = true
[node name="RegionForestPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1029114070] [node name="RegionForestPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1029114070]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("9_am7i4") stream = ExtResource("6_6o1yh")
[node name="RegionForestPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=417543634] [node name="RegionForestPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=417543634]
unique_name_in_owner = true unique_name_in_owner = true
@@ -137,10 +162,9 @@ unique_name_in_owner = true
stream = ExtResource("7_tuvql") stream = ExtResource("7_tuvql")
bus = &"Music" bus = &"Music"
[node name="Ship" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318] [node name="Demo_end" type="AudioStreamPlayer" parent="Musics" unique_id=261817716]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("8_tuvql") stream = ExtResource("14_h3tkm")
volume_db = -3.0
[node name="Sfx" type="Node" parent="." unique_id=2023641207] [node name="Sfx" type="Node" parent="." unique_id=2023641207]
unique_name_in_owner = true unique_name_in_owner = true
@@ -153,13 +177,14 @@ stream = ExtResource("16_xmumj")
[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830] [node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
stream = SubResource("AudioStreamRandomizer_1w04j") stream = SubResource("AudioStreamRandomizer_1w04j")
volume_db = -2.0
[node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331] [node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331]
stream = SubResource("AudioStreamRandomizer_i4m0x") stream = SubResource("AudioStreamRandomizer_i4m0x")
[node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166] [node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166]
stream = SubResource("AudioStreamRandomizer_jjdv2") stream = SubResource("AudioStreamRandomizer_jjdv2")
volume_db = -10.0 volume_db = -11.0
[node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323] [node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323]
stream = ExtResource("22_btfwx") stream = ExtResource("22_btfwx")
@@ -179,8 +204,36 @@ stream = SubResource("AudioStreamRandomizer_qog4c")
[node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306] [node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306]
stream = ExtResource("37_3dfjn") stream = ExtResource("37_3dfjn")
volume_db = -10.0 volume_db = -3.0
[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989] [node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989]
stream = ExtResource("41_iaiio") stream = ExtResource("41_iaiio")
volume_db = -10.0 volume_db = -10.0
[node name="Atterrissage" type="AudioStreamPlayer" parent="Sfx" unique_id=2021186625]
stream = ExtResource("40_h3tkm")
[node name="Decollage" type="AudioStreamPlayer" parent="Sfx" unique_id=581331122]
stream = ExtResource("41_iyxkn")
[node name="Elevator" type="AudioStreamPlayer" parent="Sfx" unique_id=1345852969]
stream = ExtResource("42_obkny")
[node name="Mining" type="AudioStreamPlayer" parent="Sfx" unique_id=1122216774]
stream = SubResource("AudioStreamRandomizer_yjs51")
[node name="Screen_interaction" type="AudioStreamPlayer" parent="Sfx" unique_id=1140309368]
stream = ExtResource("47_svctq")
volume_db = -8.0
[node name="Ship_exit" type="AudioStreamPlayer" parent="Sfx" unique_id=615567072]
stream = ExtResource("48_j8acj")
volume_db = 8.0
[node name="Movement" type="AudioStreamPlayer" parent="Sfx" unique_id=1403498558]
stream = ExtResource("51_iyxkn")
volume_db = -7.0
[node name="Teleportation" type="AudioStreamPlayer" parent="Sfx" unique_id=369599456]
stream = ExtResource("50_rlnfe")
volume_db = -6.0

View File

@@ -4,7 +4,7 @@ class_name AudioManagerInstance
const MIN_VOLUME = -60. const MIN_VOLUME = -60.
const MAX_VOLUME = 24. const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 0.5 const DEFAULT_FADE_TIME : float = 5.0
const REGION_FIRST_PHASE = [ const REGION_FIRST_PHASE = [
"RegionForestPhase1", "RegionForestPhase1",
@@ -37,11 +37,11 @@ func _on_change_scene(scene : Scene):
match scene.scene_id: match scene.scene_id:
"TITLE": "TITLE":
play_music_alone("Title", false, 0.0) play_music_alone("Title", false, 1.0)
"INTRO": "INTRO":
stop_all_musics() stop_all_musics()
"REGION": "REGION":
play_ambiance("Exterior") play_ambiance("Exterior", false)
var region_level = GameInfo.game_data.current_region_data.region_level var region_level = GameInfo.game_data.current_region_data.region_level
var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)] var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)] var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
@@ -49,15 +49,17 @@ func _on_change_scene(scene : Scene):
play_music_alone(first_phase) play_music_alone(first_phase)
queue_music(loop_phase, first_phase) queue_music(loop_phase, first_phase)
"COCKPIT": "COCKPIT":
play_music_alone("Ship", true) stop_all_musics()
play_ambiance_alone("Ship", true, 1.0)
"ASTRA": "ASTRA":
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra") play_ambiance_alone("Astra", false)
"GARAGE": "GARAGE":
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra", false)
"BOREA": "BOREA":
stop_all_musics() stop_all_musics()
play_ambiance_alone("Borea") play_ambiance_alone("Borea", false)
# Fonction s'exécutant à chaque début de timeline # Fonction s'exécutant à chaque début de timeline
func _on_timeline_started(): func _on_timeline_started():
@@ -71,6 +73,8 @@ func _on_timeline_started():
play_ambiance("Demeter") play_ambiance("Demeter")
"demeter_intro": "demeter_intro":
play_ambiance("Demeter") play_ambiance("Demeter")
"demeter_introV2":
play_ambiance("Demeter")
"demeter_post_tutorial": "demeter_post_tutorial":
play_ambiance("Demeter") play_ambiance("Demeter")
"failure": "failure":
@@ -78,9 +82,10 @@ func _on_timeline_started():
# Fonction s'exécutant à chaque fin de timeline # Fonction s'exécutant à chaque fin de timeline
func _on_timeline_ended(): func _on_timeline_ended():
stop_ambiance("Demeter")
if SceneManager.actual_scene: if SceneManager.actual_scene:
change_ambiances_volume() change_ambiances_volume()
_on_change_scene(SceneManager.actual_scene)
# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement # Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer # - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer
@@ -200,7 +205,7 @@ func play_sfx(sfx_name : String):
printerr("Sfx %s not found" % sfx_name) printerr("Sfx %s not found" % sfx_name)
# ----------------- Partie Technique (pas touche Nils ;D) ---------------- # ----------------- Partie Technique (pas touche Niels ;D) ----------------
func _ready(): func _ready():
for player in get_all_players(): for player in get_all_players():

View File

@@ -2,21 +2,22 @@ audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.w
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Hello again ! #id:1f demeter: Hello again ! #id:1f
demeter: It seems that you ran out of energy... #id:20 demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:20
- I'm sorry... #id:21 - I'm sorry... #id:21
- That's really hard ! #id:22 - That's really hard ! #id:22
- I'm just doing my best ! #id:23 - I'm doing my best ! #id:23
demeter: It's ok [color=#FFA617]Orchid[/color] ! I spent years waiting for this moment, I can wait more ! #id:24 demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:24
demeter: I found you a new body, and a new ship is waiting you outside, but I'm afraid I couldn't get your seeds... I hope you find new ones ! #id:25 demeter: I found you a new body,[pause=0.2] and a new ship is waiting for you outside,[pause=0.2] but I'm afraid I couldn't get your seeds.[pause=0.3].[pause=0.3].[pause=0.3] I hope you'll find new ones ! #id:25
demeter: Do you need some advices ? #id:26 demeter: Do you need some advices ? #id:26
- No I'm ok ! #id:27 - No, I'm ok. #id:27
- Can I have back some explanations on how all of this works ? #id:28 - Can I have some explanations on how all of this works again ? #id:28
demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b]fertile zone[/b], created by the return of the Talion. This is in this zone and only there where you can plant. #id:29 demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:29
demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel tool, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b]Talion veins[/b] . #id:2a demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:2a
demeter: Each time you use a tool or plant a seed, you'll spend an [b]energy[/b]. When your out of it, you can just go recharge on the [b]recharge station[/b] you'll find near the entrance. Each time you recharge, time will pass. One day in fact (yes, you don't have a good battery), and the plants will grow ! #id:2b demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:2b
demeter: You have to obtain enough [b]plant points[/b]. Each plant give one or more [b]plant points[/b] when mature. #id:2c demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow !
demeter: And yes, I almost forgot ! Some plants gain [b]mutations[/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting, and gain better ones ! But you'll have to wait the plants to die, or smashing them with your shovel when mature. #id:2d demeter: You have to produce enough [b]plant points[/b] to fill the [color=#FFA617]Internode's[/color] tanks.[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:2c
demeter: Hope I helped ! #id:2e demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:2d
demeter: I sent you the elevator, see you soon ! #id:2f demeter: Hope I helped. #id:2e
demeter: I'm sending you an elevator,[pause=0.3] see you soon ! #id:2f
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"] [wait time="2.0"]

View File

@@ -1,38 +1,38 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory. #id:1f demeter: Hi ![pause=0.5] Phew,[pause=0.3] I thought no one would reply.[pause=0.5] Are you [color=#FFA617]Orchid[/color] ?[pause=0.5] You may not be familiar with this name but you must have seen it in your memory. #id:1f
- Uh... Who are you ? #id:20 - Uh... Who are you ? #id:20
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:21 demeter: Oh sorry ![pause=0.5] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:21
- Where am I ? #id:22 - Where am I ? #id:22
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:23 demeter: Don't worry,[pause=0.3] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:23
- Wait ! Who am I ? #id:24 - Wait ! Who am I ? #id:24
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out ! #id:25 demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.5] I elaborated your system but I don't know in which frame you are currently in.[pause=0.5] We'll find out ! #id:25
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:26 demeter: I'm glad you are finally awake ![pause=0.5] To be honest,[pause=0.3] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:26
- Did you create me ? #id:27 - Did you create me ? #id:27
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:28 demeter: Sort of ![pause=0.5] I didn't manufacture your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.5] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:28
- Why did you awake me ? #id:29 - Why did you wake me ? #id:29
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2a demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.3] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2a
- What are you ? #id:2b - What are you ? #id:2b
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles. #id:2c demeter: I'm the same as you.[pause=0.5] The same as all the sentient beings remaining on this planet.[pause=0.5] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.4].[pause=0.4].[pause=0.4] Our creators gave us many titles. #id:2c
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:2d demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:2d
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:2e demeter: A long time ago,[pause=0.3] this planet was full of life.[pause=0.5] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:2e
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base. #id:2f demeter: Now,[pause=0.3] this world is a barren wasteland.[pause=0.5] You'll see it as soon as you leave this base. #id:2f
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared. #id:30 demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.3] a unique element giving birth to new life forms when shattered,[pause=0.5] reappeared. #id:30
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:31 demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:31
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:32 demeter: But first things first,[pause=0.3] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:32
demeter: [b]Just remember the following[/b] #id:33 demeter: [b]Just remember the following[/b] #id:33
label explanations #id:34 label explanations #id:34
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone. #id:35 demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:35
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color]. #id:36 demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:36
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base. #id:37 demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:37
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow ! #id:38 demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow ! #id:38
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature. #id:39 demeter: To complete you training,[pause=0.3] obtain enough [b]plant points[/b].[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:39
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3a demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3a
- That's a lot of informations, can you repeat ? #id:3b - That's a lot of information, can you repeat ? #id:3b
demeter: Ok,[pause=0.2] listen carefully. #id:3c demeter: Ok,[pause=0.2] listen carefully. #id:3c
jump explanations jump explanations
- Ok, now I have more questions ! #id:3d - Ok, now I have more questions ! #id:3d
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:3e demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.5] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:3e
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"] [wait time="2.0"]
[end_timeline] [end_timeline]

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@@ -1,3 +1,3 @@
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Welcome to the [color=#E30022]Borea Base[/color] [color=#FFA617]{orchidName}[/color],[pause=0.2] it is the first step of your journey on this planet. #id:50 demeter: Welcome to [color=#E30022]Borea[/color],[pause=0.2] [color=#FFA617]{orchidName}[/color],[pause=0.3] it is the first step of your journey on this planet. #id:50

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@@ -1,21 +1,21 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: So you found the communication station in there, good ! #id:51 demeter: So you found the communication station in there,[pause=0.2] good ! #id:51
- What is next for me ? #id:52 - What is next for me ? #id:52
demeter: Now that you have learnt how to generate [b]plant points[/b],[pause=0.2] I need you to travel south,[pause=0.2] to my base of operations,[pause=0.3] [color=#E30022]Astra[/color]. #id:53 demeter: Now that you have learnt how to produce [b]plant points[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:53
demeter: It will be long,[pause=0.2] but I know you can do it.[pause=0.3] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54 demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54
- Tau ? Is it this planet ? #id:55 - Tau ? Is it this planet ? #id:55
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.2] whose exploitation began 10863 years ago. #id:56 demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:56
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.3] It is part of the Orion Arm of the Milky Way.[pause=0.3] #id:57 demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:57
- Why do you need me to travel the entire planet to join you ? #id:58 - Why do you need me to travel through the entire planet to join you ? #id:58
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:59 demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:59
demeter: I am having a problem at [color=#E30022]Astra[/color] base.[pause=0.3] And I can not fix it alone. #id:5a demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:5a
- I will do my best to be there quickly ! #id:5b - I will do my best to be there quickly ! #id:5b
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:5c demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:5c
- Are you hiding me informations ? #id:5d - Are you hiding information from me ? #id:5d
demeter: Not at all ! Please believe me I just want you to come... #id:5e demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:5e
demeter: Travel south,[pause=0.2] join me at [color=#E30022]Astra[/color].[pause=0.3] I will tell you everything you need to know when you are here,[pause=0.2] until then, keep your best seeds and [pause=0.2] continue to [b]evolve your plants[/b],[pause=0.2] you will need them as advanced as possible. #id:5f demeter: Travel south,[pause=0.3] join me at [color=#6CDAE7]Borea[/color].[pause=0.5] I will tell you everything you need to know when you are here,[pause=0.3] until then,[pause=0.2] keep your best seeds and continue to [b]evolve your plants[/b],[pause=0.3] you will need them as advanced as possible. #id:5f
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.2] I am counting on you. #id:60 demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:60
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"] [wait time="2.0"]

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@@ -1,30 +1,30 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi again! You did well up there! #id:61 demeter: Hi again ![pause=0.5] You did well up there ! #id:61
demeter: Perhaps I should introduce myself now. #id:62 demeter: Perhaps I should introduce myself now. #id:62
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.3] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63 demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63
demeter: I am installed at the [color=#E30022]Astra[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64 demeter: I am installed at the [color=#6CDAE7]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64
demeter: Maybe you are wondering where we are now... #id:65 demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:65
- Yes among a lot of other questions ! So where am I ? #id:66 - Yes, among a lot of other questions ! So where am I ? #id:66
demeter: You're actually in an old human base, called Borea. This room is connected with the room you were born, but I made you pass by the surface to test your capacities. #id:67 demeter: You're actually in an ancient human base,[pause=0.2] called [color=#E30022]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:67
- Wait, can you explain me what did I just do up there ? #id:68 - Wait, can you explain me what did I just do up there ? #id:68
demeter: You started to repair what the humans did on this planet... This will be very long, I hope you enjoyed it ! #id:69 demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:69
- Sorry but what is the point of all of that ? #id:6a - Sorry, but what is the point of all of that ? #id:6a
demeter: I'm sorry that you are lost my child... Know that what you do is very important to me, to my friend and to the planet itself ! Since the humans are gone, we kinda all fell into despair... #id:6b demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:6b
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ! Of course since your data was corrupted, I have erased a lot of it. #id:6c demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:6c
demeter: The humans are living creatures that are...[pause=0.5] Different than plants. They were more thinking and moving like us. In a sense, they were very cute creatures that only lived less than a century, and reproduce once in their lifetime. #id:6d demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different than plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:6d
demeter: One human has a relative intelligence, but don't be fooled, together, they did great things, in facts, they invented and created us. #id:6e demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:6e
demeter: Long ago, they discovered this planet. It was not like it is now, plants were everywhere! But then.[pause=0.3].[pause=0.3].[pause=0.5] They.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f
- What ? #id:70 - What ? #id:70
- Are you lagging? #id:71 - Are you lagging? #id:71
- Take your time #id:72 - Take your time. #id:72
demeter: Humans had one big problem. Together, they built great things, but sometimes the great things weren't very good for the environment, or for them. #id:73 demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:73
- Where are they now ? #id:74 - Where are they now ? #id:74
demeter: I prefer not talk about that for now... But don't worry, they can't wound this planet anymore. #id:75 demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:75
- What happened ? #id:76 - What happened ? #id:76
demeter: Sorry my child, I'm not ready to talk about that for now... You'll have your answers when you meet me. #id:77 demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:77
- Can I know what is this shiny engine just in front of me ? #id:78 - Can I know what is this shiny machine just next to me ? #id:78
demeter: This machine in front of you is a planetary ship ! The model's name is the [color=#FFA617]Internode[/color], and I tweaked it to recharge on vegetal energy ! However, as you may know, this energy isn't very present around this planet. But let's continue on board, shall we ? #id:79 demeter: This machine is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] But let's continue on board,[pause=0.2] shall we ? #id:79
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"] [wait time="2.0"]

View File

@@ -1,6 +1,6 @@
[i]Void.[/i] #id:3f [i]Void.[/i] #id:3f
[i]Void again.[/i] #id:40 [i]Void again.[/i] #id:40
[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.3] A massive amount of data to treat. #id:41 [i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.5] A massive amount of data to treat. #id:41
label suite_dialogue #id:42 label suite_dialogue #id:42
- Check components #id:43 - Check components #id:43
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:44 Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:44
@@ -9,10 +9,10 @@ label suite_dialogue #id:42
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:46 A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:46
jump suite_dialogue jump suite_dialogue
- Check memory #id:47 - Check memory #id:47
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seems to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:48 Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:48
jump suite_dialogue jump suite_dialogue
- Wake up #id:49 - Wake up #id:49
Overseeing \\: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now. #id:4a Overseeing \\: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now. #id:4a
Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:4b Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:4b
[end_timeline] [end_timeline]

View File

@@ -26,4 +26,5 @@ func use_text() -> String:
return tr("SHIP_TELEPORT_USE_TEXT") return tr("SHIP_TELEPORT_USE_TEXT")
func use(_player : Player, _zone: Player.ActionZone): func use(_player : Player, _zone: Player.ActionZone):
SceneManager.change_to_scene_id('COCKPIT') SceneManager.change_to_scene_id('COCKPIT')
AudioManager.play_sfx("Teleportation")

View File

@@ -33,7 +33,7 @@ func can_use(_player : Player, zone : Player.ActionZone) -> bool:
return false return false
func use(player : Player, zone : Player.ActionZone) -> bool: func use(player : Player, zone : Player.ActionZone) -> bool:
AudioManager.play_sfx("Dig")
for area in zone.get_affected_areas(): for area in zone.get_affected_areas():
if area and area is Plant: if area and area is Plant:
harvest(area, player) harvest(area, player)
@@ -45,5 +45,7 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
var rock_layer : RockLayer = bodies[rock_layer_id] var rock_layer : RockLayer = bodies[rock_layer_id]
rock_layer.dig_rocks(zone.get_tiles()) rock_layer.dig_rocks(zone.get_tiles())
AudioManager.play_sfx("Mining")
else : AudioManager.play_sfx("Harvest")
return true return true

View File

@@ -70,8 +70,10 @@ func story():
) )
%LiftAnimationPlayer.play("arrive") %LiftAnimationPlayer.play("arrive")
AudioManager.play_sfx("Elevator")
await %Lift.clicked await %Lift.clicked
%LiftAnimationPlayer.play_backwards("arrive") %LiftAnimationPlayer.play_backwards("arrive")
AudioManager.play_sfx("Elevator")
await get_tree().create_timer(LIFT_TIME).timeout await get_tree().create_timer(LIFT_TIME).timeout

View File

@@ -12,11 +12,11 @@ func _ready():
await Dialogic.timeline_ended await Dialogic.timeline_ended
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
%Credits.show() %Credits.show()
AudioManager.play_music("Title") AudioManager.play_music("Demo_end", false, 5.0)
AudioManager.stop_all_ambiances() AudioManager.stop_all_ambiances()
func _on_ambiance_change_detector_body_entered(body: Node3D): func _on_ambiance_change_detector_body_entered(body: Node3D):
if body is Player3D: if body is Player3D:
AudioManager.stop_all_ambiances() AudioManager.stop_all_ambiances()
AudioManager.play_music("Title") AudioManager.play_music("Demo_end", false, 5.0)

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@@ -74,16 +74,19 @@ func _on_main_screen_activated():
update_dashboard() update_dashboard()
func _on_left_screen_activated(): func _on_left_screen_activated():
AudioManager.play_sfx("Screen_interaction")
if GameInfo.game_data.current_run and len(GameInfo.game_data.current_run.next_run_points) > 0: if GameInfo.game_data.current_run and len(GameInfo.game_data.current_run.next_run_points) > 0:
choosen_run_point = GameInfo.game_data.current_run.next_run_points[0] choosen_run_point = GameInfo.game_data.current_run.next_run_points[0]
update_dashboard() update_dashboard()
func _on_right_screen_activated(): func _on_right_screen_activated():
AudioManager.play_sfx("Screen_interaction")
if GameInfo.game_data.current_run and len(GameInfo.game_data.current_run.next_run_points) > 1: if GameInfo.game_data.current_run and len(GameInfo.game_data.current_run.next_run_points) > 1:
choosen_run_point = GameInfo.game_data.current_run.next_run_points[1] choosen_run_point = GameInfo.game_data.current_run.next_run_points[1]
update_dashboard() update_dashboard()
func _on_exit_clicked(): func _on_exit_clicked():
AudioManager.play_sfx("Ship_exit")
if not GameInfo.game_data.ship_in_space and GameInfo.game_data.current_region_data != null: if not GameInfo.game_data.ship_in_space and GameInfo.game_data.current_region_data != null:
SceneManager.change_to_scene_id('REGION') SceneManager.change_to_scene_id('REGION')

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@@ -31,9 +31,11 @@ func _ready():
func _on_ship_take_off(): func _on_ship_take_off():
%TakeOffAnimationPlayer.play("TakeOff") %TakeOffAnimationPlayer.play("TakeOff")
AudioManager.play_sfx("Decollage")
func _on_ship_land(): func _on_ship_land():
%TakeOffAnimationPlayer.play_backwards("TakeOff") %TakeOffAnimationPlayer.play_backwards("TakeOff")
AudioManager.play_sfx("Atterrissage")
func _on_exit_action_clicked(): func _on_exit_action_clicked():
if GameInfo.game_data.current_region_data != null: if GameInfo.game_data.current_region_data != null: