équilibrages, fix et évolutions
* résolution du bug de disparition des items #94 * améliorations définitives dans le camion via compost #88 * ajout de plus d'aléatoire dans le zone de départ * suppression des récompenses de quota (pour l'instant) * équilibrage du gain en graine * ajout de la clarté dans les actions
This commit is contained in:
@@ -10,6 +10,7 @@
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[sub_resource type="Resource" id="Resource_40c3e"]
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script = ExtResource("2_prk5s")
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level = 2
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metadata/_custom_type_script = "uid://ceqx5va1ormau"
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[sub_resource type="Resource" id="Resource_k7yib"]
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@@ -10,7 +10,7 @@
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[sub_resource type="Resource" id="Resource_0ofiq"]
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script = ExtResource("2_rb4mq")
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level = 1
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level = 2
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metadata/_custom_type_script = "uid://ceqx5va1ormau"
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[sub_resource type="Resource" id="Resource_7wddl"]
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@@ -9,7 +9,7 @@
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[sub_resource type="Resource" id="Resource_1llfc"]
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script = ExtResource("2_740j2")
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level = 2
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level = 3
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metadata/_custom_type_script = "uid://ceqx5va1ormau"
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[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
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@@ -8,15 +8,16 @@
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[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="3_26e4l"]
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[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="5_26e4l"]
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[sub_resource type="Resource" id="Resource_eytxu"]
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[sub_resource type="Resource" id="Resource_kidty"]
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script = ExtResource("3_26e4l")
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level = 2
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metadata/_custom_type_script = "uid://ceqx5va1ormau"
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[sub_resource type="Resource" id="Resource_8fstu"]
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script = ExtResource("2_8fstu")
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level = 2
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metadata/_custom_type_script = "uid://cgscbuxe4dawb"
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[sub_resource type="Resource" id="Resource_kidty"]
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script = ExtResource("3_26e4l")
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metadata/_custom_type_script = "uid://ceqx5va1ormau"
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[sub_resource type="AtlasTexture" id="AtlasTexture_kidty"]
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atlas = ExtResource("5_26e4l")
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region = Rect2(1415, 91, 149, 102)
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@@ -29,6 +30,6 @@ default_growing_time = 3
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seed_texture = SubResource("AtlasTexture_kidty")
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growing_texture = ExtResource("2_k4b1k")
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mature_texture = ExtResource("3_8fstu")
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default_harvest_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_kidty"), null])
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default_cyclic_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_eytxu")])
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default_harvest_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_kidty")])
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default_mature_effects = Array[ExtResource("1_8fstu")]([SubResource("Resource_8fstu")])
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metadata/_custom_type_script = "uid://jnye5pe1bgqw"
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@@ -4,16 +4,14 @@
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[ext_resource type="Script" uid="uid://ceqx5va1ormau" path="res://entities/plants/scripts/plant_effects/produce_seeds.gd" id="2_1q5bp"]
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[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="2_x4nie"]
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[ext_resource type="Texture2D" uid="uid://c00jac2jlgdfu" path="res://entities/plants/assets/sprites/solita/growing.png" id="3_j4n5p"]
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[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/solita/mature.png" id="4_njidq"]
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[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_yn0yu"]
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[sub_resource type="Resource" id="Resource_3fdsj"]
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script = ExtResource("2_1q5bp")
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level = 1
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level = 2
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metadata/_custom_type_script = "uid://ceqx5va1ormau"
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[sub_resource type="Resource" id="Resource_j4n5p"]
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metadata/__load_path__ = "res://entities/plants/assets/sprites/default_plant_glowing.png"
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[sub_resource type="AtlasTexture" id="AtlasTexture_auuc2"]
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atlas = ExtResource("6_yn0yu")
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region = Rect2(335, 74, 134, 142)
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@@ -26,6 +24,6 @@ default_growing_time = 3
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default_plant_score = 2
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seed_texture = SubResource("AtlasTexture_auuc2")
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growing_texture = ExtResource("3_j4n5p")
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mature_texture = SubResource("Resource_j4n5p")
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mature_texture = ExtResource("4_njidq")
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default_harvest_effects = Array[ExtResource("1_mksys")]([SubResource("Resource_3fdsj")])
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metadata/_custom_type_script = "uid://jnye5pe1bgqw"
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@@ -44,7 +44,7 @@ func _init(
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plant_mutations = _plant_mutations
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func pointer_text():
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func pointer_text() -> String:
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var state_text = "Growing"
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if state == State.MATURE: state_text = "Mature"
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return state_text + " " + plant_type.name
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@@ -2,7 +2,7 @@ extends PlantEffect
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class_name DecontaminateTerrainEffect
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func get_decontamination_radius():
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return 100 * level
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return 50 + 50 * level
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func get_effect_name() -> String:
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return "Decontaminate"
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@@ -2,7 +2,7 @@ extends PlantEffect
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class_name ProduceSeedsEffect
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func get_produce_number():
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return [level - 1, level, level + 1]
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return [level - 1, level]
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func get_effect_name() -> String:
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return "Seed Production"
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@@ -13,11 +13,12 @@ func get_mutation_name() -> String:
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return "Ancient"
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func get_mutation_description() -> String:
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return "Add [b]1[/b] to the score for each [b]%d[/b] days passed" % get_day_factor()
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return "When mature, add [b]1[/b] to the score for each [b]%d[/b] days passed" % get_day_factor()
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func get_day_factor():
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return max(1, DEFAULT_DAY_FACTOR - level + 1)
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func mutate_score(plant : Plant, score) -> int:
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if plant.state != Plant.State.MATURE:
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return score
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return score + floori(plant.day / get_day_factor())
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@@ -8,12 +8,14 @@ func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Intolerant"
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return "Elitist"
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func get_mutation_description() -> String:
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return "Add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
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return "When mature, add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
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func mutate_score(plant : Plant, score) -> int:
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if plant.state != Plant.State.MATURE:
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return score
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var plant_count = 0
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for area in plant.influence_zone.get_overlapping_areas():
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@@ -13,12 +13,14 @@ func get_mutation_name() -> String:
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return "Sociable"
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func get_mutation_description() -> String:
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return "Add [b]%d[/b] to the score if near %d other plants" % [get_score_bonus(), NEAR_PLANT_NEEDED]
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return "When mature, add [b]%d[/b] to the score if near %d other plants" % [get_score_bonus(), NEAR_PLANT_NEEDED]
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func get_score_bonus():
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return (level + 2)
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func mutate_score(plant : Plant, score) -> int:
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if plant.state != Plant.State.MATURE:
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return score
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var plant_count = 0
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for area in plant.influence_zone.get_overlapping_areas():
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