16 Commits

Author SHA1 Message Date
98e270e9ca Merge branch 'musique_et_son_3' of https://git.zacharie-guet.fr/zacharie/seeding-planets into musique_et_son_3 2026-05-24 16:18:11 +02:00
1900e3e432 mixage de meeting_demeter, mixage plus léger de l'ambiance de base relais/vending room #183 2026-05-24 16:18:02 +02:00
1e31fe19e4 Merge branch 'musique_et_son_3' of https://git.zacharie-guet.fr/zacharie/seeding-planets into musique_et_son_3 2026-05-17 15:28:32 +02:00
87d0feb338 Encore du dev beta 1.4
* réparation de la scène région
* quand toutes les mutation sont découvertes, les cristaux offrent un artefact (le relai Talion)
* changer le volume dans les settings fait jouer un son de test
* fix d'une traduction sur le relai de Talion
2026-05-17 14:21:21 +02:00
8efe8bce36 Dev pour la beta 1.4
* Changements de la texture des cristaux de Talion dans tous les assets 3D pour correspondre aux assets 2D
* Ajout d'un évenement en fin de région, une résurgence de Talion qui décontamine et fait looter les plantes mature aux alentours
* Ajout d'un path finding sur le mouvement du robot
* Modification du flow des actions à la souris : ajout d'un nouveau son, d'un icône à l'emplacement de l'action
* Modification du nombre et de l'ordre de mutation débloquées
* Augmentation de la valeur maximale de zoom
* Modification des scores à atteindre dans les premières régions
* Modification de l'interface du vaisseau, laissant apparaitre une roadmap plus claire, et laissant inspecter l'inventaire actuel
* Modification de l'icône d'action dans les scènes 3D
* Augmentation de la zone d'écart entre les plantes, et augmentation du taux de zone fertile en conséquence
* La station de recharge devient inutilisable après la fin de la région
* Ajout d'une transparence lors de la sélection d'objets derrières d'autres objets
* Les plantes juvéniles donneront toujours une graine si coupées
* Ajout d'un bouclage sur les couleurs des mutations
* Fix des hitbox des plantes pour l'inspection à la souris
* Fix de plusieurs bugs sur la manipulation de l'inventaire
* Ajout de nombreux screenshots d'utilisation des outils lors du tutoriel
* Amélioration mineure de la traduction/wording
2026-05-17 02:29:55 +02:00
f487e4f11d ajout du morceau et création de la node "meeting_demeter" #184 2026-05-16 00:02:32 +02:00
04f917fb39 "Corrections" après visionnage du playtest (baisse du volume, mixage des ambiances de base, mixage de forest, suppression des bips de Demeter) 2026-05-13 17:38:18 +02:00
dfeddf3b1a ajout des ambiances météo #181 2026-05-10 10:38:40 +02:00
0c7d56f7f7 ajout des morceaux de désert, création des nodes, ajustement de la playlist #172 2026-05-10 09:34:29 +02:00
73b0bf2d33 Modification de l'ambiance audio dans la caverne 2026-05-09 17:12:54 +02:00
c8e0e9ecce Dev Beta 1.3
* Ajout d'un déblocage des mutations, dans une scène 3D trouvable dans les runs, ainsi qu'un dialogue d'annonce de ces scènes
* Augmentation des charges par map à 10 et augmentation des objectifs de points de plantes en conséquence
* Modification du loot des graines : les plantes donnent désormais un nombre fixe de graine et les graines issues de veine de Talion n'obtiennent pas automatiquement de mutations
* Les portes ne seront désormais plus sur de la pierre
* Amélioration du tutoriel pour inclure une section d'explication des mutations
* Ajout du modificateur de région Magnétique qui divise l'objectif et les recharges par 2
*
2026-05-09 16:40:22 +02:00
e2b07e2b6a Correction mineure des dialogues 2026-05-09 16:31:40 +02:00
69a62e08b8 mixage du jeu et vérification du sound design 2026-05-08 20:21:55 +02:00
73c1c67f1e Dev beta 1.2
* Ajout d'un tutoriel pour recommencer
* Fix du Surchargeur de Talion qui ne fonctionnait pas
* Suppression de flou sur beaucoup d'éléments visuels pour des raisons de performances
* Augmentation du rayon de spawn du Talion
* Fix léger de la météo (suppression du brouillard lors de la pluie)
2026-05-03 22:45:37 +02:00
68fa285db5 migration vers musique_et_son_3 2026-05-03 17:33:32 +02:00
e7da19cb15 Dev Beta 1.1
* Ajout d'une météo aléatoire (pluie, brouillard, vent)
* Ajour d'un bouton pour un formulaire de playtest
2026-05-03 17:19:15 +02:00
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[ext_resource type="AudioStream" uid="uid://bbhkivgarlhqm" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_2.wav" id="19_yjs51"]
[ext_resource type="AudioStream" uid="uid://ccfubsk6135qy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_3.wav" id="20_4ojdh"]
[ext_resource type="AudioStream" uid="uid://bjind1iji0gt7" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_1.wav" id="20_pu6t4"]
@@ -35,6 +42,7 @@
[ext_resource type="AudioStream" uid="uid://cbm4r5bf7py11" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_4.wav" id="21_ehr7m"]
[ext_resource type="AudioStream" uid="uid://dq5qwydrca3vy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_5.wav" id="22_aedoe"]
[ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://common/audio_manager/assets/sfx/announce/annnounce.wav" id="22_btfwx"]
[ext_resource type="AudioStream" uid="uid://ch8wnrckanydg" path="res://common/audio_manager/assets/morceaux/histoire/meeting_demeter.ogg" id="22_mrdk3"]
[ext_resource type="AudioStream" uid="uid://bnwtgp8t46xwc" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_6.wav" id="23_ge2sc"]
[ext_resource type="AudioStream" uid="uid://bp3wsncvda5gl" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_7.wav" id="24_yr73o"]
[ext_resource type="AudioStream" uid="uid://b4jx8rflw7dss" path="res://common/audio_manager/assets/sfx/phone/phone_ringing_Astra.wav" id="27_0rjel"]
@@ -62,6 +70,7 @@
[ext_resource type="AudioStream" uid="uid://cv5avkd3qekt7" path="res://common/audio_manager/assets/sfx/movement/movement.wav" id="51_iyxkn"]
[ext_resource type="AudioStream" uid="uid://53ixfbcd5qwu" path="res://common/audio_manager/assets/sfx/holo/holo_appear.wav" id="63_aedoe"]
[ext_resource type="AudioStream" uid="uid://dsijqgnnadgem" path="res://common/audio_manager/assets/sfx/holo/holo_disappear.wav" id="64_ge2sc"]
[ext_resource type="AudioStream" uid="uid://dscyqjujj1com" path="res://common/audio_manager/assets/sfx/unlock_tool/unlock_tool.wav" id="64_yr73o"]
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_6o1yh"]
streams_count = 3
@@ -122,191 +131,263 @@ script = ExtResource("1_0tvca")
[node name="Ambiances" type="Node" parent="." unique_id=1989991562]
unique_name_in_owner = true
[node name="Cave" type="AudioStreamPlayer" parent="Ambiances" unique_id=71769481]
stream = ExtResource("2_ge2sc")
volume_db = -7.195
pitch_scale = 0.5
[node name="BaseRelais" type="AudioStreamPlayer" parent="Ambiances" unique_id=1895636918]
unique_name_in_owner = true
stream = ExtResource("7_ge2sc")
volume_db = -7.0
[node name="VendingRoom" type="AudioStreamPlayer" parent="Ambiances" unique_id=1478190718]
unique_name_in_owner = true
stream = ExtResource("7_ge2sc")
volume_db = -7.0
[node name="Exterior" type="AudioStreamPlayer" parent="Ambiances" unique_id=1405716780]
unique_name_in_owner = true
stream = ExtResource("2_tuvql")
stream = ExtResource("3_qvjf5")
volume_db = -5.0
[node name="ExteriorFoggy" type="AudioStreamPlayer" parent="Ambiances" unique_id=1741396762]
unique_name_in_owner = true
stream = ExtResource("4_ipd1r")
volume_db = -18.0
[node name="ExteriorRaining" type="AudioStreamPlayer" parent="Ambiances" unique_id=1946725047]
unique_name_in_owner = true
stream = ExtResource("4_qvjf5")
volume_db = -15.0
[node name="ExteriorWindy" type="AudioStreamPlayer" parent="Ambiances" unique_id=1287818982]
unique_name_in_owner = true
stream = ExtResource("5_ipd1r")
volume_db = -15.0
[node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212]
unique_name_in_owner = true
stream = ExtResource("5_8204s")
volume_db = -5.0
[node name="Demeter" type="AudioStreamPlayer" parent="Ambiances" unique_id=351918026]
unique_name_in_owner = true
stream = ExtResource("6_8204s")
volume_db = -5.0
[node name="Borea" type="AudioStreamPlayer" parent="Ambiances" unique_id=1857904648]
unique_name_in_owner = true
stream = ExtResource("7_spekb")
volume_db = -5.0
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
[node name="Vending_room_base_relais" type="AudioStreamPlayer" parent="Ambiances" unique_id=1544089647]
stream = ExtResource("7_ge2sc")
volume_db = -5.0
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true
[node name="RegionDesertPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1222638526]
unique_name_in_owner = true
stream = ExtResource("11_yjs51")
[node name="RegionForestPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1029114070]
unique_name_in_owner = true
stream = ExtResource("6_6o1yh")
volume_db = -5.0
[node name="RegionForestPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=417543634]
unique_name_in_owner = true
stream = ExtResource("10_tq535")
volume_db = -5.0
[node name="RegionMinePhase1" type="AudioStreamPlayer" parent="Musics" unique_id=152032267]
unique_name_in_owner = true
stream = ExtResource("5_ajci6")
volume_db = -5.0
[node name="RegionMinePhase2" type="AudioStreamPlayer" parent="Musics" unique_id=348001141]
unique_name_in_owner = true
stream = ExtResource("4_2fduo")
volume_db = -5.0
[node name="RegionDesertPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=2003475958]
[node name="RegionDesertPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1222638526]
unique_name_in_owner = true
stream = ExtResource("11_yjs51")
volume_db = -5.0
[node name="RegionDesertPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=2003475958]
unique_name_in_owner = true
stream = ExtResource("14_lwdce")
volume_db = -5.0
[node name="RegionForestLoop" type="AudioStreamPlayer" parent="Musics" unique_id=482654512]
unique_name_in_owner = true
stream = ExtResource("12_xmumj")
volume_db = -5.0
bus = &"Music"
[node name="RegionMineLoop" type="AudioStreamPlayer" parent="Musics" unique_id=814165127]
unique_name_in_owner = true
stream = ExtResource("11_ngi21")
volume_db = -5.0
bus = &"Music"
[node name="RegionDesertLoop" type="AudioStreamPlayer" parent="Musics" unique_id=1981071036]
unique_name_in_owner = true
stream = ExtResource("17_qvjf5")
volume_db = -5.0
[node name="Title" type="AudioStreamPlayer" parent="Musics" unique_id=2105759422]
unique_name_in_owner = true
stream = ExtResource("7_tuvql")
volume_db = -5.0
bus = &"Music"
[node name="Demo_end" type="AudioStreamPlayer" parent="Musics" unique_id=261817716]
unique_name_in_owner = true
stream = ExtResource("14_h3tkm")
volume_db = -5.0
[node name="Meeting_demeter" type="AudioStreamPlayer" parent="Musics" unique_id=1066359159]
unique_name_in_owner = true
stream = ExtResource("22_mrdk3")
[node name="Sfx" type="Node" parent="." unique_id=2023641207]
unique_name_in_owner = true
[node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600]
stream = SubResource("AudioStreamRandomizer_6o1yh")
volume_db = -5.0
[node name="VendingMachineDrop" type="AudioStreamPlayer" parent="Sfx" unique_id=1161500181]
stream = ExtResource("18_ehr7m")
volume_db = -5.0
pitch_scale = 0.81
[node name="VendingMachineOff" type="AudioStreamPlayer" parent="Sfx" unique_id=743754597]
stream = ExtResource("19_aedoe")
volume_db = -14.149
pitch_scale = 0.75
stream = ExtResource("19_ge2sc")
volume_db = -5.0
[node name="DoorOpen" type="AudioStreamPlayer" parent="Sfx" unique_id=1440910292]
stream = ExtResource("20_yr73o")
volume_db = -6.0
pitch_scale = 1.5
[node name="Recharge1" type="AudioStreamPlayer" parent="Sfx" unique_id=357905012]
stream = ExtResource("18_j8acj")
volume_db = -10.0
[node name="Recharge2" type="AudioStreamPlayer" parent="Sfx" unique_id=261310291]
stream = ExtResource("19_yjs51")
volume_db = -10.0
[node name="Recharge3" type="AudioStreamPlayer" parent="Sfx" unique_id=1559567919]
stream = ExtResource("20_4ojdh")
volume_db = -10.0
[node name="Recharge4" type="AudioStreamPlayer" parent="Sfx" unique_id=1697092547]
stream = ExtResource("21_ehr7m")
volume_db = -10.0
[node name="Recharge5" type="AudioStreamPlayer" parent="Sfx" unique_id=1385679733]
stream = ExtResource("22_aedoe")
volume_db = -10.0
[node name="Recharge6" type="AudioStreamPlayer" parent="Sfx" unique_id=391499157]
stream = ExtResource("23_ge2sc")
volume_db = -10.0
[node name="Recharge7" type="AudioStreamPlayer" parent="Sfx" unique_id=355754872]
stream = ExtResource("24_yr73o")
volume_db = -10.0
[node name="Rocks" type="AudioStreamPlayer" parent="Sfx" unique_id=1012908521]
stream = SubResource("AudioStreamRandomizer_kfbah")
volume_db = -5.0
[node name="Respawn" type="AudioStreamPlayer" parent="Sfx" unique_id=1902559716]
stream = ExtResource("16_xmumj")
volume_db = -5.0
[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
stream = SubResource("AudioStreamRandomizer_1w04j")
volume_db = -2.0
volume_db = -7.0
[node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331]
stream = SubResource("AudioStreamRandomizer_i4m0x")
volume_db = -5.0
[node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166]
stream = SubResource("AudioStreamRandomizer_jjdv2")
volume_db = -11.0
volume_db = -16.0
[node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323]
stream = ExtResource("22_btfwx")
volume_db = 8.627
volume_db = 3.627
[node name="Astra_phone_call" type="AudioStreamPlayer" parent="Sfx" unique_id=721344636]
stream = ExtResource("27_0rjel")
volume_db = -5.0
[node name="Phone_call" type="AudioStreamPlayer" parent="Sfx" unique_id=1668278453]
stream = ExtResource("28_3dfjn")
volume_db = -5.0
[node name="PlantPoint" type="AudioStreamPlayer" parent="Sfx" unique_id=2044025024]
stream = SubResource("AudioStreamRandomizer_qog4c")
volume_db = -5.0
[node name="Reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1597352608]
stream = ExtResource("37_3dfjn")
volume_db = -3.0
volume_db = -8.0
[node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306]
stream = ExtResource("37_3dfjn")
volume_db = -3.0
volume_db = -8.0
[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989]
stream = ExtResource("41_iaiio")
volume_db = -10.0
volume_db = -15.0
[node name="Atterrissage" type="AudioStreamPlayer" parent="Sfx" unique_id=2021186625]
stream = ExtResource("40_h3tkm")
volume_db = -5.0
[node name="Decollage" type="AudioStreamPlayer" parent="Sfx" unique_id=581331122]
stream = ExtResource("41_iyxkn")
volume_db = -5.0
[node name="Elevator" type="AudioStreamPlayer" parent="Sfx" unique_id=1345852969]
stream = ExtResource("42_obkny")
volume_db = -5.0
[node name="Mining" type="AudioStreamPlayer" parent="Sfx" unique_id=1122216774]
stream = SubResource("AudioStreamRandomizer_yjs51")
volume_db = -5.0
[node name="Screen_interaction" type="AudioStreamPlayer" parent="Sfx" unique_id=1140309368]
stream = ExtResource("47_svctq")
volume_db = -8.0
volume_db = -13.0
[node name="Ship_exit" type="AudioStreamPlayer" parent="Sfx" unique_id=615567072]
stream = ExtResource("48_j8acj")
volume_db = 8.0
volume_db = 3.0
[node name="Movement" type="AudioStreamPlayer" parent="Sfx" unique_id=1403498558]
stream = ExtResource("51_iyxkn")
volume_db = -7.0
volume_db = -12.0
[node name="Teleportation" type="AudioStreamPlayer" parent="Sfx" unique_id=369599456]
stream = ExtResource("50_rlnfe")
volume_db = -6.0
volume_db = -11.0
[node name="HoloAppear" type="AudioStreamPlayer" parent="Sfx" unique_id=637436824]
stream = ExtResource("63_aedoe")
volume_db = -6.0
volume_db = -11.0
[node name="HoloDisappear" type="AudioStreamPlayer" parent="Sfx" unique_id=1756615928]
stream = ExtResource("64_ge2sc")
volume_db = -6.0
volume_db = -11.0
[node name="Unlock_tool" type="AudioStreamPlayer" parent="Sfx" unique_id=667077616]
stream = ExtResource("64_yr73o")
volume_db = -5.0

View File

@@ -7,19 +7,21 @@ const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 5.0
const REGION_FIRST_PHASE = [
"RegionDesertPhase1",
"RegionForestPhase1",
"RegionForestPhase2",
"RegionMinePhase1",
"RegionMinePhase2",
"RegionForestPhase1",
"RegionForestPhase2",
"RegionDesertPhase1",
"RegionDesertPhase2",
]
const REGION_LOOP_PHASE = [
"RegionForestLoop",
"RegionForestLoop",
"RegionForestLoop",
"RegionMineLoop",
"RegionMineLoop"
"RegionMineLoop",
"RegionForestLoop",
"RegionForestLoop",
"RegionDesertLoop",
"RegionDesertLoop",
]
@onready var settings : SettingsData = GameInfo.settings_data
@@ -42,7 +44,6 @@ func _on_change_scene(scene : Scene):
elif scene is IntroScene:
stop_all_musics()
elif scene is RegionScene:
play_ambiance("Exterior", false)
var region_level = GameInfo.game_data.current_run.level
var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
@@ -66,6 +67,9 @@ func _on_change_scene(scene : Scene):
elif scene is RelayBaseScene:
stop_all_musics()
play_ambiance_alone("BaseRelais", false)
elif scene is CaveScene:
stop_all_musics()
play_ambiance_alone("Cave", false)
# Fonction s'exécutant à chaque début de timeline
func _on_timeline_started():
@@ -299,7 +303,7 @@ func set_volume(player : AudioStreamPlayer, to : float, fade_time = DEFAULT_FADE
return fade_tween
func start_player(player: AudioStreamPlayer, from_random_time = false, fade_time = DEFAULT_FADE_TIME):
if player and not player.playing:
if player and player.stream and not player.playing:
player.play(
0.0 if not from_random_time
else randf_range(0.0, player.stream.get_length())

View File

@@ -39,6 +39,11 @@ materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Cristal": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/cristal.tres",
"use_external/path": "uid://di0m3uqgi3l08"
},
"Material": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",

View File

@@ -39,6 +39,11 @@ materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Cristal": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/cristal.tres",
"use_external/path": "uid://di0m3uqgi3l08"
},
"Material": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",

View File

@@ -33,6 +33,7 @@ signal current_region_data_updated(p : RegionData)
@export var game_mode : GameMode = GameMode.STORY
@export var dialogs_done : Array[String] = [] #Chemin des dialogues terminés
@export var tutorials_done : Array[String] = []
func start_run() -> RunData:
player_data.clear_inventory()

View File

@@ -1,13 +1,12 @@
extends Resource
class_name ProgressionData
@export var planted_mutation_ids: Array[String] = []
@export var story_step_i := 0
@export var ship_tutorial_done = false
@export var mutations_unlocked = 8
var all_mutations: Array[PlantMutation] : get = get_all_mutations
var available_mutations: Array[PlantMutation] : get = get_all_mutations
var available_mutations: Array[PlantMutation] : get = get_available_mutations
var available_artefacts: Array[Artefact] : get = get_all_artifacts
var story_step : StoryStep : get = get_story_step
@@ -19,23 +18,26 @@ func next_story_step() -> void:
if story_step_i + 1 < len(get_all_story_steps()):
story_step_i += 1
func get_available_mutations() -> Array[PlantMutation]:
return get_all_mutations().slice(0, mutations_unlocked)
func get_all_mutations() -> Array[PlantMutation]:
return [
AncientMutation.new(),
FertileMutation.new(),
GenerousMutation.new(),
HurriedMutation.new(),
PrecociousMutation.new(),
ProlificMutation.new(),
ProtectiveMutation.new(),
PureMutation.new(),
PurificationMutation.new(),
QualityMutation.new(),
AncientMutation.new(),
ProlificMutation.new(),
PrecociousMutation.new(),
PurificationMutation.new(),
VivaciousMutation.new(),
QuickMutation.new(),
RobustMutation.new(),
SocialMutation.new(),
FertileMutation.new(),
HurriedMutation.new(),
GenerousMutation.new(),
ProtectiveMutation.new(),
PureMutation.new(),
ToughMutation.new(),
VivaciousMutation.new(),
]
func get_all_artifacts() -> Array[Artefact]:

View File

@@ -32,42 +32,56 @@ func generate_next_run_points() -> Array[RunPoint]:
next_run_points = []
for i in range(story_step.get_run_point_number(level+1)):
var last_modifiers : Array[String] = []
if len(next_run_points):
for m in next_run_points[0].region_parameter.modifiers:
last_modifiers.append(m.modifier_name)
next_run_points.append(
generate_next_run_point()
generate_next_run_point(last_modifiers)
)
return next_run_points
func generate_next_run_point() -> RunPoint:
func generate_next_run_point(last_modifiers : Array[String] = []) -> RunPoint:
var region_parameter = RegionParameter.new()
var next_level = level+1
var challenge_modifiers = generate_challenge_modifiers().filter(
func(m : RegionModifier): return not m.modifier_name in last_modifiers
)
var benefic_modifiers = generate_benefic_modifiers().filter(
func(m : RegionModifier): return not m.modifier_name in last_modifiers
)
var normal_modifiers = generate_normal_modifiers().filter(
func(m : RegionModifier): return not m.modifier_name in last_modifiers
)
if story_step.need_gameplay_modifier(next_level):
var is_challenge = randf() < story_step.get_challenge_chance(next_level)
if is_challenge:
region_parameter.modifiers = [
generate_challenge_modifiers().pick_random(),
generate_benefic_modifiers().pick_random()
challenge_modifiers.pick_random(),
benefic_modifiers.pick_random()
] as Array[RegionModifier]
else:
region_parameter.modifiers = [
generate_normal_modifiers().pick_random()
normal_modifiers.pick_random()
] as Array[RegionModifier]
var first_vending = story_step.get_first_vending_machine_occurence(next_level)
var vending_occurence = story_step.get_vending_machine_occurence(next_level)
if vending_occurence > 0:
if (level - first_vending)%vending_occurence == 0:
region_parameter.modifiers.append(VendingMachineModifier.new())
region_parameter.modifiers.append_array(
story_step.get_gameplay_modifiers_for_region(next_level)
)
region_parameter.modifiers.append_array(
story_step.get_story_modifiers_for_region(next_level)
)
region_parameter.objective = story_step.get_objective_for_region(next_level)
region_parameter.charge = story_step.get_charge_number(next_level)
return RunPoint.new(
region_parameter
)
@@ -94,7 +108,7 @@ func generate_normal_modifiers() -> Array[RegionModifier]:
HarshModifier.new(),
ToxicModifier.new(),
SandyModifier.new(),
MagneticModifier.new(),
]
func generate_benefic_modifiers() -> Array[RegionModifier]:
@@ -102,6 +116,7 @@ func generate_benefic_modifiers() -> Array[RegionModifier]:
VendingMachineModifier.new(),
ResonnanceModifier.new(),
InstableModifier.new(),
CaveModifier.new(),
]

View File

@@ -57,8 +57,8 @@ const AVAILABLE_LANGUAGES_LABEL = [
#region ------------------ Game ------------------
const MAX_ZOOM = 1.8
const MIN_ZOOM = 0.8
const MAX_ZOOM = 2.
const MIN_ZOOM = 0.5
# Not in settings pannel
@export var zoom : float = 1. :

View File

@@ -2,6 +2,7 @@ extends StoryStep
class_name AstraStoryStep
const MERCURY_ARRIVAL_DIALOG_PATH="res://dialogs/timelines/astra/mercury_arrival.dtl"
const CAVE_DIALOG_PATH="res://dialogs/timelines/astra/cave.dtl"
func get_respawn_scene() -> Scene:
return AstraScene.new()
@@ -15,9 +16,21 @@ func get_destination_scene() -> Scene:
"001"
)
func get_cave_occurence(_level : int) -> int:
return 2
func get_region_sequence_length() -> int:
return 4
func get_objective_for_region(level : int) -> int:
match level:
1: return 6
2: return 10
3: return 16
4: return 24
5: return 34
_: return get_objective_for_region(level-1) + (level-2) * 5
func get_first_vending_machine_occurence(_level : int) -> int:
return 0
@@ -28,6 +41,8 @@ func get_challenge_chance(_level : int) -> float:
return 0.
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
if ship_in_space and level == get_region_sequence_length() - 1:
if ship_in_space and level == get_cave_occurence(level) - 1:
return CAVE_DIALOG_PATH
if ship_in_space and is_run_finished(level + 1):
return MERCURY_ARRIVAL_DIALOG_PATH
return ""

View File

@@ -22,11 +22,11 @@ func get_destination_scene() -> Scene:
)
func get_first_vending_machine_occurence(_level : int) -> int:
return 0
return 1
func get_ship_dialog_path(level : int, ship_in_space := true) -> String:
if level == 0:
return MERCURY_DEPARTURE_DIALOG_PATH
if ship_in_space and level == get_region_sequence_length() - 1:
if ship_in_space and is_run_finished(level + 1):
return VENUS_ARRIVAL_DIALOG_PATH
return ""

View File

@@ -19,7 +19,7 @@ func get_ship_dialog_path(_level : int, _ship_in_space := true) -> String:
#region ------------------ Run ------------------
func is_run_finished(level : int) -> bool:
return level == get_region_sequence_length()
return level == get_region_sequence_length() - 1
func get_region_sequence_length() -> int:
return 6
@@ -28,7 +28,13 @@ func get_first_vending_machine_occurence(_level : int) -> int:
return 2
func get_vending_machine_occurence(_level : int) -> int:
return 4
return 3
func get_first_cave_occurence(level : int) -> int:
return get_cave_occurence(level)
func get_cave_occurence(_level : int) -> int:
return 3
func get_challenge_chance(_level : int) -> float:
return 0.3
@@ -38,15 +44,17 @@ func get_run_point_number(level : int) -> int:
return 1
return 2
func get_charge_number(_level : int) -> int:
return 10
func get_objective_for_region(level : int) -> int:
match level:
0: return 1
1: return 8
2: return 10
3: return 15
4: return 20
5: return 30
_: return get_objective_for_region(level-1) + (level-3) * 5
1: return 10
2: return 15
3: return 20
4: return 30
5: return 45
_: return get_objective_for_region(level-1) + (level-2) * 5
func get_story_modifiers_for_region(level : int) -> Array[RegionModifier]:
var modifiers : Array[RegionModifier] = []
@@ -54,6 +62,25 @@ func get_story_modifiers_for_region(level : int) -> Array[RegionModifier]:
var dest_mod = DestinationModifier.new()
dest_mod.destination_scene = get_destination_scene()
modifiers.append(dest_mod)
var first_cave = get_first_cave_occurence(level)
var cave_occurence = get_cave_occurence(level)
if cave_occurence > 0 and level >= first_cave:
if (level - first_cave)%cave_occurence == 0:
modifiers.append(CaveModifier.new())
return modifiers
func get_gameplay_modifiers_for_region(level : int) -> Array[RegionModifier]:
var modifiers : Array[RegionModifier] = []
if need_gameplay_modifier(level):
var first_vending = get_first_vending_machine_occurence(level)
var vending_occurence = get_vending_machine_occurence(level)
if vending_occurence > 0 and level >= first_vending:
if (level - first_vending)%vending_occurence == 0:
modifiers.append(VendingMachineModifier.new())
return modifiers
func need_gameplay_modifier(level : int):

23
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@@ -0,0 +1,31 @@
extends Scene
class_name CaveScene
@export var cave_room_seed = 0
func _init(
_crs : int = 0
):
cave_room_seed = _crs
func get_scene_id() -> String:
return "CRISTAL_CAVE"
func get_scene_path() -> String:
return "res://stages/3d_scenes/cave/cave.tscn"
func is_mouse_captured() -> bool:
return true
func is_needed_to_be_announced() -> bool:
return true
func get_scene_title() -> String:
return tr("CRISTAL_CAVE")
func get_scene_icon() -> Texture:
return preload("res://common/icons/cristal.svg")
func _on_generated(generated_scene : Node):
var cave : Cave = generated_scene as Cave
cave.setup_room(cave_room_seed)

View File

@@ -0,0 +1 @@
uid://f143q00p8ph1

View File

@@ -12,16 +12,18 @@ static func get_tile_from_pos(coord) -> Vector2i:
floori(coord.y / (Region.TILE_SIZE)),
)
static func get_tiles_in_circle(center: Vector2, radius : float) -> Array[Vector2i]:
static func get_tiles_in_circle(center: Vector2,radius : float) -> Array[Vector2i]:
var tiles : Array[Vector2i] = []
var margin = ceili(radius * 0.5)
for x in range(
floori((center.x - radius/2.) / Region.TILE_SIZE),
ceili((center.x + radius/2.) / Region.TILE_SIZE),
floori((center.x - radius/2.) / Region.TILE_SIZE) - margin,
ceili((center.x + radius/2.) / Region.TILE_SIZE) + margin,
):
for y in range(
floori((center.y - radius/2.) / Region.TILE_SIZE),
ceili((center.y + radius/2.) / Region.TILE_SIZE),
floori((center.y - radius/2.) / Region.TILE_SIZE) - margin,
ceili((center.y + radius/2.) / Region.TILE_SIZE) + margin,
):
if is_tile_on_circle(Vector2i(x,y), center, radius):
tiles.append(Vector2i(x,y))
@@ -30,24 +32,29 @@ static func get_tiles_in_circle(center: Vector2, radius : float) -> Array[Vector
static func is_tile_on_circle(tile_coord : Vector2i, circle_center: Vector2, circle_radius : float) -> bool:
var absolute_tile_pos : Vector2 = tile_coord * Region.TILE_SIZE
# Loop over tile corners to know if the area collide
var corners : Array[Vector2] = []
for x in [0,1]:
for y in [0,1]:
corners.append(
absolute_tile_pos
+ Vector2.RIGHT * x * Region.TILE_SIZE
+ Vector2.DOWN * y * Region.TILE_SIZE
)
# Check if segment touch area
for i in range(4):
var a = corners[i%4]
var b = corners[(i+1)%4]
if segment_intersect_circle(a,b,circle_center,circle_radius):
return true
var tile_center = absolute_tile_pos + Vector2.ONE * Region.TILE_SIZE / 2
var tile_radius = roundf(Region.TILE_SIZE/2.)
return false
return pow(tile_center.x - circle_center.x, 2) + pow(tile_center.y - circle_center.y, 2) <= pow(tile_radius + circle_radius, 2)
# Loop over tile corners to know if the area collide
# var corners : Array[Vector2] = []
# for x in [0,1]:
# for y in [0,1]:
# corners.append(
# absolute_tile_pos
# + Vector2.RIGHT * x * Region.TILE_SIZE
# + Vector2.DOWN * y * Region.TILE_SIZE
# )
# # Check if segment touch area
# for i in range(4):
# var a = corners[i%4]
# var b = corners[(i+1)%4]
# if segment_intersect_circle(a,b,circle_center,circle_radius):
# return true
# return false
# Stolen here https://stackoverflow.com/questions/1073336/circle-line-segment-collision-detection-algorithm

View File

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@@ -0,0 +1,9 @@
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View File

@@ -9,9 +9,9 @@ uniform vec2 viewport_size = vec2(1920.0, 1080.0);
// Uniforms for customization
uniform sampler2D noise_texture : repeat_enable;
uniform float cloud_speed : hint_range(0.0, 1.0) = 1.0;
uniform float cloud_speed : hint_range(0.0, 10.0) = 1.0;
uniform float cloud_delay : hint_range(0.0, 100.0) = 1.0;
uniform vec2 noise_dir = vec2(1.0,+1.0);
uniform vec2 cloud_dir = vec2(1.0,+1.0);
uniform vec3 cloud_color : source_color = vec3(0.8);
uniform float cloud_alpha : hint_range(0.0, 1.0) = 1.0;
uniform float cloud_size : hint_range(1.0, 100.0) = 10.0;
@@ -26,8 +26,8 @@ void fragment() {
float time = TIME+cloud_delay;
vec2 time_offset = time * noise_dir * cloud_speed * 0.01;
vec2 distorsion_time_offset = time * noise_dir * (cloud_speed + vec2(cloud_distorsion_speed,cloud_distorsion_speed)) * 0.01;
vec2 time_offset = time * cloud_dir * cloud_speed * 0.01;
vec2 distorsion_time_offset = time * cloud_dir * (cloud_speed + vec2(cloud_distorsion_speed,cloud_distorsion_speed)) * 0.01;
vec2 cloud_uv = world_pos * (1./(cloud_size*100.)) + time_offset;
vec2 distorsion_cloud_uv = world_pos * (1./(cloud_size*100.)) + distorsion_time_offset;

View File

@@ -0,0 +1,40 @@
shader_type canvas_item;
uniform float line_number = 6;
uniform vec4 line_color : source_color = vec4(1.);
uniform float line_thickness : hint_range(0.0, 0.01) = 0.001;
const mat3 sobel_x = mat3(
vec3( 1.0, 2.0, 1.0),
vec3( 0.0, 0.0, 0.0),
vec3(-1.0, -2.0, -1.0)
);
const mat3 sobel_y = mat3(
vec3(1.0, 0.0, -1.0),
vec3(2.0, 0.0, -2.0),
vec3(1.0, 0.0, -1.0)
);
float sample_quantized(sampler2D text, vec2 uv) {
return ceil(texture(text, uv).r * line_number) / line_number;
}
void fragment() {
float gx = 0.0;
float gy = 0.0;
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 3; y++) {
vec2 offset = vec2(float(x) - 1.0, float(y) - 1.0) * line_thickness;
float s = sample_quantized(TEXTURE, UV + offset);
gx += s * sobel_x[x][y];
gy += s * sobel_y[x][y];
}
}
float edge = length(vec2(gx, gy));
float line = step(0.0001, edge);
COLOR = vec4(line_color.rgb, line * line_color.a * COLOR.r);
}

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uid://bklafn6ulmkij

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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"]
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [b]Caverns of Talion[/b]. #id:e5
- Talion hadn't disappeared? #id:e6
demeter: Precisely, I'd like you to check for me if its reappearance on the surface also means its reappearance in the caverns. #id:e7
- How do you know? #id:e8
demeter: These caverns were well known to humans. Some went there to study Talion, others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:e9
- What does that change for me? #id:ea
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:eb
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:ec
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]
[end_timeline]

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uid://pgqchxycwcpd

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@@ -1,23 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hello again ! #id:1f
demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:20
- I'm sorry... #id:21
- That's really hard ! #id:22
- I'm doing my best ! #id:23
demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:24
demeter: I found you a new body,[pause=0.2] and a new ship is waiting for you outside,[pause=0.2] but I'm afraid I couldn't get your seeds.[pause=0.3].[pause=0.3].[pause=0.3] I hope you'll find new ones ! #id:25
demeter: Do you need some advice ? #id:26
- No, I'm ok. #id:27
- Can I have some explanations on how all of this works again ? #id:28
demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:29
demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:2a
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:2b
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow !
demeter: You have to produce enough [b]plant points[/b] to fill the tanks of the [color=#FFA617]Internode[/color].[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:2c
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:2d
demeter: Hope I helped. #id:2e
demeter: I'm sending you an elevator,[pause=0.3] see you soon ! #id:2f
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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uid://clq4utdtxf01d

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@@ -1,21 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: So you found the communication station in there,[pause=0.2] good ! #id:51
- What is next for me ? #id:52
demeter: Now that you have learnt how to produce [b]plant points[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:53
demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54
- Tau ? Is it this planet ? #id:55
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:56
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:57
- Why do you need me to travel through the entire planet to join you ? #id:58
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:59
demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:5a
- I will do my best to be there quickly ! #id:5b
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:5c
- Are you hiding information from me ? #id:5d
demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:5e
demeter: Travel south,[pause=0.3] join me at [color=#6CDAE7]Borea[/color].[pause=0.5] I will tell you everything you need to know when you are here,[pause=0.3] until then,[pause=0.2] keep your best seeds and continue to [b]develop your plants[/b],[pause=0.3] you will need them as advanced as possible. #id:5f
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:60
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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uid://fng5jdep6ebr

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@@ -1,30 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi again ![pause=0.5] You did well up there ! #id:61
demeter: Perhaps I should introduce myself now. #id:62
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63
demeter: I am installed at the [color=#6CDAE7]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64
demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:65
- Yes, among a lot of other questions ! So where am I ? #id:66
demeter: You're actually in an ancient human base,[pause=0.2] called [color=#E30022]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:67
- Wait, can you explain me what did I just do up there ? #id:68
demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:69
- Sorry, but what is the point of all of that ? #id:6a
demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:6b
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:6c
demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different from plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:6d
demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:6e
demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f
- What ? #id:70
- Are you lagging? #id:71
- Take your time. #id:72
demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:73
- Where are they now ? #id:74
demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:75
- What happened ? #id:76
demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:77
- Can I know what is this shiny machine just next to me ? #id:78
demeter: This machine is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] But let's continue on board,[pause=0.2] shall we ? #id:79
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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@@ -0,0 +1 @@
uid://cc1vx88mwb7tu

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@@ -1,29 +1,52 @@
extends Camera2D
class_name Camera
class_name RegionCamera
const MOVE_LERP_WEIGHT = 0.9
const ZOOM_LERP_WEIGHT = 0.05
const SHAKE_INTENSITY = 10.0
const SHAKE_SPEED = 500.0
const ZOOM_STEP = 0.1
@export var following : Node2D
@export var should_follow : bool = true
@onready var settings = GameInfo.settings_data
@export var shake_active_time = -1
var shake_noise := FastNoiseLite.new()
func _input(_e):
if Input.is_action_just_pressed("zoom_in"):
settings.zoom = settings.zoom + ZOOM_STEP
GameInfo.save_settings()
if Input.is_action_just_pressed("zoom_out"):
settings.zoom = settings.zoom - ZOOM_STEP
GameInfo.save_settings()
if Input.is_action_just_pressed("zoom_in"):
settings.zoom = settings.zoom + ZOOM_STEP
GameInfo.save_settings()
if Input.is_action_just_pressed("zoom_out"):
settings.zoom = settings.zoom - ZOOM_STEP
GameInfo.save_settings()
func _ready():
if following:
zoom = Vector2.ONE * settings.zoom
global_position = following.global_position
if following and should_follow:
zoom = Vector2.ONE * settings.zoom
global_position = following.global_position
func _process(_delta):
if following:
global_position = following.global_position.lerp(global_position, MOVE_LERP_WEIGHT)
zoom = zoom.lerp(Vector2.ONE * settings.zoom, MOVE_LERP_WEIGHT)
func _process(delta):
if following and should_follow:
global_position = following.global_position.lerp(global_position, MOVE_LERP_WEIGHT)
zoom = zoom.lerp(Vector2.ONE * settings.zoom, MOVE_LERP_WEIGHT)
if shake_active_time > 0.:
print(shake_noise.get_noise_2d(shake_active_time * SHAKE_SPEED, 0) * SHAKE_INTENSITY)
shake_active_time -= delta
offset = Vector2(
shake_noise.get_noise_2d(shake_active_time * SHAKE_SPEED, 0) * SHAKE_INTENSITY,
shake_noise.get_noise_2d(0, shake_active_time * SHAKE_SPEED) * SHAKE_INTENSITY,
)
else :
offset = lerp(offset, Vector2.ZERO, 10.5 * delta)
func shake(time := 5):
shake_noise.seed = randi()
shake_active_time = time

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@@ -0,0 +1,294 @@
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grow_vertical = 2
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layout_mode = 2
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offset_right = 500.0
offset_bottom = 500.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("ViewportTexture_6hxtc")
[node name="SubViewport" type="SubViewport" parent="Particles" unique_id=1123249182]
transparent_bg = true
size = Vector2i(1000, 1000)
[node name="GPUParticles2D" type="CPUParticles2D" parent="Particles/SubViewport" unique_id=220592083]
position = Vector2(500, 500)
amount = 20
texture = ExtResource("2_3vg7r")
preprocess = 1.0
spread = 180.0
gravity = Vector2(0, 0)
initial_velocity_min = 2.0
initial_velocity_max = 2.0
linear_accel_min = 5.0
linear_accel_max = 5.0
linear_accel_curve = SubResource("Curve_brrmr")
color_ramp = SubResource("Gradient_0u75y")
[node name="AnnounceContainer" type="VBoxContainer" parent="." unique_id=645433045]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -627.0
offset_bottom = 627.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/separation = 4
alignment = 1
[node name="AnnounceTitle" type="Label" parent="AnnounceContainer" unique_id=1768593559]
unique_name_in_owner = true
layout_mode = 2
text = "NEW_ARTEFACT"
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horizontal_alignment = 1
[node name="AnnounceText" type="Label" parent="AnnounceContainer" unique_id=768724763]
unique_name_in_owner = true
layout_mode = 2
text = "TALION_OVERLOADER"
label_settings = SubResource("LabelSettings_u8fe7")
horizontal_alignment = 1
[node name="ObjectVisualiser" type="TextureRect" parent="AnnounceContainer" unique_id=1180983374]
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current = true
fov = 20.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="AnnounceContainer/ObjectVisualiser/SubViewport" unique_id=1135825303]
environment = ExtResource("13_kyl1n")
[node name="OkButton" type="Button" parent="AnnounceContainer" unique_id=249785792]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
theme = ExtResource("14_d2gpy")
text = "OK"
icon = ExtResource("15_hu5cq")
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1913258839]
unique_name_in_owner = true
root_node = NodePath("../..")
libraries/ = SubResource("AnimationLibrary_1aa3a")

View File

@@ -0,0 +1,85 @@
@tool
extends CanvasLayer
class_name ArtefactAnnounce
const DEFAULT_OBJECT_ACCELERATION = Vector2(3,0)
@export var announce_artefact : Artefact = null : set = set_announce_artefact
@export_tool_button("Update", "Callable") var update_action = set_announce_artefact
var object_acceleration := Vector2(0,0)
var rotating := false
var prev_mouse_pos : Vector2
var next_mouse_pos : Vector2
const YELLOW_COLOR = Color("e29f32")
const RED_COLOR = Color("f20058")
func _ready():
set_announce_artefact()
%OkButton.button_down.connect(_on_ok_button_down)
hide()
func _process(delta):
update_rotation(delta)
func update_rotation(delta):
if visible:
next_mouse_pos = get_viewport().get_mouse_position()
if Input.is_action_just_pressed("action"):
rotating = true
prev_mouse_pos = get_viewport().get_mouse_position()
if Input.is_action_just_released("action"):
rotating = false
object_acceleration = Vector2(
float(next_mouse_pos.x - prev_mouse_pos.x),
float(next_mouse_pos.y - prev_mouse_pos.y)
)
var object_rotation = object_acceleration
if rotating:
object_rotation = Vector2(
float(next_mouse_pos.x - prev_mouse_pos.x),
float(next_mouse_pos.y - prev_mouse_pos.y)
)
prev_mouse_pos = next_mouse_pos
else :
object_acceleration = object_acceleration.lerp(DEFAULT_OBJECT_ACCELERATION, 0.1)
%AnnouceObject.rotate(Vector3.UP, object_rotation.x * delta)
%AnnouceObject.rotate(Vector3.RIGHT, object_rotation.y * delta)
func set_announce_artefact(artefact := announce_artefact):
for c in %AnnouceObject.get_children():
c.queue_free()
if is_node_ready() and artefact:
%AnnounceTitle.text = "NEW_ARTEFACT"
%AnnounceText.text = artefact.get_artefact_name()
%ObjectVisualiser.info = artefact.card_info()
%AnnouceObject.add_child(
artefact.get_3d_scene().instantiate()
)
if not visible:
%AnimationPlayer.play("appear")
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
AudioManager.play_sfx("Reveal")
elif artefact == null and visible:
%AnimationPlayer.play_backwards("appear")
if not Engine.is_editor_hint():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
announce_artefact = artefact
func _on_ok_button_down():
announce_artefact = null

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