38 Commits

Author SHA1 Message Date
ca9433150e Merge branch 'musique_et_son_2' of https://git.zacharie-guet.fr/zacharie/seeding-planets into musique_et_son_2 2026-05-03 16:46:29 +02:00
805056436d mixage du morceau de désert phase 1 #172 2026-04-26 13:59:27 +02:00
6f4d1825ea suppression des nodes sfx "rocks" "dig" "alarm" et des fichiers audio "dig" "alarm" "build" "truck_moving" 2026-04-26 12:35:49 +02:00
1caaf42105 ajustements liés à l'ambiance de base-relais et suppression des nodes "Rocks" et "Dig" 2026-04-26 12:25:05 +02:00
dfa11a17fd sfx et ambiance vending room + nodes audio (à implémenter) #174 2026-04-26 10:09:47 +02:00
186f150689 sfx chute distributeur mixé #174 2026-04-26 09:33:14 +02:00
8f7b013445 sfx de porte (reste qu'à l'implémenter) et sfx get_item (placeholder pas implémenté) #148 #173 2026-04-26 08:55:21 +02:00
689ad8057d implémentation de la musique de désert phase 1 #172 2026-03-29 15:33:11 +02:00
4c7633d4c4 correction des dialogues anglophones d'astra failed, post-tutorial et ship presentation #168 2026-03-21 16:38:57 +01:00
0b79ef3e02 Merge branch 'musique_et_son_2' of https://git.zacharie-guet.fr/zacharie/seeding-planets into musique_et_son_2 2026-03-21 11:03:32 +01:00
5c4e828a8d implémentation du morceau de fin et mixage #153 2026-03-01 17:27:54 +01:00
efb18bae26 correction des deux musiques en même temps sur le vaisseau et mixage 2026-03-01 16:50:44 +01:00
68d5b4153f implémentation du sfx de bip écran #156 2026-03-01 16:37:16 +01:00
c32f246707 mise en place du sfx de sortie du vaisseau et mixage #150 2026-03-01 14:34:25 +01:00
31609b8b38 ajout du sfx de mouvement #165 2026-03-01 14:17:51 +01:00
da46a56909 gestion des silences au début des morceaux et mise en place du sfx ascenseur #157 2026-03-01 14:12:35 +01:00
81c6328390 mise en place des sfx d'atterrissage et décollage #160 2026-03-01 13:57:03 +01:00
b61bcef769 mise en place du sfx de télépotation et mixage #135 2026-03-01 13:45:06 +01:00
f4206648e6 ajout du morceau de fin de demo et création de la node #153 2026-02-28 20:30:04 +01:00
122fa11aa1 dernières révisions des dialogues anglophones, la correction pro arrive plus tard 2026-02-28 19:42:00 +01:00
c62668fb5b fade sur le menu et correction de dialogues 2026-02-28 17:35:36 +01:00
0f2213bbdd ajout du sfx teleportation, recréation de la node movement et création de la node teleportation 2026-02-27 16:28:16 +01:00
d221869a10 ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165 2026-02-27 16:08:46 +01:00
f26d623c36 ajout du sfx d'ascenseur #157 2026-02-27 14:55:19 +01:00
88aa199f5a correction du problème d'ambiance 2026-02-27 14:06:58 +01:00
75cdd584de mise en place des morceaux "définitifs" de la démo 2026-02-26 18:13:23 +01:00
8b07d5df47 sfx de minage et récolte fonctionnels #164 2026-02-26 14:20:39 +01:00
ebe6df5d4d ajustement des paramètres des musiques 2026-02-26 13:14:43 +01:00
8a19a3f81f création des nodes sfx manquantes sur audiomanager 2026-02-26 13:09:07 +01:00
bdba1fb5b4 ajout des sfx de décollage et d'atterrissage #160 2026-02-26 12:56:26 +01:00
31144151bd ajout des sfx de recharge #136 2026-02-25 15:11:12 +01:00
2df0de1db9 amélioration des morceaux forest #163 2026-02-25 14:01:01 +01:00
026471f847 suppression de la lecture en boucle des morceaux de phase #142 2026-02-22 18:47:00 +01:00
f130c2f2c5 suppression des oiseaux sur les pistes d'ambiance de niveau 2026-02-22 18:08:35 +01:00
7908797ee5 augmentation du default_fade_time 2026-02-22 17:31:51 +01:00
0c5365ff57 amélioration des dialogues en anglais et suppression des oiseaux de l'ambiance Demeter 2026-02-22 17:31:51 +01:00
90eec21031 ajout du sfx d'ascenseur et de bip d'écran #156 #157 2026-02-22 17:29:38 +01:00
4be34c4bfb mise en place des ambiances, modfication du jingle de reveal du vaisseau, mixage et identification des problèmes sonores 2026-02-22 17:29:37 +01:00
4 changed files with 80 additions and 3 deletions

View File

@@ -148,6 +148,9 @@ stream = ExtResource("7_spekb")
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
[node name="Vending_room_base_relais" type="AudioStreamPlayer" parent="Ambiances" unique_id=1544089647]
stream = ExtResource("7_ge2sc")
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true
@@ -171,6 +174,9 @@ stream = ExtResource("5_ajci6")
unique_name_in_owner = true
stream = ExtResource("4_2fduo")
[node name="RegionDesertPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=2003475958]
stream = ExtResource("11_yjs51")
[node name="RegionForestLoop" type="AudioStreamPlayer" parent="Musics" unique_id=482654512]
unique_name_in_owner = true
stream = ExtResource("12_xmumj")
@@ -230,9 +236,6 @@ stream = ExtResource("23_ge2sc")
[node name="Recharge7" type="AudioStreamPlayer" parent="Sfx" unique_id=355754872]
stream = ExtResource("24_yr73o")
[node name="Rocks" type="AudioStreamPlayer" parent="Sfx" unique_id=1012908521]
stream = SubResource("AudioStreamRandomizer_kfbah")
[node name="Respawn" type="AudioStreamPlayer" parent="Sfx" unique_id=1902559716]
stream = ExtResource("16_xmumj")

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@@ -0,0 +1,23 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hello again ! #id:1f
demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:20
- I'm sorry... #id:21
- That's really hard ! #id:22
- I'm doing my best ! #id:23
demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:24
demeter: I found you a new body,[pause=0.2] and a new ship is waiting for you outside,[pause=0.2] but I'm afraid I couldn't get your seeds.[pause=0.3].[pause=0.3].[pause=0.3] I hope you'll find new ones ! #id:25
demeter: Do you need some advice ? #id:26
- No, I'm ok. #id:27
- Can I have some explanations on how all of this works again ? #id:28
demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:29
demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:2a
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:2b
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow !
demeter: You have to produce enough [b]plant points[/b] to fill the tanks of the [color=#FFA617]Internode[/color].[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:2c
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:2d
demeter: Hope I helped. #id:2e
demeter: I'm sending you an elevator,[pause=0.3] see you soon ! #id:2f
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

View File

@@ -0,0 +1,21 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: So you found the communication station in there,[pause=0.2] good ! #id:51
- What is next for me ? #id:52
demeter: Now that you have learnt how to produce [b]plant points[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:53
demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54
- Tau ? Is it this planet ? #id:55
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:56
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:57
- Why do you need me to travel through the entire planet to join you ? #id:58
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:59
demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:5a
- I will do my best to be there quickly ! #id:5b
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:5c
- Are you hiding information from me ? #id:5d
demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:5e
demeter: Travel south,[pause=0.3] join me at [color=#6CDAE7]Borea[/color].[pause=0.5] I will tell you everything you need to know when you are here,[pause=0.3] until then,[pause=0.2] keep your best seeds and continue to [b]develop your plants[/b],[pause=0.3] you will need them as advanced as possible. #id:5f
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:60
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

View File

@@ -0,0 +1,30 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi again ![pause=0.5] You did well up there ! #id:61
demeter: Perhaps I should introduce myself now. #id:62
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63
demeter: I am installed at the [color=#6CDAE7]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64
demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:65
- Yes, among a lot of other questions ! So where am I ? #id:66
demeter: You're actually in an ancient human base,[pause=0.2] called [color=#E30022]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:67
- Wait, can you explain me what did I just do up there ? #id:68
demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:69
- Sorry, but what is the point of all of that ? #id:6a
demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:6b
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:6c
demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different from plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:6d
demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:6e
demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f
- What ? #id:70
- Are you lagging? #id:71
- Take your time. #id:72
demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:73
- Where are they now ? #id:74
demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:75
- What happened ? #id:76
demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:77
- Can I know what is this shiny machine just next to me ? #id:78
demeter: This machine is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] But let's continue on board,[pause=0.2] shall we ? #id:79
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]