Compare commits

49 Commits

Author SHA1 Message Date
4c8bd33217 ajout des sfx de recharge et de mouvements 2026-03-01 19:41:42 +01:00
3869dcfcb4 implémentation du morceau de fin et mixage #153 2026-03-01 18:44:18 +01:00
b3782dbf28 correction des deux musiques en même temps sur le vaisseau et mixage 2026-03-01 18:44:16 +01:00
3288ce1c98 implémentation du sfx de bip écran #156 2026-03-01 18:44:15 +01:00
e05ec227d8 mise en place du sfx de sortie du vaisseau et mixage #150 2026-03-01 18:44:14 +01:00
23927fe7b4 ajout du sfx de mouvement #165 2026-03-01 18:44:13 +01:00
ff397846f5 gestion des silences au début des morceaux et mise en place du sfx ascenseur #157 2026-03-01 18:44:11 +01:00
88d9b395c6 mise en place des sfx d'atterrissage et décollage #160 2026-03-01 18:44:10 +01:00
2bf1729296 mise en place du sfx de télépotation et mixage #135 2026-03-01 18:44:10 +01:00
61bb7c1fe2 ajout du morceau de fin de demo et création de la node #153 2026-03-01 18:44:08 +01:00
fb797f8864 dernières révisions des dialogues anglophones, la correction pro arrive plus tard 2026-03-01 18:44:07 +01:00
199f495be2 fade sur le menu et correction de dialogues 2026-03-01 18:44:07 +01:00
7fa089b466 ajout du sfx teleportation, recréation de la node movement et création de la node teleportation 2026-03-01 18:44:06 +01:00
2deb1d5451 ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165 2026-03-01 18:44:04 +01:00
9394292ebe ajout du sfx d'ascenseur #157 2026-03-01 18:44:03 +01:00
ebb8573003 correction du problème d'ambiance 2026-03-01 18:44:03 +01:00
fd225dcb82 mise en place des morceaux "définitifs" de la démo 2026-03-01 18:44:02 +01:00
1fac50fb55 sfx de minage et récolte fonctionnels #164 2026-03-01 18:43:31 +01:00
28582d6363 ajustement des paramètres des musiques 2026-03-01 18:40:31 +01:00
f4de7477fc création des nodes sfx manquantes sur audiomanager 2026-03-01 18:40:30 +01:00
c277585566 ajout des sfx de décollage et d'atterrissage #160 2026-03-01 18:38:32 +01:00
4f3c0f46c8 ajout des sfx de recharge #136 2026-03-01 18:38:31 +01:00
f3fe6549ec amélioration des morceaux forest #163 2026-03-01 18:38:31 +01:00
5ebdd334bf suppression de la lecture en boucle des morceaux de phase #142 2026-03-01 18:38:30 +01:00
5b0f31874d suppression des oiseaux sur les pistes d'ambiance de niveau 2026-03-01 18:38:29 +01:00
197fe3b0a3 augmentation du default_fade_time 2026-03-01 18:38:28 +01:00
cb86fa0d98 amélioration des dialogues en anglais et suppression des oiseaux de l'ambiance Demeter 2026-03-01 18:38:27 +01:00
a9b43dd997 ajout du sfx d'ascenseur et de bip d'écran #156 #157 2026-03-01 18:38:27 +01:00
673211bd53 mise en place des ambiances, modfication du jingle de reveal du vaisseau, mixage et identification des problèmes sonores 2026-03-01 18:38:26 +01:00
a8803d4551 ajout des modifier (pour de vrai cette fois ci) 2026-03-01 18:37:38 +01:00
37cd8a54dd refonte du système de chunk et correction de bug/traduction 2026-03-01 18:24:46 +01:00
Altaezio
d25d614c06 mutation tooltips 2026-02-27 16:34:07 +01:00
46d6ea2340 ajout des traductions 2026-02-27 14:04:07 +01:00
8879c9d42b ajout des actions demandant un clic long et dev des region modifier 2026-02-27 13:45:31 +01:00
e942250918 update des import des plant parts 2026-02-27 13:44:23 +01:00
Altaezio
2f23b3fcb5 various fixes and add 2026-02-27 12:23:52 +01:00
add394d968 ajout d'une alerte de réussite/échec 2026-02-27 00:52:11 +01:00
8b3d5a98e1 ajout d'effet de post processing et réparation des graines 2026-02-27 00:51:06 +01:00
a4662f2797 ajout de la possibilité d'avoir des items utilisable sans se déplacer 2026-02-26 19:52:46 +01:00
6a0e7c6ca7 changement de la traduction "pas d'énergie" en "plus d'énergie" 2026-02-26 19:52:26 +01:00
Altaezio
34a8273063 battery art 2026-02-26 18:31:40 +01:00
Altaezio
b3cd816a14 working plant builder but not seeds oupsi 2026-02-24 18:05:38 +01:00
Altaezio
e09851f855 Merge branch 'plant-builder' 2026-02-24 14:42:24 +01:00
Altaezio
981965d8c7 plant-builder working 2026-02-24 14:28:24 +01:00
fa21b3a558 refonte de l'inventaire en 3D et nettoyage des prints 2026-02-23 00:07:04 +01:00
925bf4465c ajout des particules de roche et changement de l'écran de chargement 2026-02-22 19:37:04 +01:00
Altaezio
d28e734806 branch rotated + optimization 2026-02-22 00:05:35 +01:00
Altaezio
4ca102966b plant tester + shado assets 2026-02-21 18:40:00 +01:00
Altaezio
35004684f4 working with new sprites 2026-02-20 14:22:13 +01:00
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[ext_resource type="AudioStream" uid="uid://cbo4ld2yypmte" path="res://common/audio_manager/assets/sfx/harvest/harvest_5.wav" id="17_6w0re"]
[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://common/audio_manager/assets/sfx/dig/dig_2.wav" id="17_bfg8q"]
[ext_resource type="AudioStream" uid="uid://cs4y6sinpth8e" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_1.wav" id="18_j8acj"]
[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://common/audio_manager/assets/sfx/dig/dig_3.wav" id="18_nlfrr"]
[ext_resource type="AudioStream" uid="uid://c5nfoa6v3r5f7" path="res://common/audio_manager/assets/sfx/harvest/harvest_6.wav" id="18_o4guq"]
[ext_resource type="AudioStream" uid="uid://bbhkivgarlhqm" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_2.wav" id="19_yjs51"]
[ext_resource type="AudioStream" uid="uid://ccfubsk6135qy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_3.wav" id="20_4ojdh"]
[ext_resource type="AudioStream" uid="uid://bjind1iji0gt7" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_1.wav" id="20_pu6t4"]
[ext_resource type="AudioStream" uid="uid://cqa0gvgpoa7pd" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_2.wav" id="21_dk5s6"]
[ext_resource type="AudioStream" uid="uid://cbm4r5bf7py11" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_4.wav" id="21_ehr7m"]
[ext_resource type="AudioStream" uid="uid://dq5qwydrca3vy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_5.wav" id="22_aedoe"]
[ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://common/audio_manager/assets/sfx/announce/annnounce.wav" id="22_btfwx"]
[ext_resource type="AudioStream" uid="uid://ccq04ahrwr3bv" path="res://common/audio_manager/assets/sfx/alarm/alarm.wav" id="23_fwu3w"]
[ext_resource type="AudioStream" uid="uid://bnwtgp8t46xwc" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_6.wav" id="23_ge2sc"]
[ext_resource type="AudioStream" uid="uid://bp3wsncvda5gl" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_7.wav" id="24_yr73o"]
[ext_resource type="AudioStream" uid="uid://b4jx8rflw7dss" path="res://common/audio_manager/assets/sfx/phone/phone_ringing_Astra.wav" id="27_0rjel"]
[ext_resource type="AudioStream" uid="uid://ocm1dkkhv7ls" path="res://common/audio_manager/assets/sfx/phone/phone_ringing.wav" id="28_3dfjn"]
[ext_resource type="AudioStream" uid="uid://8juy5ev3rdfh" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_1.wav" id="29_ngi21"]
@@ -38,15 +47,31 @@
[ext_resource type="AudioStream" uid="uid://cad0erjq0us08" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_7.wav" id="35_rk2e0"]
[ext_resource type="AudioStream" uid="uid://c6pl2fjg558j3" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_8.wav" id="36_4sa2t"]
[ext_resource type="AudioStream" uid="uid://6id31r7o6trc" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.wav" id="37_3dfjn"]
[ext_resource type="AudioStream" uid="uid://bw8qfto0htdha" path="res://common/audio_manager/assets/sfx/atterrissage/atterrissage.wav" id="40_h3tkm"]
[ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="41_iaiio"]
[ext_resource type="AudioStream" uid="uid://8d767ar56fhb" path="res://common/audio_manager/assets/sfx/decollage/decollage.wav" id="41_iyxkn"]
[ext_resource type="AudioStream" uid="uid://i6kgjh5vkdar" path="res://common/audio_manager/assets/sfx/elevator/elevator.wav" id="42_obkny"]
[ext_resource type="AudioStream" uid="uid://ctfaxvblcg5lc" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_1.wav" id="43_kbm55"]
[ext_resource type="AudioStream" uid="uid://c1dnklmka2ccn" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_2.wav" id="44_rb87w"]
[ext_resource type="AudioStream" uid="uid://dd1uu6dd6sloe" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_3.wav" id="45_mur2l"]
[ext_resource type="AudioStream" uid="uid://eq7wufwnolto" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_4.wav" id="46_t0v4u"]
[ext_resource type="AudioStream" uid="uid://cv7sj8n5oo1i8" path="res://common/audio_manager/assets/sfx/screen_bip/screen_bip.wav" id="47_svctq"]
[ext_resource type="AudioStream" uid="uid://sgwvpxiul5x5" path="res://common/audio_manager/assets/sfx/ship_exit/ship_exit.wav" id="48_j8acj"]
[ext_resource type="AudioStream" uid="uid://ca0wonha334cl" path="res://common/audio_manager/assets/sfx/teleportation/teleport.wav" id="50_rlnfe"]
[ext_resource type="AudioStream" uid="uid://cv5avkd3qekt7" path="res://common/audio_manager/assets/sfx/movement/movement.wav" id="51_iyxkn"]
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_8204s"]
stream_count = 3
stream_0 = ExtResource("2_tuvql")
stream_1 = ExtResource("3_7uv4r")
stream_2 = ExtResource("4_tuvql")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_6o1yh"]
streams_count = 3
stream_0/stream = ExtResource("16_qog4c")
stream_1/stream = ExtResource("17_bfg8q")
stream_2/stream = ExtResource("18_nlfrr")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kfbah"]
random_pitch = 1.2599211
streams_count = 3
stream_0/stream = ExtResource("16_qog4c")
stream_1/stream = ExtResource("17_bfg8q")
stream_2/stream = ExtResource("18_nlfrr")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"]
random_pitch = 1.2
@@ -54,6 +79,7 @@ streams_count = 1
stream_0/stream = ExtResource("12_4hp8f")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i4m0x"]
random_pitch = 1.2599211
streams_count = 6
stream_0/stream = ExtResource("13_xoaox")
stream_1/stream = ExtResource("14_b5bgj")
@@ -80,6 +106,14 @@ stream_5/stream = ExtResource("34_em3o8")
stream_6/stream = ExtResource("35_rk2e0")
stream_7/stream = ExtResource("36_4sa2t")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_yjs51"]
random_pitch = 1.2599211
streams_count = 4
stream_0/stream = ExtResource("43_kbm55")
stream_1/stream = ExtResource("44_rb87w")
stream_2/stream = ExtResource("45_mur2l")
stream_3/stream = ExtResource("46_t0v4u")
[node name="AudioManager" type="Node" unique_id=1871137180]
process_mode = 3
script = ExtResource("1_0tvca")
@@ -89,7 +123,7 @@ unique_name_in_owner = true
[node name="Exterior" type="AudioStreamPlayer" parent="Ambiances" unique_id=1405716780]
unique_name_in_owner = true
stream = SubResource("AudioStreamPlaylist_8204s")
stream = ExtResource("2_tuvql")
[node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212]
unique_name_in_owner = true
@@ -103,12 +137,16 @@ stream = ExtResource("6_8204s")
unique_name_in_owner = true
stream = ExtResource("7_spekb")
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
[node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true
[node name="RegionForestPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1029114070]
unique_name_in_owner = true
stream = ExtResource("9_am7i4")
stream = ExtResource("6_6o1yh")
[node name="RegionForestPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=417543634]
unique_name_in_owner = true
@@ -137,15 +175,38 @@ unique_name_in_owner = true
stream = ExtResource("7_tuvql")
bus = &"Music"
[node name="Ship" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318]
[node name="Demo_end" type="AudioStreamPlayer" parent="Musics" unique_id=261817716]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
volume_db = -3.0
stream = ExtResource("14_h3tkm")
[node name="Sfx" type="Node" parent="." unique_id=2023641207]
unique_name_in_owner = true
[node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600]
stream = SubResource("AudioStreamRandomizer_6o1yh")
[node name="Recharge1" type="AudioStreamPlayer" parent="Sfx" unique_id=357905012]
stream = ExtResource("18_j8acj")
[node name="Recharge2" type="AudioStreamPlayer" parent="Sfx" unique_id=261310291]
stream = ExtResource("19_yjs51")
[node name="Recharge3" type="AudioStreamPlayer" parent="Sfx" unique_id=1559567919]
stream = ExtResource("20_4ojdh")
[node name="Recharge4" type="AudioStreamPlayer" parent="Sfx" unique_id=1697092547]
stream = ExtResource("21_ehr7m")
[node name="Recharge5" type="AudioStreamPlayer" parent="Sfx" unique_id=1385679733]
stream = ExtResource("22_aedoe")
[node name="Recharge6" type="AudioStreamPlayer" parent="Sfx" unique_id=391499157]
stream = ExtResource("23_ge2sc")
[node name="Recharge7" type="AudioStreamPlayer" parent="Sfx" unique_id=355754872]
stream = ExtResource("24_yr73o")
[node name="Rocks" type="AudioStreamPlayer" parent="Sfx" unique_id=1012908521]
stream = SubResource("AudioStreamRandomizer_kfbah")
[node name="Respawn" type="AudioStreamPlayer" parent="Sfx" unique_id=1902559716]
@@ -153,13 +214,14 @@ stream = ExtResource("16_xmumj")
[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
stream = SubResource("AudioStreamRandomizer_1w04j")
volume_db = -2.0
[node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331]
stream = SubResource("AudioStreamRandomizer_i4m0x")
[node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166]
stream = SubResource("AudioStreamRandomizer_jjdv2")
volume_db = -10.0
volume_db = -11.0
[node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323]
stream = ExtResource("22_btfwx")
@@ -179,8 +241,36 @@ stream = SubResource("AudioStreamRandomizer_qog4c")
[node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306]
stream = ExtResource("37_3dfjn")
volume_db = -10.0
volume_db = -3.0
[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989]
stream = ExtResource("41_iaiio")
volume_db = -10.0
[node name="Atterrissage" type="AudioStreamPlayer" parent="Sfx" unique_id=2021186625]
stream = ExtResource("40_h3tkm")
[node name="Decollage" type="AudioStreamPlayer" parent="Sfx" unique_id=581331122]
stream = ExtResource("41_iyxkn")
[node name="Elevator" type="AudioStreamPlayer" parent="Sfx" unique_id=1345852969]
stream = ExtResource("42_obkny")
[node name="Mining" type="AudioStreamPlayer" parent="Sfx" unique_id=1122216774]
stream = SubResource("AudioStreamRandomizer_yjs51")
[node name="Screen_interaction" type="AudioStreamPlayer" parent="Sfx" unique_id=1140309368]
stream = ExtResource("47_svctq")
volume_db = -8.0
[node name="Ship_exit" type="AudioStreamPlayer" parent="Sfx" unique_id=615567072]
stream = ExtResource("48_j8acj")
volume_db = 8.0
[node name="Movement" type="AudioStreamPlayer" parent="Sfx" unique_id=1403498558]
stream = ExtResource("51_iyxkn")
volume_db = -7.0
[node name="Teleportation" type="AudioStreamPlayer" parent="Sfx" unique_id=369599456]
stream = ExtResource("50_rlnfe")
volume_db = -6.0

View File

@@ -4,7 +4,7 @@ class_name AudioManagerInstance
const MIN_VOLUME = -60.
const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 0.5
const DEFAULT_FADE_TIME : float = 5.0
const REGION_FIRST_PHASE = [
"RegionForestPhase1",
@@ -37,27 +37,28 @@ func _on_change_scene(scene : Scene):
match scene.scene_id:
"TITLE":
play_music_alone("Title", false, 0.0)
play_music_alone("Title", false, 1.0)
"INTRO":
stop_all_musics()
"REGION":
play_ambiance("Exterior")
play_ambiance("Exterior", false)
var region_level = GameInfo.game_data.current_region_data.region_level
var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
print(first_phase)
play_music_alone(first_phase)
queue_music(loop_phase, first_phase)
"COCKPIT":
play_music_alone("Ship", true)
stop_all_musics()
play_ambiance_alone("Ship", true, 1.0)
"ASTRA":
stop_all_musics()
play_ambiance_alone("Astra")
play_ambiance_alone("Astra", false)
"GARAGE":
stop_all_musics()
play_ambiance_alone("Astra", false)
"BOREA":
stop_all_musics()
play_ambiance_alone("Borea")
play_ambiance_alone("Borea", false)
# Fonction s'exécutant à chaque début de timeline
func _on_timeline_started():
@@ -71,6 +72,8 @@ func _on_timeline_started():
play_ambiance("Demeter")
"demeter_intro":
play_ambiance("Demeter")
"demeter_introV2":
play_ambiance("Demeter")
"demeter_post_tutorial":
play_ambiance("Demeter")
"failure":
@@ -78,9 +81,10 @@ func _on_timeline_started():
# Fonction s'exécutant à chaque fin de timeline
func _on_timeline_ended():
stop_ambiance("Demeter")
if SceneManager.actual_scene:
change_ambiances_volume()
_on_change_scene(SceneManager.actual_scene)
# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer
@@ -200,7 +204,7 @@ func play_sfx(sfx_name : String):
printerr("Sfx %s not found" % sfx_name)
# ----------------- Partie Technique (pas touche Nils ;D) ----------------
# ----------------- Partie Technique (pas touche Niels ;D) ----------------
func _ready():
for player in get_all_players():
@@ -336,9 +340,8 @@ class AudioLaunch extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%s Launching %s" % [parent_node.name, player_name])
var player = manager.get_player_from_node(player_name,parent_node)
if player and not player in current_players:
var player := manager.get_player_from_node(player_name,parent_node)
if player and not player.name in current_players:
manager.start_player(player, from_random_time, fade_time)
current_players.append(player_name)
return current_players
@@ -359,7 +362,6 @@ class AudioStop extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%s Stopping %s" % [parent_node.name, player_name])
var player = manager.get_player_from_node(player_name,parent_node)
if player and player in current_players:
manager.stop_player(player, fade_time)
@@ -379,7 +381,6 @@ class AudioStopAll extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%s Stopping All" % parent_node.name)
for player_name in current_players:
var player := manager.get_player_from_node(player_name,parent_node)
if player:
@@ -402,7 +403,6 @@ class AudioChangeVolumeAll extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%d Change volume all" % parent_node.name)
for player_name in current_players:
var player := manager.get_player_from_node(player_name,parent_node)
if player:

View File

@@ -18,6 +18,8 @@ var run_seed = randi()
current_run_point_changed.emit(v)
@export var visited_run_points : Array[RunPoint] = []
@export var last_used_modifier_name = ""
#region ------------------ Generation ------------------
func generate_next_run_points(level = 0) -> Array[RunPoint]:
@@ -36,6 +38,7 @@ func generate_next_run_point(level = 0) -> RunPoint:
var region_parameter = RegionParameter.new()
region_parameter.level = level
region_parameter.region_flags = get_region_flags(region_parameter)
region_parameter.modifiers = get_region_modifiers(level + 1)
return RunPoint.new(
level,
@@ -63,6 +66,8 @@ func choose_next_run_point(run_point : RunPoint) -> RunPoint:
current_run_point = run_point
GameInfo.game_data.start_region(run_point.region_parameter)
next_run_points = generate_next_run_points(current_run_point.level + 1)
if len(current_run_point.region_parameter.modifiers):
last_used_modifier_name = current_run_point.region_parameter.modifiers[0].get_modifier_name()
return current_run_point
func get_region_flags(region_parameter : RegionParameter) -> Array[String]:
@@ -73,23 +78,20 @@ func get_region_flags(region_parameter : RegionParameter) -> Array[String]:
return flags
class DifficultyModifier:
func modify(_region_parameter : RegionParameter):
pass
func can_modifiy(_region_parameter : RegionParameter) -> bool:
return true
func get_region_modifiers(level : int) -> Array[RegionModifier]:
var possible_modifiers : Array[RegionModifier] = [
AridModifier.new(level),
HumidModifier.new(level),
PoorModifier.new(level),
HarshModifier.new(level)
]
func get_difficulty_cost() -> int:
return 1
possible_modifiers = possible_modifiers.filter(
func (m): return m.get_modifier_name() != last_used_modifier_name
)
class DifficultyIncreaseObjective extends DifficultyModifier:
func modify(region_parameter : RegionParameter):
region_parameter.objective += 1
var choosen_modifier : RegionModifier = possible_modifiers.pick_random()
class DifficultyDecreaseCharge extends DifficultyModifier:
func modify(region_parameter : RegionParameter):
region_parameter.charges -= 1
last_used_modifier_name = choosen_modifier.get_modifier_name()
func can_modifiy(region_parameter : RegionParameter) -> bool:
return region_parameter.charges >= 3
return [choosen_modifier]

View File

@@ -17,6 +17,7 @@ var settings_data : SettingsData
func load_game_data() -> GameData:
if ResourceLoader.exists(SAVE_GAME_LOCATION):
game_loaded = true
game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
else :
game_data = GameData.new()

View File

@@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cgmxjom200bej"
path="res://.godot/imported/chevrons-up.svg-0e13296c91df78f04c4a0dc047c12352.ctex"
path.s3tc="res://.godot/imported/chevrons-up.svg-0e13296c91df78f04c4a0dc047c12352.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://common/icons/chevrons-up.svg"
dest_files=["res://.godot/imported/chevrons-up.svg-0e13296c91df78f04c4a0dc047c12352.ctex"]
dest_files=["res://.godot/imported/chevrons-up.svg-0e13296c91df78f04c4a0dc047c12352.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,7 +38,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=2.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bt3g5bmar0icf"
path="res://.godot/imported/growth.svg-48236356d5fd42c9e5085fb182bc9588.ctex"
path.s3tc="res://.godot/imported/growth.svg-48236356d5fd42c9e5085fb182bc9588.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://common/icons/growth.svg"
dest_files=["res://.godot/imported/growth.svg-48236356d5fd42c9e5085fb182bc9588.ctex"]
dest_files=["res://.godot/imported/growth.svg-48236356d5fd42c9e5085fb182bc9588.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,7 +38,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0
svg/scale=2.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://ds4m14vl7he6v"
path="res://.godot/imported/pick.svg-b8cbf14d632089bea5ad3faa09f4cc83.ctex"
path.s3tc="res://.godot/imported/pick.svg-b8cbf14d632089bea5ad3faa09f4cc83.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://common/icons/pick.svg"
dest_files=["res://.godot/imported/pick.svg-b8cbf14d632089bea5ad3faa09f4cc83.ctex"]
dest_files=["res://.godot/imported/pick.svg-b8cbf14d632089bea5ad3faa09f4cc83.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
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compress/channel_pack=0
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roughness/mode=0
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@@ -3,19 +3,20 @@
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compress/lossy_quality=0.7
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@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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mipmaps/generate=true
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View File

@@ -1,105 +1,167 @@
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color_textures = Array[Texture]([ExtResource("52_28gvc"), ExtResource("53_1cwvj")])
outline_texture = ExtResource("54_c3tk3")
[sub_resource type="Resource" id="Resource_jbu3q"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("45_coupj"), ExtResource("46_ggud5"), ExtResource("47_ufbqh")])
part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_b21au"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("43_y02ao"), ExtResource("44_s8rsj")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_cynqk"]
script = ExtResource("47_jbu3q")
color_textures = Array[Texture]([ExtResource("48_21cjy"), ExtResource("49_rs2ow")])
outline_texture = ExtResource("50_5job5")
[sub_resource type="Resource" id="Resource_17ac3"]
script = ExtResource("47_jbu3q")
color_textures = Array[Texture]([ExtResource("51_5job5"), ExtResource("52_cynqk")])
outline_texture = ExtResource("53_b21au")
metadata/_custom_type_script = "uid://hs3i48clok85"
[node name="TextureBuilder" type="Node" unique_id=79184097]
script = ExtResource("1_s8rsj")
bases = Array[ExtResource("2_cfiqo")]([ExtResource("3_coupj")])
baby_bases = Array[ExtResource("2_cfiqo")]([ExtResource("4_coupj"), ExtResource("5_ggud5")])
branches = Array[ExtResource("2_cfiqo")]([ExtResource("4_ggud5"), ExtResource("5_ufbqh"), ExtResource("6_jbu3q"), ExtResource("7_21cjy"), ExtResource("8_rs2ow"), ExtResource("9_5job5"), ExtResource("10_cynqk"), ExtResource("11_b21au"), ExtResource("12_17ac3"), ExtResource("13_fuh2b"), ExtResource("14_28gvc"), ExtResource("15_1cwvj")])
bases = Array[ExtResource("2_cfiqo")]([SubResource("Resource_fuh2b")])
baby_bases = Array[ExtResource("2_cfiqo")]([ExtResource("5_21cjy")])
branches = Array[ExtResource("2_cfiqo")]([ExtResource("4_ggud5"), ExtResource("5_ufbqh"), ExtResource("6_jbu3q"), ExtResource("7_21cjy"), ExtResource("8_qm7aw"), ExtResource("9_3e4c1"), ExtResource("11_hvwgo"), ExtResource("12_npk80"), ExtResource("13_hyb2i"), ExtResource("14_4gk8a")])
n_branches = 5
base_leaves = Array[ExtResource("2_cfiqo")]([ExtResource("14_8r35x"), ExtResource("15_rbd7l"), ExtResource("16_nfxo0"), ExtResource("17_i8j71"), ExtResource("18_l2vrg"), ExtResource("19_14c4k")])
parts_mutation_associations = Dictionary[String, ExtResource("16_c3tk3")]({
"ANCIENT": SubResource("Resource_x75j3"),
"PRECOCIOUS": SubResource("Resource_setyo"),
"QUALITY": SubResource("Resource_n40r1"),
"QUICK": SubResource("Resource_pw6ot")
"ANCIENT": SubResource("Resource_rt6tw"),
"EPHEMERAL": SubResource("Resource_y02ao"),
"FERTILE": SubResource("Resource_nfxo0"),
"PURIFICATION": SubResource("Resource_s8rsj"),
"QUICK": SubResource("Resource_14c4k"),
"SOCIABLE": SubResource("Resource_b21au"),
"TOUGH": SubResource("Resource_jbu3q")
})
seed_texture_sets = Array[ExtResource("48_cynqk")]([SubResource("Resource_q0jli"), SubResource("Resource_rplk6")])
chance_to_have_part = 0.9
origin_weights_base = Dictionary[int, int]({
0: 20,
1: 10,
2: 2
})
seed_texture_sets = Array[ExtResource("47_jbu3q")]([SubResource("Resource_cynqk"), SubResource("Resource_17ac3")])

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="Scene" load_steps=2 format=3 uid="uid://c27wenetitwm"]
[gd_resource type="Resource" script_class="Scene" format=3 uid="uid://c27wenetitwm"]
[ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_smjh0"]

View File

@@ -0,0 +1,33 @@
shader_type canvas_item;
uniform sampler2D screen_texture: hint_screen_texture, repeat_disable, filter_linear_mipmap;
uniform float blur_radius : hint_range(0, 1) = 0.2; // Radius of the blur effect
uniform float blur_amount : hint_range(0, 5) = 1.0; // Strength of the blur effect
uniform float blur_inner : hint_range(0, 1) = 0.6; // Inner edge of the blur effect
uniform float blur_outer : hint_range(0, 1) = 0.66; // Outer edge of the blur effect
void fragment() {
// Original color of the pixel from the screen
vec4 pixelColor = texture(screen_texture, UV);
// Color with blur effect from the screen
vec4 blurColor = textureLod(screen_texture, SCREEN_UV, blur_amount);
// Calculate distance from the center of the screen
float distance = length(UV - vec2(0.5, 0.5));
// Apply smoothstep function to control transition between areas
float blur = smoothstep(blur_inner - blur_radius, blur_outer, distance);
// Mix colors of the blur effect and the original color based on the smoothstep value
pixelColor.rgb = mix(blurColor.rgb, COLOR.rgb, -blur);
// Set the alpha component of the blur effect to the smoothstep value
blurColor.a = blur;
// Mix colors of the blur effect with white for an additional effect
blurColor.rgb = mix(blurColor.rgb, vec3(1.0), 0.1);
// Set the final color to the modified color of the blur effect
COLOR = blurColor;
}

View File

@@ -0,0 +1 @@
uid://cfj18vc04cgkg

View File

@@ -0,0 +1,8 @@
shader_type canvas_item;
uniform sampler2D screen_texture: hint_screen_texture;
void fragment() {
COLOR = texture(screen_texture, SCREEN_UV);
}

View File

@@ -0,0 +1 @@
uid://bc65ssv7bgy5d

View File

@@ -0,0 +1,40 @@
// Based on https://godotshaders.com/shader/screen-smoke-fog/
shader_type canvas_item;
render_mode blend_mix;
// Stuff related to camera position and offsets
uniform vec2 camera_position;
uniform vec2 camera_offset;
uniform float camera_position_speed: hint_range(0.0, 1.0) = 0.025;
uniform float camera_offset_speed: hint_range(0.0, 1.0) = 0.025;
// Uniforms for customization
uniform sampler2D noise_texture_1 : repeat_enable;
uniform sampler2D noise_texture_2 : repeat_enable;
uniform float noise_blend : hint_range(0.0, 1.0) = 1.0;
uniform float noise_speed_1 : hint_range(0.0, 1.0) = 1.0;
uniform float noise_speed_2 : hint_range(0.0, 1.0) = 1.0;
uniform vec2 noise_dir_1 = vec2(1.0,+1.0);
uniform vec2 noise_dir_2 = vec2(1.0,-1.0);
uniform vec3 smoke_color : source_color = vec3(0.8);
uniform float density : hint_range(0.0, 1.0) = 1.0;
void fragment() {
vec2 offset = ( (camera_position * camera_position_speed) + (camera_offset * camera_offset_speed) );
vec2 time_offset_1 = TIME * noise_dir_1 * noise_speed_1 * 0.1;
vec2 time_offset_2 = TIME * noise_dir_2 * noise_speed_2 * 0.1;
// Create distorted UV and sample final noise
vec2 distorted_uv_1 = UV + time_offset_1 + vec2(offset.x,offset.y * 1.75) * 0.1;
vec2 distorted_uv_2 = UV + time_offset_2 + vec2(offset.x,offset.y * 1.75) * 0.1;
vec4 final_noise_1 = texture(noise_texture_1, distorted_uv_1);
vec4 final_noise_2 = texture(noise_texture_2, distorted_uv_2);
float mixed_noise = mix(final_noise_1, final_noise_2, noise_blend).r;
float smoke_alpha = mixed_noise * density;
// Output color
COLOR = vec4(smoke_color, smoke_alpha);
}

View File

@@ -0,0 +1 @@
uid://btgk5l0a6ii44

View File

@@ -5,8 +5,16 @@
[node name="ExplosionParticles" type="CPUParticles2D" unique_id=1558673457]
emitting = false
texture = ExtResource("1_60vma")
lifetime = 2.0
one_shot = true
speed_scale = 4.0
explosiveness = 0.9
emission_shape = 1
emission_sphere_radius = 30.0
direction = Vector2(0, -10)
spread = 60.41
initial_velocity_min = 156.29
initial_velocity_max = 252.19
gravity = Vector2(0, 500)
initial_velocity_min = 330.58
initial_velocity_max = 412.67
angle_min = -50.0
angle_max = 50.0

View File

@@ -2,21 +2,22 @@ audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.w
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hello again ! #id:1f
demeter: It seems that you ran out of energy... #id:20
demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:20
- I'm sorry... #id:21
- That's really hard ! #id:22
- I'm just doing my best ! #id:23
demeter: It's ok [color=#FFA617]Orchid[/color] ! I spent years waiting for this moment, I can wait more ! #id:24
demeter: I found you a new body, and a new ship is waiting you outside, but I'm afraid I couldn't get your seeds... I hope you find new ones ! #id:25
- I'm doing my best ! #id:23
demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:24
demeter: I found you a new body,[pause=0.2] and a new ship is waiting for you outside,[pause=0.2] but I'm afraid I couldn't get your seeds.[pause=0.3].[pause=0.3].[pause=0.3] I hope you'll find new ones ! #id:25
demeter: Do you need some advices ? #id:26
- No I'm ok ! #id:27
- Can I have back some explanations on how all of this works ? #id:28
demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b]fertile zone[/b], created by the return of the Talion. This is in this zone and only there where you can plant. #id:29
demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel tool, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b]Talion veins[/b] . #id:2a
demeter: Each time you use a tool or plant a seed, you'll spend an [b]energy[/b]. When your out of it, you can just go recharge on the [b]recharge station[/b] you'll find near the entrance. Each time you recharge, time will pass. One day in fact (yes, you don't have a good battery), and the plants will grow ! #id:2b
demeter: You have to obtain enough [b]plant points[/b]. Each plant give one or more [b]plant points[/b] when mature. #id:2c
demeter: And yes, I almost forgot ! Some plants gain [b]mutations[/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting, and gain better ones ! But you'll have to wait the plants to die, or smashing them with your shovel when mature. #id:2d
demeter: Hope I helped ! #id:2e
demeter: I sent you the elevator, see you soon ! #id:2f
- No, I'm ok. #id:27
- Can I have some explanations on how all of this works again ? #id:28
demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:29
demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:2a
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:2b
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow !
demeter: You have to produce enough [b]plant points[/b] to fill the [color=#FFA617]Internode's[/color] tanks.[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:2c
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:2d
demeter: Hope I helped. #id:2e
demeter: I'm sending you an elevator,[pause=0.3] see you soon ! #id:2f
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

View File

@@ -1,38 +1,38 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory. #id:1f
demeter: Hi ![pause=0.5] Phew,[pause=0.3] I thought no one would reply.[pause=0.5] Are you [color=#FFA617]Orchid[/color] ?[pause=0.5] You may not be familiar with this name but you must have seen it in your memory. #id:1f
- Uh... Who are you ? #id:20
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:21
demeter: Oh sorry ![pause=0.5] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:21
- Where am I ? #id:22
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:23
demeter: Don't worry,[pause=0.3] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:23
- Wait ! Who am I ? #id:24
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out ! #id:25
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:26
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.5] I elaborated your system but I don't know in which frame you are currently in.[pause=0.5] We'll find out ! #id:25
demeter: I'm glad you are finally awake ![pause=0.5] To be honest,[pause=0.3] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:26
- Did you create me ? #id:27
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:28
- Why did you awake me ? #id:29
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2a
demeter: Sort of ![pause=0.5] I didn't manufacture your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.5] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:28
- Why did you wake me ? #id:29
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.3] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2a
- What are you ? #id:2b
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles. #id:2c
demeter: I'm the same as you.[pause=0.5] The same as all the sentient beings remaining on this planet.[pause=0.5] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.4].[pause=0.4].[pause=0.4] Our creators gave us many titles. #id:2c
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:2d
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:2e
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base. #id:2f
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared. #id:30
demeter: A long time ago,[pause=0.3] this planet was full of life.[pause=0.5] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:2e
demeter: Now,[pause=0.3] this world is a barren wasteland.[pause=0.5] You'll see it as soon as you leave this base. #id:2f
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.3] a unique element giving birth to new life forms when shattered,[pause=0.5] reappeared. #id:30
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:31
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:32
demeter: But first things first,[pause=0.3] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:32
demeter: [b]Just remember the following[/b] #id:33
label explanations #id:34
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone. #id:35
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color]. #id:36
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base. #id:37
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow ! #id:38
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature. #id:39
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3a
- That's a lot of informations, can you repeat ? #id:3b
demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:35
demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:36
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:37
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow ! #id:38
demeter: To complete you training,[pause=0.3] obtain enough [b]plant points[/b].[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:39
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3a
- That's a lot of information, can you repeat ? #id:3b
demeter: Ok,[pause=0.2] listen carefully. #id:3c
jump explanations
- Ok, now I have more questions ! #id:3d
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:3e
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.5] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:3e
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]
[end_timeline]

View File

@@ -1,38 +1,38 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory.
- Uh... Who are you ?
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me.
- Where am I ?
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon.
- Wait ! Who am I ?
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out !
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance.
- Did you create me ?
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create.
- Why did you awake me ?
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later.
- What are you ?
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles.
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully.
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains.
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base.
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared.
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life.
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds.
demeter: [b]Just remember the following[/b]
label explanations
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone.
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color].
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base.
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow !
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature.
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one.
- That's a lot of informations, can you repeat ?
demeter: Ok,[pause=0.2] listen carefully.
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory. #id:4d
- Uh... Who are you ? #id:4e
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:4f
- Where am I ? #id:50
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:51
- Wait ! Who am I ? #id:52
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out ! #id:53
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:54
- Did you create me ? #id:55
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:56
- Why did you awake me ? #id:57
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:58
- What are you ? #id:59
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles. #id:5a
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:5b
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:5c
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base. #id:5d
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared. #id:5e
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:5f
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:60
demeter: [b]Just remember the following[/b] #id:61
label explanations #id:62
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone. #id:63
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color]. #id:64
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base. #id:65
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow ! #id:66
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature. #id:67
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:68
- That's a lot of informations, can you repeat ? #id:69
demeter: Ok,[pause=0.2] listen carefully. #id:6a
jump explanations
- Ok, now I have more questions !
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] !
- Ok, now I have more questions ! #id:6b
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:6c
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]
[end_timeline]

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@@ -1,3 +1,3 @@
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Welcome to the [color=#E30022]Borea Base[/color] [color=#FFA617]{orchidName}[/color],[pause=0.2] it is the first step of your journey on this planet. #id:50
demeter: Welcome to [color=#E30022]Borea[/color],[pause=0.2] [color=#FFA617]{orchidName}[/color],[pause=0.3] it is the first step of your journey on this planet. #id:50

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@@ -1,21 +1,21 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: So you found the communication station in there, good ! #id:51
demeter: So you found the communication station in there,[pause=0.2] good ! #id:51
- What is next for me ? #id:52
demeter: Now that you have learnt how to generate [b]plant points[/b],[pause=0.2] I need you to travel south,[pause=0.2] to my base of operations,[pause=0.3] [color=#E30022]Astra[/color]. #id:53
demeter: It will be long,[pause=0.2] but I know you can do it.[pause=0.3] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54
demeter: Now that you have learnt how to produce [b]plant points[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:53
demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54
- Tau ? Is it this planet ? #id:55
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.2] whose exploitation began 10863 years ago. #id:56
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.3] It is part of the Orion Arm of the Milky Way.[pause=0.3] #id:57
- Why do you need me to travel the entire planet to join you ? #id:58
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:56
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:57
- Why do you need me to travel through the entire planet to join you ? #id:58
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:59
demeter: I am having a problem at [color=#E30022]Astra[/color] base.[pause=0.3] And I can not fix it alone. #id:5a
demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:5a
- I will do my best to be there quickly ! #id:5b
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:5c
- Are you hiding me informations ? #id:5d
demeter: Not at all ! Please believe me I just want you to come... #id:5e
demeter: Travel south,[pause=0.2] join me at [color=#E30022]Astra[/color].[pause=0.3] I will tell you everything you need to know when you are here,[pause=0.2] until then, keep your best seeds and [pause=0.2] continue to [b]evolve your plants[/b],[pause=0.2] you will need them as advanced as possible. #id:5f
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.2] I am counting on you. #id:60
- Are you hiding information from me ? #id:5d
demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:5e
demeter: Travel south,[pause=0.3] join me at [color=#6CDAE7]Borea[/color].[pause=0.5] I will tell you everything you need to know when you are here,[pause=0.3] until then,[pause=0.2] keep your best seeds and continue to [b]evolve your plants[/b],[pause=0.3] you will need them as advanced as possible. #id:5f
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:60
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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@@ -1,30 +1,30 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi again! You did well up there! #id:61
demeter: Hi again ![pause=0.5] You did well up there ! #id:61
demeter: Perhaps I should introduce myself now. #id:62
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.3] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63
demeter: I am installed at the [color=#E30022]Astra[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64
demeter: Maybe you are wondering where we are now... #id:65
- Yes among a lot of other questions ! So where am I ? #id:66
demeter: You're actually in an old human base, called Borea. This room is connected with the room you were born, but I made you pass by the surface to test your capacities. #id:67
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63
demeter: I am installed at the [color=#6CDAE7]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64
demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:65
- Yes, among a lot of other questions ! So where am I ? #id:66
demeter: You're actually in an ancient human base,[pause=0.2] called [color=#E30022]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:67
- Wait, can you explain me what did I just do up there ? #id:68
demeter: You started to repair what the humans did on this planet... This will be very long, I hope you enjoyed it ! #id:69
- Sorry but what is the point of all of that ? #id:6a
demeter: I'm sorry that you are lost my child... Know that what you do is very important to me, to my friend and to the planet itself ! Since the humans are gone, we kinda all fell into despair... #id:6b
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ! Of course since your data was corrupted, I have erased a lot of it. #id:6c
demeter: The humans are living creatures that are...[pause=0.5] Different than plants. They were more thinking and moving like us. In a sense, they were very cute creatures that only lived less than a century, and reproduce once in their lifetime. #id:6d
demeter: One human has a relative intelligence, but don't be fooled, together, they did great things, in facts, they invented and created us. #id:6e
demeter: Long ago, they discovered this planet. It was not like it is now, plants were everywhere! But then.[pause=0.3].[pause=0.3].[pause=0.5] They.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f
demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:69
- Sorry, but what is the point of all of that ? #id:6a
demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:6b
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:6c
demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different than plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:6d
demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:6e
demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f
- What ? #id:70
- Are you lagging? #id:71
- Take your time #id:72
demeter: Humans had one big problem. Together, they built great things, but sometimes the great things weren't very good for the environment, or for them. #id:73
- Take your time. #id:72
demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:73
- Where are they now ? #id:74
demeter: I prefer not talk about that for now... But don't worry, they can't wound this planet anymore. #id:75
demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:75
- What happened ? #id:76
demeter: Sorry my child, I'm not ready to talk about that for now... You'll have your answers when you meet me. #id:77
- Can I know what is this shiny engine just in front of me ? #id:78
demeter: This machine in front of you is a planetary ship ! The model's name is the [color=#FFA617]Internode[/color], and I tweaked it to recharge on vegetal energy ! However, as you may know, this energy isn't very present around this planet. But let's continue on board, shall we ? #id:79
demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:77
- Can I know what is this shiny machine just next to me ? #id:78
demeter: This machine is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] But let's continue on board,[pause=0.2] shall we ? #id:79
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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@@ -1,6 +1,6 @@
[i]Void.[/i] #id:3f
[i]Void again.[/i] #id:40
[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.3] A massive amount of data to treat. #id:41
[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.5] A massive amount of data to treat. #id:41
label suite_dialogue #id:42
- Check components #id:43
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:44
@@ -9,10 +9,10 @@ label suite_dialogue #id:42
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:46
jump suite_dialogue
- Check memory #id:47
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seems to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:48
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:48
jump suite_dialogue
- Wake up #id:49
Overseeing \\: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now. #id:4a
Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:4b
[end_timeline]

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@@ -3,7 +3,11 @@ class_name TruckRecharge
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%EnergyTextContainer.modulate = Color.WHITE if region.data.charges > 0 else Color.RED
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func can_interact(_p : Player) -> bool:
return (
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region.data.charges -= 1
region.pass_day()
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root = Vector2(14, 263)
attaches = Array[Vector2]([Vector2(0, -251), Vector2(10, -85), Vector2(81, 80)])
bottom_attaches = Array[Vector2]([Vector2(-17, 293), Vector2(27, 295), Vector2(52, 300)])
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_dhqtw")
attaches = Array[ExtResource("1_10bgv")]([SubResource("Resource_10bgv"), SubResource("Resource_m78t0"), SubResource("Resource_hbwie"), SubResource("Resource_obhnl")])

View File

@@ -1,15 +1,40 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bgh8a4xwc5stw"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_ratl7"]
[ext_resource type="Texture2D" uid="uid://doo2cxxa2p70a" path="res://entities/plants/assets/sprites/plante-teste.png" id="2_d45yo"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fpg0h"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_ex0x2"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_lfxw0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_mypt2"]
atlas = ExtResource("2_d45yo")
region = Rect2(52, 724, 363, 448)
[sub_resource type="Resource" id="Resource_uf3kp"]
script = ExtResource("1_fpg0h")
position = Vector2(9, 45)
attach_types = Array[int]([1])
[sub_resource type="Resource" id="Resource_hbst6"]
script = ExtResource("1_fpg0h")
position = Vector2(22, -118)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_w4gue"]
script = ExtResource("1_fpg0h")
position = Vector2(56, -169)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_gvdal"]
script = ExtResource("1_fpg0h")
position = Vector2(-22, -190)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_ctxsc"]
script = ExtResource("1_fpg0h")
position = Vector2(-31, 228)
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_lfxw0")
region = Rect2(75, 836, 184, 463)
[resource]
script = ExtResource("1_ratl7")
texture = SubResource("AtlasTexture_mypt2")
root = Vector2(89, 180)
attaches = Array[Vector2]([Vector2(82, 84), Vector2(-27, 5), Vector2(-121, -64), Vector2(-94, -159)])
bottom_attaches = Array[Vector2]([Vector2(114, 191), Vector2(61, 187)])
resource_name = "Base2"
script = ExtResource("2_ex0x2")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_ctxsc")
attaches = Array[ExtResource("1_fpg0h")]([SubResource("Resource_uf3kp"), SubResource("Resource_hbst6"), SubResource("Resource_w4gue"), SubResource("Resource_gvdal")])

View File

@@ -1,15 +0,0 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://d2vdf2sth2xjm"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_p8ox4"]
[ext_resource type="Texture2D" uid="uid://doo2cxxa2p70a" path="res://entities/plants/assets/sprites/plante-teste.png" id="2_3h2vf"]
[sub_resource type="AtlasTexture" id="AtlasTexture_mypt2"]
atlas = ExtResource("2_3h2vf")
region = Rect2(58, 1268, 141, 393)
[resource]
script = ExtResource("1_p8ox4")
texture = SubResource("AtlasTexture_mypt2")
root = Vector2(7, 156)
attaches = Array[Vector2]([Vector2(0, 52), Vector2(19, -149), Vector2(-10, -52)])
bottom_attaches = Array[Vector2]([Vector2(21, 161), Vector2(-7, 162)])

View File

@@ -1,15 +0,0 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://clruuysx80pnn"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_03in3"]
[ext_resource type="Texture2D" uid="uid://doo2cxxa2p70a" path="res://entities/plants/assets/sprites/plante-teste.png" id="2_108r1"]
[sub_resource type="AtlasTexture" id="AtlasTexture_mypt2"]
atlas = ExtResource("2_108r1")
region = Rect2(223, 1265, 200, 386)
[resource]
script = ExtResource("1_03in3")
texture = SubResource("AtlasTexture_mypt2")
root = Vector2(31, 158)
attaches = Array[Vector2]([Vector2(-8, 26), Vector2(-42, -156), Vector2(17, 54)])
bottom_attaches = Array[Vector2]([Vector2(49, 165), Vector2(19, 169)])

View File

@@ -1,15 +0,0 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://brmd6d3l8trqs"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_mvsqc"]
[ext_resource type="Texture2D" uid="uid://doo2cxxa2p70a" path="res://entities/plants/assets/sprites/plante-teste.png" id="2_oqbgr"]
[sub_resource type="AtlasTexture" id="AtlasTexture_mypt2"]
atlas = ExtResource("2_oqbgr")
region = Rect2(117, 1662, 70, 100)
[resource]
script = ExtResource("1_mvsqc")
texture = SubResource("AtlasTexture_mypt2")
root = Vector2(1, 32)
type = 2
bottom_attachable = true

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