53 Commits

Author SHA1 Message Date
2cd16acd6a ajout de la porte et équilibrage des mutations 2026-03-06 18:15:10 +01:00
263f6c42a7 traduction de wake up 2026-03-06 10:42:24 +01:00
86e2162c6f ajout d'une bordure aléatoire entre chunks 2026-03-06 10:13:18 +01:00
e970b912b0 mise à jour du dialogue wake up 2026-03-06 10:12:33 +01:00
4c8bd33217 ajout des sfx de recharge et de mouvements 2026-03-01 19:41:42 +01:00
3869dcfcb4 implémentation du morceau de fin et mixage #153 2026-03-01 18:44:18 +01:00
b3782dbf28 correction des deux musiques en même temps sur le vaisseau et mixage 2026-03-01 18:44:16 +01:00
3288ce1c98 implémentation du sfx de bip écran #156 2026-03-01 18:44:15 +01:00
e05ec227d8 mise en place du sfx de sortie du vaisseau et mixage #150 2026-03-01 18:44:14 +01:00
23927fe7b4 ajout du sfx de mouvement #165 2026-03-01 18:44:13 +01:00
ff397846f5 gestion des silences au début des morceaux et mise en place du sfx ascenseur #157 2026-03-01 18:44:11 +01:00
88d9b395c6 mise en place des sfx d'atterrissage et décollage #160 2026-03-01 18:44:10 +01:00
2bf1729296 mise en place du sfx de télépotation et mixage #135 2026-03-01 18:44:10 +01:00
61bb7c1fe2 ajout du morceau de fin de demo et création de la node #153 2026-03-01 18:44:08 +01:00
fb797f8864 dernières révisions des dialogues anglophones, la correction pro arrive plus tard 2026-03-01 18:44:07 +01:00
199f495be2 fade sur le menu et correction de dialogues 2026-03-01 18:44:07 +01:00
7fa089b466 ajout du sfx teleportation, recréation de la node movement et création de la node teleportation 2026-03-01 18:44:06 +01:00
2deb1d5451 ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165 2026-03-01 18:44:04 +01:00
9394292ebe ajout du sfx d'ascenseur #157 2026-03-01 18:44:03 +01:00
ebb8573003 correction du problème d'ambiance 2026-03-01 18:44:03 +01:00
fd225dcb82 mise en place des morceaux "définitifs" de la démo 2026-03-01 18:44:02 +01:00
1fac50fb55 sfx de minage et récolte fonctionnels #164 2026-03-01 18:43:31 +01:00
28582d6363 ajustement des paramètres des musiques 2026-03-01 18:40:31 +01:00
f4de7477fc création des nodes sfx manquantes sur audiomanager 2026-03-01 18:40:30 +01:00
c277585566 ajout des sfx de décollage et d'atterrissage #160 2026-03-01 18:38:32 +01:00
4f3c0f46c8 ajout des sfx de recharge #136 2026-03-01 18:38:31 +01:00
f3fe6549ec amélioration des morceaux forest #163 2026-03-01 18:38:31 +01:00
5ebdd334bf suppression de la lecture en boucle des morceaux de phase #142 2026-03-01 18:38:30 +01:00
5b0f31874d suppression des oiseaux sur les pistes d'ambiance de niveau 2026-03-01 18:38:29 +01:00
197fe3b0a3 augmentation du default_fade_time 2026-03-01 18:38:28 +01:00
cb86fa0d98 amélioration des dialogues en anglais et suppression des oiseaux de l'ambiance Demeter 2026-03-01 18:38:27 +01:00
a9b43dd997 ajout du sfx d'ascenseur et de bip d'écran #156 #157 2026-03-01 18:38:27 +01:00
673211bd53 mise en place des ambiances, modfication du jingle de reveal du vaisseau, mixage et identification des problèmes sonores 2026-03-01 18:38:26 +01:00
a8803d4551 ajout des modifier (pour de vrai cette fois ci) 2026-03-01 18:37:38 +01:00
37cd8a54dd refonte du système de chunk et correction de bug/traduction 2026-03-01 18:24:46 +01:00
Altaezio
d25d614c06 mutation tooltips 2026-02-27 16:34:07 +01:00
46d6ea2340 ajout des traductions 2026-02-27 14:04:07 +01:00
8879c9d42b ajout des actions demandant un clic long et dev des region modifier 2026-02-27 13:45:31 +01:00
e942250918 update des import des plant parts 2026-02-27 13:44:23 +01:00
Altaezio
2f23b3fcb5 various fixes and add 2026-02-27 12:23:52 +01:00
add394d968 ajout d'une alerte de réussite/échec 2026-02-27 00:52:11 +01:00
8b3d5a98e1 ajout d'effet de post processing et réparation des graines 2026-02-27 00:51:06 +01:00
a4662f2797 ajout de la possibilité d'avoir des items utilisable sans se déplacer 2026-02-26 19:52:46 +01:00
6a0e7c6ca7 changement de la traduction "pas d'énergie" en "plus d'énergie" 2026-02-26 19:52:26 +01:00
Altaezio
34a8273063 battery art 2026-02-26 18:31:40 +01:00
Altaezio
b3cd816a14 working plant builder but not seeds oupsi 2026-02-24 18:05:38 +01:00
Altaezio
e09851f855 Merge branch 'plant-builder' 2026-02-24 14:42:24 +01:00
Altaezio
981965d8c7 plant-builder working 2026-02-24 14:28:24 +01:00
fa21b3a558 refonte de l'inventaire en 3D et nettoyage des prints 2026-02-23 00:07:04 +01:00
925bf4465c ajout des particules de roche et changement de l'écran de chargement 2026-02-22 19:37:04 +01:00
Altaezio
d28e734806 branch rotated + optimization 2026-02-22 00:05:35 +01:00
Altaezio
4ca102966b plant tester + shado assets 2026-02-21 18:40:00 +01:00
Altaezio
35004684f4 working with new sprites 2026-02-20 14:22:13 +01:00
381 changed files with 7156 additions and 2923 deletions

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[ext_resource type="AudioStream" uid="uid://dsphn6dbbd55a" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg" id="6_6o1yh"]
[ext_resource type="AudioStream" uid="uid://cwu71o0sl2vto" path="res://common/audio_manager/assets/ambiance/dialogues/ambiance_Demeter.ogg" id="6_8204s"] [ext_resource type="AudioStream" uid="uid://cwu71o0sl2vto" path="res://common/audio_manager/assets/ambiance/dialogues/ambiance_Demeter.ogg" id="6_8204s"]
[ext_resource type="AudioStream" uid="uid://ca8n3mvauex0w" path="res://common/audio_manager/assets/ambiance/borea/ambiance_borea.ogg" id="7_spekb"] [ext_resource type="AudioStream" uid="uid://c8gbtdul2x8ws" path="res://common/audio_manager/assets/ambiance/borea/ambiance_borea.ogg" id="7_spekb"]
[ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/menu/main_menu.ogg" id="7_tuvql"] [ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/menu/main_menu.ogg" id="7_tuvql"]
[ext_resource type="AudioStream" uid="uid://bmwaw1yb8hucf" path="res://common/audio_manager/assets/ambiance/vaisseau/ship_music.ogg" id="8_tuvql"] [ext_resource type="AudioStream" uid="uid://bmwaw1yb8hucf" path="res://common/audio_manager/assets/ambiance/vaisseau/ship_music.ogg" id="8_tuvql"]
[ext_resource type="AudioStream" uid="uid://dsphn6dbbd55a" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg" id="9_am7i4"]
[ext_resource type="AudioStream" uid="uid://ccimypx71o4g6" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg" id="10_tq535"] [ext_resource type="AudioStream" uid="uid://ccimypx71o4g6" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg" id="10_tq535"]
[ext_resource type="AudioStream" uid="uid://kqbqhwhkv7o3" path="res://common/audio_manager/assets/morceaux/niveau/mines_waiting.ogg" id="11_ngi21"] [ext_resource type="AudioStream" uid="uid://kqbqhwhkv7o3" path="res://common/audio_manager/assets/morceaux/niveau/mines_waiting.ogg" id="11_ngi21"]
[ext_resource type="AudioStream" uid="uid://b8inedx4yjslw" path="res://common/audio_manager/assets/sfx/drop/drop_1.wav" id="12_4hp8f"] [ext_resource type="AudioStream" uid="uid://b8inedx4yjslw" path="res://common/audio_manager/assets/sfx/drop/drop_1.wav" id="12_4hp8f"]
[ext_resource type="AudioStream" uid="uid://cjbpfnlwcpjh0" path="res://common/audio_manager/assets/morceaux/niveau/forest_waiting.ogg" id="12_xmumj"] [ext_resource type="AudioStream" uid="uid://cjbpfnlwcpjh0" path="res://common/audio_manager/assets/morceaux/niveau/forest_waiting.ogg" id="12_xmumj"]
[ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://common/audio_manager/assets/sfx/harvest/harvest_1.wav" id="13_xoaox"] [ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://common/audio_manager/assets/sfx/harvest/harvest_1.wav" id="13_xoaox"]
[ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"] [ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"]
[ext_resource type="AudioStream" uid="uid://crncg0mdx1fdw" path="res://common/audio_manager/assets/morceaux/demo/ending.ogg" id="14_h3tkm"]
[ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"] [ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"]
[ext_resource type="AudioStream" uid="uid://bown4yipeef8l" path="res://common/audio_manager/assets/sfx/harvest/harvest_4.wav" id="16_obeji"] [ext_resource type="AudioStream" uid="uid://bown4yipeef8l" path="res://common/audio_manager/assets/sfx/harvest/harvest_4.wav" id="16_obeji"]
[ext_resource type="AudioStream" uid="uid://dfrp66a4isnt6" path="res://common/audio_manager/assets/sfx/dig/dig_1.wav" id="16_qog4c"]
[ext_resource type="AudioStream" uid="uid://delq7gsdeqjq2" path="res://common/audio_manager/assets/sfx/respawn/respawn.wav" id="16_xmumj"] [ext_resource type="AudioStream" uid="uid://delq7gsdeqjq2" path="res://common/audio_manager/assets/sfx/respawn/respawn.wav" id="16_xmumj"]
[ext_resource type="AudioStream" uid="uid://cbo4ld2yypmte" path="res://common/audio_manager/assets/sfx/harvest/harvest_5.wav" id="17_6w0re"] [ext_resource type="AudioStream" uid="uid://cbo4ld2yypmte" path="res://common/audio_manager/assets/sfx/harvest/harvest_5.wav" id="17_6w0re"]
[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://common/audio_manager/assets/sfx/dig/dig_2.wav" id="17_bfg8q"]
[ext_resource type="AudioStream" uid="uid://cs4y6sinpth8e" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_1.wav" id="18_j8acj"]
[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://common/audio_manager/assets/sfx/dig/dig_3.wav" id="18_nlfrr"]
[ext_resource type="AudioStream" uid="uid://c5nfoa6v3r5f7" path="res://common/audio_manager/assets/sfx/harvest/harvest_6.wav" id="18_o4guq"] [ext_resource type="AudioStream" uid="uid://c5nfoa6v3r5f7" path="res://common/audio_manager/assets/sfx/harvest/harvest_6.wav" id="18_o4guq"]
[ext_resource type="AudioStream" uid="uid://bnkb51nb5ie5p" path="res://common/audio_manager/assets/sfx/door/stereogenicstudio-swish-swoosh-woosh-sfx-47-357152.mp3" id="18_yjs51"]
[ext_resource type="AudioStream" uid="uid://bbhkivgarlhqm" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_2.wav" id="19_yjs51"]
[ext_resource type="AudioStream" uid="uid://ccfubsk6135qy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_3.wav" id="20_4ojdh"]
[ext_resource type="AudioStream" uid="uid://bjind1iji0gt7" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_1.wav" id="20_pu6t4"] [ext_resource type="AudioStream" uid="uid://bjind1iji0gt7" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_1.wav" id="20_pu6t4"]
[ext_resource type="AudioStream" uid="uid://cqa0gvgpoa7pd" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_2.wav" id="21_dk5s6"] [ext_resource type="AudioStream" uid="uid://cqa0gvgpoa7pd" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_2.wav" id="21_dk5s6"]
[ext_resource type="AudioStream" uid="uid://cbm4r5bf7py11" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_4.wav" id="21_ehr7m"]
[ext_resource type="AudioStream" uid="uid://dq5qwydrca3vy" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_5.wav" id="22_aedoe"]
[ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://common/audio_manager/assets/sfx/announce/annnounce.wav" id="22_btfwx"] [ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://common/audio_manager/assets/sfx/announce/annnounce.wav" id="22_btfwx"]
[ext_resource type="AudioStream" uid="uid://ccq04ahrwr3bv" path="res://common/audio_manager/assets/sfx/alarm/alarm.wav" id="23_fwu3w"] [ext_resource type="AudioStream" uid="uid://ccq04ahrwr3bv" path="res://common/audio_manager/assets/sfx/alarm/alarm.wav" id="23_fwu3w"]
[ext_resource type="AudioStream" uid="uid://bnwtgp8t46xwc" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_6.wav" id="23_ge2sc"]
[ext_resource type="AudioStream" uid="uid://bp3wsncvda5gl" path="res://common/audio_manager/assets/sfx/recharge/recharge_capsule_7.wav" id="24_yr73o"]
[ext_resource type="AudioStream" uid="uid://b4jx8rflw7dss" path="res://common/audio_manager/assets/sfx/phone/phone_ringing_Astra.wav" id="27_0rjel"] [ext_resource type="AudioStream" uid="uid://b4jx8rflw7dss" path="res://common/audio_manager/assets/sfx/phone/phone_ringing_Astra.wav" id="27_0rjel"]
[ext_resource type="AudioStream" uid="uid://ocm1dkkhv7ls" path="res://common/audio_manager/assets/sfx/phone/phone_ringing.wav" id="28_3dfjn"] [ext_resource type="AudioStream" uid="uid://ocm1dkkhv7ls" path="res://common/audio_manager/assets/sfx/phone/phone_ringing.wav" id="28_3dfjn"]
[ext_resource type="AudioStream" uid="uid://8juy5ev3rdfh" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_1.wav" id="29_ngi21"] [ext_resource type="AudioStream" uid="uid://8juy5ev3rdfh" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_1.wav" id="29_ngi21"]
@@ -38,15 +48,31 @@
[ext_resource type="AudioStream" uid="uid://cad0erjq0us08" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_7.wav" id="35_rk2e0"] [ext_resource type="AudioStream" uid="uid://cad0erjq0us08" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_7.wav" id="35_rk2e0"]
[ext_resource type="AudioStream" uid="uid://c6pl2fjg558j3" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_8.wav" id="36_4sa2t"] [ext_resource type="AudioStream" uid="uid://c6pl2fjg558j3" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_8.wav" id="36_4sa2t"]
[ext_resource type="AudioStream" uid="uid://6id31r7o6trc" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.wav" id="37_3dfjn"] [ext_resource type="AudioStream" uid="uid://6id31r7o6trc" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.wav" id="37_3dfjn"]
[ext_resource type="AudioStream" uid="uid://bw8qfto0htdha" path="res://common/audio_manager/assets/sfx/atterrissage/atterrissage.wav" id="40_h3tkm"]
[ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="41_iaiio"] [ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="41_iaiio"]
[ext_resource type="AudioStream" uid="uid://8d767ar56fhb" path="res://common/audio_manager/assets/sfx/decollage/decollage.wav" id="41_iyxkn"]
[ext_resource type="AudioStream" uid="uid://i6kgjh5vkdar" path="res://common/audio_manager/assets/sfx/elevator/elevator.wav" id="42_obkny"]
[ext_resource type="AudioStream" uid="uid://ctfaxvblcg5lc" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_1.wav" id="43_kbm55"]
[ext_resource type="AudioStream" uid="uid://c1dnklmka2ccn" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_2.wav" id="44_rb87w"]
[ext_resource type="AudioStream" uid="uid://dd1uu6dd6sloe" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_3.wav" id="45_mur2l"]
[ext_resource type="AudioStream" uid="uid://eq7wufwnolto" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_4.wav" id="46_t0v4u"]
[ext_resource type="AudioStream" uid="uid://cv7sj8n5oo1i8" path="res://common/audio_manager/assets/sfx/screen_bip/screen_bip.wav" id="47_svctq"]
[ext_resource type="AudioStream" uid="uid://sgwvpxiul5x5" path="res://common/audio_manager/assets/sfx/ship_exit/ship_exit.wav" id="48_j8acj"]
[ext_resource type="AudioStream" uid="uid://ca0wonha334cl" path="res://common/audio_manager/assets/sfx/teleportation/teleport.wav" id="50_rlnfe"]
[ext_resource type="AudioStream" uid="uid://cv5avkd3qekt7" path="res://common/audio_manager/assets/sfx/movement/movement.wav" id="51_iyxkn"]
[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_8204s"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_6o1yh"]
stream_count = 3 streams_count = 3
stream_0 = ExtResource("2_tuvql") stream_0/stream = ExtResource("16_qog4c")
stream_1 = ExtResource("3_7uv4r") stream_1/stream = ExtResource("17_bfg8q")
stream_2 = ExtResource("4_tuvql") stream_2/stream = ExtResource("18_nlfrr")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kfbah"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kfbah"]
random_pitch = 1.2599211
streams_count = 3
stream_0/stream = ExtResource("16_qog4c")
stream_1/stream = ExtResource("17_bfg8q")
stream_2/stream = ExtResource("18_nlfrr")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"]
random_pitch = 1.2 random_pitch = 1.2
@@ -54,6 +80,7 @@ streams_count = 1
stream_0/stream = ExtResource("12_4hp8f") stream_0/stream = ExtResource("12_4hp8f")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i4m0x"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_i4m0x"]
random_pitch = 1.2599211
streams_count = 6 streams_count = 6
stream_0/stream = ExtResource("13_xoaox") stream_0/stream = ExtResource("13_xoaox")
stream_1/stream = ExtResource("14_b5bgj") stream_1/stream = ExtResource("14_b5bgj")
@@ -80,6 +107,14 @@ stream_5/stream = ExtResource("34_em3o8")
stream_6/stream = ExtResource("35_rk2e0") stream_6/stream = ExtResource("35_rk2e0")
stream_7/stream = ExtResource("36_4sa2t") stream_7/stream = ExtResource("36_4sa2t")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_yjs51"]
random_pitch = 1.2599211
streams_count = 4
stream_0/stream = ExtResource("43_kbm55")
stream_1/stream = ExtResource("44_rb87w")
stream_2/stream = ExtResource("45_mur2l")
stream_3/stream = ExtResource("46_t0v4u")
[node name="AudioManager" type="Node" unique_id=1871137180] [node name="AudioManager" type="Node" unique_id=1871137180]
process_mode = 3 process_mode = 3
script = ExtResource("1_0tvca") script = ExtResource("1_0tvca")
@@ -89,7 +124,7 @@ unique_name_in_owner = true
[node name="Exterior" type="AudioStreamPlayer" parent="Ambiances" unique_id=1405716780] [node name="Exterior" type="AudioStreamPlayer" parent="Ambiances" unique_id=1405716780]
unique_name_in_owner = true unique_name_in_owner = true
stream = SubResource("AudioStreamPlaylist_8204s") stream = ExtResource("2_tuvql")
[node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212] [node name="Astra" type="AudioStreamPlayer" parent="Ambiances" unique_id=1244577212]
unique_name_in_owner = true unique_name_in_owner = true
@@ -103,12 +138,16 @@ stream = ExtResource("6_8204s")
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("7_spekb") stream = ExtResource("7_spekb")
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
unique_name_in_owner = true
stream = ExtResource("8_tuvql")
[node name="Musics" type="Node" parent="." unique_id=1450527710] [node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true unique_name_in_owner = true
[node name="RegionForestPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1029114070] [node name="RegionForestPhase1" type="AudioStreamPlayer" parent="Musics" unique_id=1029114070]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("9_am7i4") stream = ExtResource("6_6o1yh")
[node name="RegionForestPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=417543634] [node name="RegionForestPhase2" type="AudioStreamPlayer" parent="Musics" unique_id=417543634]
unique_name_in_owner = true unique_name_in_owner = true
@@ -137,15 +176,43 @@ unique_name_in_owner = true
stream = ExtResource("7_tuvql") stream = ExtResource("7_tuvql")
bus = &"Music" bus = &"Music"
[node name="Ship" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318] [node name="Demo_end" type="AudioStreamPlayer" parent="Musics" unique_id=261817716]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("8_tuvql") stream = ExtResource("14_h3tkm")
volume_db = -3.0
[node name="Sfx" type="Node" parent="." unique_id=2023641207] [node name="Sfx" type="Node" parent="." unique_id=2023641207]
unique_name_in_owner = true unique_name_in_owner = true
[node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600] [node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600]
stream = SubResource("AudioStreamRandomizer_6o1yh")
[node name="DoorOpen" type="AudioStreamPlayer" parent="Sfx" unique_id=1440910292]
stream = ExtResource("18_yjs51")
volume_db = -15.565
pitch_scale = 1.5
[node name="Recharge1" type="AudioStreamPlayer" parent="Sfx" unique_id=357905012]
stream = ExtResource("18_j8acj")
[node name="Recharge2" type="AudioStreamPlayer" parent="Sfx" unique_id=261310291]
stream = ExtResource("19_yjs51")
[node name="Recharge3" type="AudioStreamPlayer" parent="Sfx" unique_id=1559567919]
stream = ExtResource("20_4ojdh")
[node name="Recharge4" type="AudioStreamPlayer" parent="Sfx" unique_id=1697092547]
stream = ExtResource("21_ehr7m")
[node name="Recharge5" type="AudioStreamPlayer" parent="Sfx" unique_id=1385679733]
stream = ExtResource("22_aedoe")
[node name="Recharge6" type="AudioStreamPlayer" parent="Sfx" unique_id=391499157]
stream = ExtResource("23_ge2sc")
[node name="Recharge7" type="AudioStreamPlayer" parent="Sfx" unique_id=355754872]
stream = ExtResource("24_yr73o")
[node name="Rocks" type="AudioStreamPlayer" parent="Sfx" unique_id=1012908521]
stream = SubResource("AudioStreamRandomizer_kfbah") stream = SubResource("AudioStreamRandomizer_kfbah")
[node name="Respawn" type="AudioStreamPlayer" parent="Sfx" unique_id=1902559716] [node name="Respawn" type="AudioStreamPlayer" parent="Sfx" unique_id=1902559716]
@@ -153,13 +220,14 @@ stream = ExtResource("16_xmumj")
[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830] [node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
stream = SubResource("AudioStreamRandomizer_1w04j") stream = SubResource("AudioStreamRandomizer_1w04j")
volume_db = -2.0
[node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331] [node name="Harvest" type="AudioStreamPlayer" parent="Sfx" unique_id=345539331]
stream = SubResource("AudioStreamRandomizer_i4m0x") stream = SubResource("AudioStreamRandomizer_i4m0x")
[node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166] [node name="PickUp" type="AudioStreamPlayer" parent="Sfx" unique_id=176915166]
stream = SubResource("AudioStreamRandomizer_jjdv2") stream = SubResource("AudioStreamRandomizer_jjdv2")
volume_db = -10.0 volume_db = -11.0
[node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323] [node name="Announce" type="AudioStreamPlayer" parent="Sfx" unique_id=876644323]
stream = ExtResource("22_btfwx") stream = ExtResource("22_btfwx")
@@ -179,8 +247,36 @@ stream = SubResource("AudioStreamRandomizer_qog4c")
[node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306] [node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306]
stream = ExtResource("37_3dfjn") stream = ExtResource("37_3dfjn")
volume_db = -10.0 volume_db = -3.0
[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989] [node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989]
stream = ExtResource("41_iaiio") stream = ExtResource("41_iaiio")
volume_db = -10.0 volume_db = -10.0
[node name="Atterrissage" type="AudioStreamPlayer" parent="Sfx" unique_id=2021186625]
stream = ExtResource("40_h3tkm")
[node name="Decollage" type="AudioStreamPlayer" parent="Sfx" unique_id=581331122]
stream = ExtResource("41_iyxkn")
[node name="Elevator" type="AudioStreamPlayer" parent="Sfx" unique_id=1345852969]
stream = ExtResource("42_obkny")
[node name="Mining" type="AudioStreamPlayer" parent="Sfx" unique_id=1122216774]
stream = SubResource("AudioStreamRandomizer_yjs51")
[node name="Screen_interaction" type="AudioStreamPlayer" parent="Sfx" unique_id=1140309368]
stream = ExtResource("47_svctq")
volume_db = -8.0
[node name="Ship_exit" type="AudioStreamPlayer" parent="Sfx" unique_id=615567072]
stream = ExtResource("48_j8acj")
volume_db = 8.0
[node name="Movement" type="AudioStreamPlayer" parent="Sfx" unique_id=1403498558]
stream = ExtResource("51_iyxkn")
volume_db = -7.0
[node name="Teleportation" type="AudioStreamPlayer" parent="Sfx" unique_id=369599456]
stream = ExtResource("50_rlnfe")
volume_db = -6.0

View File

@@ -4,7 +4,7 @@ class_name AudioManagerInstance
const MIN_VOLUME = -60. const MIN_VOLUME = -60.
const MAX_VOLUME = 24. const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 0.5 const DEFAULT_FADE_TIME : float = 5.0
const REGION_FIRST_PHASE = [ const REGION_FIRST_PHASE = [
"RegionForestPhase1", "RegionForestPhase1",
@@ -37,27 +37,28 @@ func _on_change_scene(scene : Scene):
match scene.scene_id: match scene.scene_id:
"TITLE": "TITLE":
play_music_alone("Title", false, 0.0) play_music_alone("Title", false, 1.0)
"INTRO": "INTRO":
stop_all_musics() stop_all_musics()
"REGION": "REGION":
play_ambiance("Exterior") play_ambiance("Exterior", false)
var region_level = GameInfo.game_data.current_region_data.region_level var region_level = GameInfo.game_data.current_region_data.region_level
var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)] var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)] var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
print(first_phase)
play_music_alone(first_phase) play_music_alone(first_phase)
queue_music(loop_phase, first_phase) queue_music(loop_phase, first_phase)
"COCKPIT": "COCKPIT":
play_music_alone("Ship", true) stop_all_musics()
play_ambiance_alone("Ship", true, 1.0)
"ASTRA": "ASTRA":
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra") play_ambiance_alone("Astra", false)
"GARAGE": "GARAGE":
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra", false)
"BOREA": "BOREA":
stop_all_musics() stop_all_musics()
play_ambiance_alone("Borea") play_ambiance_alone("Borea", false)
# Fonction s'exécutant à chaque début de timeline # Fonction s'exécutant à chaque début de timeline
func _on_timeline_started(): func _on_timeline_started():
@@ -71,6 +72,8 @@ func _on_timeline_started():
play_ambiance("Demeter") play_ambiance("Demeter")
"demeter_intro": "demeter_intro":
play_ambiance("Demeter") play_ambiance("Demeter")
"demeter_introV2":
play_ambiance("Demeter")
"demeter_post_tutorial": "demeter_post_tutorial":
play_ambiance("Demeter") play_ambiance("Demeter")
"failure": "failure":
@@ -78,9 +81,10 @@ func _on_timeline_started():
# Fonction s'exécutant à chaque fin de timeline # Fonction s'exécutant à chaque fin de timeline
func _on_timeline_ended(): func _on_timeline_ended():
stop_ambiance("Demeter")
if SceneManager.actual_scene: if SceneManager.actual_scene:
change_ambiances_volume() change_ambiances_volume()
_on_change_scene(SceneManager.actual_scene)
# Joue la musique définie par player_name, arrête toute les autres musiques immédiatement # Joue la musique définie par player_name, arrête toute les autres musiques immédiatement
# - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer # - player_name : Nom de la Node dans la scène Godot sous la node Musics à jouer
@@ -200,7 +204,7 @@ func play_sfx(sfx_name : String):
printerr("Sfx %s not found" % sfx_name) printerr("Sfx %s not found" % sfx_name)
# ----------------- Partie Technique (pas touche Nils ;D) ---------------- # ----------------- Partie Technique (pas touche Niels ;D) ----------------
func _ready(): func _ready():
for player in get_all_players(): for player in get_all_players():
@@ -336,9 +340,8 @@ class AudioLaunch extends AudioAction:
parent_node : Node, parent_node : Node,
current_players : Array[String] current_players : Array[String]
) -> Array[String]: ) -> Array[String]:
print("%s Launching %s" % [parent_node.name, player_name]) var player := manager.get_player_from_node(player_name,parent_node)
var player = manager.get_player_from_node(player_name,parent_node) if player and not player.name in current_players:
if player and not player in current_players:
manager.start_player(player, from_random_time, fade_time) manager.start_player(player, from_random_time, fade_time)
current_players.append(player_name) current_players.append(player_name)
return current_players return current_players
@@ -359,9 +362,8 @@ class AudioStop extends AudioAction:
parent_node : Node, parent_node : Node,
current_players : Array[String] current_players : Array[String]
) -> Array[String]: ) -> Array[String]:
print("%s Stopping %s" % [parent_node.name, player_name])
var player = manager.get_player_from_node(player_name,parent_node) var player = manager.get_player_from_node(player_name,parent_node)
if player and player in current_players: if player and player.name in current_players:
manager.stop_player(player, fade_time) manager.stop_player(player, fade_time)
current_players.erase(player_name) current_players.erase(player_name)
return current_players return current_players
@@ -379,7 +381,6 @@ class AudioStopAll extends AudioAction:
parent_node : Node, parent_node : Node,
current_players : Array[String] current_players : Array[String]
) -> Array[String]: ) -> Array[String]:
print("%s Stopping All" % parent_node.name)
for player_name in current_players: for player_name in current_players:
var player := manager.get_player_from_node(player_name,parent_node) var player := manager.get_player_from_node(player_name,parent_node)
if player: if player:
@@ -402,7 +403,6 @@ class AudioChangeVolumeAll extends AudioAction:
parent_node : Node, parent_node : Node,
current_players : Array[String] current_players : Array[String]
) -> Array[String]: ) -> Array[String]:
print("%d Change volume all" % parent_node.name)
for player_name in current_players: for player_name in current_players:
var player := manager.get_player_from_node(player_name,parent_node) var player := manager.get_player_from_node(player_name,parent_node)
if player: if player:

View File

@@ -6,7 +6,7 @@ enum State {STARTED, IN_PROGRESS, FINISHED}
const RUN_POINT_POSITION_DERIVATION = 100 const RUN_POINT_POSITION_DERIVATION = 100
const DIFFICULTY_INCREASE_BY_LEVEL = 3 const DIFFICULTY_INCREASE_BY_LEVEL = 3
const RUN_POINTS_NEXT_NUMBER : int = 2 const RUN_POINTS_NEXT_NUMBER : int = 2
const RUN_POINT_MAX_LEVEL = 2 # TODO const RUN_POINT_MAX_LEVEL = 4 # TODO
signal current_run_point_changed signal current_run_point_changed
@@ -18,6 +18,8 @@ var run_seed = randi()
current_run_point_changed.emit(v) current_run_point_changed.emit(v)
@export var visited_run_points : Array[RunPoint] = [] @export var visited_run_points : Array[RunPoint] = []
@export var last_used_modifier_name = ""
#region ------------------ Generation ------------------ #region ------------------ Generation ------------------
func generate_next_run_points(level = 0) -> Array[RunPoint]: func generate_next_run_points(level = 0) -> Array[RunPoint]:
@@ -36,6 +38,7 @@ func generate_next_run_point(level = 0) -> RunPoint:
var region_parameter = RegionParameter.new() var region_parameter = RegionParameter.new()
region_parameter.level = level region_parameter.level = level
region_parameter.region_flags = get_region_flags(region_parameter) region_parameter.region_flags = get_region_flags(region_parameter)
region_parameter.modifiers = get_region_modifiers(level + 1)
return RunPoint.new( return RunPoint.new(
level, level,
@@ -63,6 +66,8 @@ func choose_next_run_point(run_point : RunPoint) -> RunPoint:
current_run_point = run_point current_run_point = run_point
GameInfo.game_data.start_region(run_point.region_parameter) GameInfo.game_data.start_region(run_point.region_parameter)
next_run_points = generate_next_run_points(current_run_point.level + 1) next_run_points = generate_next_run_points(current_run_point.level + 1)
if len(current_run_point.region_parameter.modifiers):
last_used_modifier_name = current_run_point.region_parameter.modifiers[0].get_modifier_name()
return current_run_point return current_run_point
func get_region_flags(region_parameter : RegionParameter) -> Array[String]: func get_region_flags(region_parameter : RegionParameter) -> Array[String]:
@@ -73,23 +78,20 @@ func get_region_flags(region_parameter : RegionParameter) -> Array[String]:
return flags return flags
class DifficultyModifier: func get_region_modifiers(level : int) -> Array[RegionModifier]:
func modify(_region_parameter : RegionParameter): var possible_modifiers : Array[RegionModifier] = [
pass AridModifier.new(level),
HumidModifier.new(level),
func can_modifiy(_region_parameter : RegionParameter) -> bool: PoorModifier.new(level),
return true HarshModifier.new(level)
]
func get_difficulty_cost() -> int: possible_modifiers = possible_modifiers.filter(
return 1 func (m): return m.get_modifier_name() != last_used_modifier_name
)
class DifficultyIncreaseObjective extends DifficultyModifier: var choosen_modifier : RegionModifier = possible_modifiers.pick_random()
func modify(region_parameter : RegionParameter):
region_parameter.objective += 1
class DifficultyDecreaseCharge extends DifficultyModifier: last_used_modifier_name = choosen_modifier.get_modifier_name()
func modify(region_parameter : RegionParameter):
region_parameter.charges -= 1
func can_modifiy(region_parameter : RegionParameter) -> bool: return [choosen_modifier]
return region_parameter.charges >= 3

View File

@@ -14,9 +14,12 @@ var game_data : GameData :
var settings_data : SettingsData var settings_data : SettingsData
var current_dialog_path : String
func load_game_data() -> GameData: func load_game_data() -> GameData:
if ResourceLoader.exists(SAVE_GAME_LOCATION): if ResourceLoader.exists(SAVE_GAME_LOCATION):
game_loaded = true game_loaded = true
game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep() game_data = ResourceLoader.load(SAVE_GAME_LOCATION).duplicate_deep()
else : else :
game_data = GameData.new() game_data = GameData.new()
@@ -56,6 +59,7 @@ func _init():
func _ready(): func _ready():
Dialogic.timeline_started.connect(_on_timeline_started) Dialogic.timeline_started.connect(_on_timeline_started)
Dialogic.timeline_ended.connect(_on_timeline_ended)
func _on_settings_video_changed(s : SettingsData): func _on_settings_video_changed(s : SettingsData):
update_video_settings(s) update_video_settings(s)
@@ -69,9 +73,11 @@ func _on_settings_sound_changed(s : SettingsData):
AudioServer.set_bus_volume_db(SettingsData.AMBIANCE_BUS_ID, linear_to_db(s.ambiance_volume)) AudioServer.set_bus_volume_db(SettingsData.AMBIANCE_BUS_ID, linear_to_db(s.ambiance_volume))
func _on_timeline_started(): func _on_timeline_started():
var dialog_path = Dialogic.current_timeline.resource_path current_dialog_path = Dialogic.current_timeline.resource_path
if not dialog_path in game_data.dialogs_done:
game_data.dialogs_done.append(dialog_path) func _on_timeline_ended():
if not current_dialog_path in game_data.dialogs_done:
game_data.dialogs_done.append(current_dialog_path)
save_game_data() save_game_data()
func update_language_settings(s : SettingsData = settings_data): func update_language_settings(s : SettingsData = settings_data):

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[ext_resource type="Texture2D" uid="uid://cq2f308itghq7" path="res://entities/plants/assets/sprites/seeds/haricot/color_1.png" id="49_b21au"] [ext_resource type="Texture2D" uid="uid://cuqocuhfpdful" path="res://entities/plants/assets/sprites/seeds/pick-sphere/color_1.png" id="48_21cjy"]
[ext_resource type="Texture2D" uid="uid://b3apxg55cjoow" path="res://entities/plants/assets/sprites/seeds/haricot/color_2.png" id="50_17ac3"] [ext_resource type="Texture2D" uid="uid://tcjcq04akuns" path="res://entities/plants/assets/sprites/seeds/pick-sphere/color_2.png" id="49_rs2ow"]
[ext_resource type="Texture2D" uid="uid://0ayiumcnqyc1" path="res://entities/plants/assets/sprites/seeds/haricot/outline.png" id="51_fuh2b"] [ext_resource type="Texture2D" uid="uid://cu1dajkls18x0" path="res://entities/plants/assets/sprites/seeds/pick-sphere/line.png" id="50_5job5"]
[ext_resource type="Texture2D" uid="uid://cuqocuhfpdful" path="res://entities/plants/assets/sprites/seeds/pick-sphere/color_1.png" id="52_28gvc"] [ext_resource type="Texture2D" uid="uid://cq2f308itghq7" path="res://entities/plants/assets/sprites/seeds/haricot/color_1.png" id="51_5job5"]
[ext_resource type="Texture2D" uid="uid://tcjcq04akuns" path="res://entities/plants/assets/sprites/seeds/pick-sphere/color_2.png" id="53_1cwvj"] [ext_resource type="Texture2D" uid="uid://b3apxg55cjoow" path="res://entities/plants/assets/sprites/seeds/haricot/color_2.png" id="52_cynqk"]
[ext_resource type="Texture2D" uid="uid://cu1dajkls18x0" path="res://entities/plants/assets/sprites/seeds/pick-sphere/line.png" id="54_c3tk3"] [ext_resource type="Texture2D" uid="uid://0ayiumcnqyc1" path="res://entities/plants/assets/sprites/seeds/haricot/outline.png" id="53_b21au"]
[sub_resource type="Resource" id="Resource_x75j3"] [sub_resource type="Resource" id="Resource_10bgv"]
script = ExtResource("3_cynqk")
position = Vector2(59, 99)
attach_types = Array[int]([0])
[sub_resource type="Resource" id="Resource_m78t0"]
script = ExtResource("3_cynqk")
position = Vector2(-3, -68)
attach_types = Array[int]([0])
[sub_resource type="Resource" id="Resource_hbwie"]
script = ExtResource("3_cynqk")
position = Vector2(-17, -237)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_obhnl"]
script = ExtResource("3_cynqk")
position = Vector2(-50, -286)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_dhqtw"]
script = ExtResource("3_cynqk")
position = Vector2(-2, 333)
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("4_b21au")
region = Rect2(41, 72, 237, 686)
[sub_resource type="Resource" id="Resource_fuh2b"]
resource_name = "Base1"
script = ExtResource("2_cfiqo")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_dhqtw")
attaches = Array[ExtResource("3_cynqk")]([SubResource("Resource_10bgv"), SubResource("Resource_m78t0"), SubResource("Resource_hbwie"), SubResource("Resource_obhnl")])
[sub_resource type="Resource" id="Resource_rt6tw"]
script = ExtResource("16_c3tk3") script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("17_q0jli"), ExtResource("18_rplk6"), ExtResource("19_mcckl"), ExtResource("20_3hcun"), ExtResource("21_kvmj5"), ExtResource("22_ocu7e"), ExtResource("23_q771y"), ExtResource("24_5fbyu"), ExtResource("25_2plsj")]) parts = Array[ExtResource("2_cfiqo")]([ExtResource("11_fc4k8"), ExtResource("12_1b4fr"), ExtResource("13_ggcwy"), ExtResource("14_15wue"), ExtResource("29_nfxo0"), ExtResource("30_i8j71")])
part_amount = 2 part_amount = 4
metadata/_custom_type_script = "uid://cfjd8jelpm8dt" metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_setyo"] [sub_resource type="Resource" id="Resource_y02ao"]
script = ExtResource("16_c3tk3") script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("26_yjh7s"), ExtResource("27_abtbh"), ExtResource("28_j5s6w"), ExtResource("29_p21mk"), ExtResource("30_wmcor"), ExtResource("31_dx2ud"), ExtResource("32_fpktn")]) parts = Array[ExtResource("2_cfiqo")]([ExtResource("15_3ti7v"), ExtResource("16_cpf4r"), ExtResource("17_p2blu")])
part_amount = 2 part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt" metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_n40r1"] [sub_resource type="Resource" id="Resource_nfxo0"]
script = ExtResource("16_c3tk3") script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("33_7b70u"), ExtResource("34_q8uyx"), ExtResource("35_r166b"), ExtResource("36_78dq1")]) parts = Array[ExtResource("2_cfiqo")]([ExtResource("20_lggh7"), ExtResource("21_8r35x"), ExtResource("38_rbd7l")])
part_amount = 2 part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt" metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_pw6ot"] [sub_resource type="Resource" id="Resource_s8rsj"]
script = ExtResource("16_c3tk3") script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("37_kyre2"), ExtResource("38_hwp0s"), ExtResource("39_wjthp"), ExtResource("40_rf72b"), ExtResource("41_fnybh"), ExtResource("42_6o0xq"), ExtResource("43_h02jx"), ExtResource("44_1v1v5"), ExtResource("45_yha2t")]) parts = Array[ExtResource("2_cfiqo")]([ExtResource("15_p2blu"), ExtResource("16_xt8tm"), ExtResource("17_qm7aw"), ExtResource("42_14c4k")])
part_amount = 2 part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt" metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_q0jli"] [sub_resource type="Resource" id="Resource_14c4k"]
script = ExtResource("48_cynqk") script = ExtResource("16_c3tk3")
color_textures = Array[Texture]([ExtResource("49_b21au"), ExtResource("50_17ac3")]) parts = Array[ExtResource("2_cfiqo")]([ExtResource("21_alra6"), ExtResource("22_lggh7"), ExtResource("23_8r35x"), ExtResource("24_rbd7l")])
outline_texture = ExtResource("51_fuh2b") part_amount = 4
metadata/_custom_type_script = "uid://hs3i48clok85" metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_rplk6"] [sub_resource type="Resource" id="Resource_jbu3q"]
script = ExtResource("48_cynqk") script = ExtResource("16_c3tk3")
color_textures = Array[Texture]([ExtResource("52_28gvc"), ExtResource("53_1cwvj")]) parts = Array[ExtResource("2_cfiqo")]([ExtResource("45_coupj"), ExtResource("46_ggud5"), ExtResource("47_ufbqh")])
outline_texture = ExtResource("54_c3tk3") part_amount = 5
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_b21au"]
script = ExtResource("16_c3tk3")
parts = Array[ExtResource("2_cfiqo")]([ExtResource("43_y02ao"), ExtResource("44_s8rsj")])
metadata/_custom_type_script = "uid://cfjd8jelpm8dt"
[sub_resource type="Resource" id="Resource_cynqk"]
script = ExtResource("47_jbu3q")
color_textures = Array[Texture]([ExtResource("48_21cjy"), ExtResource("49_rs2ow")])
outline_texture = ExtResource("50_5job5")
[sub_resource type="Resource" id="Resource_17ac3"]
script = ExtResource("47_jbu3q")
color_textures = Array[Texture]([ExtResource("51_5job5"), ExtResource("52_cynqk")])
outline_texture = ExtResource("53_b21au")
metadata/_custom_type_script = "uid://hs3i48clok85" metadata/_custom_type_script = "uid://hs3i48clok85"
[node name="TextureBuilder" type="Node" unique_id=79184097] [node name="TextureBuilder" type="Node" unique_id=79184097]
script = ExtResource("1_s8rsj") script = ExtResource("1_s8rsj")
bases = Array[ExtResource("2_cfiqo")]([ExtResource("3_coupj")]) bases = Array[ExtResource("2_cfiqo")]([SubResource("Resource_fuh2b")])
baby_bases = Array[ExtResource("2_cfiqo")]([ExtResource("4_coupj"), ExtResource("5_ggud5")]) baby_bases = Array[ExtResource("2_cfiqo")]([ExtResource("5_21cjy")])
branches = Array[ExtResource("2_cfiqo")]([ExtResource("4_ggud5"), ExtResource("5_ufbqh"), ExtResource("6_jbu3q"), ExtResource("7_21cjy"), ExtResource("8_rs2ow"), ExtResource("9_5job5"), ExtResource("10_cynqk"), ExtResource("11_b21au"), ExtResource("12_17ac3"), ExtResource("13_fuh2b"), ExtResource("14_28gvc"), ExtResource("15_1cwvj")]) branches = Array[ExtResource("2_cfiqo")]([ExtResource("4_ggud5"), ExtResource("5_ufbqh"), ExtResource("6_jbu3q"), ExtResource("7_21cjy"), ExtResource("8_qm7aw"), ExtResource("9_3e4c1"), ExtResource("11_hvwgo"), ExtResource("12_npk80"), ExtResource("13_hyb2i"), ExtResource("14_4gk8a")])
n_branches = 5
base_leaves = Array[ExtResource("2_cfiqo")]([ExtResource("14_8r35x"), ExtResource("15_rbd7l"), ExtResource("16_nfxo0"), ExtResource("17_i8j71"), ExtResource("18_l2vrg"), ExtResource("19_14c4k")])
parts_mutation_associations = Dictionary[String, ExtResource("16_c3tk3")]({ parts_mutation_associations = Dictionary[String, ExtResource("16_c3tk3")]({
"ANCIENT": SubResource("Resource_x75j3"), "ANCIENT": SubResource("Resource_rt6tw"),
"PRECOCIOUS": SubResource("Resource_setyo"), "EPHEMERAL": SubResource("Resource_y02ao"),
"QUALITY": SubResource("Resource_n40r1"), "FERTILE": SubResource("Resource_nfxo0"),
"QUICK": SubResource("Resource_pw6ot") "PURIFICATION": SubResource("Resource_s8rsj"),
"QUICK": SubResource("Resource_14c4k"),
"SOCIABLE": SubResource("Resource_b21au"),
"TOUGH": SubResource("Resource_jbu3q")
}) })
seed_texture_sets = Array[ExtResource("48_cynqk")]([SubResource("Resource_q0jli"), SubResource("Resource_rplk6")]) chance_to_have_part = 0.9
origin_weights_base = Dictionary[int, int]({
0: 20,
1: 10,
2: 2
})
seed_texture_sets = Array[ExtResource("47_jbu3q")]([SubResource("Resource_cynqk"), SubResource("Resource_17ac3")])

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="Scene" load_steps=2 format=3 uid="uid://c27wenetitwm"] [gd_resource type="Resource" script_class="Scene" format=3 uid="uid://c27wenetitwm"]
[ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_smjh0"] [ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_smjh0"]

View File

@@ -0,0 +1,33 @@
shader_type canvas_item;
uniform sampler2D screen_texture: hint_screen_texture, repeat_disable, filter_linear_mipmap;
uniform float blur_radius : hint_range(0, 1) = 0.2; // Radius of the blur effect
uniform float blur_amount : hint_range(0, 5) = 1.0; // Strength of the blur effect
uniform float blur_inner : hint_range(0, 1) = 0.6; // Inner edge of the blur effect
uniform float blur_outer : hint_range(0, 1) = 0.66; // Outer edge of the blur effect
void fragment() {
// Original color of the pixel from the screen
vec4 pixelColor = texture(screen_texture, UV);
// Color with blur effect from the screen
vec4 blurColor = textureLod(screen_texture, SCREEN_UV, blur_amount);
// Calculate distance from the center of the screen
float distance = length(UV - vec2(0.5, 0.5));
// Apply smoothstep function to control transition between areas
float blur = smoothstep(blur_inner - blur_radius, blur_outer, distance);
// Mix colors of the blur effect and the original color based on the smoothstep value
pixelColor.rgb = mix(blurColor.rgb, COLOR.rgb, -blur);
// Set the alpha component of the blur effect to the smoothstep value
blurColor.a = blur;
// Mix colors of the blur effect with white for an additional effect
blurColor.rgb = mix(blurColor.rgb, vec3(1.0), 0.1);
// Set the final color to the modified color of the blur effect
COLOR = blurColor;
}

View File

@@ -0,0 +1 @@
uid://cfj18vc04cgkg

View File

@@ -0,0 +1,8 @@
shader_type canvas_item;
uniform sampler2D screen_texture: hint_screen_texture;
void fragment() {
COLOR = texture(screen_texture, SCREEN_UV);
}

View File

@@ -0,0 +1 @@
uid://bc65ssv7bgy5d

View File

@@ -0,0 +1,40 @@
// Based on https://godotshaders.com/shader/screen-smoke-fog/
shader_type canvas_item;
render_mode blend_mix;
// Stuff related to camera position and offsets
uniform vec2 camera_position;
uniform vec2 camera_offset;
uniform float camera_position_speed: hint_range(0.0, 1.0) = 0.025;
uniform float camera_offset_speed: hint_range(0.0, 1.0) = 0.025;
// Uniforms for customization
uniform sampler2D noise_texture_1 : repeat_enable;
uniform sampler2D noise_texture_2 : repeat_enable;
uniform float noise_blend : hint_range(0.0, 1.0) = 1.0;
uniform float noise_speed_1 : hint_range(0.0, 1.0) = 1.0;
uniform float noise_speed_2 : hint_range(0.0, 1.0) = 1.0;
uniform vec2 noise_dir_1 = vec2(1.0,+1.0);
uniform vec2 noise_dir_2 = vec2(1.0,-1.0);
uniform vec3 smoke_color : source_color = vec3(0.8);
uniform float density : hint_range(0.0, 1.0) = 1.0;
void fragment() {
vec2 offset = ( (camera_position * camera_position_speed) + (camera_offset * camera_offset_speed) );
vec2 time_offset_1 = TIME * noise_dir_1 * noise_speed_1 * 0.1;
vec2 time_offset_2 = TIME * noise_dir_2 * noise_speed_2 * 0.1;
// Create distorted UV and sample final noise
vec2 distorted_uv_1 = UV + time_offset_1 + vec2(offset.x,offset.y * 1.75) * 0.1;
vec2 distorted_uv_2 = UV + time_offset_2 + vec2(offset.x,offset.y * 1.75) * 0.1;
vec4 final_noise_1 = texture(noise_texture_1, distorted_uv_1);
vec4 final_noise_2 = texture(noise_texture_2, distorted_uv_2);
float mixed_noise = mix(final_noise_1, final_noise_2, noise_blend).r;
float smoke_alpha = mixed_noise * density;
// Output color
COLOR = vec4(smoke_color, smoke_alpha);
}

View File

@@ -0,0 +1 @@
uid://btgk5l0a6ii44

View File

@@ -5,8 +5,16 @@
[node name="ExplosionParticles" type="CPUParticles2D" unique_id=1558673457] [node name="ExplosionParticles" type="CPUParticles2D" unique_id=1558673457]
emitting = false emitting = false
texture = ExtResource("1_60vma") texture = ExtResource("1_60vma")
lifetime = 2.0
one_shot = true one_shot = true
speed_scale = 4.0
explosiveness = 0.9
emission_shape = 1
emission_sphere_radius = 30.0
direction = Vector2(0, -10) direction = Vector2(0, -10)
spread = 60.41 spread = 60.41
initial_velocity_min = 156.29 gravity = Vector2(0, 500)
initial_velocity_max = 252.19 initial_velocity_min = 330.58
initial_velocity_max = 412.67
angle_min = -50.0
angle_max = 50.0

View File

@@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "87", &"_translation_id": "9a",
&"color": Color(0, 0.60784316, 1, 1), &"color": Color(0, 0.60784316, 1, 1),
&"custom_info": { &"custom_info": {
"prefix": "", "prefix": "",

View File

@@ -1,7 +1,7 @@
{ {
"@path": "res://addons/dialogic/Resources/character.gd", "@path": "res://addons/dialogic/Resources/character.gd",
"@subpath": NodePath(""), "@subpath": NodePath(""),
&"_translation_id": "1e", &"_translation_id": "9b",
&"color": Color(1, 1, 1, 1), &"color": Color(1, 1, 1, 1),
&"custom_info": { &"custom_info": {
"prefix": "", "prefix": "",

View File

@@ -1,22 +1,23 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Hello again ! #id:1f demeter: Hello again ! #id:11
demeter: It seems that you ran out of energy... #id:20 demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:12
- I'm sorry... #id:21 - I'm sorry... #id:13
- That's really hard ! #id:22 - That's really hard ! #id:14
- I'm just doing my best ! #id:23 - I'm doing my best ! #id:15
demeter: It's ok [color=#FFA617]Orchid[/color] ! I spent years waiting for this moment, I can wait more ! #id:24 demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:16
demeter: I found you a new body, and a new ship is waiting you outside, but I'm afraid I couldn't get your seeds... I hope you find new ones ! #id:25 demeter: I found you a new body,[pause=0.2] and a new ship is waiting for you outside,[pause=0.2] but I'm afraid I couldn't get your seeds.[pause=0.3].[pause=0.3].[pause=0.3] I hope you'll find new ones ! #id:17
demeter: Do you need some advices ? #id:26 demeter: Do you need some advices ? #id:18
- No I'm ok ! #id:27 - No, I'm ok. #id:19
- Can I have back some explanations on how all of this works ? #id:28 - Can I have some explanations on how all of this works again ? #id:1a
demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b]fertile zone[/b], created by the return of the Talion. This is in this zone and only there where you can plant. #id:29 demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:1b
demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel tool, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b]Talion veins[/b] . #id:2a demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:1c
demeter: Each time you use a tool or plant a seed, you'll spend an [b]energy[/b]. When your out of it, you can just go recharge on the [b]recharge station[/b] you'll find near the entrance. Each time you recharge, time will pass. One day in fact (yes, you don't have a good battery), and the plants will grow ! #id:2b demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:1d
demeter: You have to obtain enough [b]plant points[/b]. Each plant give one or more [b]plant points[/b] when mature. #id:2c demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow ! #id:1e
demeter: And yes, I almost forgot ! Some plants gain [b]mutations[/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting, and gain better ones ! But you'll have to wait the plants to die, or smashing them with your shovel when mature. #id:2d demeter: You have to produce enough [b]plant points[/b] to fill the [color=#FFA617]Internode's[/color] tanks.[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:1f
demeter: Hope I helped ! #id:2e demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:20
demeter: I sent you the elevator, see you soon ! #id:2f demeter: Hope I helped. #id:21
demeter: I'm sending you an elevator,[pause=0.3] see you soon ! #id:22
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"] [wait time="2.0"]

View File

@@ -1,38 +1,38 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory. #id:1f demeter: Hi ![pause=0.5] Phew,[pause=0.3] I thought no one would reply.[pause=0.5] Are you [color=#FFA617]Orchid[/color] ?[pause=0.5] You may not be familiar with this name but you must have seen it in your memory. #id:23
- Uh... Who are you ? #id:20 - Uh... Who are you ? #id:24
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:21 demeter: Oh sorry ![pause=0.5] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:25
- Where am I ? #id:22 - Where am I ? #id:26
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:23 demeter: Don't worry,[pause=0.3] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:27
- Wait ! Who am I ? #id:24 - Wait ! Who am I ? #id:28
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out ! #id:25 demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.5] I elaborated your system but I don't know in which frame you are currently in.[pause=0.5] We'll find out ! #id:29
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:26 demeter: I'm glad you are finally awake ![pause=0.5] To be honest,[pause=0.3] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:2a
- Did you create me ? #id:27 - Did you create me ? #id:2b
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:28 demeter: Sort of ![pause=0.5] I didn't manufacture your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.5] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:2c
- Why did you awake me ? #id:29 - Why did you wake me ? #id:2d
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2a demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.3] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2e
- What are you ? #id:2b - What are you ? #id:2f
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles. #id:2c demeter: I'm the same as you.[pause=0.5] The same as all the sentient beings remaining on this planet.[pause=0.5] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.4].[pause=0.4].[pause=0.4] Our creators gave us many titles. #id:30
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:2d demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:31
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:2e demeter: A long time ago,[pause=0.3] this planet was full of life.[pause=0.5] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:32
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base. #id:2f demeter: Now,[pause=0.3] this world is a barren wasteland.[pause=0.5] You'll see it as soon as you leave this base. #id:33
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared. #id:30 demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.3] a unique element giving birth to new life forms when shattered,[pause=0.5] reappeared. #id:34
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:31 demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:35
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:32 demeter: But first things first,[pause=0.3] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:36
demeter: [b]Just remember the following[/b] #id:33 demeter: [b]Just remember the following[/b] #id:37
label explanations #id:34 label explanations #id:38
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone. #id:35 demeter: When you emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.3] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.5] You can only plant [b]seeds[/b] in this zone. #id:39
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color]. #id:36 demeter: Then,[pause=0.3] you have to get [b]seeds[/b].[pause=0.5] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.5] Focus on those having yellow crystals on it,[pause=0.3] these are [color=#119758][b]Talion veins[/b][/color]. #id:3a
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base. #id:37 demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.5] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.5] You will find it near the entrance of the base. #id:3b
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow ! #id:38 demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.3] your batteries are very inefficient.[pause=0.5] While the day is passing,[pause=0.3] plants will grow ! #id:3c
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature. #id:39 demeter: To complete you training,[pause=0.3] obtain enough [b]plant points[/b].[pause=0.5] Each plant gives one or more [b]plant points[/b] when mature. #id:3d
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3a demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.3] some plants can [b]mutate[/b].[pause=0.5] These [b]mutations[/b] alter the points and behavior of the plant affected.[pause=0.5] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3e
- That's a lot of informations, can you repeat ? #id:3b - That's a lot of information, can you repeat ? #id:3f
demeter: Ok,[pause=0.2] listen carefully. #id:3c demeter: Ok,[pause=0.2] listen carefully. #id:40
jump explanations jump explanations
- Ok, now I have more questions ! #id:3d - Ok, now I have more questions ! #id:41
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:3e demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.5] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:42
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory.
- Uh... Who are you ?
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me.
- Where am I ?
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon.
- Wait ! Who am I ?
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out !
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance.
- Did you create me ?
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create.
- Why did you awake me ?
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later.
- What are you ?
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles.
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully.
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains.
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base.
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared.
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life.
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds.
demeter: [b]Just remember the following[/b]
label explanations
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone.
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color].
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base.
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow !
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature.
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one.
- That's a lot of informations, can you repeat ?
demeter: Ok,[pause=0.2] listen carefully.
jump explanations
- Ok, now I have more questions !
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] !
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Welcome to the [color=#E30022]Borea Base[/color] [color=#FFA617]{orchidName}[/color],[pause=0.2] it is the first step of your journey on this planet. #id:50 demeter: Welcome to [color=#E30022]Borea[/color],[pause=0.2] [color=#FFA617]{orchidName}[/color],[pause=0.3] it is the first step of your journey on this planet. #id:63

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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: So you found the communication station in there, good ! #id:51 demeter: So you found the communication station in there,[pause=0.2] good ! #id:64
- What is next for me ? #id:52 - What is next for me ? #id:65
demeter: Now that you have learnt how to generate [b]plant points[/b],[pause=0.2] I need you to travel south,[pause=0.2] to my base of operations,[pause=0.3] [color=#E30022]Astra[/color]. #id:53 demeter: Now that you have learnt how to produce [b]plant points[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:66
demeter: It will be long,[pause=0.2] but I know you can do it.[pause=0.3] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:54 demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:67
- Tau ? Is it this planet ? #id:55 - Tau ? Is it this planet ? #id:68
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.2] whose exploitation began 10863 years ago. #id:56 demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:69
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.3] It is part of the Orion Arm of the Milky Way.[pause=0.3] #id:57 demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:6a
- Why do you need me to travel the entire planet to join you ? #id:58 - Why do you need me to travel through the entire planet to join you ? #id:6b
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:59 demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:6c
demeter: I am having a problem at [color=#E30022]Astra[/color] base.[pause=0.3] And I can not fix it alone. #id:5a demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:6d
- I will do my best to be there quickly ! #id:5b - I will do my best to be there quickly ! #id:6e
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:5c demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:6f
- Are you hiding me informations ? #id:5d - Are you hiding information from me ? #id:70
demeter: Not at all ! Please believe me I just want you to come... #id:5e demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:71
demeter: Travel south,[pause=0.2] join me at [color=#E30022]Astra[/color].[pause=0.3] I will tell you everything you need to know when you are here,[pause=0.2] until then, keep your best seeds and [pause=0.2] continue to [b]evolve your plants[/b],[pause=0.2] you will need them as advanced as possible. #id:5f demeter: Travel south,[pause=0.3] join me at [color=#6CDAE7]Borea[/color].[pause=0.5] I will tell you everything you need to know when you are here,[pause=0.3] until then,[pause=0.2] keep your best seeds and continue to [b]evolve your plants[/b],[pause=0.3] you will need them as advanced as possible. #id:72
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.2] I am counting on you. #id:60 demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:73
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"] [wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi again! You did well up there! #id:61 demeter: Hi again ![pause=0.5] You did well up there ! #id:74
demeter: Perhaps I should introduce myself now. #id:62 demeter: Perhaps I should introduce myself now. #id:75
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.3] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:63 demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color]. #id:76
demeter: I am installed at the [color=#E30022]Astra[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:64 demeter: I am installed at the [color=#6CDAE7]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:77
demeter: Maybe you are wondering where we are now... #id:65 demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:78
- Yes among a lot of other questions ! So where am I ? #id:66 - Yes, among a lot of other questions ! So where am I ? #id:79
demeter: You're actually in an old human base, called Borea. This room is connected with the room you were born, but I made you pass by the surface to test your capacities. #id:67 demeter: You're actually in an ancient human base,[pause=0.2] called [color=#E30022]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:7a
- Wait, can you explain me what did I just do up there ? #id:68 - Wait, can you explain me what did I just do up there ? #id:7b
demeter: You started to repair what the humans did on this planet... This will be very long, I hope you enjoyed it ! #id:69 demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:7c
- Sorry but what is the point of all of that ? #id:6a - Sorry, but what is the point of all of that ? #id:7d
demeter: I'm sorry that you are lost my child... Know that what you do is very important to me, to my friend and to the planet itself ! Since the humans are gone, we kinda all fell into despair... #id:6b demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:7e
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ! Of course since your data was corrupted, I have erased a lot of it. #id:6c demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ![pause=0.5] Of course,[pause=0.2] since your database was corrupted I had to erase most of it. #id:7f
demeter: The humans are living creatures that are...[pause=0.5] Different than plants. They were more thinking and moving like us. In a sense, they were very cute creatures that only lived less than a century, and reproduce once in their lifetime. #id:6d demeter: Humans are living creatures that are.[pause=0.3].[pause=0.3].[pause=0.5] Different than plants.[pause=0.5] They are mostly thinking and moving like us.[pause=0.5] Somehow,[pause=0.2] they are very cute creatures,[pause=0.2] that only live for less than a century. #id:80
demeter: One human has a relative intelligence, but don't be fooled, together, they did great things, in facts, they invented and created us. #id:6e demeter: One human is relatively intelligent,[pause=0.2] but don't be fooled,[pause=0.2] together,[pause=0.2] they did great things.[pause=0.5] In fact,[pause=0.2] they created us. #id:81
demeter: Long ago, they discovered this planet. It was not like it is now, plants were everywhere! But then.[pause=0.3].[pause=0.3].[pause=0.5] They.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:6f demeter: A long time ago,[pause=0.2] they discovered this planet.[pause=0.5] It was very different,[pause=0.2] plants were thriving everywhere ![pause=0.5] But then.[pause=0.3].[pause=0.3].[pause=0.5] they.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5] #id:82
- What ? #id:70 - What ? #id:83
- Are you lagging? #id:71 - Are you lagging? #id:84
- Take your time #id:72 - Take your time. #id:85
demeter: Humans had one big problem. Together, they built great things, but sometimes the great things weren't very good for the environment, or for them. #id:73 demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built great things,[pause=0.2] but sometimes great things had a bad impact on the environment and even themselves. #id:86
- Where are they now ? #id:74 - Where are they now ? #id:87
demeter: I prefer not talk about that for now... But don't worry, they can't wound this planet anymore. #id:75 demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:88
- What happened ? #id:76 - What happened ? #id:89
demeter: Sorry my child, I'm not ready to talk about that for now... You'll have your answers when you meet me. #id:77 demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:8a
- Can I know what is this shiny engine just in front of me ? #id:78 - Can I know what is this shiny machine just next to me ? #id:8b
demeter: This machine in front of you is a planetary ship ! The model's name is the [color=#FFA617]Internode[/color], and I tweaked it to recharge on vegetal energy ! However, as you may know, this energy isn't very present around this planet. But let's continue on board, shall we ? #id:79 demeter: This machine is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] But let's continue on board,[pause=0.2] shall we ? #id:8c
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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@@ -1,18 +1,18 @@
[i]Void.[/i] #id:3f [i]Void.[/i] #id:8d
[i]Void again.[/i] #id:40 [i]Void again.[/i] #id:8e
[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.3] A massive amount of data to treat. #id:41 [i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.5] A massive amount of data to treat. #id:8f
label suite_dialogue #id:42 label suite_dialogue #id:90
- Check components #id:43 - Check components #id:91
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:44 Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions discovered.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:92
jump suite_dialogue jump suite_dialogue
- Check streams #id:45 - Check streams #id:93
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:46 A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:94
jump suite_dialogue jump suite_dialogue
- Check memory #id:47 - Check memory #id:95
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seems to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:48 Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:96
jump suite_dialogue jump suite_dialogue
- Wake up #id:49 - Wake up #id:97
Overseeing \\: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now. #id:4a Overseeing serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now. #id:98
Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:4b Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:99
[end_timeline] [end_timeline]

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