106 Commits

Author SHA1 Message Date
0ef5b94651 suppression des ambiances de camion #99 2025-11-22 12:41:52 +01:00
278277488e ajout du sample de recharge #51 2025-11-17 21:20:39 +01:00
9c79bd8700 ajout du morceau de phase 4 #7 2025-11-17 20:34:03 +01:00
ba44506ef3 dernières modifications des morceaux #7 2025-11-16 22:25:06 +01:00
58fc3f73f9 nouveau format des pistes d'ambiance #77 #99 2025-11-16 21:13:09 +01:00
b03b199b4b ajout des nouveaux morceaux #7 2025-11-16 19:54:41 +01:00
b9a0a33ac7 ajout de la musique provisoire de phase 3 #7 2025-11-09 15:56:42 +01:00
1179e04956 rework l'ui et équilibrage général 2025-11-09 15:56:09 +01:00
a8bb09407e ajout de la traduction #70
* Fix de l'inspection de l'inventaire
* Suppression des assets d'objectifs
2025-11-07 17:36:18 +01:00
ed675ed532 ajout du déblocage/évolutions des plantes (#89) et fix divers 2025-11-07 13:26:04 +01:00
Altaezio
11ae967845 localization init 2025-11-06 10:21:06 +01:00
7c8eba29d8 mise en place du système audio par phase et de la musique du camion 2025-10-31 17:21:40 +01:00
4d58f3ee44 ajout des ambiances du camion #99 2025-10-31 14:55:08 +01:00
fc1db1e3db ajout du fichier d'import de la musique du camion #99 2025-10-31 14:55:07 +01:00
d98d549dd6 ajout de la musique d'ambiance du camion #99 2025-10-31 14:55:07 +01:00
4321aa4fb6 augmentation du volume de la musique #7 2025-10-31 14:55:07 +01:00
d4b35e9a99 réduction du délai entre les phases instrumentales #7 2025-10-31 14:55:06 +01:00
d6cb6e0517 changement des samples de quota et d'alerte #74 #80 2025-10-31 14:55:05 +01:00
4a50a5e0b3 ajouts des fichiers d'arpèges et réorganisation des fichiers son #79 2025-10-31 14:55:04 +01:00
6581b413d6 ajout des pistes d'ambiances, modif de la musique de phase 1, mixage de l'ensemble #48 #77 #7 2025-10-31 14:55:02 +01:00
d01ae02c2d changement du sample d'alerte de jours 2025-10-31 14:54:34 +01:00
dba462bf68 ajout du nouveau sample d'alerte de jours et du sample de nouveau quota #74 #80 2025-10-31 14:54:33 +01:00
ed7a8bcb6e gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
2025-10-31 13:52:45 +01:00
ceae7af589 fix et amélioration diverses 2025-10-17 18:47:16 +02:00
4a76cb5302 ajout de deux nouveaux outils, le couteau et la truelle #91 2025-10-17 18:27:39 +02:00
f1ef41323a équilibrages, fix et évolutions
* résolution du bug de disparition des items #94
* améliorations définitives dans le camion via compost #88
* ajout de plus d'aléatoire dans le zone de départ
* suppression des récompenses de quota (pour l'instant)
* équilibrage du gain en graine
* ajout de la clarté dans les actions
2025-10-17 17:53:38 +02:00
15175921c4 résolution du bug de swap d'item #94 2025-10-17 10:56:58 +02:00
Altaezio
63485078bd swap only with non null items 2025-10-13 18:53:44 +02:00
Altaezio
3ee2c8bdf1 inventory refactor + inv ui interactable 2025-10-13 18:38:47 +02:00
433b3dfd28 ajout de 3 nouvelles plantes : ferno, philea et solita #93 2025-10-12 20:48:57 +02:00
d90d4c5df6 ajout du camion #87
* changements des objectifs, donnent juste des graines, sprite moins gros et objectifs plus nombreux
* changement de la probabilité de mutation
* refactor du code terrain et planet
2025-10-12 19:59:53 +02:00
ef392595de ajout des mutation et refonte de l'inspecteur
* ajout des mutations #86
* changement de l'objectif #85
* refonte de l'inspecteur #71
* changement léger de la plantation
* les plantes ne donnent que des graines de leurs espèces
* refonte partielle du code, refacto
2025-10-12 01:03:08 +02:00
bb24efe46b équilibrage général du jeu 2025-09-26 17:17:23 +02:00
099f8bb1be divers changements pour la sortie du second proto
* ajout du panneau solaire #54
* ajout d'un tutoriel #53
* equilibrage du jeu #73
* ajout d'un son pour l'annonce
2025-09-26 16:56:35 +02:00
6d0100d703 fix du décalage visuel/réel de la décontamination 2025-09-26 09:47:25 +02:00
35bc818399 item séléctionné plus clair 2025-09-26 09:47:06 +02:00
dd26b85354 équilibrage du jeu 2025-09-26 09:46:41 +02:00
bcd8038b3a amélioration de l'UI de l'inventaire et ajout de la récompense d'amélioration de taille d'inventaire #52 2025-09-19 17:31:12 +02:00
00c7e9bc4c ajout du comportement d'activation de la musique 2025-09-19 14:44:28 +02:00
1a4ce34fa8 ajout du sample d'annonce #74 2025-09-19 14:44:28 +02:00
6063a4f6c2 mixage du jeu et lecture en boucle de la piste d'ambiance #48 2025-09-19 14:44:28 +02:00
cedf07766b ajout de la seconde musique de niveau et création de la playlist insensible à la progression #7 2025-09-19 14:44:28 +02:00
Altaezio
a531843208 je sais pas 2025-09-19 13:30:35 +02:00
Altaezio
88bfa71bd8 inventaire de 3 items #52 2025-09-19 13:30:05 +02:00
42edc97401 équilibrage des quota et du jeu, changement du GUI pour rendre les objectifs de quotas plus visibles #72 2025-09-19 10:25:15 +02:00
43bdbc3581 refactor du code et ajouts des quotas, avec des récompense entre chaque quota #68 2025-09-14 19:35:43 +02:00
85cd832864 ajouts d'objectifs sur la carte, déplacements des icônes et divers changements 2025-09-13 12:48:52 +02:00
e56ec31069 ajout de la plante pili #55 2025-09-12 12:53:32 +02:00
4fd29db291 ajout de la plant champ et suppression de la texture planted (ajout de la graine à la place) #55 2025-09-12 12:13:29 +02:00
65385c2b16 suppression de l'audio mis à la racine par erreur 2025-09-12 11:13:44 +02:00
655b875759 refonte de l'inspecteur #61 2025-09-12 10:48:51 +02:00
6687235094 #7 remplacement du fichier musique 2025-09-12 09:26:25 +02:00
e083aac700 #7 modif de la musique de niveau (phase 1) 2025-09-12 09:26:24 +02:00
a496130e5b #7 modification de la musique du niveau 2025-09-12 09:26:24 +02:00
010b4702f6 #7 nouvelle musique du niveau 2025-09-12 09:26:23 +02:00
ce87292032 #47 ajout de la piste de vent séparée 2025-09-12 09:26:23 +02:00
356ffb1e7b création du général music #40 2025-09-12 09:26:01 +02:00
0882b06be7 nettoyage et apparition de l'item en inventaire dans la main du robot 2025-09-12 09:22:19 +02:00
18b48f5320 #58 ajout d'un item package servant à déployer des machines 2025-09-05 17:01:59 +02:00
165a4d129b #59 ajout de la mention de si l'action prends de l'énergie ou non 2025-09-05 17:01:20 +02:00
2dc365736f #57 rework des inputs et actions 2025-09-05 15:11:29 +02:00
3d0104ed4a #46 ajout d'une borne de recharge et changements mineurs du gameplay 2025-08-22 12:22:24 +02:00
dbb6855585 actualisation de la version 2025-08-21 18:03:30 +02:00
bd852b007c #44 changement de la méthode d'interaction et d'utilisation du joueur pour une plus grande liberté de la souris 2025-08-21 18:02:50 +02:00
3bbb1cfcdc #40 ajout d'un son de clic 2025-08-21 15:28:22 +02:00
22797a9ba3 #40 correction son et musique 2025-08-21 15:23:02 +02:00
90d5e92740 #38 #41 ajout du sfx de level up du compost et du sfx de drop 2025-08-21 15:11:43 +02:00
29cac5bbc0 \#40 création du général music 2025-08-21 15:11:36 +02:00
5d0104d029 #40 developpement de l'enclenchement des sfx 2025-08-21 14:56:48 +02:00
49e16d12f8 #42 ajout d'un inspecteur 2025-08-21 14:29:49 +02:00
52b2df8639 plusieurs amélioration mineure du gameplay et de la qualité de vie 2025-08-21 12:03:55 +02:00
a81361abec ajout d'une méthode automatique de publication sur itch 2025-08-20 17:02:20 +02:00
6b2f77c332 changement de l'icône, de la version et de la description du projet 2025-08-20 15:52:05 +02:00
2f0c5a2be4 #39 ajout d'un compost plus des ajouts mineurs de qualité de vie 2025-08-20 15:41:27 +02:00
219e8258e7 #22 ajout de menu, écran de pause, écran de fin et remaniement du dossier gui 2025-08-20 13:01:39 +02:00
352c49cefa correct pass_day method name 2025-08-20 10:34:39 +02:00
3021567ecb #18 ajout de la classe UndergroundLoot et aparition de loot par jour 2025-08-20 10:25:50 +02:00
9de869b7af #20 #26 ajout d'une autre plante et de la mécanique de récolte, avec plusieurs graines possibles 2025-08-20 09:31:40 +02:00
1f301815be #37 ajout d'item outils ainsi que de visualisation de leur zone d'effet (avec la classe ActionArea 2025-08-19 11:29:20 +02:00
b0efeff809 #22 développement du pourcentage de contamination 2025-08-19 09:44:59 +02:00
f5be43767a #15 #23 developpement de la classe SeedItem 2025-08-19 09:09:39 +02:00
0afb93454e réparation de la scène root 2025-08-18 17:22:16 +02:00
a74a19eb2f #33 lancement du son de déplacement quand le perso se déplace 2025-08-18 17:21:02 +02:00
aca0498555 \#8 #33 déplacement des node audio dans la scène player 2025-08-18 16:41:36 +02:00
bf2148db57 \#33 #8 ajout des audiostream et du jingle de fin de cycle 2025-08-18 16:41:04 +02:00
ba20354ee7 \#33 #8 ajout des sons de déplacement et randomisation des effets sonores 2025-08-18 16:40:38 +02:00
660af9a27a \#7 ajout de la musique de fond 2025-08-18 16:39:55 +02:00
a91ca5f7f1 #13 suite du developpement d'inventaire avec le rajout des ItemObjects, description sur le GUI, items d'exemple et corrections mineures 2025-08-18 16:05:37 +02:00
d2742231e6 #13 renommage de la classe GenericItem en Item 2025-08-18 10:32:40 +02:00
Altaezio
bca2300443 inventaire fonctionnel #13 2025-08-18 10:32:16 +02:00
b164141d00 #24 et #21 ajout d'une plante générique, et d'un cycle de recharge du robot avec croissance des plantes 2025-08-18 10:17:34 +02:00
25d81d57a5 #14 ajout de la notion de terrain, de planète et de zone contaminée 2025-08-08 15:27:17 +02:00
a0f17df7c6 #8 fichiers d'imports des fichiers son 2025-08-08 12:06:44 +02:00
23d062ab6d #8 ajout des sons de récolte des plantes 2025-08-03 19:08:24 +02:00
c5c1d31a67 #8 ajout des sons de ramassage d'objets 2025-08-03 18:46:11 +02:00
7c5c0de7b8 #8 ajout des sons de plantage de graines 2025-08-03 18:16:15 +02:00
Altaezio
06519e9c7a Readme update 2025-08-03 16:48:55 +02:00
9e1456a49d changement du moteur du rendu du projet 2025-08-03 16:37:50 +02:00
e67db5fd95 #12 correction de l'ordre des sprites 2025-08-01 17:16:03 +02:00
0b06b055ff #11 installation d'une ui simpliste 2025-08-01 17:01:41 +02:00
d4dba21eda réparation d'une petite erreur dans try_interact de player.gd 2025-08-01 16:04:44 +02:00
18ed66e795 correction du readme, suppression d'un texte emabarqué par erreur 2025-08-01 15:57:16 +02:00
0ec865f02b corrections de fautes d'ortographe dans le readme 2025-08-01 15:56:21 +02:00
665e3d4928 ajout de règle de nommage de developpement 2025-08-01 15:48:00 +02:00
4c089dddd6 #10 gestion des interaction du joueur
- ajout d'une classe abstraite d'éléments interactifs : Interactables
- ajout d'une classe abstraite d'actions d'éléments d'interactifs : InteractablesActions
- ajout de la première classe d'action : WaterPlant
- ajout d'une plante rudimentaire
2025-08-01 15:45:17 +02:00
b60c445592 #5 développement du mouvement du robot et d'une caméra qui le suit 2025-08-01 12:56:59 +02:00
482 changed files with 13290 additions and 37 deletions

4
.gitignore vendored
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@@ -16,4 +16,6 @@ export_credentials.cfg
data_*/
mono_crash.*.json
.vscode
.vscode
.export/

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keys,en,fr
STORY_TEXT,"[b]You are a lone robot, sent on a contaminated planet.[/b]
Your job : planting seeds to restore life on the planet. Each seed has different effects and grant you garden points, [b]you have to reach a certain garden score each 7 days to continue[/b].
Be careful, [b]you can only plant in the decontamined zone[/b], but some plants can decontaminate your garden.
[b]Good luck![/b]","[b]Vous êtes un robot, envoyé seul sur une planète contaminée.[/b]
Votre mission : planter des graines pour redonner vie à cette planète. Chaque graine a des effets uniques et vous octroie des points de jardin, [b]vous devrez atteindre un certain score de jardin tous les 7 jours pour continuer[/b].
Attention, [b]vous ne pouvez planter que dans la zone décontaminée[/b], mais certaines plantes peuvent décontaminer votre jardin.
[b]Bonne chance ![/b]"
CONTROLS_TEXT,"Directional Arrows/Right Click : Move
Left Click : Interact/Pick up
Mouse Wheel : Change held item
X : Drop Item","Flèches directionnelles/Clic droit : Se déplacer
Clic Gauche : Interagir/Ramasser
Molette : Changer l'objet en main
X : Lâcher lobjet"
STORY,Story,Histoire
OK,Ok,Ok
COMMA,", ",","
OR," or "," ou "
PAUSE,Pause,Pause
CONTROLS,Controls,Contrôles
RESUME_GAME,Resume,Reprendre
RESTART,Restart,Recommencer
QUIT,Quit,Quitter
SEED,Seed,Graine
TAKE,Take,Prendre
PACKAGE,Crate,Caisse de matériel
DESCRIPTION,Description,Description
USE,Use,Utiliser
ON_MATURE,On maturation,Une fois mature
WHEN_HARVESTED,When harvested,A la récolte
EACH_DAY_WHEN_MATURE,"Each day, when mature,","Chaque jour, après maturation,"
COMMON,Common,Commun
RARE,Rare,Rare
VERY_RARE,Very rare,Très rare
IMPOSSIBLE,Impossible,Impossible
EFFECT,Effect,Effet
MATURE,Mature,Mature
GROWING,Growing,En train de pousser
DECONTAMINATE,Decontaminate,Décontamine
%d_DAY_LEFT,%d days left,%d jours restants
NEW_QUOTA,New Quota,Nouveau Quota
REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS,Reach %d garden score before %d days,Atteins un score de jardin de %d avant %d jours
LAST_DAY_FOR_REACHING_QUOTA,Last day to reach the quota,Dernier jour pour atteindre le quota
RECHARGE_%d_ENERGY,Recharge %d energy,Recharge %d dénergie
%d_DAYS_BEFORE_CHARGE,%d days before being charged,%d jours avant dêtre chargé
1_DAY_BEFORE_CHARGE,1 day before being charged,1 jour avant avant dêtre chargé
CHARGED,Charged,Chargé
WHEN_FILLED,When filled,Si rempli
GIVE_THE_FOLLOWING_ITEM_%s,Give the following item : [b]%s[/b],Donne lobjet suivant : [b]%s[/b]
UPGRADE_MAX_ENERGY,Increases maximum energy,Augmente lénergie maximum
UPGRADE_MAX_INVENTORY_SIZE,Increases inventory size,Augmente la taille de linventaire
DECONTAMINATE_%d_UNIT_AROUND_IT,Decontaminate %d unit around it,Décontamine %d unités autour delle
SEED_PRODUCTION,Seed Production,Production de graines
PRODUCE_%s_SEEDS,Produce %s seeds,Produit %s graines
DAY_%d,Day [b]%d[/b],Jour [b]%d[/b]
MATURE_ON_DAY_%d,Mature on day [b]%d[/b],Mature au jour [b]%d[/b]
%d_SCORE_WHEN_MATURE,Grants [b]%d[/b] garden points when mature,Donne [b]%d[/b] points de jardin une fois mature
ABSURD,[rainbow]Absurd[/rainbow],[rainbow]Absurde[rainbow]
GROW_IN_%d,Grow in [b]%d[/b] days,Mature dans [b]%d[/b] jours
%s_SCORE_WHEN_MATURE,Grants [b]%s[/b] garden points when mature,Donne [b]%s[/b] points de jardin une fois mature
DISCOVER_%s,Discover %s,Découvre %s
EVOLVE_%s,Upgrade %s,Améliore %s
%s_SEEDS_CAN_NOW_BE_FOUND,%s seeds can now be found,Des graines de %s peuvent maintenant être trouvées
%s_SCORE_EVOLUTION,%s score evolution,Évolution de score de %s
ADD_%s_TO_THE_DEFAULT_SCORE_OF_THE_PLANT,Add [b]%s[/b] to the default score of the plant,Améliore le score de jardin de la plante de [b]%s[/b]
%s_EVOLUTION,%s evolution,Évolution de %s
UPGRADE_THE_LEVEL_OF_%s_EFFECT_OF_%d_LEVEL,Upgrade the level of %s effect of %d level,Améliore l'effet %s de %d niveau
ANCIENT,Ancient,Ancien
ANCIENT_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]1[/b] garden points each [b]%d[/b] days","Une fois mature, donne [b]1[/b] points de jardin tous les [b]%d[/b] jours"
ELITIST,Elitist,Élitiste
ELITIST_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points for each plant of the same species around, but do not give any points if it is alone.","Une fois mature, donne [b]%d[/b] points de jardin pour chaque plante de la même espèce aux alentours, mais nen donne aucun si elle est seule."
ERMIT,Hermit,Ermite
ERMIT_EFFECT_TEXT_LEVEL_%d,"Multiply the garden score by [b]%d[/b] if no plants are nearby, otherwise, set it to 0.","Multiplie le score de jardin par [b]%d[/b] si aucune plante nest proche, sinon le score est nul."
PRECOCIOUS,Precocious,Précoce
PRECOCIOUS_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points while the plant is growing,Donne [b]%d[/b] points de jardin pendant que la plante grandit
QUALITY,Quality,Qualité
QUALITY_EFFECT_TEXT_LEVEL_%d,Grants [b]%d[/b] garden points if the plant is mature.,Donne [b]%d[/b] points de jardin si la plante est mature.
QUICK,Quick,Rapide
QUICK_EFFECT_TEXT_LEVEL_%d,Reduce the growing time by %d,Réduit le temps de maturation de %d
SOCIABLE,Outgoing,Sociable
SOCIABLE_EFFECT_TEXT_LEVEL_%d,"When mature, grants [b]%d[/b] garden points if it is nearby %d other plants","Une fois mature, donne [b]%d[/b] points de jardin si elle est à côté de %d autres plantes"
STRONG,Strong,Fort
STRONG_EFFECT_TEXT_LEVEL_%d,Plus [b]%d[/b] % of the score,Augmente le score de [b]%d[/b] %
COST_%d_ENERGY,Cost %d energy,Coûte %d dénergie
ONE_TIME_USE,Single use,Usage unique
BUILD_%s,Build %s,Construit %s
FORK,Fork,Fourche
FORK_DESC_TEXT,"Use it to [b]harvest mature plants[/b].","Utilise-la pour [b]récolter les plantes mature[/b]."
HARVEST,Harvest,Récolter
KNIFE,Knife,Couteau
KNIFE_DESC_TEXT,"Use it to [b]harvest mature plants[/b]. Does not consume energy.",Utilise-le pour [b]récolter les plantes mature[/b]. Ne consomme pas dénergie.
SHOVEL,Shovel,Pelle
SHOVEL_DESC_TEXT,"Use it to [b]dig up seeds[/b] and [b]harvest mature plants[/b].","Utilise-la pour [b]déterrer les graines[/b] et pour [b]récolter les plantes mature[/b]."
TROWEL,Trowel,Truelle
TROWEL_DESC_TEXT,"Use it to [b]harvest mature plants[/b]. Can grant a [b]bonus seed[/b].","Utilise-la pour [b]récolter les plantes mature[/b]. Peut donner une [b]graine supplémentaire[/b]."
DIG,Dig,Creuser
OPEN,Open,Ouvrir
%s_SEED,%s Seed,Graine de %s
PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE,Plant [b]%s[/b]. Must be used in the decontamined zone.,Plante [b]%s[/b]. Doit être utilisée dans la zone décontaminée.
PLANT_%s,Plant [b]%s[/b],Planter [b]%s[/b]
BURIED_SEEDS,Buried seeds,Graines enterrées
BURIED_SEEDS_DESC_TEXT,"Contain some random seeds. [b]Dig it with a shovel.[/b]","Contient des graines enterrées. [b]Peuvent être déterrées avec une pelle[/b]"
TAKE_THE_SHOVEL,Take the shovel,Prend la pelle
DIG_UNDERGROUND_LOOT,Dig up the buried resources,Déterre les graines enterrées
TAKE_A_SEED,Take a seed,Prend une graine
PLANT_THE_SEED_IN_DECONTAMINED_ZONE,Plant the seed in the decontamined zone,Plante la graine dans la zone décontaminée
RECHARGE_TO_PASS_DAYS,Recharge to pass the day,Recharge-toi pour passer la journée
HARVEST_MATURE_PLANTS_WITH_SHOVEL,Harvest mature plants with the shovel,Récolte les plantes matures avec la pelle
SCORE_%d,Score : %d,Score : %d
SOLAR_PANNEL,Solar panel,Panneau solaire
SOLAR_PANNEL_DESCRIPTION_TEXT,Grants energy when charged. Take several days to recharge,Donne de lénergie quand chargé. Prend plusieurs jours à se recharger
TRUCK_ENTRANCE,Truck entrance,Entrée du camion
ENTER_TRUCK,Enter truck,Entrer dans le camion
EXIT,Exit,Sortie
EXIT_TRUCK,Exit truck,Sortir du camion
LADDER_DESC_TEXT,A good old ladder,Une bonne vieille échelle
RECHARGE_STATION,Recharge station,Station de recharge
RECHARGE,Recharge,Recharger
RECHARGE_STATION_DESC_TEXT,"[b]You can recharge yourself here.[/b] When recharging, time pass and plants grow.","[b]Tu peux te recharger ici.[/b] Pendant la recharge, le temps passe et les plantes grandissent."
COMPOST,Compost,Compost
PLACE_SEED,Place seed,Placer la graine
COMPOST_DESC_TEXT,This research station can provide some bonuses when filled with seeds,Cette station de recherche peut offrir certains avantages une fois remplie de graines
CHOOSE_A_REWARD,Choose a reward,Choisis une récompense
REWARD_SCREEN_TEXT,Discover new plants or upgrade already discovered ones,Découvre de nouvelles plantes ou améliore celles déjà découvertes
THANKS_FOR_PLAYING,Thanks for playing !,Merci davoir joué !
WIN_SCREEN_TEXT,We need your feedback ! Give us your thoughts on the game on our Discord or in the comments section of this page !,Nous avons besoin de ton retour ! Donne-le nous sur notre Discord ou dans la section commentaire de cette page !
JOIN_OUR_DISCORD,Join our Discord,Rejoins-nous
ART,Art,Art
DEV_AND_GAME_DESIGN,Development and Game Design,Développement et Game Design
MUSIC,Music,Musique
START,Start,Commencer
CHOOSE_A_LANGUAGE,Choose a language,Choisissez une langue
NO_ENERGY_LEFT," (no energy left)", " (pas d'énergie restante)"
%d_GARDEN_SCORE_LEFT,"%d garden score left","%d score de jardin restant"
1 keys en fr
2 STORY_TEXT [b]You are a lone robot, sent on a contaminated planet.[/b] Your job : planting seeds to restore life on the planet. Each seed has different effects and grant you garden points, [b]you have to reach a certain garden score each 7 days to continue[/b]. Be careful, [b]you can only plant in the decontamined zone[/b], but some plants can decontaminate your garden. [b]Good luck![/b] [b]Vous êtes un robot, envoyé seul sur une planète contaminée.[/b] Votre mission : planter des graines pour redonner vie à cette planète. Chaque graine a des effets uniques et vous octroie des points de jardin, [b]vous devrez atteindre un certain score de jardin tous les 7 jours pour continuer[/b]. Attention, [b]vous ne pouvez planter que dans la zone décontaminée[/b], mais certaines plantes peuvent décontaminer votre jardin. [b]Bonne chance ![/b]
3 CONTROLS_TEXT Directional Arrows/Right Click : Move Left Click : Interact/Pick up Mouse Wheel : Change held item X : Drop Item Flèches directionnelles/Clic droit : Se déplacer Clic Gauche : Interagir/Ramasser Molette : Changer l'objet en main X : Lâcher l’objet
4 STORY Story Histoire
5 OK Ok Ok
6 COMMA , ,
7 OR or ou
8 PAUSE Pause Pause
9 CONTROLS Controls Contrôles
10 RESUME_GAME Resume Reprendre
11 RESTART Restart Recommencer
12 QUIT Quit Quitter
13 SEED Seed Graine
14 TAKE Take Prendre
15 PACKAGE Crate Caisse de matériel
16 DESCRIPTION Description Description
17 USE Use Utiliser
18 ON_MATURE On maturation Une fois mature
19 WHEN_HARVESTED When harvested A la récolte
20 EACH_DAY_WHEN_MATURE Each day, when mature, Chaque jour, après maturation,
21 COMMON Common Commun
22 RARE Rare Rare
23 VERY_RARE Very rare Très rare
24 IMPOSSIBLE Impossible Impossible
25 EFFECT Effect Effet
26 MATURE Mature Mature
27 GROWING Growing En train de pousser
28 DECONTAMINATE Decontaminate Décontamine
29 %d_DAY_LEFT %d days left %d jours restants
30 NEW_QUOTA New Quota Nouveau Quota
31 REACH_%d_GARDEN_SCORE_BEFORE_%d_DAYS Reach %d garden score before %d days Atteins un score de jardin de %d avant %d jours
32 LAST_DAY_FOR_REACHING_QUOTA Last day to reach the quota Dernier jour pour atteindre le quota
33 RECHARGE_%d_ENERGY Recharge %d energy Recharge %d d’énergie
34 %d_DAYS_BEFORE_CHARGE %d days before being charged %d jours avant d’être chargé
35 1_DAY_BEFORE_CHARGE 1 day before being charged 1 jour avant avant d’être chargé
36 CHARGED Charged Chargé
37 WHEN_FILLED When filled Si rempli
38 GIVE_THE_FOLLOWING_ITEM_%s Give the following item : [b]%s[/b] Donne l’objet suivant : [b]%s[/b]
39 UPGRADE_MAX_ENERGY Increases maximum energy Augmente l’énergie maximum
40 UPGRADE_MAX_INVENTORY_SIZE Increases inventory size Augmente la taille de l’inventaire
41 DECONTAMINATE_%d_UNIT_AROUND_IT Decontaminate %d unit around it Décontamine %d unités autour d’elle
42 SEED_PRODUCTION Seed Production Production de graines
43 PRODUCE_%s_SEEDS Produce %s seeds Produit %s graines
44 DAY_%d Day [b]%d[/b] Jour [b]%d[/b]
45 MATURE_ON_DAY_%d Mature on day [b]%d[/b] Mature au jour [b]%d[/b]
46 %d_SCORE_WHEN_MATURE Grants [b]%d[/b] garden points when mature Donne [b]%d[/b] points de jardin une fois mature
47 ABSURD [rainbow]Absurd[/rainbow] [rainbow]Absurde[rainbow]
48 GROW_IN_%d Grow in [b]%d[/b] days Mature dans [b]%d[/b] jours
49 %s_SCORE_WHEN_MATURE Grants [b]%s[/b] garden points when mature Donne [b]%s[/b] points de jardin une fois mature
50 DISCOVER_%s Discover %s Découvre %s
51 EVOLVE_%s Upgrade %s Améliore %s
52 %s_SEEDS_CAN_NOW_BE_FOUND %s seeds can now be found Des graines de %s peuvent maintenant être trouvées
53 %s_SCORE_EVOLUTION %s score evolution Évolution de score de %s
54 ADD_%s_TO_THE_DEFAULT_SCORE_OF_THE_PLANT Add [b]%s[/b] to the default score of the plant Améliore le score de jardin de la plante de [b]%s[/b]
55 %s_EVOLUTION %s evolution Évolution de %s
56 UPGRADE_THE_LEVEL_OF_%s_EFFECT_OF_%d_LEVEL Upgrade the level of %s effect of %d level Améliore l'effet %s de %d niveau
57 ANCIENT Ancient Ancien
58 ANCIENT_EFFECT_TEXT_LEVEL_%d When mature, grants [b]1[/b] garden points each [b]%d[/b] days Une fois mature, donne [b]1[/b] points de jardin tous les [b]%d[/b] jours
59 ELITIST Elitist Élitiste
60 ELITIST_EFFECT_TEXT_LEVEL_%d When mature, grants [b]%d[/b] garden points for each plant of the same species around, but do not give any points if it is alone. Une fois mature, donne [b]%d[/b] points de jardin pour chaque plante de la même espèce aux alentours, mais n’en donne aucun si elle est seule.
61 ERMIT Hermit Ermite
62 ERMIT_EFFECT_TEXT_LEVEL_%d Multiply the garden score by [b]%d[/b] if no plants are nearby, otherwise, set it to 0. Multiplie le score de jardin par [b]%d[/b] si aucune plante n’est proche, sinon le score est nul.
63 PRECOCIOUS Precocious Précoce
64 PRECOCIOUS_EFFECT_TEXT_LEVEL_%d Grants [b]%d[/b] garden points while the plant is growing Donne [b]%d[/b] points de jardin pendant que la plante grandit
65 QUALITY Quality Qualité
66 QUALITY_EFFECT_TEXT_LEVEL_%d Grants [b]%d[/b] garden points if the plant is mature. Donne [b]%d[/b] points de jardin si la plante est mature.
67 QUICK Quick Rapide
68 QUICK_EFFECT_TEXT_LEVEL_%d Reduce the growing time by %d Réduit le temps de maturation de %d
69 SOCIABLE Outgoing Sociable
70 SOCIABLE_EFFECT_TEXT_LEVEL_%d When mature, grants [b]%d[/b] garden points if it is nearby %d other plants Une fois mature, donne [b]%d[/b] points de jardin si elle est à côté de %d autres plantes
71 STRONG Strong Fort
72 STRONG_EFFECT_TEXT_LEVEL_%d Plus [b]%d[/b] % of the score Augmente le score de [b]%d[/b] %
73 COST_%d_ENERGY Cost %d energy Coûte %d d’énergie
74 ONE_TIME_USE Single use Usage unique
75 BUILD_%s Build %s Construit %s
76 FORK Fork Fourche
77 FORK_DESC_TEXT Use it to [b]harvest mature plants[/b]. Utilise-la pour [b]récolter les plantes mature[/b].
78 HARVEST Harvest Récolter
79 KNIFE Knife Couteau
80 KNIFE_DESC_TEXT Use it to [b]harvest mature plants[/b]. Does not consume energy. Utilise-le pour [b]récolter les plantes mature[/b]. Ne consomme pas d’énergie.
81 SHOVEL Shovel Pelle
82 SHOVEL_DESC_TEXT Use it to [b]dig up seeds[/b] and [b]harvest mature plants[/b]. Utilise-la pour [b]déterrer les graines[/b] et pour [b]récolter les plantes mature[/b].
83 TROWEL Trowel Truelle
84 TROWEL_DESC_TEXT Use it to [b]harvest mature plants[/b]. Can grant a [b]bonus seed[/b]. Utilise-la pour [b]récolter les plantes mature[/b]. Peut donner une [b]graine supplémentaire[/b].
85 DIG Dig Creuser
86 OPEN Open Ouvrir
87 %s_SEED %s Seed Graine de %s
88 PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE Plant [b]%s[/b]. Must be used in the decontamined zone. Plante [b]%s[/b]. Doit être utilisée dans la zone décontaminée.
89 PLANT_%s Plant [b]%s[/b] Planter [b]%s[/b]
90 BURIED_SEEDS Buried seeds Graines enterrées
91 BURIED_SEEDS_DESC_TEXT Contain some random seeds. [b]Dig it with a shovel.[/b] Contient des graines enterrées. [b]Peuvent être déterrées avec une pelle[/b]
92 TAKE_THE_SHOVEL Take the shovel Prend la pelle
93 DIG_UNDERGROUND_LOOT Dig up the buried resources Déterre les graines enterrées
94 TAKE_A_SEED Take a seed Prend une graine
95 PLANT_THE_SEED_IN_DECONTAMINED_ZONE Plant the seed in the decontamined zone Plante la graine dans la zone décontaminée
96 RECHARGE_TO_PASS_DAYS Recharge to pass the day Recharge-toi pour passer la journée
97 HARVEST_MATURE_PLANTS_WITH_SHOVEL Harvest mature plants with the shovel Récolte les plantes matures avec la pelle
98 SCORE_%d Score : %d Score : %d
99 SOLAR_PANNEL Solar panel Panneau solaire
100 SOLAR_PANNEL_DESCRIPTION_TEXT Grants energy when charged. Take several days to recharge Donne de l’énergie quand chargé. Prend plusieurs jours à se recharger
101 TRUCK_ENTRANCE Truck entrance Entrée du camion
102 ENTER_TRUCK Enter truck Entrer dans le camion
103 EXIT Exit Sortie
104 EXIT_TRUCK Exit truck Sortir du camion
105 LADDER_DESC_TEXT A good old ladder Une bonne vieille échelle
106 RECHARGE_STATION Recharge station Station de recharge
107 RECHARGE Recharge Recharger
108 RECHARGE_STATION_DESC_TEXT [b]You can recharge yourself here.[/b] When recharging, time pass and plants grow. [b]Tu peux te recharger ici.[/b] Pendant la recharge, le temps passe et les plantes grandissent.
109 COMPOST Compost Compost
110 PLACE_SEED Place seed Placer la graine
111 COMPOST_DESC_TEXT This research station can provide some bonuses when filled with seeds Cette station de recherche peut offrir certains avantages une fois remplie de graines
112 CHOOSE_A_REWARD Choose a reward Choisis une récompense
113 REWARD_SCREEN_TEXT Discover new plants or upgrade already discovered ones Découvre de nouvelles plantes ou améliore celles déjà découvertes
114 THANKS_FOR_PLAYING Thanks for playing ! Merci d’avoir joué !
115 WIN_SCREEN_TEXT We need your feedback ! Give us your thoughts on the game on our Discord or in the comments section of this page ! Nous avons besoin de ton retour ! Donne-le nous sur notre Discord ou dans la section commentaire de cette page !
116 JOIN_OUR_DISCORD Join our Discord Rejoins-nous
117 ART Art Art
118 DEV_AND_GAME_DESIGN Development and Game Design Développement et Game Design
119 MUSIC Music Musique
120 START Start Commencer
121 CHOOSE_A_LANGUAGE Choose a language Choisissez une langue
122 NO_ENERGY_LEFT (no energy left) (pas d'énergie restante)
123 %d_GARDEN_SCORE_LEFT %d garden score left %d score de jardin restant

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extends Resource
class_name GameData
signal current_planet_data_updated(p : PlanetData)
func _init():
set_default_unlocked()
@export var tutorial_done = false
@export var settings : SettingsData = SettingsData.new()
@export var current_planet_data : PlanetData = PlanetData.new() :
set(v):
current_planet_data = v
current_planet_data_updated.emit(v)
@export var player_data : PlayerData = PlayerData.new()
@export var unlocked_plant_types : Array[PlantType] = []
@export var unlocked_plant_mutations : Array[PlantMutation] = []
@export var unlocked_machines : Array[MachineType] = []
@export var truck_data : TruckData = TruckData.new()
func set_default_unlocked():
unlocked_plant_mutations = all_plant_mutations()
unlocked_machines = all_machines()
func reset_planet():
current_planet_data = PlanetData.new()
func reset_player():
player_data = PlayerData.new()
func reset_truck():
truck_data = TruckData.new()
func reset_all():
reset_planet()
reset_player()
reset_truck()
unlocked_plant_types = []
func unlock_plant_type(new_plant_type : PlantType):
if not is_plant_type_unlocked(new_plant_type):
unlocked_plant_types.append(new_plant_type.duplicate_deep())
func get_locked_plant_types() -> Array[PlantType]:
var locked_plant_type : Array[PlantType] = []
for pt in GameInfo.game_data.all_plant_types():
if not is_plant_type_unlocked(pt):
locked_plant_type.append(pt)
return locked_plant_type
func is_plant_type_unlocked(new_plant_type : PlantType):
return unlocked_plant_types.find_custom(
func (upt : PlantType): return new_plant_type.name == upt.name
) != -1
func all_plant_types() -> Array[PlantType]:
return [
preload("res://entities/plants/resources/plant_types/champ.tres"),
preload("res://entities/plants/resources/plant_types/chardi.tres"),
preload("res://entities/plants/resources/plant_types/ferno.tres"),
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preload("res://entities/plants/resources/plant_types/pili.tres"),
preload("res://entities/plants/resources/plant_types/solita.tres"),
]
func all_machines() -> Array[MachineType]:
return [
preload("res://entities/interactables/machines/solar_pannel/solar_pannel.tres"),
]
func all_plant_mutations() -> Array[PlantMutation]:
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preload("res://entities/plants/resources/plant_mutations/elitist_mutation.tres"),
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extends Resource
class_name SettingsData
const AVAILABLE_LANGUAGES = [
"en",
"fr",
]
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"Français",
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extends Node
signal game_data_updated(g : GameData)
var game_data : GameData :
set(v):
game_data = v
game_data_updated.emit(v)
func _init():
if not game_data:
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